I thought Mega Man's gameplay was just choosing one of the eight levels, beat the boss and gain his weapon, use new weapon on another boss until you beaten all the bosses and move on to the fortress levels where after going through all that danger, you finally face off against Wily.
If you're going to object to modifying the Classic-series formula, at least use the original-original. It's SIX Robot Masters, anything more is of the devil.
You know, as long as we're denouncing expansions and all.
Yeah but Classic had more robots to use like Gravity Man or Napalm Man, ZX still pretty much using the four guradians, Zero and X armors with Elementals. The Classic series had a wide variety of elements and powers to work with but we still get the elemental system from the Zero series where after awhile starts to ge pretty boring.
The elemental system isn't the same thing as weapon acquisition. Every Pseudoroid in both ZX games gives you SOME ability.
The three-element system was really a half-assed way to apply weapon weaknesses despite the fact that Z1's weapons were not designed with boss weaknesses, or even boss acquisition for that matter, in mind. For ZX, where later bosses expand existing forms, it works to some degree. But for ZXA when you have 13 unique boss forms, the redundancy of the system really starts to shoot the game in the foot.
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