-Three special stages include Ballade, Enker and Punk.
-Forte can dash and probably can use double jump.
-Forte's bullets are bigger. And he can fuse with treble.
-Reggea seems to be in the game.
-The files are full of leftovers from 9 which means Rockman 10 is basicly an edit of Rockman 9.
-Forte's sprites are basic edits of Rockman and there are sprites that came from Rockman 7 FC (if not very close)
Zan maybe able to post up screenshots. I'm off to sleep. Good night everyone.
WWWWWWOOOH!!
Quote from: Nebula ★ Black on March 02, 2010, 02:24:01 AM
-The files are full of leftovers from 9 which means Rockman 10 is basicly an edit of Rockman 9.
I figured they would build a new engine that would anti-alias all these jaggies and include ragdoll physics.
The sprite from MM7 FC actually looks better, IMHO. I mean if their sprites look anything like the sprite seen on Protodude's Corner I think they went with their own. Certainly their Treble looks worse.
I am agreeing as hard as I can right now
(http://i59.photobucket.com/albums/g295/ZanSidera/RKN.gif)
(http://i59.photobucket.com/albums/g295/ZanSidera/ForteGospel.gif)
Time to get to work!
Quote from: Zan on March 02, 2010, 03:19:13 AM
(http://i59.photobucket.com/albums/g295/ZanSidera/RKN.gif)
(http://i59.photobucket.com/albums/g295/ZanSidera/ForteGospel.gif)
WHOA WHOA WHOA
You can already see Forte transformed. XD
Now that's a hell of a surprise.
*jaw drops*
Holy [parasitic bomb], Capcom didn't forget about the Killers!
Quote from: The Great Gonzo on March 02, 2010, 03:27:17 AM
*jaw drops*
Holy [parasitic bomb], Capcom didn't forget about the Killers!
Indeed, so happy. ;_;
I guess Inafune hates Quint as much as everybody else.
So, those three extra weapon slots ....
Well that's awesome!
Does that mean there's be three or four extra stages as well?
Yes
(http://4.bp.blogspot.com/_vBCSLbKJ7nI/S4v4yoDYOvI/AAAAAAAAEZM/-h30D7C5T4g/s320/Mega+Man+10+at+Nintendo+_+Games.png)
Quote from: Gauntlet101010 on March 02, 2010, 03:08:07 AM
The sprite from MM7 FC actually looks better, IMHO. I mean if their sprites look anything like the sprite seen on Protodude's Corner I think they went with their own. Certainly their Treble looks worse.
Yeah, would it have been possible for them to use the NGPC Battle and Fighters' sprites? I think they would've been better.
QuoteI guess Inafune hates Quint as much as everybody else.
World2 got disowned like SAR and X6.
Quote from: Zan on March 02, 2010, 03:19:13 AM
(http://i59.photobucket.com/albums/g295/ZanSidera/RKN.gif)
(http://i59.photobucket.com/albums/g295/ZanSidera/ForteGospel.gif)
Holy [parasitic bomb]. *head explodes from kick-ass overload*
I guess they felt that the BnF sprites clashed too heavily with the rest of the game.
Quote from: Zan on March 02, 2010, 03:41:09 AM
World2 got disowned like SAR and X6.
Well, all those games were included in one official game-release timeline on CoJ's MM9 site (I think; it's been a while). Not officially disowned, but Capcom would like very much for everyone to forget them.
Not wanting to derail the topic, but--I've had to argue with more than one person why Quint is Megaman and that's that. One even cited a translation of the GBA RnF CDs, made before the English release. >.>
QuoteYeah, would it have been possible for them to use the NGPC Battle and Fighters' sprites? I think they would've been better.
Their Slashman is probably different fromt he MM7/8 guys as well. And it's definately different than the NGP one.
Would it have been possible? Well ... it
should be. They made the game; it's not by some third party, so they own the art. Perhapse they don't have it handy? It's old and probably by a different team.
Quote
Well, all those games were included in one official game-release timeline on CoJ's MM9 site (I think; it's been a while). Not officially disowned, but Capcom would like very much for everyone to forget them.
I meant that as specially Inafune's opinion. Note his statements in R20.
Quote
Would it have been possible? Well ... it should be. They made the game; it's not by some third party, so they own the art. Perhapse they don't have it handy? It's old and probably by a different team.
Capcom seems quite aware of Sprites Inc.'s existence. It seems more that they wanted to make their own. More fitting to the actual MM1~6 style.
QuoteCapcom seems quite aware of Sprites Inc.'s existence.
I just think they probably have the graphical work handy. Not just at INC, but in their files. After all, they
made the graphics. It's not by Wonderswan, or Rozner Labs or something.
You might be right in them wanting it to be in a "fitting" Rockman 8-bit style. Or they might not have had those files handy for some reason (maybe the artist wasn't aware of INC; Capcom isn't just one big person after all).
