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1
A fantasy role play story where the cast travel to the recently discovered island of "Vale", the island once hidden within the never ending fog of the Pale Sea has in the last three decades been home to several attempts of colonization but these attempts have all failed due to the dangers of the island. "New Haven" is the most recent attempt and people of all ways of life are being drawn to the island either to make a new life for themselves or explore the ancient civilization who's ruins dot the land.
The Island of Vale found at the edge of the Pale Sea a treacherous patch of the ocean along a long but critical trade route, who ever controls the island controls trade across the world, you have decided to travel by ship to the island for reasons that are your own, its been a long journey from the mainlands but the island appears as the dawn of a new day creeps over the horizon-the ship is quite packed and your likely to bump into other people rather quickly if you so desire.
The Island of Vale found at the edge of the Pale Sea a treacherous patch of the ocean along a long but critical trade route, who ever controls the island controls trade across the world, you have decided to travel by ship to the island for reasons that are your own, its been a long journey from the mainlands but the island appears as the dawn of a new day creeps over the horizon-the ship is quite packed and your likely to bump into other people rather quickly if you so desire.
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Roleplay / Re: Neo Secret Files and Origins
« on: June 15, 2020, 04:04:36 AM »Blue (Ruelia)
Age: Unknown
Race: Android
Gender: Female
5'6
Age: Unknown
Race: Android
Gender: Female
5'6
Discovered on the alien world of Azure Star Blue seems to be the creation of an ancient lost empire once ruled by an advanced race of aliens now only known across the galaxy as "The Precursors", while only ruins and active technology remains of these ancient people Blue has managed to survive and lived in seclusion on the forgotten world until the arrival of fleet of space pirates led by the robot captain White Beard.
Despite being outnumbered Blue managed to fight off the pirates invading battling the captain's crew and machines across the mainland of the world until both sides discovered a massive floating city where a relic known as the "Omni Gem" was discovered a crystal that acts as an infinite source of elemental power and likely powered the precursor city in ancient times. After a intense battle Blue defeated the pirates aboard their own ship sinking the Dark Star and sending White Beard and his troops into retreat while Blue hid the Omni Gem in the ruin she originally woke up inside.
Several months later however White Beard returned having constructed new generals to lead his new generation of troops, losing the Omni Gem to the pirates Blue with the assistance if a cloaked figure hunted down the Five Star Generals absorbing the powers of four of them as she engaged each separately and narrowed down the location of White Beard. After the defeat of the four star generals Blue traveled to the new floating space station the "Dark Star 2" and battled White Beard on his own turf eventually engaging the captain once more, while Blue would ultimately win again she would be betrayed by her mysterious new ally and be badly damage when she suffered a surprised attack from this figure revealing himself to be Shadow Star the leader of the Five Star generals, Shadow star then betrays White Beard and takes over the Dark Star II and his troops but the sudden appearance of Tempest Star the only Star general to not be destroyed and rebuilt by Blue saves her and retreats to a hidden lab on the station.
Agreeing to work together to save the world from Shadow Star Blue manages to subdue the revived generals breaking their reprogramming before challenging Shadow Star directly-a battle she would ultimately win. Shadow Star damaged and cornered by Tempest Star and the recently freed white beard in desperation touched the Omni Gem attempting to draw on the dark elemental power within causing his body to mutate into "Super Shadow Star" declaring he would wipe out all life on the planet as revenge then destroy all of them as all, Blue desperate to stop him does the same unlocking her "Omni-Form" a powerful new transformation that draws on the combined elemental power of the Omni-Gem and destroys Shadow Star in a final battle in space. While blue would win this battle White Beard would escape with the Dark Star II and the Omni Gem into deep space forcing Blue to follow in the ship she captured back during their first battle, there she would discover the world of Websitia and become involved in the battle against WillyII when she learns White beard and WilyII had joined forced to take over the planet and use the Omni-Gem's infinite power for their evil plots.
Blue would later be given the mobile suit known as the Blue Noble Gundam to assist in protecting the resistance base in orbit but the prototype suit would be destroyed and Blue would be badly damaged, locked in stasis due to damage to her power gem and remained in Resistance care until the resistance would figure out enough of her design to begin repairs. Some months later Aqua Star one of the four star generals who had defected to the resistance's side due to his feelings for Blue and becoming tired of "being a bad guy" revealed he had stolen a shard of the Omni Gem as a gift for Blue and suggested it could be used to fix her, the resistance would install the shard in place of her damaged power gem granting her an infinite source of power while her body was refined with resistance tech to repair the damage.
Personality
Blue is a fairly optimistic person always positive and ready to jump into adventure, although she is a little naive at time, its difficult to say what she was like back during the time of the precursors but at the moment she is a trust worthy and reliable ally to her new friends.
Abilities
In her original configuration it appeared Blue was not fully complete lacking any weapons either melee or ranged, she was however incredibility quick and durable despite her lack of proper armor and noted for he high strength rating relying on physical attacks and throwing her opponents until Blue discovered she could absorb elemental mana and assume "elemental forms" that granted her unique powers depending on the form, the strongest being her "Omni Form" mixing of all six of the primary elements; in this form Blue possess the power to fly, gains a 100% increase to her body's performance and gains access to Omni based shots and a powerful shield and dash attack that she used to defeat the dark infused Super Shadow Star.
After being nearly destroyed in her first mobile suit battle Blue's body was rendered 70% destroyed with her power gem cracked, a fragment of the omni gem would be used to replace this damaged core granting her an unlimited source of power to draw from but her damaged body would be replaced with resistance tech costing her the power to draw on her elemental forms but granting her a powerful new buster and the ability to form a powerful omni barrier for defense and dashing.
