It's been a while, but our intrepid bounty hunters are still exploring the castle in Wizardry 6. During the exploration (and mapping), the bounty hunters fought various monsters and the occasional rogue. Zuckuss almost tried to unlock a door with Sneeze and then Dengar almost tried to use an arrow to unlock a gate. It seems that those two have been messing around with Zuckuss's alchemist herbs for a bit too long.
Shortly afterward, Dengar searched an alcove and found a short bow and 68 arrows. Since he already has a longbow, which was bought to replace his old short bow, then he's going to sell this short bow. And of course, Greedo plans to steal from the merchant in the basement after the transaction. After some more exploring, the group climbed to the top of another tower. On the ledge was a stinking, nasty, yucky rotting carcass. It was so decayed that it was near impossible to tell what it was, so the group decides to inspect it to determine cause of death.
The carcass is moved, releases a wave of putrid stench, and causes Bossk and Zuckuss to vomit, and thus inflict 2 damage on each of them. Bossk then kicks the bloated carcass off of the ledge and it splatters in the moat far below. We have a hunch that the denizen of the moat, whatever it may be, is the cause of death for that body.
The group fights some monsters and Greedo finds six dirks to add to his arsenal. 4-LOM then gained a level and learned Direction. He can now function as a compass, which is quite useful for mapping the dungeons.