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Messages - RushJet1

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Fan Games / Re: Megaman X:Rise
« on: December 05, 2010, 03:49:38 AM »
Every idea sounds awesome, also the graphic part is looking good, but trust me, you need to fix the gameplay, otherway, it gonna sucks.

Just my opinion.

 ;)

And the least helpful comment ever award goes to...

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Original / Re: Weird enemy glitch in MM3
« on: December 04, 2010, 06:57:19 AM »
So I was live streaming some games today, like Rockman 3 on the Wii Virtual Console. After I beat Metal Man Doc Robot, I danced around with Top Spin, some Bolton & Nutton enemies (at least 3 of them) stacked together and this happened. It starts at around 0:22.

http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/highlight_273686944.flv
Rockman 3 (FC/NES) Weird Enemy Glitch

The full playthrough with that glitch is here.
Part 1
Part 2

Has anyone else experienced that glitch before? o.o

The music on that vid is playing a little slow, which makes me think that it's the PAL version.  The PAL version had all kinds of weird errors like a super-glitchy penultimate fight with Wily (crazy flickering on the platform).

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Original / Re: Idea for Mega Man 10 (well, 11 now).
« on: December 01, 2010, 07:14:09 PM »
-I've actually got a nice idea for a Classic story but unfortunately I am keeping it for when I will eventually find the time and endurance to start working on a fan game. But I suppose 2 fortresses instead of one would be a fun
return.
-How about a delicious twist, instead of refighting the 8 Robot Masters in a fortress individually, you will have to fight 2 at the same time ala Kuwagust Anchus and Herculious Anchortus?


Or maybe have it be so you fight them in the middle of stages, like MM1.

As for story, enough with the "it isn't Wily!" stories unless it really isn't Wily.

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