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Rockman & Community => Rockman Series => X => Topic started by: AquaTeamV3 on September 01, 2009, 04:19:37 AM

Title: Best and Worst Armors?
Post by: AquaTeamV3 on September 01, 2009, 04:19:37 AM
Which armor(s) did you find the most and least useful in the Megaman X games?  For me my personal favorite is the Hermes Armor.  I wasn't a fan of it at first, but it's actually grown on me a bit.  The upgraded movement speed is nice, and Shadow Dashing is pretty doggone useful when taking it to the bosses.  The X-Drive is a pretty unique ability as well; it's invincible on activation, you don't take damage from most attacks (this includes collision damage), and you get a pretty nice charge shot.  I actually don't mind the design too much, as it does have the speed element to it, what with the mask and all.  However, I think the Icarus Armor should have a more offensive look.

As far as the worst, I'd have to say the Max Armor (X3).  It's not that the armor is terrible as a whole, but the Buster part destroys the rest of it.  The overlapping shot is too slow to be of any use, and also makes using the saber that much harder.  It's mobility and defense are nice, but the armor as a whole feels slow due to the terrible offense.
Title: Re: Best and Worst Armors?
Post by: Acid on September 01, 2009, 04:21:56 AM
X1 Armor is still the best. Also had the coolest X-Buster. X8 would have been nice if it wasn't for that collar.

About X3 I can only say this: Worst buster in the whole series.
Title: Re: Best and Worst Armors?
Post by: Flame on September 01, 2009, 04:37:02 AM
The dust buster. lol. It looks like some kind of vacuum cleaner.

I seem to like the Fourth/Force Armor a lot. I like it design. I liked that it had the interchangeable arm parts. Plus I liked the Capsule music. That + the X1/5/IHX one are probably the best in the series. X8 comes pretty close.

I also like the X4 Ultimate Armor, but Im im not sure if that really counts.

I disliked X7's armor. It felt seriously useless. X could already default air dash, and the glide was NOT all that useful except in select situations. Then the buster... did it even DO anything?

Yknow, I also felt they could have done much better with the Giga attacks in X7 and Icarus in X8. Giga crash was in X2, and X5.(and by extension, 6) im pretty sure thy could have come up with something better.
Title: Re: Best and Worst Armors?
Post by: Protoman Blues on September 01, 2009, 04:39:24 AM
The X2 Armor & Buster is still my all time favorite.
Title: Re: Best and Worst Armors?
Post by: Irgendein on September 01, 2009, 04:43:01 AM
For usefullness, I'd pick the Force Armour as well, specifically X4 version with its infinite uncharged special weapons, Giga Armour comes close though. I also quite like the UA, moreso design-wise (I quite dislike X6's version though)

For worst, X3's, because I've (fortunately) never played X7.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 01, 2009, 04:47:11 AM
Quote from: Acid on September 01, 2009, 04:21:56 AM
X1 Armor is still the best. Also had the coolest X-Buster. X8 would have been nice if it wasn't for that collar.

About X3 I can only say this: Worst buster in the whole series.

Honestly, the buster pretty much makes or breaks the armor.  If the buster sucks, the armor sucks, a la X3.  X2's buster is my fav, as the second shot actually breaks the damage barrier, which pretty much seals the deal for me.  Heck, I run through X2 using only the arm parts, simply because that's all you really need.  I like X1's buster shot mainly for the energy fart, which is pretty fun to play around with.

I honestly think the collar fits Hermes, as it has that nice, stealthy appearance, given the nature of the armor.  It looks completely out of place for Icarus and Ultimate, though.

Quote from: Flame on September 01, 2009, 04:37:02 AM
I also like the X4 Ultimate Armor, but Im im not sure if that really counts.

The only difference is that the NS is unlimited...that and the lack of a stock shot, which has better looking parts IMO.  Funny how X5 used the design of stock's parts with the plasma shot effect.

Quote from: Flame on September 01, 2009, 04:37:02 AMI disliked X7's armor. It felt seriously useless. X could already default air dash, and the glide was NOT all that useful except in select situations. Then the buster... did it even DO anything?

IIRC, Hypershell mentioned that the shot had little shots orbiting around it or something like that, but it wasn't too useful.
Title: Re: Best and Worst Armors?
Post by: Police Girl on September 01, 2009, 05:03:42 AM
Quote from: Flame on September 01, 2009, 04:37:02 AM
I disliked X7's armor. It felt seriously useless. X could already default air dash, and the glide was NOT all that useful except in select situations. Then the buster... did it even DO anything?