It ... doesn't make it any good though.
Quote from: Gauntlet101010 on March 02, 2010, 03:57:36 AM
Wonderswan
Bandai man, Bandai. They did the graphics for RnF and CftF, along with the exe games.
Also, it seems they wanted to go with precaution. I knew the Killers were to come back somehow. :P
QuoteBandai man, Bandai.
What
ever. The point is, they probably have their own art on file. They don't need INC.
Edit: Maybe they figured it'd match their MM9 style more ... but maybe they didn't have access to the files they probably have somewhere for some reason. Never underestimate burocracy. It's just kinda wierd that they didn't use sprites that they probably had access to.
Edit #2: Of course ... they just went with the style they used for Bass' outline in 9, the 8-bit appearance that actually counts. It was probably the background artist that designed it, although I still dunno why he'd design it as a MM edit rather than, at least, it's own unique sprite. Haste? A placeholder until they came up with something better? Because ... they really
can do better.
I found this, what could it mean??
(http://img144.imageshack.us/img144/876/rolol.gif)
Sub Tank is a clever bastard Midnight Bliss.
Enough of my bitching over the style of Bass.
It looks like he retains the infection with roboenza that MM has (first set of sprites in the tiles). So, despite being a downloadable character, he just might have a bit of story to him, unlike Proto in MM9. A step up.
Yay! for the 3 Rockman Killers! *o*
and Yes! for ditching quint...
I'll search for more when I come back from school. But hey i actually planned to keep this a secret till it was close to release of DLC. But couldnt hold myself xD.
Quint got his dang "reboot" with Shadow Rockman. Leave him out of this one now.
I imagine Inafune is handling Punk as always. This should be fun.
What Zan posted is just 1/3 of the things. There are many things and stuff in the tiles. There are the rocket objects that was seen in Rockman IV's final scenes where you escape from explosion after final boss. Forte's R&F like character select sprites and such :P.
http://protodudesrockmancorner.blogspot.com/2010/03/mm10-dlc-secrets-revealed.html
[tornado fang] yes, Ballade
No one likes the Pogo Stick of Death? O^O
Posted on: March 02, 2010, 20:13:47
And a bit more.
(http://i4.photobucket.com/albums/y108/OmegaNine/r10stuuuuuuf.gif)
lol wut I started a revolution.
Regae as shop owner? I wouldn´t trust those items Bass!
(http://i59.photobucket.com/albums/g295/ZanSidera/SheepManRIP.gif)
Sheepy is first again?
Everything else was too complicated to assemble.
(http://img694.imageshack.us/img694/6287/32584792.gif)
Colors are probably wrong.
Proto and Mega are using the same mugshot from 9?
Quote from: Nebula ★ Black on March 02, 2010, 01:49:57 PM
lol wut I started a revolution.
Sweet. I really need to get 10. Hmm. How many points will I need to get everything...
1800 Points. ^^;
Wow, this stuff looks awesome. MM10 already has a plus over 9 for me; I'm actually excited for the DLC this time.
My reaction over these news?
:V
Anywho, I agree with you, Sato (even though I purchased the DLC in MM9, but hey). But still, I already think that MM10's the bomb!
Quote from: Dr. Wily II on March 02, 2010, 01:27:08 PM
No one likes the Pogo Stick of Death? O^O
I do. ;) The thing is, Quint isn't part of the Rockman Killer series, technically. Heck, he doesn't have a direct serial code.
Who knows? Maybe we'll see him in MM11?
I snapped this from my game.
(http://lol.rockmanpm.com/mm10bass.jpg)
Someone should find that screen somewhere in the tile data.
How does Bass dash?
Tell me! Destroy my fears and doubts!
Quote from: Night on March 03, 2010, 12:42:24 AM
How does Bass dash?
Tell me! Destroy my fears and doubts!
*drum roll*
...
Down+Jump
Quote from: Night on March 03, 2010, 12:42:24 AM
How does Bass dash?
He increases his speed and propels himself forward horizontally.
Quote from: Sub Tank on March 03, 2010, 12:45:25 AM
He increases his speed and propels himself forward horizontally.
Something like that. ^^;
And he can fly with Treble Boost.
Can you get screenshots of Mega's and Proto's versions of the shop? So far, I've only seen Bass's.
Quote from: The Great Gonzo on March 03, 2010, 01:22:54 AM
Can you get screenshots of Mega's and Proto's versions of the shop? So far, I've only seen Bass's.
Ask and you will get~ *hug Radix* brb
Posted on: March 03, 2010, 01:24:11
(http://lol.rockmanpm.com/mm10megamanshop.jpg)
(http://lol.rockmanpm.com/mm10protomanshop.jpg)
(http://lol.rockmanpm.com/mm10bassshop.jpg)
REGGAE:
"SCREWS! SCREWS! EXCHANGE 'EM! EXCHANGE 'EM!"(http://lol.rockmanpm.com/mm10basssavefile.jpg)
Quote from: VixyNyan on March 03, 2010, 12:44:14 AM
*drum roll*
...