Mobile Suits
MS-NX-01 Omni Gundam
Successor to the prototype MS-NX-00 "Blue" Noble Gundam the NX-01 Omni Gundam makes numerous improvements over the original design and introduces several new technologies developed by Sakura from intensive study on Precursor magitech and its possible merging with her own designs such as the Omni Conversion Drive and the Omni Frame allowing the MS to utilize Omni Energy and manipulate it through the frame much like a Psychframe manipulates newtype psychic energy.
Designed as a close range high mobility prototype the Omni Gundam possess roughly 20% greater agility than the Blue Noble while having a slightly more sturdy frame albeit still leaving the Omni Gundam with lighter armor in favor of reduced weight. Throughout the gundam's frame is the new Omni Frame technology a magitech like crystal frame that visibly shows along several areas of the suit's body to allow for the creation of omni based constructs whole the Omni Drive absorbs power from it's pilot Blue who acts as the MS' battery. The MS also uses a variation of the Alaya-Vijnana System instead of uploading data from the MS into the pilot the system instead uploads Blue's nerual net signals into the suit causing the Omni Gundam to become essentially an extension of her own body in battle.
Omni Conversion Drive
One of the two centerpieces of Sakura's project Omni, the Omni Conversion drive is not a standard reactor system like a Minosky or GN drive but rather draws from Blue's omni gem shard power source to power the entire mobile suit, the reactor then purifys the mana into a usable form to power all functions; the system is backed up by four Omni-Batteries that are charged as an emergency source of power should the drive fail allowing for ten minutes of emergency power (less if the omni frame is used depending on usage). Due to the large size of drive Sakura was forced to use the more experimental Alaya-Vijnana System over the original Blue Noble's mobile trace system to save space and hopefully increase reaction times.
Omni Frame
The second major technology developed under project Omni, this omni frame is heavily inspired by the psycho frame tech designed to instead draw on the purified mana from the Omni Drive to power not only the gundam but generate omni based constructs like it's pilot through the exposed crystals on the shoulder armor, wrist guards, head and knee armor to generate beams, beam sabers or shields at lower levels of power.
The limits of this frame are currently unknown, for safety reasons the frame is currently locked at 10% of it's theoretical potential allowing for the above mentioned constructs however the pilot can unlock the system and can safely draw on power up to 25% of it's theoretical limits however doing so is very risky as the system begins to generate immense heat and failing to deactivate it can lead to at best damage to the frame and at worst an overload that can like a psycho frame cause unknown effects.
The frame is designed to shut down if the heat levels reach a certain threshold for 10 minutes of cool down leaving the suit on emergency battery power till this achieved however higher levels of usage can cause this heat to build even quicker with 10% granting 15 minutes of continual use at the moment (Using constructs sparingly or only when needed can solve the usage problem). However should Blue deactivate all limits and push the system to 30% output a phenomenon known as "Omni Burst" will occur where omni energy will flow from all the crystals like a raging flame preventing Blue from creating constructs but causing damage to anything in range even it's self after a while, due to limits to the current first generation frame it is unknown how above 30% power levels will effect the suit.
Strengths and Weaknesses
The Omni Gundam is fast and agile and it's omni frame gives the suit an immense amount of adaptability in battle. However many issues popped up during development such as limited internal space due to the large size of the Omni Conversion drive forcing the installation of the Alaya-Vijnana System over a mobile trace system and the bare essential back up batteries over a proper secondary reactor, other common features like a core fighter and even head vulcans were omitted in favor of the omni frame weapon system.
Another major downside to the Omni Gundam was the durability of the Omni Frame, due to the lighter armor direct hits could often inflict high damage forcing Blue to rely on barriers and agility to avoid damage, the exposed crystals were at greatest risk from damage too although it was often hard to directly target them due to the suit's speed.
Optional Gear
The Omni gundam was designed to be compatible with future "packs" to either enhance or make up for shortcomings in the design the first of these packs was the "Omni-wing" a drone fighter than can either be controlled by Blue or the resistance base and acts as a powerful space/atmospheric fighter armed with two long range beam cannons and two missile pods with 12 missiles each. The Omni-Wing then could fold up and connect to the Omni Gundam slaving it's minosky reactor into the gundam as an emergency power source and offering the missiles and beam cannons to the gundam's arsenal should the omni frame cease to function. The omni wing also increases the Gundam's top speed by nearly 30% although it also increases the profile of the suit making it slightly easier to target.
3
Roleplay / Re: Haven - A manaverse Prequel
« on: September 08, 2019, 08:49:17 AM »
As the party finally gather on their side of the train they finally get a good look at the three
strangers, the leader a young man with short blonde hair, a duster and of course a gunblade.Two his sides are a dwarf with a red messy beard and a set of magitech armor not anything of dwarven make armed with a fairly large revolver like gun. And finally a younger looking elf woman, brunette tall and slender armed with a staff and a leather set of armor with coat like bits.
"Only meant to be one hired hand on this train, reckon we messed up." The man grins pulling out a pocket watch glancing at the time then placing it back in his jacket pocket. "We're on a time limit here so I'm gonna have to ask you lot to step aside and hand over the parcel nice and easy like." He rests the flat end of his gunblade onto his should and takes a half step forward.
strangers, the leader a young man with short blonde hair, a duster and of course a gunblade.Two his sides are a dwarf with a red messy beard and a set of magitech armor not anything of dwarven make armed with a fairly large revolver like gun. And finally a younger looking elf woman, brunette tall and slender armed with a staff and a leather set of armor with coat like bits.
"Only meant to be one hired hand on this train, reckon we messed up." The man grins pulling out a pocket watch glancing at the time then placing it back in his jacket pocket. "We're on a time limit here so I'm gonna have to ask you lot to step aside and hand over the parcel nice and easy like." He rests the flat end of his gunblade onto his should and takes a half step forward.