The only thing I liked about the X7 armor was that I didn't seem to fall down at all when I used it. Useful for saving reploids.
Title: Re: Best and Worst Armors?
Post by: Flame on September 01, 2009, 05:08:03 AM
Didnt X have the little green orbs by default in X7?
Title: Re: Best and Worst Armors?
Post by: X-3 on September 01, 2009, 05:08:27 AM
You know, I didn't realize it until now: I really don't like X3's buster. The whole design is cool, but something was off. I forget what it was exactly, but I hated it in my recent run through the game. I liked the Air Dash that went up, though.
on a side-note, the Plasma Buster annoys me nowadays. Mostly because of that sound when hitting a boss repeatedly.

Best: hmm, I guess Falcon Armor. I remember that being handy.
Worst: Gaia Armor, I guess.
Title: Re: Best and Worst Armors?
Post by: Da Dood on September 01, 2009, 05:09:01 AM
X2's Armor for President.

I like Shadow too, but only with Speedster and Ultimate Buster.
Title: Re: Best and Worst Armors?
Post by: Satoryu on September 01, 2009, 05:14:16 AM
best armor? that's a toughie. unless that's counting Ultimate Armor, which wins by default. if not, it could be X2, X4, or Xtreme2 (gotta love Real Ultimate Buster.)

worst is Glide Armor. X3 would've been the worst, but double air dash is infinitely more useful than gliding. i'm not a fan of Gaea Armor, either. it's too slow for me.
Title: Re: Best and Worst Armors?
Post by: Tickle Buffalo on September 01, 2009, 05:18:36 AM
Quote from: Aqua on September 01, 2009, 04:47:11 AM
I honestly think the collar fits Hermes, as it has that nice, stealthy appearance, given the nature of the armor.

Huh?
Title: Re: Best and Worst Armors?
Post by: Pringer X on September 01, 2009, 05:34:07 AM
Too many good ones. Gaea armor can demolish anything, Icarus armor has some of the best effects in the series, Gold Armor can also be pretty devastating, and the Falcon armor can fly and be invincible as well.

The worst I'd have to say are Shadow and Blade armor. Seriously, the jumping with Blade armor is too awkward, and handling Shadow armor is a pain (not to mention you pretty much NEED the damn thing in order to get past the first stage of Gate's fortress, unless you are EXTREMELY skilled with Zero). Both also have horrible charge shots, the Crescent Slash thing Shadow does has pathetic range and doesn't seem that much stronger than any other weapon, and the whole deal with Blade armor is just gah.
Title: Re: Best and Worst Armors?
Post by: Jericho on September 01, 2009, 05:41:57 AM
X2 & Shadow Armors were best.
Title: Re: Best and Worst Armors?
Post by: Fxeni on September 01, 2009, 05:46:18 AM
Quote from: Pringer X on September 01, 2009, 05:34:07 AM
the Crescent Slash thing Shadow does has pathetic range and doesn't seem that much stronger than any other weapon
You're... kidding, right? That thing decimates everything, especially Sigma's second form.
Title: Re: Best and Worst Armors?
Post by: Pringer X on September 01, 2009, 05:48:49 AM
Quote from: Fxeni on September 01, 2009, 05:46:18 AM
You're... kidding, right? That thing decimates everything, especially Sigma's second form.

That thing did jack to the first boss in the fortress, the twin spinning thingy. Unless the Ultimate Buster chip weakens the charge shot to compensate, I found almost no use for it.
Title: Re: Best and Worst Armors?
Post by: Satoryu on September 01, 2009, 06:21:47 AM
that's the catch with using Shadow in Gate 1. you can get through the stage really easy, but the boss fight becomes more difficult than, say, if you were to use Falcon or Blade.
Title: Re: Best and Worst Armors?
Post by: Acid on September 01, 2009, 01:25:48 PM
Quote from: Sato on September 01, 2009, 05:14:16 AM
worst is Glide Armor. X3 would've been the worst, but double air dash is infinitely more useful than gliding. i'm not a fan of Gaea Armor, either. it's too slow for me.