Down+Jump
Oh great. Now PB won't play as him.
Thanks, Vixy. :3 Heh, Auto thinks that he can pull a Clark Kent with that hardhat...
Reggae sure is a greedy little bugger, isn't he? 8D
Meanwhile, Auto's obviously trying to not let Protoman know that he's helping him...Despite the fact that his "disguise" is even more obvious than Mr. X. >U<
Still, having Tango in is wonderful. :3
Quote from: Sato on March 03, 2010, 01:34:36 AM
Oh great. Now PB won't play as him.
Dashing off the walls won't be an issue, so he's good! ;)
Quote from: VixyNyan on March 03, 2010, 01:33:22 AM
Ask and you will get~
Gimme Megaman riding Rush as a horse. :3
I recorded the Shop music for Bass~ (http://lol.rockmanpm.com/MM10%20Bass%20Shop%20Theme.mp3)
Enjoy. ^^b
Oh, how I love that theme! *o*
I think I'm going to enjoy playing Bass! Even if he can't double jump...
Thanks, Vixy! I quite like it.
Haven't tried Blues yet.. is his shop music different as well?
That's cool, Vix. Also, Hair Style book again? Or whatever that item was...
Well, there goes my dream of Bass shooting charged shots in all directions, and wall jumping, and having a dash button. Oh well, it would have been awesome. But, that being said, this will still be awesome.
So many nostalgia happened in this game, lovely!
and Ballade bomb, I thought you can control it?
btw, how much music is actually ripped?
Quote from: Protoman Blues on March 03, 2010, 01:41:16 AM
Dashing off the walls won't be an issue, so he's good! ;)
...
You really should at least give even the rom a small chance...Anyway, Im curious as to where Forte and Blues' shops actually are, considering theyre obviously not in Light's place. (Though Auto's COULD be inside Big Eddie... maybe?)
Posted on: March 02, 2010, 08:28:54 PM
Also, TANGOOOO! <3
Quote from: Flame on March 03, 2010, 02:32:41 AMAnyway, Im curious as to where Forte and Blues' shops actually are, considering theyre obviously not in Light's place. (Though Auto's COULD be inside Big Eddie... maybe?)
I think that Bass' shop is in some junkyard/factory, given that he's not too friendly towards his own creator...
Quote from: Night on March 03, 2010, 02:17:07 AM
btw, how much music is actually ripped?
I'm in the process of ripping it form the .wad, but as of right now I can only find the SFX... I'll keep trying.
Ah! Bass looks good. This is probably my favorite Mega Man game. 3 distinct characters and awesome DLC.
Rather foolish of Capcom to leave their "DLC" hackable yet again (recall this caused a major fiasco with MMPU, back when it was *FREE*).
Quote from: Protoman Blues on March 03, 2010, 01:41:16 AM
Dashing off the walls won't be an issue, so he's good! ;)
It's a good thing Bass double jumps. If there was a jump-in-midair air-dash in this game you wouldn't know for years to come.
You're saying the DownLoadable Content is just a bunch of activation code rather than the actual content?
Quote from: Bag of Magic Food on March 03, 2010, 03:55:01 AM
You're saying the DownLoadable Content is just a bunch of activation code rather than the actual content?
Yes, which makes me wonder why the month long wait? Maybe I'll ask Sven.
I think the long wait is because Nintendo has something to do with it.
They handle all the DLC and they have specific date for contents (both games and add-ons) to be available.
It's a weird policy, I guess, but it does clearly say "Licensed by Nintendo" for a reason.
:O
Really? ;O;
Thanks Vixy.
:)
You do not know how happy moi is to hear/read that the Killers are making their triumphant return to the series. TANGO(Has yet to play as Proto Man) AND REGGAE!!~ <3
I wonder, will Bass take double (or more) damage because of his gameplay style, or something similar to it? He just seems like he will make the game easy with his 7-way shooting alone, IMO.
Bass, Treble Boost, Enker's return, Bass music arranged for the Shop, Tango cameo, Rockman Killer weapons...
HNNNNNNNGGGG!
Quote from: ST Jestah on March 03, 2010, 04:07:56 AM
I wonder, will Bass take double (or more) damage because of his gameplay style, or something similar to it? He just seems like he will make the game easy with his 7-way shooting alone, IMO.
No, he takes normal damage like Mega Man does.