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Roleplay / Re: Haven - A manaverse Prequel
« on: September 04, 2019, 06:57:33 AM »
The man who is likely the leader motions to his partner "Git up here plans changed." The dwarf seeing the attention is off him reaches into his jacket and pulls out some sort of grappling hook, aiming it upwards the ground see the dwarf rocked to the roof as a second figure joins the leader and pulls him up.
"Tch..." Ruelia says under her breath looking back to the Mathew and the door she pushes past the newcomers "Might want to see to the other passengers, this might get rough. giving him a light shove back onto the passenger car side "W-wait what are you going to do?!" Mathew sounding even more exasperated.
"Just gonna say hi." *She grins climbing up the ladder to the roof, as she reaches the top she sees the the three figures, a Human male at the center with a Gunblade, the dwarf pulling out a small revolver, and a thin but tall elf women with some sorta staff. Ruelia cracks her knuckles and grins.
"Tch..." Ruelia says under her breath looking back to the Mathew and the door she pushes past the newcomers "Might want to see to the other passengers, this might get rough. giving him a light shove back onto the passenger car side "W-wait what are you going to do?!" Mathew sounding even more exasperated.
"Just gonna say hi." *She grins climbing up the ladder to the roof, as she reaches the top she sees the the three figures, a Human male at the center with a Gunblade, the dwarf pulling out a small revolver, and a thin but tall elf women with some sorta staff. Ruelia cracks her knuckles and grins.
5
Roleplay / Re: Haven - A manaverse Prequel
« on: September 03, 2019, 05:00:02 AM »
The man kneels casually extending his hand, holding what looks like a magitech grenade? "You want endanger the other passenger? No need for that right miss?" Its hard to tell what he looks like with the bad lighting but he looks human, but you can kinda pick out an accent not uncommon to the town of little twister.
6
Roleplay / Re: Haven - A manaverse Prequel
« on: September 03, 2019, 02:48:11 AM »
Before Ruelia can really really respond she nearly topples over turning fast enough to smack back frst into the wall near the boarded up window. Pointing her rapier forward and scanning the room with a quick gaze, hard to tell who's with the dwarf or not, as she's about to open her mouth the car shakes and the upper roof explodes leaving a rather large hole and two figures in the shadows looming above them.
"I think you outta let him go machine." The one wielding some sort of bladed weapon resting casually on his shoulder.
"I think you outta let him go machine." The one wielding some sort of bladed weapon resting casually on his shoulder.
7
Roleplay / Re: Haven - A manaverse Prequel
« on: September 01, 2019, 08:40:02 AM »
Ruelia's gaze glances to the right then slowly to left, the noise of the track outside making it hard for her ears to pick out any sound of movement. Reaching back casually while keeping her body facing toward the chest at the center she slides the door close masking much of the noise outside. Sighing she takes one or two steps forward, right hand over her rapier's handle; her ear suddenly twitches and she pulls her blade swinging it a loud clang as it deflects a bullet.
"Nice try, but you were too loud." Ruelia frowns facing toward the left most cargo container a Dwarf steps from behind it a rifle in his hand. "Dammit--though I had you..."
As the two stair each other down the sound of the gunshot rings through the rear passenger cart as does Mathew's shrill shriek.
"Nice try, but you were too loud." Ruelia frowns facing toward the left most cargo container a Dwarf steps from behind it a rifle in his hand. "Dammit--though I had you..."
As the two stair each other down the sound of the gunshot rings through the rear passenger cart as does Mathew's shrill shriek.
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Roleplay / Re: Haven - A manaverse Prequal
« on: August 13, 2019, 03:53:01 PM »
Mathew reaches the door leading out to the connecting point between the last passenger car and the cargo car shuffling around in his pocket he fails to notice Ruelia slowly approach and does what she can only describe as "turning hop" as he jumps in surprise when she puts her right hand lightly on his shoulder. "AHH--!" he yelps as notices Ruelia standing there now.
"Jumpy aren't you? Its just me calm down." Ruelia gives a slightly unimpressed look "Whats all the commotion, something wrong?" Ruelia places a hand on her hip with a relaxed stance.
"Yea--maybe?" Mathew says catching his breath, we got word that a group of theives might be targeting the shipment and one of the passengers just said they saw a group of armed passengers roaming the cars!" Mathew looks a little worried given theres only himself and maybe two other workers on the train.
"What kind of theives announce their mark?" Ruelia gives a slight rise of an eyebrow "Well theres only two ways onto this car right? Lets go have a look-see." Ruelia pats Mathew's shoulder and opens the car door the sound of train wheels on the track clacking in the night as Mathew follows closing the door behind him.
"Look even if they go from the roof or something theres only one way INTO the car right?" *He pulls out the one key to the locked door* "And I have the only key to it!"
"You sure about that?" Ruelia points noticing the cut lockpad
"Oh noooo...." Mathew lifts his hat and runs his hand through his hair "I knew we should have hired more gaurds---how did they find out about the delivery?!" mathew starts to have a freak out as turns in place.
"Hey dont worry thats why I'm here--let me go have a "chat" with our friends you stay out here." Ruelia smiles giving a playfull pat on Mathew's back causing him to nearly lose his hat*
"W-wait it might be danger---!" Mathew tries to say as Ruelia gives a casual wave as she crosses into the last car...the dark room beyond with only a single chest at the center and some crates along the edges*
(will see if others get their intro posts done before I continue)
"Jumpy aren't you? Its just me calm down." Ruelia gives a slightly unimpressed look "Whats all the commotion, something wrong?" Ruelia places a hand on her hip with a relaxed stance.