Really? I loved the Gaia Armor. Finished the game with it a few times. It's slow, but Sigma is so predictable you can evade just in time. And the charged shot looks awesome.
Title: Re: Best and Worst Armors?
Post by: Flame on September 01, 2009, 01:53:09 PM
I liked how it did that thing when you dashed.
also, slow and powerful wins the race.
Title: Re: Best and Worst Armors?
Post by: Gotham Ranger on September 01, 2009, 02:43:11 PM
Best: X1 Armor, Force Armor, 'Neutral' Armor
X1's armor, while being the first and simplest, also got the job done. Simple as that.

Force Armor was great because of the two bits of customising with the busters. It was a good design as well.

Neutral took all that.. And ramped it up to what.. 3 Different Armors? Icarus, Hermes and Ultimate. I absolutely love the customisation of this armor and its look. Plus the Ultimate armor glows purple. [tornado fang] yes. The game may've sucked but the armor was kick ass.

Almost Had It: Max Armor (X3)
This armor had so much [parasitic bomb] you could do with it. Once you upped it to gold, its was a nearly unstoppable force.. Only nearly because of how incredibly bad the buster was.

Decent Armors: Falcon Armor, X2 Armor
Self explanatory.

Meh Armors: Gaia Armor, Blade Armor
Again, self explanatory.

[parasitic bomb] Armors: Glyde Armor
USELESS

Undecided: Shadow Armor
I didn't like the Gaia Armor because of it taking nearly everything away. I don't like the Shadow Armor's buster. I'd be able to make more of a call if X6 was so incredibly [parasitic bomb].

Honorable Mentions: Limited Armor (Megamissions 1), EX Armor (Megamission 2), All X Armor (Megamissions 3)
Say what you will about its canon status, but the Megamissions series had some kick ass variations on armors and I really love the way they look.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 01, 2009, 02:53:35 PM
Quote from: Tickle Buffalo on September 01, 2009, 05:18:36 AM
Quote from: Aqua on September 01, 2009, 04:47:11 AM
I honestly think the collar fits Hermes, as it has that nice, stealthy appearance, given the nature of the armor.  It looks completely out of place for Icarus and Ultimate, though.
Huh?

[spoiler](http://images3.wikia.nocookie.net/megaman/images/thumb/5/5c/Hermesarmor.gif/200px-Hermesarmor.gif)[/spoiler]
What I meant was that the design looks okay for an armor based on speed, like Hermes.  They should have used a different design for Icarus and Ultimate.
Title: Re: Best and Worst Armors?
Post by: Align on September 01, 2009, 07:40:07 PM
I dunno, I didn't think any of them were particularly exciting, either from being cumbersome or just making everything pathetically easy. Was Icarus the one that shot the LASER BEEEAAAAAMMMM? That was kinda fun.
Title: Re: Best and Worst Armors?
Post by: Keno on September 01, 2009, 07:53:10 PM
Wow, you guys hate Mega Man games a lot.

I like the X3 Max Armor the best in looks, not counting manga armors. As far as function goes, The Glide Armor rocked for its new 3D environment. The X1 Armor had a crappy charge shot, & the head was a bit underdeveloped compared to the ceiling breaker in X8.

I think everyone is awfully hard on the X3 Armor's charge. I mean, each of the 3 little things is a full charge shot aqs far as I can tell, & they've served me well many times.
Title: Re: Best and Worst Armors?
Post by: Satoryu on September 01, 2009, 09:19:40 PM
Quote from: Keno on September 01, 2009, 07:53:10 PM
The X1 Armor had a crappy charge shot

INCOMPREHENSIBLE
Title: Re: Best and Worst Armors?
Post by: Keno on September 01, 2009, 09:50:56 PM
As far as I'm aware, only one of the shots hit bosses.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 02, 2009, 12:05:00 AM
Quote from: Keno on September 01, 2009, 07:53:10 PM
I think everyone is awfully hard on the X3 Armor's charge. I mean, each of the 3 little things is a full charge shot aqs far as I can tell, & they've served me well many times.

The separate shots' damage is equivalent to a normal charge shot, but it's less efficient overall.  The overlapping shot is a bit stronger, but it's still too slow and requires way too much setup.  Plus, it makes the Z-Saber a lot harder to use; it's much easier to charge to a 3nd level than a 6th.

Quote from: Keno on September 01, 2009, 07:53:10 PM
The X1 Armor had a crappy charge shot.
Quote from: Keno on September 01, 2009, 09:50:56 PM
As far as I'm aware, only one of the shots hit bosses.

