Destroyed the catcher, making it drop a big life recovery which restored my life to max. Subsequently the game froze up with the background elements still animating. The menu was inaccessible.
I think I may have fixed this, but I'm not entirely sure, it seems like there's some glitches and bugs that only happen when the game is built into an EXE.
The update loop still happens from time to time. From what I can tell, a small pop up window is supposed to appear saying Rockman.exe updated. But it doesn't, and the Updater.exe keeps running in the background. Only by either opening or deleting these newly created updater files have I been able to break the loop.
I think I fixed this as well, I made it show a bunch of popups in the process of it replacing Rockman.exe and it got stuck in a loop but now it isn't... but you never know, it could still be present, I have a limited means of testing things like this.
You can always just put a wall there.
I could, but then it wouldn't be faithful to the limitations of the NES which I'm trying to get to as close as I can. The parallax would be possible by doing a horizontal scroll region, but if I put walls there, they would also scroll with the parallax image.
Also, I put in the option to run the game in 256 colors mode, so that fades on minibosses and the screen and other such things look more authentic to the NES format, if you pick it instead of true color mode. However, it runs more slowly on certain computers because it's impossible for hardware acceleration mode to be active during this. I think it's just slower computers that this happens on, but it could be fast computers as well. I went ahead and put it in so you guys can test it if any of you have good computers and get back to me on it. If it doesn't work smoothly even on fast computers I'll just remove 256 color mode.