"Yea--maybe?" Mathew says catching his breath, we got word that a group of theives might be targeting the shipment and one of the passengers just said they saw a group of armed passengers roaming the cars!" Mathew looks a little worried given theres only himself and maybe two other workers on the train.
"What kind of theives announce their mark?" Ruelia gives a slight rise of an eyebrow "Well theres only two ways onto this car right? Lets go have a look-see." Ruelia pats Mathew's shoulder and opens the car door the sound of train wheels on the track clacking in the night as Mathew follows closing the door behind him.
"Look even if they go from the roof or something theres only one way INTO the car right?" *He pulls out the one key to the locked door* "And I have the only key to it!"
"You sure about that?" Ruelia points noticing the cut lockpad
"Oh noooo...." Mathew lifts his hat and runs his hand through his hair "I knew we should have hired more gaurds---how did they find out about the delivery?!" mathew starts to have a freak out as turns in place.
"Hey dont worry thats why I'm here--let me go have a "chat" with our friends you stay out here." Ruelia smiles giving a playfull pat on Mathew's back causing him to nearly lose his hat*
"W-wait it might be danger---!" Mathew tries to say as Ruelia gives a casual wave as she crosses into the last car...the dark room beyond with only a single chest at the center and some crates along the edges*
(will see if others get their intro posts done before I continue)
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Roleplay / Re: Haven - A manaverse Prequal
« on: August 12, 2019, 12:54:38 AM »
"It all starts like most stories do, a chance meeting; a twist of fate and a common goal our heroes blissfully unaware of what the cogs of fate have set in store for them...Yes, if I remember right it was a dark and stormy night..."
*The storm had passed and twilight had fell on the arid wastes of the dwarven lands of the jagged peaks, the only sound in the night was the occasional whistle and the sound of metal wheels on the tracks, as the train turned a bend in the track around near a small river a young half faye women rested her head on her hand by the window of her room sighing as she stares off across the dark wastes beyond--it was a simple job really, protect the cargo being transported to border town of Little Twister; unlikely to be anything interesting but its free travel from Great Rock to the border of Mor'Dall Ruelia thought to her self.
*sighing again clearly bored and considering an early night she notices the sound of footsteps outside her own cabin as one of the Train workers a young man called "Mathew" run in a slight panic--Ruelia raises an eye brow and raises to her feet slowly moving to the door and glancing outside into the hallway.*
((For the sake of simplicity all starting characters will begin on the train--and meet through events to come.))
*The storm had passed and twilight had fell on the arid wastes of the dwarven lands of the jagged peaks, the only sound in the night was the occasional whistle and the sound of metal wheels on the tracks, as the train turned a bend in the track around near a small river a young half faye women rested her head on her hand by the window of her room sighing as she stares off across the dark wastes beyond--it was a simple job really, protect the cargo being transported to border town of Little Twister; unlikely to be anything interesting but its free travel from Great Rock to the border of Mor'Dall Ruelia thought to her self.
*sighing again clearly bored and considering an early night she notices the sound of footsteps outside her own cabin as one of the Train workers a young man called "Mathew" run in a slight panic--Ruelia raises an eye brow and raises to her feet slowly moving to the door and glancing outside into the hallway.*
((For the sake of simplicity all starting characters will begin on the train--and meet through events to come.))
10
Roleplay / Haven - A manaverse Prequel
« on: August 05, 2019, 05:18:22 PM »
A prequel to the Mana-Verse story line taking place thousands of years before it's events during the time of the ancient precursor civilization, after a devastating war between the Pandorians (precursors) and their sentient machines leaves all but one land mass untouched those not living on the floating cities must eek out a living on the surface where the forces of magic have been disrupted and monsters and berserk machines roam the landscape.
Players play as adventurers, brought together by random chance and unknowingly essential to saving this dying world. Thematically similar to Mana-verse but with a darker more atmospheric tone.
Lore
It is the 531st year of the Pandorian Empire, 257 years after the great magitech war that left all but the continent of Haven untouched, the majority of the Pandorian survivors take shelter in floating ark cites known as New Pandora and New Eden while those lesser on the food chain eek out a living across haven in it's various regions in settlements hoping to survive the rampant monsters and remaining berserk machines.
The Empire of Pandora
The greatest civilization of this era, forged from a settlement called Pandora on the largest landmass known as Haven; the empire grew from a mix of different races banding together to control the local monster population only for that union to endure and grow into a government of its own. Over time the Pandorian empire expanded and mastered both magic and technology creating magitech and extending their rule far beyond the confines of Haven.
Before the great war the Precursors had conquered the entire world save for a handful of smaller nations or species. However in the wake of the conflict's resolution the world and by extension the empire was devastated only a shadow of it's former glory, the vast majority of the population taking refuge in two floating city arks known as New-Pandora and New-Eden. The rest not rich or magically talented enough are forced to remain on the surface now lawless outside the various scattered settlements due to the lack of resources to maintain order outside the Arks.
The Great Magitech War
The greatest most devastating conflict in Imperial history, at the height of their golden age the empire used vast numbers of magitech constructs known as guardians-from cleaning to fighting the empire relied heavily on these intelligent machines to make their day to day lives easier and safer, this golden age however came to a violent end when the machines grew too intelligent and resenting their lot in life turned on their creators en mass leading to conflict so brutal that millions would die.
The Empire unable to effectively fight the machines as they relied on them for their military now and only had small number of living soldiers still in service were forced to rely on a deadly weapon known as the "Atomos" based on a demon from folklore the Atomos caused all mana within it's range to effectively become inert preventing the life giving magic from powering the machines--however it would also kill any organic life as well. With no choice and the two other landmasses of the world all but fallen to the machines the empire unleashed Atomos destroying vast swathes of their number----however Atomos ran unexpected wild when exposed to wind elemental mana and shifted like a storm across most of the world destroying entire continents and it's life giving mana.
