Hm. I just noticed I reorganized it every time. I must have a problem.
[SPOILER= Long Description of Bosses]
Warp Man
Yes, he only has four main sprites. Sue me. He shoots the second projectile at Mega Man periodically. If he's hit, it will do minor damage and warp him to another location inside the room (which can be right next to Warp Man, whose contact damage is disturbingly high). If Warp Man himself teleports, the screen'll flash, and the first projectile (which isn't a projectile, although it looks like one) will appear, and Warp Man will fall from it.
Pursuit Man
Pursuit Man fires only one bullet at a time, it's all he needs. There is also that red target reticule, which follows you around the entire battle. If you come into contact with it, Pursuit Man's bullets will get stronger and faster. The bullets themselves also home in, so this boss is a total annoyance.
Blast Man
This boss has pattern very similar to Bomb Man's, on the account that I'm very lazy. He'll fire the first projectile (above his slide) towards Mega Man. Upon contact with him or the floor, it explodes. If Blast Man comes into contact with said explosion, he'll be propelled into the air, and fire his projectiles randomly.
Momentum Man
Rather than the typical boss room, Momentum Man's fight takes place on a boat. Well, you're on a boat anyway, Momentum Man is running on the water, like some cheap video game character from Sega. He throws that blueish fireball looking thing at you upon jumping in the air. He cannot take damage directly from your buster, but he can be stunned. When he is stunned, he'll fall into the water and bounce offscreen (the fight area is scrolling), thus taking damage. During this battle, other enemies also attack you.
Barricade Man
Barricade Man has two major attacks. He can punch the ground (which creates a wave of those blue lumps in the ground) and jump into the air, and try to slam into you from above in as a wrecking ball, during which he is invincible. Rinse and Repeat.
Recurrence Man
Recurrence Man is a basic robot master, he fights like Gemini Man, but replace the laser with normal buster fire, and get rid of the clone. His annoyance is that when he moves, the five previous movements stay. Normally, this wouldn't be a problem, but when he fires, they all fire, they also do collision damage and can act as shields.
Energy Man
Energy Man actually isn't a robot, but a sentient electronic signal that takes form by possessing discarded robot shells. There are five shells in his fight area, all of which look exactly the same out of laziness. This means you have to destroy his body five times. Thankfully, this boss is suprisingly easy. His one attack is firing his fist, which functions similar to Forte's fist from the Treble Boost in MM7, but much weaker. When he changes bodies, he moves in the form of that lightning bolt (which I changed from the previous version, because some people told me it looked like... the ejaculation of male gentialia...). Anyway, the lightning passes into the nearest body, and can do collision damage. After all five bodies are destroyed, Energy Man is defeated.
Fracture Man
"DAMN YOU BREAK MAN!" Fracture Man is broken by design, as he leaves behind dust which can do colision damage (this effect will be handled in game). He also shoots a high powered laser which is kinda like a normal buster shot, but its more powerful and a different shape.
Recurrence Man
Recurrence Man is a basic robot master, he fights like Gemini Man, but replace the laser with normal buster fire, and get rid of the clone. His annoyance is that when he moves, the five previous movements stay. Normally, this wouldn't be a problem, but when he fires, they all fire, they also do collision damage and can act as shields.
[/SPOILER]
Anyway, I'm working on the Vixy Sprite Art, but it didn't turn out the way I wanted it to., so I'm restaring it.
On another note, my computer has issues. When I type on here so much it causes a scroll bar to appear, the scroll bar seems to jump to the beginning of itself every time I'm not pressing a key.