X1's buster was pretty nice IMO.  Even though only one of the shots hit bosses (sans Bospider), it stull does as much as a regular charge shot.  Plus, it 'farts' energy behind you when you fire it, which allow you to decimate thing that happen to be back there.
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 02, 2009, 01:55:11 AM
X1's buster is my definite favorite.  That being said, boss Damage Barrier mechanics bit it in the ass.  If the X1 buster existed with X2's physics, it'd rock all.

Yes, X1's enhanced buster does only normal charged-shot damage.  However, two things can potentially screw you in addition to that.  One is the hang-time that allows the exceptionally quick-thumbed for fire an uncharged shot ahead of the spread, thus doing minimal damage to a boss and the Damage Barrier blocking the charged shot.  The other is the fact that at point-blank the shockwave from the buster hits in addition to the spread.  This little trick is what lets you wipe out Mega Tortoise in a single shot, but against bosses, it does minimal damage and activates their Damage Barrier, blocking the spread completely.

Think of it as the polar opposite of Gaia Armor's shot (worthless against enemies but absolutely rapes against bosses).



Anyways, to the original topic at hand:

Best Armor: Gotta go with X1.  I can't say no to my favorite buster.  But I'll give a runner-up to Shadow Armor.  Equip Ultimate Buster, Overdrive, and Hyper Dash, and the thing is unstoppable.

Worst Armor:  Blade Armor.  X3's buster may have been absolute suck, but at least it had a double-air-dash and added a Z-Saber wave (yes, that's an armor ability; X gets only a close-range blade unarmored).  Blade has an equally crappy buster and considerably less redeeming points.  It looks cool, and the concept was cool, but the thing simply lacks power all-around.  Even the Giga Attack is weak.


I have a long list of favorites to give honorable mentions to, though.

Falcon Armor - One of X5's few redeeming points, give it Speedster and you can REALLY fly.
Gaia Armor - Crippled by the game design, the buster would EASILY be worth the slowed dash if death-ray-hell wasn't the first stage you visit after completing it.  The insta-charge absolutely destroys bosses.
X-Fire - Kickass design overall.
Title: Re: Best and Worst Armors?
Post by: Keno on September 02, 2009, 02:23:12 AM
Quote from: Aqua on September 02, 2009, 12:05:00 AM
The separate shots' damage is equivalent to a normal charge shot, but it's less efficient overall.  The overlapping shot is a bit stronger, but it's still too slow and requires way too much setup.  Plus, it makes the Z-Saber a lot harder to use; it's much easier to charge to a 3nd level than a 6th.
I don't think it's fair to count the Saber as part of the armor. By that logic the X2 Armor would win flat out because of Agile's ceiling version.
Title: Re: Best and Worst Armors?
Post by: Flame on September 02, 2009, 02:26:10 AM
The Saber is part of the armor. more actually, a part of X, once you get it. the armor lets it shoot out a saber wave. meaning it can be used as part of it.
Quote from: Keno on September 02, 2009, 02:23:12 AM
By that logic the X2 Armor would win flat out because of Agile's ceiling version.
what? You can say that if you wish. This thread counts secret armors and such. (like the Gold armor in X3, or the ultimate armor)
Title: Re: Best and Worst Armors?
Post by: Keno on September 02, 2009, 03:47:25 AM
The armor in X1 shoots a Hadoken, & the armor in X2 has a Shoryuken. Since you can't get these without the armor first, I think they should count as part of armor as much as any Saber.

Does the Saber not count as part of the Falcon Armor?
Title: Re: Best and Worst Armors?
Post by: Pringer X on September 02, 2009, 03:55:24 AM
Quote from: Keno on September 02, 2009, 03:47:25 AM
The armor in X1 shoots a Hadoken, & the armor in X2 has a Shoryuken. Since you can't get these without the armor first, I think they should count as part of armor as much as any Saber.

Does the Saber not count as part of the Falcon Armor?

You can count the hidden moves in that sense, but the Saber is not a part of the Falcon Armor. X got it in X5, not X6, and all it was, was a crappy version of the Force/Fourth armor considering the abilities were watered down to just an invincible air-dash, not even really 'flight'. Hovering was a better ability than Air-Dash since you could control yourself better.
Title: Re: Best and Worst Armors?
Post by: Keno on September 02, 2009, 04:51:03 AM
Falcon in X5 was pretty boss, though.
Title: Re: Best and Worst Armors?
Post by: Flame on September 02, 2009, 05:42:40 AM
Quote from: Keno on September 02, 2009, 03:47:25 AM
The armor in X1 shoots a Hadoken, & the armor in X2 has a Shoryuken. Since you can't get these without the armor first, I think they should count as part of armor as much as any Saber.