Only stopped by a massive magictech barrier created by the empire was Haven spared from that fate--however the other two landmasses were left barren and are now known as "The Deadlands" The Empire would build two massive Ark cites to house most of their remaining populations and retreat into the sky hoping to restore the world to it's former glory.
Haven's Regions
Haven is split into five separate regions below are their names and as the RP continues any locations or settlements will be added to the list.
--- Mor'Dall ---
Birth place of the empire, notable for it's lush green fields and hills and scattered forests. Once had multiple settlements but many were destroyed in the war leaving many ruins across the untended great road.
Pandora - The former capital of the Pandorian empire, over hundreds of years this settlement grew into a massive city and houses the largest number of people on Haven in one place, while the empire has mostly retreated from the surface the majority of their forces still defend this last Bastian of civilization although much of the lower city has become slum like in the wake of the empire's fall.
--- Faelands ---
The homeland of the various Fae races, surrounded by a circular forest enchanted by great magics preventing easy access by land with magic currents of wind preventing access by sky, while there is no general government of the Fae they have banded together to remain the one free land from the empire even in the wake of the war. While conflict between to two sides have long since ended relations are still considered cool as many mortals find Fae to be dangerous despite their playful natures. Despite this there are Fae who occasionally leave the Faelands and integrate with mortal cultures peacefully.
Midsummer - The closest thing to a Fae capital, when the empire attempted to invade the Fae land centuries ago the various tribes all banded together under a queen known as Titania who ruled from city during the conflict. While a mere figurehead in modern times Titania still governs the beautiful city woven into the great trees of the fairy forests and acts as mediator between her own peoples and the mortals beyond the forests. Few if any mortals have ever set foot willingly within these lands however.
--- The Jagged Peaks ---
A massive stretch of high peak mountains across much of the edge of Haven, granting a natural defense from sea attack to Mor'Dall the mountains are rich with ore and are home to the Dwarves who joined the empire after a short conflicts hundreds of years ago. Scattered Dwarven settlements stretch across the mountain ranges deep under them as well as on the surface. While the Dwarves remain imperial subjects the empire generally lacks the resources to enforce law upon them however relations still remain mostly warm. The lands surrounded the jagged peaks are generally more arid in nature with sparce farmable land leading to most dwarves preferring to live underground.
Great Rock - The last of the Dwarven great cities, and home of the current reigning royal family. The sprawling underground city coils through the mountain range and connects through the serpent road to other smaller deep settlements and mines. Unlike the empire the dwarves have not relied on Magitech guardians and prefer Golems as such their kingdom as not fallen into disuse like the lands above.
Little Twister - A small town boarding between The regions of Jagged Peaks and the Mor'Dall, the western themed train town was once a bustling hub of trade between the rail systems that at one point crossed the whole breath of Haven, nowadays much of the tracks beyond Little Twister remain in poor repair---leaving only the dwarven side of the railway operational, however trade between Mor'Dall and Great Rock and other small towns remain consistent.
--- Emerald Wetlands ---
A large swath of wetland covered in massive ancient trees, while fertile and overflowing with life and mana the wetlands are near impossible to build in due to the swamps and are mostly uninhabited outside the occasional intelligent monster tribe or Fae. However one notable curiosity does inhabit these untamed jungles an ancient city slowly being consumed by the swamp remains---and is an avid point of discussion for the scholars of the empire.
"The Mire" - A small settlement of beastmen (intelligent mostly non-aggressive monsters) who have come to live near the edges of the wetlands. Mostly a trading post with a shantytown built along it's edges they tend to welcome all outsiders as long as their coin is good.
Tall-Terra ruins - An ancient civilization built by a long dead race, little is known about this enigma of a city only that despite the primitive (Aztec like) design the Tall-Terrans were clearly a magically advanced culture with their stone work and golems surviving thousands of years after they vanished. However many scholars note that within a few hundred years these great stone structures will fully vanish as they sink below the swamp. Many adventurers travel to Tall-Terra in hope of striking it rich--only to never return as the guardians and traps still are very functional.
--- Mor'Fell ---
A former region of the empire found close to the great sea, once littered with farms and sea side towns it was also home to the former great city of Eden where a majority of sea side trade with the other continents occurred. However when the machines began their uprising Mor'Fall took the brunt of the conflict and was abandoned as the remaining armies battled on the fields beyond the city of Eden to prevent the spread into the homeland. Generally considered the most dangerous location in Haven due to the number of roaming guardians however the great road still remains the best method of by passing this old battlefield and reach Eden.
Eden - Second largest imperial city on Haven before the end of the war, the city was under heavy siege by the guardians and while it survived and remains a place of port for sea fairing trade much of it lies in ruins the empire lacking the resources to restore it. Crime and poverty run rampant and its considered a safe haven for pirates leaving the name to be someone ironically kept.
The Graveyard - The plains were the final battle of the war was fought, in the hours before Atomos was released on the world the armies of the empire and even the Fae banded together in a last desperate attempt to prevent the invasion of Haven, thousands died but the battle was won leaving a vast swath of these plains to covered in ruined machines with many of them still slightly functional but in disrepair. While some attempt to scavenge magitech parts most avoid this area via the great road as many guardians are still quite active despite their states of disrepair.
--- Scattered Islands ---
The Blue Isles - A chain of island-states ruled by a single Royal Family. Isolated enough to escape the brunt of the war, and with next-to-no magic being employed in its lands, the Isles are very much self-sufficient, with not much more than rudimentary trade and commerce with Eden, months from its shores. Indeed, the Isles have always been not much more than a small blip on a map - if included at all. Ironically, that worked to their advantage in the wake of the war.
