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Messages - HokutoNoBen

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1
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 06, 2017, 10:55:06 PM »
And yeah, hoping to see Proto Man and Bass.

I'm not really worried about those two. Whether they're available out the box, unlockable or NPCs saved (the inevitable) DLC, there's no way I can see those two missing this party after so long.

The real question, I think, is Roll. Understandable that she wasn't likely going to be playable in 9/10 since there weren't any 8-bit sprites to work with or other sprites from other games to use as a reference. Nut now that we're back in a 3D realm? Gimme back my broom-wielding terror from MMPU and TvC. She's got a HOUSE to clean~! 8D

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News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 06, 2017, 03:33:37 AM »
Amazing how a new announcement of an actual, brand new game, can bring everyone out of the woodwork!

Well, yeah!

After all, the only alternatives for me are bitching about 3D Sonic and posting Smash fan movelists.  8D

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News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 05, 2017, 04:08:36 AM »
I DIDN'T SEE ANY NEW DESIGNS FOR BLUES, THEREFORE I AM DISPLEASED WITH THIS ANNOUNCEMENT OF A BRAND NEW CLASSIC MEGAMAN GAME WITH UPDATED DESIGNS AND GRAPHICS WHICH IS EXACTLY WHAT I ASKED FOR AND ALL I REALLY WANTED FROM THIS 30TH ANNIVERSARY STREAM!!

But it's kinda cool I guess.

Ahhhhh, almost like old times...~!  8D 8D

4
I need to dust off an old GIF...

Ah, here we go:


Inafune left Capcom in October of 2010.  The Legends 3 Prototype version was the result of L3's first greenlight meeting, February of 2011.

Ah, the classic~! Now, I'm all nostalgic! 8D

But still, I'm going to have to disagree, and I'll say why. Inafune may have left the company by then, but it stands to reason that he had left various initiatives in his wake that he was trusting would be taken care of. We knew that he was talking to Armature and various other parties in what eventually led up to the later cancelled "Maverick Hunter" FPS idea. Ninja Theory's "DmC: Devil may Cry" was another initiative that Inafune kicked off, and was something that he had been hinting at since 2009. Talks for a fighting game crossover between Namco and Capcom were something that we had gotten wind long before the actual announcement at Comic-con in 2010. Etc., etc.

All that to say that the Devroom was very likely working from a script that Inafune had left behind for them to work off of, well after his departure. The mistake was thinking that without Inafune's influence as the former head of Capcom R&D, that such a thing was going to go off without a hitch.

5
Not that I'm disagreeing with any of this, but my problem with this argument is what I said earlier. If this were Capcom running this Kickstarter instead of Comcept and they were actually making/remaking Legends 3, I wholeheartedly believe that Legends fans wouldn't be able to throw money at the screen fast enough despite the fact that Capcom essentially spit in their faces and still, after many years, have yet to offer any kind of business-like compensation for their debacle.

I think it's a bit different, though, and I'll say why:

The cancelled MM games (yes, even the ill-fated FPS) were all Inafune's pet projects. Apparently, the DASH3 "game" wasn't even officially approved, but that didn't stop Inafune for trying to put it out there and drum up support through things like the "Devroom" and promising a "prototype/prologue" (that you'd still would have to pay for!) so that the game could get pushed through. In essence, it was Inafune's first attempt at a "Kickstarter", before Kickstarter was even a thing that registered on his radar screen. On that note, it's funny how Red Ash mimicked DASH3's campaign in a similar way; right down to trying to get people to pay for a Prologue! 8D

...Then, Inafune departed Capcom, for reasons. And basically abandoned his own Kickstarter, in the process.

And in wake of all the "scandal" that's going on with MN9, which gives Backers a mere taste of what a publisher must have to go through daily, and for many, MANY more games? The "Big Bad Capcom" angle just doesn't stick as much, any more. Not that they're entirely blameless, but Inafune was the very same guy who proudly stated in interviews that he'd do things like go 400% over budget in order to force Capcom's hands with greenlighting his projects. Eventually, something had to give, and someone in the Tsujimotos' inner circle was not going tolerate those kinds of antics any longer.