Proto Man is the one with the nuclear core inside him, not Bass. ^^;
And honestly, the Bass Buster isn't really that powerful. It has very fast auto fire though. x3
This bit of news has certainly made my day. I am BEYOND excited for this. I really am. As someone who got into the classic series through Mega Man 7 (as well as Mega Man & Bass), you just can't imagine how disappointed I was that Bass and Treble were left out of Mega Man 9. But now that they've made their way into Mega Man 10, I'm almost over that now. Things are really looking good for this game so far. The return of older characters, more stages, and whatever else. Capcom has definitely outdone themselves this time. I'm glad to see that Mega Man 10 turned out to be more than what Mega Man 9 was (which, of course, was little more than fanservice to Mega Man 2 fanatics).
Quote from: VixyNyan on March 03, 2010, 04:31:23 AM
No, he takes normal damage like Mega Man does.
Proto Man is the one with the nuclear core inside him, not Bass. ^^;
And honestly, the Bass Buster isn't really that powerful. It has very fast auto fire though. x3
So he get's weaker fire power but with a fast firing rate like in MM&B, sounds good.
Hopefully the game will be equally as challenging with Bass as it is with Rock and Blues.
Really though, I should just shut up and be glad we're getting him as a playable character for this installment after his semi-abscence in 9.
Sorry for keeping you waiting. Full playthrough of Bass (For testing purpose only!).
(REMOVED)
Quote from: VixyNyan on March 03, 2010, 04:01:48 AM
I think the long wait is because Nintendo has something to do with it.
They handle all the DLC and they have specific date for contents (both games and add-ons) to be available.
It's a weird policy, I guess, but it does clearly say "Licensed by Nintendo" for a reason.
Well then, won't Nintendo be displeased to hear about all these leaks.
Screw 'em. I will buy this content just like I bought Mega Man 10. BUT, I would have loved to have this NOW. And considering it's just and unlock code away, I think it's BS that they make us wait a whole month.
Hey Vixy, does the music sound weird because of how you recorded the clips, or does Bass mode give it that bizarre "twang"?
aaaall for money.
Yeah, I know. Doesn't mean I have to agree with it, though.
Quote from: Turian on March 03, 2010, 06:34:29 AMHey Vixy, does the music sound weird because of how you recorded the clips, or does Bass mode give it that bizarre "twang"?
It's the stream's fault. =w= </wii>
Quote from: Turian on March 03, 2010, 06:42:31 AM
Yeah, I know. Doesn't mean I have to agree with it, though.
I dont like it either. I wish these things would come in the final product. ups the price a bit, but hey. some people dont mind.
Posted on: March 03, 2010, 12:44:54 AM
Hey... what do Treble I and Treble R stand for?
Treble Item and Treble Rescue. They act kinda like Eddie and Beat. ^^;
I won't mind the wait for the DLC too much, as this and other games will help pass the time, for a bit. ;)
Quote from: VixyNyan on March 03, 2010, 11:57:06 AM
Treble Item and Treble Rescue. They act kinda like Eddie and Beat. ^^;
It seems that Reggae's taking a vacation from his Wonderswan RM & F role, then. >U<
Quote from: VixyNyan on March 03, 2010, 11:57:06 AM
Treble Item and Treble Rescue. They act kinda like Eddie and Beat. ^^;
Unlike Rush, Treble's actually loyal enough to jump into a pit to save his master!
Quote from: Turian on March 03, 2010, 06:34:29 AM
Screw 'em. I will buy this content just like I bought Mega Man 10. BUT, I would have loved to have this NOW. And considering it's just and unlock code away, I think it's BS that they make us wait a whole month.
Yeah. It's already bad enough that we have to wait over a month for this game's downloadable content, when Mega Man 9's only came out two weeks after the game's release, but because of the fact that these features are already in the game to begin with makes it even MORE asinine.
Why is it such a problem? They're giving you the time to appreciate the main game first!
...Well, I guess I'm just a bit impatient sometimes. Especially since we've all waited about three months or so for the game to come out, and then have to wait another for the downloadable content.
Looks like Expert Mode maybe DLC content as well
[spoiler](http://i45.tinypic.com/6nqsy9.jpg)[/spoiler]
And if your using the Bass code you many have realized something when you saved your game and try to load it
[spoiler](http://i50.tinypic.com/bfi814.jpg)[/spoiler]
That could be an alternate name for Hard; wouldn't we have seen it in the download schedule?
Either way, the boss and midboss Expert forms certainly won't appear on the Challenges screen.
Quote from: Aldo on March 03, 2010, 06:06:33 PM
That could be an alternate name for Hard; wouldn't we have seen it in the download schedule?
Either way, the boss and midboss Expert forms certainly won't appear on the Challenges screen.
, just You might be correct in that. I haven't found so far, just some Japanese things come up or it just freezes.
Quote from: GMO on March 03, 2010, 06:04:44 PM
Looks like Expert Mode maybe DLC content as well
(http://i45.tinypic.com/6nqsy9.jpg)
Oh dear god... and I thought HARD mode was hard enough. WTF? X_X
Yes, that's definitely an alternate name for the Hard mode. Not only does that screenshot have the spikes, Sniper Joes, and Met in the same position, but I honestly cannot imagine this game being any more difficult than it already is in Hard mode.