--- The Dead Lands ---
A general catch all term for the two other continents of the world that fell victim to Atomos, their mana became stagnant and without the life giving substance flowing through them became unable to support life-the few that explore these regions describe it as if someone took the color from the world. While it is possible to enter the deadlands they have a negative effect on the body causing a slow stagnation of one's mana and leaving most machines unable to function at all. Short trips into the Deadlands are not like to cause permanent damage but extended stays can leave the body inflicted and in some cases unable to cast magic at all.
The ruins of old civilizations dot the dead lands but none have ever been able to do exhibitions deep enough into these lands to see if any parts of them were ever spared.
Races of Haven
While not a comprehensive list of species on this world these are the primary races discovered here, any race you choose to play beyond these will have had their origins in the dead lands and as such are either close to extinction or much less in numbers nowadays.
Humans - Most common race in the Mor'Dall and Mor'Fell regions, common life spans of fifty to eighty years and capable of casting magic. They are the founding race of the empire and one of the few races to not be led to near extinction due to the war.
Elves - A former race from across the sea on the second largest continent. The eleves come in a variety of types and banded together to prevent the empire from expanding into their lands over four hundred years ago---only to be brutally defeated and enslaved by the empire. When Atomos was unleashed the vast majority of elves were wiped out with their limited numbers now spread across Haven. Elves are tall and slim and naturally pretty, they are long of life living for up to two hundred years and are fairly magically talented. Elves have managed to become a greater part of imperial society due to these abilities in the years following their enslavement.
Dwarves - A short and stoic race known for their beards, stone craft and mining abilities. Like the elves they had other dwarven cultures strewn across the world but in the wake of the war only the tribes on haven remain. Unlike the Elves they willingly allied wit the empire to avoid a war they knew they could not win and have prospered through trade since. Dwarves are known for being stubborn but are fairly friendly if not blunt.
Fae - Fae is a catch all term for the races of the Faelands, too numerous to list any species born from natural magic is considered a fae and as such they come in countless forms and sizes. Fae are generally all either incredibly long lived or outright immortal and as such tend to have difficulties seeing mortal races as their equals. They are often known for living in the moment and preferring to do things that bring them happiness or pleasure. Humanoid Fae are known to be impossibly beautiful and it is not uncommon to see half-fae folk within haven as many Fae will "acquire" partners from mortal areas when someone catches their fancy.
Beast Tribes - Like the Fae this is more a catch all term, beast tribes may have their own names for their people but they are essentially sentient monsters who are for the most part non-hostile to the other races, they tend to most live within the wetlands but traders or mercenaries are not uncommon across Haven.
Demons - Entities from another dimension, demons are beings of chaos and tend to pop up when the barriers of reality become thin in an area. Like Fae and the Beast tribes demon is more of a catch all term than a singular race. However unlike the latter two Demons rare desire peaceful interaction and will either attack, corrupt or enslave when they have the opportunity to be let lose. Lesser demons are susceptible to magical covenants and dark mages often use Demons as their minions. Due to the lack of mana in the Deadlands Demons are abundant adding another danger of trying to explore the wastes.
Once players have their characters ready post in the secrect origins thread, any questions please PM or post to me on Discord. I will post the opening post when everyone is ready to do so, again any lore questions please dont hesitate to ask me.
Players play as adventurers, brought together by random chance and unknowingly essential to saving this dying world. Thematically similar to Mana-verse but with a darker more atmospheric tone.
Lore
It is the 531st year of the Pandorian Empire, 257 years after the great magitech war that left all but the continent of Haven untouched, the majority of the Pandorian survivors take shelter in floating ark cites known as New Pandora and New Eden while those lesser on the food chain eek out a living across haven in it's various regions in settlements hoping to survive the rampant monsters and remaining berserk machines.
The Empire of Pandora
The greatest civilization of this era, forged from a settlement called Pandora on the largest landmass known as Haven; the empire grew from a mix of different races banding together to control the local monster population only for that union to endure and grow into a government of its own. Over time the Pandorian empire expanded and mastered both magic and technology creating magitech and extending their rule far beyond the confines of Haven.
Before the great war the Precursors had conquered the entire world save for a handful of smaller nations or species. However in the wake of the conflict's resolution the world and by extension the empire was devastated only a shadow of it's former glory, the vast majority of the population taking refuge in two floating city arks known as New-Pandora and New-Eden. The rest not rich or magically talented enough are forced to remain on the surface now lawless outside the various scattered settlements due to the lack of resources to maintain order outside the Arks.
The Great Magitech War
The greatest most devastating conflict in Imperial history, at the height of their golden age the empire used vast numbers of magitech constructs known as guardians-from cleaning to fighting the empire relied heavily on these intelligent machines to make their day to day lives easier and safer, this golden age however came to a violent end when the machines grew too intelligent and resenting their lot in life turned on their creators en mass leading to conflict so brutal that millions would die.
The Empire unable to effectively fight the machines as they relied on them for their military now and only had small number of living soldiers still in service were forced to rely on a deadly weapon known as the "Atomos" based on a demon from folklore the Atomos caused all mana within it's range to effectively become inert preventing the life giving magic from powering the machines--however it would also kill any organic life as well. With no choice and the two other landmasses of the world all but fallen to the machines the empire unleashed Atomos destroying vast swathes of their number----however Atomos ran unexpected wild when exposed to wind elemental mana and shifted like a storm across most of the world destroying entire continents and it's life giving mana.
Only stopped by a massive magictech barrier created by the empire was Haven spared from that fate--however the other two landmasses were left barren and are now known as "The Deadlands" The Empire would build two massive Ark cites to house most of their remaining populations and retreat into the sky hoping to restore the world to it's former glory.
