In Wizardry, the party has discovered a jail in the castle. Dengar also gained a level and learned Itching skin. He found some more keys (he's carrying all of the keys) and some other items, which due to their nature (academia and arcane), were passed to Zuckuss. So now, Zuckuss is toting around a dead man's log book and a Terror scroll. 4-LOM got a new instrument! He now has a harmonium to play, which irritates the enemies.
The trek through the jail (they're still trekking through it) was punctuated by battle after battle after battle. Ain't no rest for the wicked (or our intrepid heroes). During a lull in the fighting, they settled down for a rest when a group of scallywags stumbled upon them. So, groggily, Bossk, IG-88, Greedo, Dengar, and 4-LOM start fighting. While Zuckuss sleeps through the entire battle.
Zuckuss: "We were in a battle? Why didn't anyone wake me up?!"
Bossk: "You looked so peaceful..."
There's still more of the prison to explore, but since there was a lull in the fighting after that last battle that Zuckuss slept through, we decided to stop playing for the night.
Tune in next time to see if our band of bumbling bounty hunters can best the baddies for booty in the next installment of... Wizardry 6: Bane of the Cosmic Forge!
Posted on: February 08, 2011, 03:45:12 AM
It's Grind Time in Wizardry, which is kinda like Mime Time, only not as funny. There was some limited exploration just to flesh out a map, but otherwise, the party just fought baddies. After a fight with a rogue, however, 4-LOM acquired three rutabagas. We're not sure if they can eat the rutabagas or if Zuckuss could use them to make spells. Haven't played with those, yet.
Bossk, IG-88, and Greedo each gained a level, so they're all at level 6. No rank changes yet, and bonus points were dumped in their Shielding, as they're the front line.
And the PC sound "music" sounds like Dengar beat-boxing.