Does the Saber not count as part of the Falcon Armor?
the X3 saber can be obtained with no armor. The armor just makes it shoot out, while otherwise, it works the way Zero's does.
Title: Re: Best and Worst Armors?
Post by: Keno on September 02, 2009, 06:12:04 AM
I know.
Title: Re: Best and Worst Armors?
Post by: Fragman on September 02, 2009, 07:22:32 AM
I'm going to go with the RX armor.  Evil X is hardcore.

In game, I loved the Hyper Armor.  Sure the buster was slow, but that wouldn't hold you back with the right timing, and you could use it to really tear through stages by dashing along behind one big shot.  Though that buster was more looks than performance.  The other abilities of the armor though make up for it.  Double air dashing, regeneration, damage barrier, and giga crush.  The helmet is pretty useless unless you haven't played in a while and forgot where things are though.

The customization aspect of the neutral armor was great, but the bonuses for matching whole sets kind of punished you for customizing.  And for some reason I'm fairly fond of the blade armor.  Not sure why really, I just find it fun to play around with.
Title: Re: Best and Worst Armors?
Post by: Bag of Magic Food on September 02, 2009, 08:03:02 AM
Quote from: Hypershell on September 02, 2009, 01:55:11 AM
One is the hang-time that allows the exceptionally quick-thumbed for fire an uncharged shot ahead of the spread, thus doing minimal damage to a boss and the Damage Barrier blocking the charged shot.
Is "Damage Barrier" the official term for the Mercy Invincibility (http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyInvincibility) that MegaMan and the stage bosses get after each hit?  Or are you referring more to whether other shots pass through or get absorbed by whomever's getting hit?  Or is it how in some games, bosses only get invincibility after a strong enough attack?  I know that in Battle Network, most Navis each have their own "threshold" of attack power where doing over a certain minimum amount of damage to them will stun them for a moment and give them a couple of seconds of invincibility.  (I've been noting those minimum values down for my Battle Network 1 TAS.  In some cases I want to attack just under the threshold so I can keep delivering attacks quickly, and in other cases it's helpful to stun the boss to reset its own attack, or because weaker chips just aren't fast enough anyway.)
Title: Re: Best and Worst Armors?
Post by: Align on September 02, 2009, 08:07:48 PM
Not really an official term, it's just exactly what it sounds like (http://tvtropes.org/pmwiki/pmwiki.php/Main.ExactlyWhatItSaysOnTheTin). Damage shield, or temp invulnerability, etc what have you.
The ways of bypassing it isn't inherently part of the concept.
Title: Re: Best and Worst Armors?
Post by: Keno on September 03, 2009, 02:24:45 AM
I always called them invincibility frames, because that's what they are.
Title: Re: Best and Worst Armors?
Post by: Pringer X on September 03, 2009, 07:49:05 AM
I call it a pain in the ass :\
Title: Re: Best and Worst Armors?
Post by: Flame on September 03, 2009, 07:51:12 AM
ZX throws them out the window though.
<3 ZX/OX rolling slash. it pwns so hard.
Title: Re: Best and Worst Armors?
Post by: Keno on September 03, 2009, 09:20:11 PM
Back to armors: I think the best Buster part is Zero's from MHX, because there's nothing better than a bigger stronger charge shot.
Title: Re: Best and Worst Armors?
Post by: Flame on September 03, 2009, 09:50:24 PM
No.
Why? the original upgrade from X1, was much better than a simple red charge shot.
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 04, 2009, 01:40:44 AM
Certainly looks more badass.  I'm curious, being unable to play MHX, can Mega Tortoise survive that red buster shot?

Quote from: Keno on September 02, 2009, 02:23:12 AM
I don't think it's fair to count the Saber as part of the armor. By that logic the X2 Armor would win flat out because of Agile's ceiling version.
It's not that the Saber itself is part of the armor, X can obtain it independent of the armor.  It's that the armor's effects on the Z-Saber are as valid as its effects on anything else (Dashing, X-Buster, special weapons).  Unarmored, X charges the Z-Saber in about half the time but is limited to a close-range slash, takes about half a boss gauge down.  Armored, X takes a much longer charge time to use the Z-Saber, but can fire an energy wave, which does extra residual damage after impact (although this can really screw you over against Doppler).