Haven's Regions
Haven is split into five separate regions below are their names and as the RP continues any locations or settlements will be added to the list.
--- Mor'Dall ---
Birth place of the empire, notable for it's lush green fields and hills and scattered forests. Once had multiple settlements but many were destroyed in the war leaving many ruins across the untended great road.
Pandora - The former capital of the Pandorian empire, over hundreds of years this settlement grew into a massive city and houses the largest number of people on Haven in one place, while the empire has mostly retreated from the surface the majority of their forces still defend this last Bastian of civilization although much of the lower city has become slum like in the wake of the empire's fall.
--- Faelands ---
The homeland of the various Fae races, surrounded by a circular forest enchanted by great magics preventing easy access by land with magic currents of wind preventing access by sky, while there is no general government of the Fae they have banded together to remain the one free land from the empire even in the wake of the war. While conflict between to two sides have long since ended relations are still considered cool as many mortals find Fae to be dangerous despite their playful natures. Despite this there are Fae who occasionally leave the Faelands and integrate with mortal cultures peacefully.
Midsummer - The closest thing to a Fae capital, when the empire attempted to invade the Fae land centuries ago the various tribes all banded together under a queen known as Titania who ruled from city during the conflict. While a mere figurehead in modern times Titania still governs the beautiful city woven into the great trees of the fairy forests and acts as mediator between her own peoples and the mortals beyond the forests. Few if any mortals have ever set foot willingly within these lands however.
--- The Jagged Peaks ---
A massive stretch of high peak mountains across much of the edge of Haven, granting a natural defense from sea attack to Mor'Dall the mountains are rich with ore and are home to the Dwarves who joined the empire after a short conflicts hundreds of years ago. Scattered Dwarven settlements stretch across the mountain ranges deep under them as well as on the surface. While the Dwarves remain imperial subjects the empire generally lacks the resources to enforce law upon them however relations still remain mostly warm. The lands surrounded the jagged peaks are generally more arid in nature with sparce farmable land leading to most dwarves preferring to live underground.
Great Rock - The last of the Dwarven great cities, and home of the current reigning royal family. The sprawling underground city coils through the mountain range and connects through the serpent road to other smaller deep settlements and mines. Unlike the empire the dwarves have not relied on Magitech guardians and prefer Golems as such their kingdom as not fallen into disuse like the lands above.
Little Twister - A small town boarding between The regions of Jagged Peaks and the Mor'Dall, the western themed train town was once a bustling hub of trade between the rail systems that at one point crossed the whole breath of Haven, nowadays much of the tracks beyond Little Twister remain in poor repair---leaving only the dwarven side of the railway operational, however trade between Mor'Dall and Great Rock and other small towns remain consistent.
--- Emerald Wetlands ---
A large swath of wetland covered in massive ancient trees, while fertile and overflowing with life and mana the wetlands are near impossible to build in due to the swamps and are mostly uninhabited outside the occasional intelligent monster tribe or Fae. However one notable curiosity does inhabit these untamed jungles an ancient city slowly being consumed by the swamp remains---and is an avid point of discussion for the scholars of the empire.
"The Mire" - A small settlement of beastmen (intelligent mostly non-aggressive monsters) who have come to live near the edges of the wetlands. Mostly a trading post with a shantytown built along it's edges they tend to welcome all outsiders as long as their coin is good.
Tall-Terra ruins - An ancient civilization built by a long dead race, little is known about this enigma of a city only that despite the primitive (Aztec like) design the Tall-Terrans were clearly a magically advanced culture with their stone work and golems surviving thousands of years after they vanished. However many scholars note that within a few hundred years these great stone structures will fully vanish as they sink below the swamp. Many adventurers travel to Tall-Terra in hope of striking it rich--only to never return as the guardians and traps still are very functional.
--- Mor'Fell ---
A former region of the empire found close to the great sea, once littered with farms and sea side towns it was also home to the former great city of Eden where a majority of sea side trade with the other continents occurred. However when the machines began their uprising Mor'Fall took the brunt of the conflict and was abandoned as the remaining armies battled on the fields beyond the city of Eden to prevent the spread into the homeland. Generally considered the most dangerous location in Haven due to the number of roaming guardians however the great road still remains the best method of by passing this old battlefield and reach Eden.
Eden - Second largest imperial city on Haven before the end of the war, the city was under heavy siege by the guardians and while it survived and remains a place of port for sea fairing trade much of it lies in ruins the empire lacking the resources to restore it. Crime and poverty run rampant and its considered a safe haven for pirates leaving the name to be someone ironically kept.
The Graveyard - The plains were the final battle of the war was fought, in the hours before Atomos was released on the world the armies of the empire and even the Fae banded together in a last desperate attempt to prevent the invasion of Haven, thousands died but the battle was won leaving a vast swath of these plains to covered in ruined machines with many of them still slightly functional but in disrepair. While some attempt to scavenge magitech parts most avoid this area via the great road as many guardians are still quite active despite their states of disrepair.
--- Scattered Islands ---
The Blue Isles - A chain of island-states ruled by a single Royal Family. Isolated enough to escape the brunt of the war, and with next-to-no magic being employed in its lands, the Isles are very much self-sufficient, with not much more than rudimentary trade and commerce with Eden, months from its shores. Indeed, the Isles have always been not much more than a small blip on a map - if included at all. Ironically, that worked to their advantage in the wake of the war.
--- The Dead Lands ---
A general catch all term for the two other continents of the world that fell victim to Atomos, their mana became stagnant and without the life giving substance flowing through them became unable to support life-the few that explore these regions describe it as if someone took the color from the world. While it is possible to enter the deadlands they have a negative effect on the body causing a slow stagnation of one's mana and leaving most machines unable to function at all. Short trips into the Deadlands are not like to cause permanent damage but extended stays can leave the body inflicted and in some cases unable to cast magic at all.