Quote from: GMO on March 03, 2010, 06:11:07 PM
, just You might be correct in that. I haven't found so far, just some Japanese things come up or it just freezes.
I mean there IS a possibility that if you No Damage, or No Die, or No Game Over clear Hard, Expert might unlock, and maybe you take more damage or something cosmetic, but with the enemies the same, I'm inclined to say it's simply an "unused sprite" of sorts.
I think i should clear all challenges
Quote from: Zan on March 03, 2010, 05:05:22 PM
Why is it such a problem? They're giving you the time to appreciate the main game first!
I don't need some corporation telling me what the "main game" is! 8D
*head explodes from overload of leaked DLC*
o-O I think I'm about to get a seizure...
Well, well. So Bass weaseled his way in somehow. I suppose this is better than just having him as a boss. It's sad the sprites are pretty terrible though. Shame on you Capcom.
Quote from: RDW on March 04, 2010, 05:40:10 AM
It's sad the sprites are pretty terrible though. Shame on you Capcom.
Well... What can you do when you limit yourself to 8-bit style graphics? X_X
I suppose he could have had better graphics, although I suppose he would have stood out far too much from MM and Proto's current 8-bit designs if he was designed any different in the style we have now. X_X
Quote from: N-Mario on March 04, 2010, 07:05:41 AM
Well... What can you do when you limit yourself to 8-bit style graphics? X_X
This?
(http://www.sprites-inc.co.uk/files/Classic/Bass/Spinoff/battle_and_fighters_bass.gif)
Pretty much. The Bass sprites are just laziness. Maybe they'll consider upgrading them to the ones Taiyo posted next time.
Ah, who am I kidding...
Yeah, i was complaining about that earlier. Even MM7 FC's are better. A shame since I think all their other sprites are very well done.
Here it is again. ^^;
http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/i/mp4/live_user_vixynyan_megaman10bass.mp4
DOWNLOAD (http://www.rockmanpm.com/i/mp4/live_user_vixynyan_megaman10bass.mp4)
Again, this is for Testing (Experimental) Use ONLY!
Quote from: Taiyo on March 04, 2010, 07:14:36 AM
This?
(http://www.sprites-inc.co.uk/files/Classic/Bass/Spinoff/battle_and_fighters_bass.gif)
Even the BnF sprites don't show the full extent of what can be done under NES restrictions.
Quote from: Taiyo on March 04, 2010, 07:14:36 AM
This?
(http://www.sprites-inc.co.uk/files/Classic/Bass/Spinoff/battle_and_fighters_bass.gif)
That's NOT what I meant. If they used THAT design, I don't think it matches the same design MM and Proto use. @_@
The P&F MM an Proto were barely different in style to the usual 8 bit sprites. Evidence: Vixy's flash on the main site uses P&F sprites along with the usual ones for Rock, could you tell?
....Personally I think Forte looks fine.
It's not that it looks bad, it's more of an annoyance that it's just an angry slightly edited Rock when they already made much better 8 bit sprites of him.
Quote from: Protoman Blues on March 04, 2010, 07:55:58 PM
....Personally I think Forte looks fine.
Me too. I don´t get what all the hate is for. I mean, nobody was ever complainting about Blues, who is also a edited sprite of Rock.
Quote from: Taiyo on March 04, 2010, 08:02:25 PM
It's not that it looks bad, it's more of an annoyance that it's just an angry slightly edited Rock when they already made much better 8 bit sprites of him.
So does Rock, yet they kept his old sprites and just added a new pallete to him
Quote from: Taiyo on March 04, 2010, 08:02:25 PM
It's not that it looks bad, it's more of an annoyance that it's just an angry slightly edited Rock when they already made much better 8 bit sprites of him.
LoL, but isn't Forte as a character just a angry slightly edited Rock? 8D
Touche, but at least he used to have a face different from Rock's XD
Perhaps he felt that to better compete with Rock, he needed to look more like him. Maybe Forte thought that it was Rock's naturally good looks that gave him his power & his strong sense of vanity.
I believe that's check & mate, good sir! 8)
He always looked like rock, but he was wearring make up
While I love Mend's 8-bit forte to death; there are parts of Capcom's 8-bit forte that really strike out at me. For one think, he has an outline. Although, I still wish they used a darker shade of gray. Forte's palette makes him look silver, not black.
QuoteLoL, but isn't Forte as a character just a angry slightly edited Rock?
What makes you think that? Forte's design is more comparable to RockmanX's than Rock. He's quite a bit taller and has both a chest armor and bulky shoulder pads.
QuoteI mean, nobody was ever complainting about Blues, who is also a edited sprite of Rock.
That's absolutely not the case. No matter how much Blues resembles Rock in terms of design, his sprite is completely unique. The body posing and proportions are different.