Quote from: Keno on September 02, 2009, 03:47:25 AM
Does the Saber not count as part of the Falcon Armor?
The Falcon Armor has no effect on the Z-Saber.

Quote from: Bag of Magic Food on September 02, 2009, 08:03:02 AM
Is "Damage Barrier" the official term for the Mercy Invincibility (http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyInvincibility) that MegaMan and the stage bosses get after each hit?
That's what I'm referring to, although I wouldn't call it an "official term" without a grain of salt.  It's actually the name of the Power-Up Part in X5/X6 that extends your invulnerability time in such a situation.  I use that name to refer to the invulnerability time itself as it is the only official-sourced term that I'm aware of to be used for that phenomenon.  Even though the name was given to a part and not to the actual event, it's as close as we've got.

Quote from: Flame on September 03, 2009, 07:51:12 AM
ZX throws them out the window though.
<3 ZX/OX rolling slash. it pwns so hard.
Not as hard as Screw Halberd.  Pity Leganchor.  And Thetis.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 04, 2009, 02:23:12 AM
Quote from: Keno on September 03, 2009, 09:20:11 PM
Back to armors: I think the best Buster part is Zero's from MHX, because there's nothing better than a bigger stronger charge shot.
I still prefer X2's; two shots are always better than one, particularly when the second breaks the damage barrier!

Also, I was playing X3 earlier, and I was surprised at how much use you can get out of the Leg part + chip combo.  You can actually do some pretty nice stuff against bosses, particularly Sigma's first form.  2 upwards air-dashes are enough to get you over the entire fireball barrage, which is the only hard part of the fight IMO.  The Legs are the only armor part that I bother to pick up (the arms are required for everything else), but they are pretty effective at what they do.  The gold armor is useful, but I've always found it ugly myself.

Quote from: Hypershell on September 04, 2009, 01:40:44 AM
Not as hard as Screw Halberd.  Pity Leganchor.  And Thetis.

And Chronoforce!  8)
Title: Re: Best and Worst Armors?
Post by: Flame on September 04, 2009, 02:34:21 AM

QuoteThe Falcon Armor has no effect on the Z-Saber.
But the BLADE armor on the other hand... Actually incorporates it into its Giga, which coincidentally, is a nod towards X3's saber wave.
and Shadow, well the main weapon IS the saber.


QuoteNot as hard as Screw Halberd.  Pity Leganchor.  And Thetis.
Yes, that's true, that's true... Actually though, pity ANYTHING that MOVES, with the screw halberd.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 04, 2009, 03:39:20 AM
BTW, is there any real benefit to charging the saber with the Blade armor?  IIRC, the charged slash deflects projectiles (like Dynamo's blades; Zero's erase part does this as well), but does it do anything else noteworthy?  Also, this kinda makes me wonder why X couldn't use Saber enhancement parts in X6, especially since Zero could use buster upgrades.
Title: Re: Best and Worst Armors?
Post by: Bag of Magic Food on September 04, 2009, 06:54:10 AM
Quote from: Hypershell on September 04, 2009, 01:40:44 AM
It's actually the name of the Power-Up Part in X5/X6 that extends your invulnerability time in such a situation.
WAHAHAH!  So not only do they acknowledge the Mercy Invincibility, but they also offer a power-up for it?  Now I want to play X5 and X6 myself, since they sound so ridiculous.
Title: Re: Best and Worst Armors?
Post by: Keno on September 04, 2009, 07:45:47 AM
They are, but God damn it are they fun.
Title: Re: Best and Worst Armors?
Post by: Align on September 04, 2009, 02:28:52 PM
Quote from: Aqua on September 04, 2009, 03:39:20 AM
BTW, is there any real benefit to charging the saber with the Blade armor?  IIRC, the charged slash deflects projectiles (like Dynamo's blades; Zero's erase part does this as well), but does it do anything else noteworthy?
Didn't the charge saber do a lot more damage if you hit with the very tip? Or was that up+charged buster...
Quote from: Aqua on September 04, 2009, 02:23:12 AM
Also, I was playing X3 earlier, and I was surprised at how much use you can get out of the Leg part + chip combo.  You can actually do some pretty nice stuff against bosses, particularly Sigma's first form.  2 upwards air-dashes are enough to get you over the entire fireball barrage, which is the only hard part of the fight IMO.
Come to think of it, couldn't you just airdash over him to the other wall? Possibly going back and forth if necessary.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 04, 2009, 04:03:52 PM
Quote from: Align on September 04, 2009, 02:28:52 PM
Didn't the charge saber do a lot more damage if you hit with the very tip? Or was that up+charged buster...