The ruins of old civilizations dot the dead lands but none have ever been able to do exhibitions deep enough into these lands to see if any parts of them were ever spared.
Races of Haven
While not a comprehensive list of species on this world these are the primary races discovered here, any race you choose to play beyond these will have had their origins in the dead lands and as such are either close to extinction or much less in numbers nowadays.
Humans - Most common race in the Mor'Dall and Mor'Fell regions, common life spans of fifty to eighty years and capable of casting magic. They are the founding race of the empire and one of the few races to not be led to near extinction due to the war.
Elves - A former race from across the sea on the second largest continent. The eleves come in a variety of types and banded together to prevent the empire from expanding into their lands over four hundred years ago---only to be brutally defeated and enslaved by the empire. When Atomos was unleashed the vast majority of elves were wiped out with their limited numbers now spread across Haven. Elves are tall and slim and naturally pretty, they are long of life living for up to two hundred years and are fairly magically talented. Elves have managed to become a greater part of imperial society due to these abilities in the years following their enslavement.
Dwarves - A short and stoic race known for their beards, stone craft and mining abilities. Like the elves they had other dwarven cultures strewn across the world but in the wake of the war only the tribes on haven remain. Unlike the Elves they willingly allied wit the empire to avoid a war they knew they could not win and have prospered through trade since. Dwarves are known for being stubborn but are fairly friendly if not blunt.
Fae - Fae is a catch all term for the races of the Faelands, too numerous to list any species born from natural magic is considered a fae and as such they come in countless forms and sizes. Fae are generally all either incredibly long lived or outright immortal and as such tend to have difficulties seeing mortal races as their equals. They are often known for living in the moment and preferring to do things that bring them happiness or pleasure. Humanoid Fae are known to be impossibly beautiful and it is not uncommon to see half-fae folk within haven as many Fae will "acquire" partners from mortal areas when someone catches their fancy.
Beast Tribes - Like the Fae this is more a catch all term, beast tribes may have their own names for their people but they are essentially sentient monsters who are for the most part non-hostile to the other races, they tend to most live within the wetlands but traders or mercenaries are not uncommon across Haven.
Demons - Entities from another dimension, demons are beings of chaos and tend to pop up when the barriers of reality become thin in an area. Like Fae and the Beast tribes demon is more of a catch all term than a singular race. However unlike the latter two Demons rare desire peaceful interaction and will either attack, corrupt or enslave when they have the opportunity to be let lose. Lesser demons are susceptible to magical covenants and dark mages often use Demons as their minions. Due to the lack of mana in the Deadlands Demons are abundant adding another danger of trying to explore the wastes.
Once players have their characters ready post in the secrect origins thread, any questions please PM or post to me on Discord. I will post the opening post when everyone is ready to do so, again any lore questions please dont hesitate to ask me.
11
Fan Creations / Re: Dr. Wily II's attempts at sprites and stuff (KOBUN MADNESS!)
« on: May 30, 2018, 03:28:13 AM »
Was really the purrrfect end to this storyline.
12
Fan Creations / Re: Dr. Wily II's attempts at sprites and stuff (KOBUN MADNESS!)
« on: May 28, 2018, 05:22:56 PM »
Glad to see this be updated again-looking forward to the next one : >
Also Catgirl Blue time!
Also Catgirl Blue time!
13
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: January 12, 2018, 04:41:05 AM »Hey, Blue Valkyrie, that avatar pic looks like it's from FFXIV. Is that your Character in game?
Yup =)
14
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 24, 2017, 01:31:11 AM »
Same reason the prequel trilogy was awful with Lucas or The motion picture and season 1 of TNG was [parasitic bomb] with Roddenberry....no one to keep them under control. Inafune always had people above him to keep him on track.
15
Off The Wall / Re: See ya later!/Welcome back!
« on: December 23, 2017, 09:12:55 PM »
Welcome back Sub!
16
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 23, 2017, 09:01:11 PM »
Since it seems to more than just MM2 this time I'm hoping for some new features like more playable characters and the like. (maybe a return of MM Powered Up's level editor?)
17
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 23, 2017, 05:23:08 PM »
I imagine we'll see more as we get closer to the release, Capcom is well aware of the fanbases behind Protoman and Bass, no sense in wasting hype building.
18
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 23, 2017, 04:42:48 PM »
Wily is looking rather stylish there.
19
Gaming / Re: Romancing SaGa 2 coming to Switch, Xbox One, Steam, PS4, and Vita on December 15
« on: December 09, 2017, 04:16:34 PM »
SaGa Frontier 1 and 2 plz.
20
Fan Creations / Re: TENK presents, a Maine Coon Hazard art production
« on: September 20, 2017, 03:31:36 AM »
Bleep Boop (android is best one)
21
News and Announcements / Re: Megaman's 30th Anniversary Stage Show at TGS
« on: September 12, 2017, 07:02:24 PM »
Well one I'm dumb, two it was a convincing post given capcom's history.
22
Gaming / Re: Nintendo to release Mini NES in November
« on: September 12, 2017, 06:36:18 PM »
Will scalpers every truly not be assholes though?
23
News and Announcements / Re: Megaman's 30th Anniversary Stage Show at TGS
« on: September 11, 2017, 03:48:44 PM »
For fucks sake Capcom, Megaman X collection; or SOME news on this new animated series and any games that will accompany it.
Also why are they bothering with Xover? NO ONE liked it.
Also why are they bothering with Xover? NO ONE liked it.
24
Gaming / Re: [sonic slicer] about Sonic
« on: September 06, 2017, 02:55:17 AM »
>...> <....<
OH NO
OH NO