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Cause that turned out great for Sonic.

To be fair, we're talking about two different companies, here. On their best days, Capcom usually does well with the whole "multimedia" thing. For example, Gaist Crusher's was pretty well done. It's just that the games themselves didn't catch on, so whatever flagship they were trying to establish was sunk before it even left the harbor.

They try such a thing again with a game that actually becomes a hit, and who knows?

That's the bottom line really, which is why I've been saying since the Capclomsterfuck many years ago that they need to try and branch out the series to other mediums, like a cartoon of sorts. Having Rock in Smash Bros was a great way to get started and now they can hopefully move forward a bit.

All that they're doing right now seems like it's preparing for the next "big thing". Rock's appearance in Smash. (Yet another) Mega Man Collection prepped to be release, along with the VC ports that have been available. It wouldn't surprise me at all if we get our new series announcement as a surprise at something like TGS or Jump Festa by next year, so that the lead up to Rock's 30th anniversary is rung in with style.

And they can start making up for gypping him on his 25th!  8D

7
I think Mega Man being on a hiatus for so long is a combination of Capcom not knowing what to do with the brand and how risky AAA titles can be financially. It's obvious people want a Mega Man game and I'm sure Capcom knows that, but my guess is that Capcom isn't looking to make a MM game that caters to the 100,000 people that will buy it in a heartbeat, they want a MM game that could actually move millions of units. It's no surprise Capcom is funneling most of its budget towards Street Fighter and Monster Hunter: those things actually sell.

But that's the interesting thing. Rockman, as you know, was never really a "AAA" franchise. Most of the mainstream games during their hey days (re: OG, X and EXE) were always made with pretty modest (re: shoestring) budgets and often had quick turn around times that went along with them being made near-annual franchises. But the difference was that the marketing and merchandising more than made up for how the games themselves didn't sell gangbusters. Toys, comics/manga and tv shows. Those were the ways that Capcom and their business partners made money off of Rockman. Little wonder that Rockman fell out of favor around the same time the EXE/BattleNetwork money train started running out of steam and Ryuusei/StarForce wasn't able to get passengers back on board.

So, while I'm sure Capcom would love the games to be multimillion hits, their main concern with the new MM is likely to get him situated as an icon that can be the face of a multimedia empire, once again. If they can get a MM that can launch a toyline, a successful tv show and an Archie comic that doesn't struggle for readership (among other possibilities), Capcom will likely be pleased as punch, even if the games still perform only about as well as most mainstream MM games usually do.

8
Well Capcom is already planning a 30th anniversary cartoon show sorts for MegaMan, with rumors of a game that will coincide with the series as well. Odds are the overwhelming support for Mighty No. 9, which has a game & cartoon series coming out, helped with this.

I dunno. With how tone deaf Capcom's upper management can be and has historically been, I'd be surprised if MN9's developments really made a dent with whatever was going on during those talks between the "Top Men".  8D

But in any case, I doubt Capcom will greenlight anything else pertaining to the Rockman brand (like a DASH sequel), until they at least have one solid flagship to build the franchise on, again. That pretty much means that whatever is going to be the new "face" of the franchise in a year or so had better be up to the task~!

9
Alas, poor Wii U and Vita.  8D

Granted, at least in the case of the Wii U, there's no shortage of Virtual Console releases. But even so...

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BEN!! How's everything going, old chum? XD

Sup, Blues~! Doing alright~!

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So, this is what it takes to get you to acknowledge this site again. 8D
Hey, I've certainly lurked off and on. This is just the first time in a while that I've actually logged in. 8D

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Right, and those games were more fanservice to the classic crowd, like me, than anyone else. The newer generation is not interested. This might be the best chance to get them interested.

Yep.