Compare that to R10's Forte, and it becomes obvious that for all Forte's many actual differences with Rock, his sprite is closer to Rock's than Blues' is. Which is just plain bad.
QuoteAlthough, I still wish they used a darker shade of gray
The NES palette doesn't have a darker shade of gray than that. Which is why a character such as Reggae was drawn completely black. However, Forte being a player character has to exist on black backgrounds also, presenting a very tough dilemma. A dilemma to which I've been pondering the answer myself; the gray is just too light, but the all black presents some gameplay issues.
Didnt 9 already have a few colors not usable on the NES? i do recall that being said. it wouldnt have killed them to MAKE a slightly darker shade.
Also, the dilemma of Forte and Black backgrounds is easily solved by evolving the series and stepping out of Rockman 2's shadow.
HERE WE GO AGAIN!
Sheepman's mugshot had a darkish color in it, Nitroman too. Could they use that?
There's black, dark gray, light gray, and white. those are the shades in the NES palette. Right?
Also, unless I'm mistaken, the mugshots can use a different palette; they aren't restricted to sprite palettes because they're part of the BG. Correct me if I'm wrong.
Quote from: Mirby on March 04, 2010, 09:48:12 PM
There's black, dark gray, light gray, and white. those are the shades in the NES palette. Right?
Also, unless I'm mistaken, the mugshots can use a different palette; they aren't restricted to sprite palettes because they're part of the BG. Correct me if I'm wrong.
The palette is same for sprites and BG
QuoteSheepman's mugshot had a darkish color in it, Nitroman too. Could they use that?
That's a very good alternative. However, that color is actually a dark blue. Forte would getting a very blueish hue to him. It's dark enough to pass as black, but when you actually look closely at it, it kinda makes him too blue for comfort. Still, it's a very nice middle ground to consider. I like the idea.
QuoteAlso, unless I'm mistaken, the mugshots can use a different palette; they aren't restricted to sprite palettes because they're part of the BG. Correct me if I'm wrong.
The sprites and background use the exact same palettes. Which is how MM6 was able to make the most out of its available colors, clever reuse between characters and environment. However.. certain colors, like those that are too dark or too dull, don't look too well in such a small space as a sprite.
Quote from: Zan on March 04, 2010, 09:54:12 PM
The sprites and background use the exact same palettes. Which is how MM6 was able to make the most out of its available colors, clever reuse between characters and environment. However.. certain colors, like those that are too dark or too dull, don't look too well in such a small space as a sprite.
I thought this would have a good look-at. (http://i49.tinypic.com/2ag7sav.gif)
Of course, then there's pallete hacking. It's possible, but I just wanted to point it out that a pallete like that is possible with a bit of code modification to match.
They could've also sampled thier RnF pallete and apply the darkest shade to him while the sprites were being constructed. Sometimes, how the colors work well on a sprite or not is how it's handled. If you manage to do it well, congrats. Capcom apparently is going through the same Trial-And-Error route they took while the franchise was nothing more but a series with Bass.
Quote
I thought this would have a good look-at.
That color is quite a bit lighter on an "actual" NES palette. But, give or take, that's the one used on SheepMan and NitroMan's mugshot.
See here:
http://img199.imageshack.us/img199/3889/11447068.gif
With the exception of a mistake on SheepMan's wool, those are the correct MM9/10 colors.
Intrestingly though, the pallete can be messed with, but it was Cappy's decision for a light grey, although the MM&B pallete is applicable to the NES pallete.
And yes, Bass might look better, but would wind up with a darkish aqua tone. Oh well.
I think bass' weapon get sprite had a darker gray. I think that would work well enough!
Quote from: Gaia on March 04, 2010, 10:29:25 PM
I thought this would have a good look-at. (http://i49.tinypic.com/2ag7sav.gif)
Aw yeah, a simple black, white, and yellow palette overall does look better. The heavier amount of black and gold accents really sell Forte's look, while a low-contrast silver jumpsuit is a poor substitute. (Why couldn't the Solar Blaze palette be his regular palette?) Still, the drawback to using black as a fill color is that you can't see the shape of the far fin against a black background at all. Maybe you could add a couple of light pixels somewhere on it, as a shine, or having the fin tilted toward the camera a bit more?
Quote from: Zan on March 04, 2010, 08:53:17 PM
What makes you think that? Forte's design is more comparable to RockmanX's than Rock. He's quite a bit taller and has both a chest armor and bulky shoulder pads.
I was more joking about his personality! XD
Gold trim for Bass means gold trim for X2's Zero!
Firstly.
THANK YOU VIXY! <3
Ok, back to main topic.
I personally see nothing wrong with Forte's sprite. It's good as it is with evil teleport in and Boost mode.
Also, finally got to hear the soundtracks.
Love everywhere. <3
If no one has noticed the PAL version codes are up to play as Bass.