The Up+Charge Buster is the one I was referring to.  I was just wondering what the major difference between that and the regular slash were, outside of shot erasing.
Title: Re: Best and Worst Armors?
Post by: Align on September 04, 2009, 07:34:31 PM
Right well, I think that was it. The tip, a blue X or K I think, hits several times and so can hurt significantly more. Especially compared to the [tornado fang]ing buster...
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 04, 2009, 07:57:40 PM
Yeah, hitting someone with the extra "wave" at the end does SLIGHTLY more damage than normal.  I know, it sucks.  So does pretty much everything about Blade Armor's arsenal.

As for X and saber parts, there is the matter of focus.  Not like Zero has access to every buster part, only Buster Plus and Speed Shot.  Nevertheless I can see how perhaps X could have used Saber Plus.

Quote from: Keno on September 04, 2009, 07:45:47 AM
They are, but God damn it are they fun.
Indeed.  Although I find X5 a bit less fun due to......too many reasons for me to explain at the moment.  Let's just say the inner workings of rankings and power-ups irritate me, as well as the fact that Zero's boss AI, Zero's "death", and the standard boss music all blow.  But there are some cool music themes, the armors kick ass, and you can play as Zero and beat the snot out of X.  Also has the most powerful ground-punching move of the series.  So, that's something.
Title: Re: Best and Worst Armors?
Post by: Satoryu on September 04, 2009, 08:01:44 PM
Blade Armor's charge attacks are only good when you combine them with Guard Shell. but even then, they're picky as to when they work effectively or not. you're better off using special weapons, anyway.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 04, 2009, 08:55:05 PM
Quote from: Hypershell on September 04, 2009, 07:57:40 PM
As for X and saber parts, there is the matter of focus.  Not like Zero has access to every buster part, only Buster Plus and Speed Shot.  Nevertheless I can see how perhaps X could have used Saber Plus.

The only reason Zero can't use the other ones is because he lacks the ability to rapid fire or charge.  X could've used all of them barring Master Saber.  The parts system in X6 makes for some interesting armor setups, though.  My personal favorite is Shadow Armor X with Rapid 5, Speed Shot, Buster +, and Hyper Dash.  I also turn on the Rapid-Fire setting in the options menu, no charge shot here!  You can pretty much level any enemy in sight with this setup, as well as seriously impair some bosses.

Also, is it true that the Falcon armor is toned down further in X6 when the Ultimate Armor code is active?  I've heard this before, but I'm not exactly sure if it's true or not.


Title: Re: Best and Worst Armors?
Post by: Keno on September 04, 2009, 08:58:58 PM
Quote from: Hypershell on September 04, 2009, 07:57:40 PM
Also has the most powerful ground-punching move of the series.  So, that's something.
All of Zero's techniques were awesome. I'm willing to go so far as to say X5 had the best weapon set for Zero.

Quote from: Aqua on September 04, 2009, 08:55:05 PM
The only reason Zero can't use the other ones is because he lacks the ability to rapid fire or charge.  X could've used all of them barring Master Saber.
Yea, & then they couldn't've added shot eraser & other such things to armors.

Quote from: Aqua on September 04, 2009, 08:55:05 PM
I also turn on the Rapid-Fire setting in the options menu, no charge shot here!
That option is there for children, you know.
Title: Re: Best and Worst Armors?
Post by: Tickle Buffalo on September 04, 2009, 09:09:47 PM
Quote from: Keno on September 04, 2009, 08:58:58 PM
That option is there for children, you know.

kimooooooooi
Title: Re: Best and Worst Armors?
Post by: Flame on September 04, 2009, 09:11:26 PM
Quote from: Hypershell on September 04, 2009, 07:57:40 PM
Yeah, hitting someone with the extra "wave" at the end does SLIGHTLY more damage than normal.  I know, it sucks.  So does pretty much everything about Blade Armor's arsenal.