The best thing that could happen is that this serves as a repeat of what EXE/BN did for the brand back in the early 2000s: new franchise, new take on a classic character revamped for a modern day audience, which goes on to sell well and makes the brand healthier, as a whole. Whether that means revamping a Rockman we already know (Classic or X), or a brand new series, that's up to Capcom and co. But to say the least, it's the most exciting thing we've had to look forward to regarding the brand and I'm looking forward to it. Besides, remember how we were still getting X and Zero games, even as EXE was the main flagship during that period? If I could at least get a periodic Classic series release every so often in between releases of the new series, that'd be nice. 8D

In any case, I know someone over at Archie Comics must be whooping and jumping for joy over this news. They're looking to be FINALLY getting some help from Capcom when it comes to trying to sell a comic based on one of their IPs!

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Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 19, 2013, 09:19:31 PM »
Hey, I did say Playable Tingle up above!  :V

I agree though. Stuff it full of characters. Go crazy. Playable Granny from Wind Waker. Have her throw hot soup in your face!

Hey, now! They gotta save some things for the sequel, right? 8D

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Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 19, 2013, 06:21:59 PM »
Honestly, I hope this is as crazy as Gundam Musou. I want to be able to use different Links & Zeldas from every game, each with different movesets.

I still think that even sticking with Links and Zeldas would be aiming too low. If nothing else, Musou games pride themselves on even giving characters who don't even really do that much in their proper series/historical telling some shine.

In short, I'm hoping that again, we can get characters from various parts of the series represented. And if there is at all a chance that we get to play on the side of evil, that would make it all the better to have the likes of say Ganon, Ganondorf, Vaati, Ghirahim, Agahnim, Twinrova, Onox and Veran present.

For those who may be concerned about the scale, I think Shin Gundam Musou has since thrown that out the window. 8D

[youtube]http://www.youtube.com/watch?v=jd0p_AtHYo8[/youtube]

Touche.

Except for Rockman's case, you actually need to use your brain to get through a stage.

I think a pal of mine put it best, so I'll just quote him on this!

Quote from: ShockingAlberto
Here is what you need to know about Musou games:

1) Always play on a fairly high difficulty. The game is on baby mode for like the first three difficulties. Enemies barely attack, they all stand in circles and send one guy at you at a time like a dance battle, and there's never any pressure between two choices or how fast you can get somewhere with that level of AI.

2) Every trailer is always on an easy difficulty. It's impossible to get a feel for the AI without actually playing it or seeing the game LPed on Youtube. Everyone just gathers around Link here because it's probably on easy,

3) They are ultimately high-score games. Yeah, I suppose you can just put it on easy and press the attack button three times, but you're going to get a shitty score by doing so. By making the most efficient route, using combos and area attacks, and fighting smartly, you maximize your score. It's okay to still not like that genre, but recognize the genre for what it is before you dislike it.
- http://www.neogaf.com/forum/showpost.php?p=94003879&postcount=865

Additionally, much like any other high-score game, a Musou game will pretty much expect you to be aware of where enemies/enemy formations will spawn, how to best seek/protect your objective and other aspects that just boil down to pattern-recognition.

So, in short? Musou games have their own degree of depth, such that you can pretty much play it as "mindlessly" or "intensely" as you may wish. That's part of the reason why the genre has the appeal that it does, for those who love it!

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Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 19, 2013, 01:04:38 AM »
After watching the trailer again, is it just me or does that Link look like the one from the Skyward Sword manga in the Hyrule Historia?
Historia Link's scarf is dark red, actually. But yeah, he does.

PB would pay attention to Link's new choice in apparel... 8D

But assuming this game is meant to be "canon" in some way? Koei would likely place the game within the context of one of Hyrule's known major wars. And as of now, there's three main choices:

The Demonic Raid (pre-Skyward Sword, prompted the events of that game)
The Hyrulean Civil War (pre-Ocarina of Time, lead directly into the events of that game)
The Imprisoning/Seal War (pre-LTTP, takes place in the "Downfall" branch)

Of course, beyond the Demonic Raid, it was never said that a Hero was active during those times (at least, per the Historia). So, either we'll be getting another set of retcons or maybe Koei will get to introduce their own "war".