It would be fun to try the Special Stages and Endless Attack. ^^;
Yes please! *o*
Rockman 10 codes are up
Esqu (http://audiobookkeeper.ru/book/1103)215.7 (http://cottagenet.ru/plan/147)CHAP (http://eyesvision.ru)Repr (http://eyesvisions.com/bates-medical-articles-myopic-refraction-relieved)Shut (http://factoringfee.ru/t/1125204)Jero (http://filmzones.ru/t/901029)???? (http://gadwall.ru/t/874214)Popf (http://gaffertape.ru/t/1101525)Alma (http://gageboard.ru/t/1093553)???? (http://gagrule.ru/t/833290)???? (http://gallduct.ru/t/1159473)???? (http://galvanometric.ru/t/838672)Alex (http://gangforeman.ru/t/992745)???? (http://gangwayplatform.ru/t/1248804)Juls (http://garbagechute.ru/t/1143975)Curv (http://gardeningleave.ru/t/1027573)Tesc (http://gascautery.ru/t/1143839)???? (http://gashbucket.ru/t/675057)Skan (http://gasreturn.ru/t/1143974)Jero (http://gatedsweep.ru/t/816869)Neua (http://gaugemodel.ru/t/1161388)Moto (http://gaussianfilter.ru/t/1201093)RDA- (http://gearpitchdiameter.ru/t/928177)
Zyli (http://geartreating.ru/t/923034)Tesc (http://generalizedanalysis.ru/t/918720)???? (http://generalprovisions.ru/t/841081)???? (http://geophysicalprobe.ru/t/853464)???? (http://geriatricnurse.ru/t/854340)???? (http://getintoaflap.ru/t/853122)Hype (http://getthebounce.ru/t/555833)Sony (http://habeascorpus.ru/t/1087946)Tous (http://habituate.ru/t/1089975)XVII (http://hackedbolt.ru/t/787899)Remi (http://hackworker.ru/t/1113982)???? (http://hadronicannihilation.ru/t/1101910)kBit (http://haemagglutinin.ru/t/1095415)???? (http://hailsquall.ru/t/759225)???? (http://hairysphere.ru/t/812626)Dean (http://halforderfringe.ru/t/752354)XVII (http://halfsiblings.ru/t/849177)???? (http://hallofresidence.ru/t/676853)Edga (http://haltstate.ru/t/850695)???? (http://handcoding.ru/t/1015945)2535 (http://handportedhead.ru/t/1039463)???? (http://handradar.ru/t/673761)???? (http://handsfreetelephone.ru/t/815640)
Henr (http://hangonpart.ru/t/850478)???? (http://haphazardwinding.ru/t/655307)Navi (http://hardalloyteeth.ru/t/566810)Fran (http://hardasiron.ru/t/567888)???? (http://hardenedconcrete.ru/t/759607)???? (http://harmonicinteraction.ru/t/813893)Sele (http://hartlaubgoose.ru/t/626053)Cath (http://hatchholddown.ru/t/771759)Guil (http://haveafinetime.ru/t/884942)Petr (http://hazardousatmosphere.ru/t/807140)???? (http://headregulator.ru/t/1225554)Gall (http://heartofgold.ru/t/1547066)???? (http://heatageingresistance.ru/t/734855)???? (http://heatinggas.ru/t/1187977)Fall (http://heavydutymetalcutting.ru/t/1182149)???? (http://jacketedwall.ru/t/606009)wwwr (http://japanesecedar.ru/t/608314)Gods (http://jibtypecrane.ru/t/742074)CORE (http://jobabandonment.ru/t/638379)Phil (http://jobstress.ru/t/636256)???? (http://jogformation.ru/t/679392)Tras (http://jointcapsule.ru/t/1145328)Roma (http://jointsealingmaterial.ru/t/1147525)
Bayo (http://journallubricator.ru/t/1040439)Tras (http://juicecatcher.ru/t/1145343)Arca (http://junctionofchannels.ru/t/1180024)Mati (http://justiciablehomicide.ru/t/1181518)Vent (http://juxtapositiontwin.ru/t/1182890)Macb (http://kaposidisease.ru/t/1179672)???? (http://keepagoodoffing.ru/t/938249)Fami (http://keepsmthinhand.ru/t/617884)???? (http://kentishglory.ru/t/1182767)???? (http://kerbweight.ru/t/1059475)Zone (http://kerrrotation.ru/t/608490)Miyo (http://keymanassurance.ru/t/610704)Silv (http://keyserum.ru/t/1180548)Hans (http://kickplate.ru/t/835690)Lean (http://killthefattedcalf.ru/t/1200638)Bert (http://kilowattsecond.ru/t/774069)???? (http://kingweakfish.ru/t/835971)???? (http://kinozones.ru/film/5999)???? (http://kleinbottle.ru/t/678482)Juli (http://kneejoint.ru/t/781435)Frie (http://knifesethouse.ru/t/1228400)diam (http://knockonatom.ru/t/636238)Mary (http://knowledgestate.ru/t/771834)