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Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 18, 2013, 11:19:04 PM »
I guess I just don't see the point in buying multiple Dynasty Warriors games, when each one is essentially the same.

The irony of posting that kind of quip on a Rockman fan site...  8D

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Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 18, 2013, 06:17:05 PM »
Ah, but you agree it requires very little skill.

The games aren't meant to be games on classic DMC/NG-tier, but they can still be quite fun all the same.

I mean, if even guys I know like Tetsuo9999, who pretty much plays anything with a decent combat engine (ranging from DMC to Tales to BASARA to various Musou-spinoffs) can find enjoyment with it, and even take the game's engine to its limits to make for some entertaining videos? Is it really that hard to understand why a number of us find these games enjoyable?  8)

Anyway, all I hope is that somehow, Ganon/Ganondorf and Zelda/Sheik are playable. Omega Force is usually quite good when it comes to the fanservice quotient of their games, so if nothing else, I'm hoping for a good amount of characters and some funny/entertaining what-if stories on the level of what Hokuto Musou/FOTNS: Ken's Rage got.

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Gaming / Re: "Tales of" Series
« on: December 13, 2013, 06:08:49 AM »
According to this...

[tornado fang] yeah!

Well, that's just fine by me. Now, I just need to hear that TP is gone, and I'll be set!

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Gaming / Re: "Tales of" Series
« on: December 13, 2013, 02:54:27 AM »
Fair enough. Just curious is all! XD

You'll probably want to hang on to your PS3 for a while longer, especially if you're a JRPG fan. What with Drakengard 3, Persona 5, Tales of ZESTFULNESS among others...

I'm just waiting on SRW Z3 to be announced in a few weeks to make it complete...

20
I've been pushing for Playable Zelda for a long time. Some mofo's need light arrows up their ass! XD

Exactly. You'd think with the way that Zelda has been a staple badass in Smash for over a decade, as well as the fact that they've done quite a bit to make her more than just the typical "barrier maiden" that's crucial to Ganon's plans? That eventually making her someone who could be fighting by Link's side every step of the way on his journey would have happened by now (and hopefully, in a much better form than what was done in Spirit Tracks, where she was STILL AFRAID OF A MOUSE).

And if not her, certainly someone to the tune of Nabooru, Midna, Impa or "Tetra". Only perhaps playable, this time.

I or someone else may have said this a while ago, but it's always funny to me that the old cartoon had a far more progressive depiction of Zelda than any official game has had, as of yet! 8D

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There is no point for him to be male though either o.o  Male shouldn't be the "default" option x3

...wouldn't it make more sense to promote Zelda herself, or possible other female leads, rather than just Rule 63ing Link?

This just goes right back to the point of how we should be pushing for Call to be playable, rather than just going for the gender swap.

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Gaming / Re: "Tales of" Series
« on: December 12, 2013, 10:57:03 PM »
Hope they don't change the Battle System too much.

On the contrary, I'm personally hoping that anything closer to Graces (or better) is what's in place this time. And going by the nifty side-step that was shown off in the trailer, I might just get my wish! owob

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In a lot of ways, Mighty No. 9 reminds me of the original "Super Rockman" concept.

Heh, now that you mention it...

I do wonder what kind of story they will try to tell this time around. Part of me was always hoping that we'd get something closer to Ariga's manga, and I couldn't help but think that maybe this might be it.


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It's working now.

As I posted on the MN9 forums:

Which does a bit to showcase that maybe, just maybe, M#9 exists as a world that could be yet another "alternate future" to MM's timeframe. Nice touch, I would say. It kind of reminds me of how Bayonetta does plenty to continue where Kamiya's DMC left off (right down to explaining where Dante got the "Tony Redgrave" moniker).

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1313. I'm "Mr.Trikey" over there. 8D

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