Sona (http://kondoferromagnet.ru/t/1130963)Zone (http://labeledgraph.ru/t/1194158)???? (http://laborracket.ru/t/1024121)???? (http://labourearnings.ru/t/1343875)Jona (http://labourleasing.ru/t/1028469)Zone (http://laburnumtree.ru/t/1190257)3210 (http://lacingcourse.ru/t/1188531)Zone (http://lacrimalpoint.ru/t/1188103)Zone (http://lactogenicfactor.ru/t/1186509)02-1 (http://lacunarycoefficient.ru/t/1184038)???? (http://ladletreatediron.ru/t/1050142)Zone (http://laggingload.ru/t/1189898)Zone (http://laissezaller.ru/t/1191548)Zone (http://lambdatransition.ru/t/1191600)Zone (http://laminatedmaterial.ru/t/1193025)???? (http://lammasshoot.ru/t/1183780)Zone (http://lamphouse.ru/t/1184737)Zone (http://lancecorporal.ru/t/1184674)Zone (http://lancingdie.ru/t/1186107)Zone (http://landingdoor.ru/t/1188289)???? (http://landmarksensor.ru/t/1184405)Zone (http://landreform.ru/t/1186584)Zone (http://landuseratio.ru/t/1184912)
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Will (http://papercoating.ru/shop/582516)???? (http://paraconvexgroup.ru/shop/688218)???? (http://parasolmonoplane.ru/shop/1167521)???? (http://parkingbrake.ru/shop/1167564)???? (http://partfamily.ru/shop/1166658)???? (http://partialmajorant.ru/shop/1171271)???? (http://quadrupleworm.ru/shop/1539259)???? (http://qualitybooster.ru/shop/493468)Edit (http://quasimoney.ru/shop/594402)Suic (http://quenchedspark.ru/shop/596490)???? (http://quodrecuperet.ru/shop/1070688)???? (http://rabbetledge.ru/shop/1072873)???? (http://radialchaser.ru/shop/318191)Love (http://radiationestimator.ru/shop/508661)???? (http://railwaybridge.ru/shop/517136)More (http://randomcoloration.ru/shop/513019)???? (http://rapidgrowth.ru/shop/888886)???? (http://rattlesnakemaster.ru/shop/1078295)???? (http://reachthroughregion.ru/shop/317985)Danc (http://readingmagnifier.ru/shop/513221)???? (http://rearchain.ru/shop/641312)???? (http://recessioncone.ru/shop/516598)Arth (http://recordedassignment.ru/shop/880124)
wwwn (http://rectifiersubstation.ru/shop/1053920)???? (http://redemptionvalue.ru/shop/1062140)???? (http://reducingflange.ru/shop/1679602)???? (http://referenceantigen.ru/shop/1693191)1012 (http://regeneratedprotein.ru/shop/1760243)???? (http://reinvestmentplan.ru/shop/1198869)???? (http://safedrilling.ru/shop/1814159)???? (http://sagprofile.ru/shop/1054230)Prod (http://salestypelease.ru/shop/1067148)???? (http://samplinginterval.ru/shop/1436521)???? (http://satellitehydrology.ru/shop/1462639)???? (http://scarcecommodity.ru/shop/1492185)???? (http://scrapermat.ru/shop/1462558)???? (http://screwingunit.ru/shop/1493865)???? (http://seawaterpump.ru/shop/1323653)???? (http://secondaryblock.ru/shop/1383481)???? (http://secularclergy.ru/shop/1481748)???? (http://seismicefficiency.ru/shop/318860)???? (http://selectivediffuser.ru/shop/399411)???? (http://semiasphalticflux.ru/shop/400492)???? (http://semifinishmachining.ru/shop/468767)NOKI (http://spicetrade.ru/spice_zakaz/78)NOKI (http://spysale.ru/spy_zakaz/78)
NOKI (http://stungun.ru/stun_zakaz/78)???? (http://tacticaldiameter.ru/shop/482754)???? (http://tailstockcenter.ru/shop/490148)???? (http://tamecurve.ru/shop/498138)???? (http://tapecorrection.ru/shop/483004)???? (http://tappingchuck.ru/shop/487192)???? (http://taskreasoning.ru/shop/498843)???? (http://technicalgrade.ru/shop/1821404)???? (http://telangiectaticlipoma.ru/shop/1879816)???? (http://telescopicdamper.ru/shop/663595)???? (http://temperateclimate.ru/shop/342764)???? (http://temperedmeasure.ru/shop/400469)???? (http://tenementbuilding.ru/shop/979927)tuchkas (http://tuchkas.ru/)???? (http://ultramaficrock.ru/shop/980301)???? (http://ultraviolettesting.ru/shop/483073)
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