As for X and saber parts, there is the matter of focus.  Not like Zero has access to every buster part, only Buster Plus and Speed Shot.  Nevertheless I can see how perhaps X could have used Saber Plus.
Indeed.  Although I find X5 a bit less fun due to......too many reasons for me to explain at the moment.  Let's just say the inner workings of rankings and power-ups irritate me, as well as the fact that Zero's boss AI, Zero's "death", and the standard boss music all blow.  But there are some cool music themes, the armors kick ass, and you can play as Zero and beat the snot out of X.  Also has the most powerful ground-punching move of the series.  So, that's something.
Personally I like the unused version of Zero's death better.
http://www.youtube.com/watch?v=DQ_JMCXZ6Ho&fmt=18

also, I liked the X5 boss music. >.>
Title: Re: Best and Worst Armors?
Post by: Protoman Blues on September 04, 2009, 09:14:03 PM
The X5 Boss Music is one of the best ever.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 04, 2009, 09:20:52 PM
Quote from: Keno on September 04, 2009, 08:58:58 PM
That option is there for children, you know.

That really doesn't make any sense.

Quote from: Protoman Blues on September 04, 2009, 09:14:03 PM
The X5 Boss Music is one of the best ever.

It's not a bad tune by itself, but it just seems out of place.
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 05, 2009, 12:58:29 AM
Quote from: Flame on September 04, 2009, 09:11:26 PM
Personally I like the unused version of Zero's death better.
http://www.youtube.com/watch?v=DQ_JMCXZ6Ho&fmt=18
I was referring to the scenario, not the music.

So far as a death scene BGM goes, it's really hard to pick a favorite.  I think the whole "forbidden fruit" mentality simply works in favor of whichever one isn't there.

Try playing the Telos version of Return To Zero, though, it's infinitely more gut-wrenching than either one could ever hope to be.

Quote from: Aqua on September 04, 2009, 08:55:05 PM
The only reason Zero can't use the other ones is because he lacks the ability to rapid fire or charge.
Perhaps so, but it's not as if other parts couldn't have been adapted for him, in the same manner as Overdrive's effect differs between the two.  Ultimate Buster, for example, could have given Zero a larger shot.

I can also see why X wouldn't be using Saber Extend, it clashes with Blade/Shadow armors.

QuoteThe parts system in X6 makes for some interesting armor setups, though.
Damn straight.  I've heard of the rapid-fire Shadow setup before, but my personal favorite is Shadow Armor with Ultimate Buster, Buster Plus, Hyper Dash, Jumper, and Overdrive.  Between Overdrive and Shadow's Giga Attack, X can absolutely destroy bosses, while having the charged saber at all times decimates stage enemies.  Only con to this setup is that the Ultimate Buster leaves X disarmed when he sticks to the ceiling (stupid, but nothing can be done).

QuoteAlso, is it true that the Falcon armor is toned down further in X6 when the Ultimate Armor code is active?  I've heard this before, but I'm not exactly sure if it's true or not.
Nope.  Falcon is toned down equally whether the Ultimate Armor code is active or not.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 05, 2009, 01:18:57 AM
Quote from: Hypershell on September 05, 2009, 12:58:29 AM
Perhaps so, but it's not as if other parts couldn't have been adapted for him, in the same manner as Overdrive's effect differs between the two.  Ultimate Buster, for example, could have given Zero a larger shot.

Good point.  Gotta love Overdrive; Zero's diarrhea buster pretty much kills everything in sight.  I really had to wonder what the developers were thinking with some of those limited parts, though.  Life Recover and Overdrive are the only useful ones, as I really don't see a point in having free WE for 6 seconds (unless you want to spam your Giga Attack).

QuoteDamn straight.  I've heard of the rapid-fire Shadow setup before, but my personal favorite is Shadow Armor with Ultimate Buster, Buster Plus, Hyper Dash, Jumper, and Overdrive.  Between Overdrive and Shadow's Giga Attack, X can absolutely destroy bosses, while having the charged saber at all times decimates stage enemies.  Only con to this setup is that the Ultimate Buster leaves X disarmed when he sticks to the ceiling (stupid, but nothing can be done).

The only problem I had with Ultimate Buster was the awkward delay between shots (that wasn't there in Xtreme 2!).  I always chose Quick Charge over it for this very reason, outside of weapon usage.  The part system here is much better in contrast to the terrible parts system in X5, which prevents me from really enjoying the game; you have to kill yourself X number of times so that the boss gets to level 8, and then you don't even know what part you're gonna get outside of reading a faq.  I think X5 would've been a lot more enjoyable had they scrapped parts entirely.

Personally, I didn't like the fact that they gave you armor at the start of the game in X5-6 either.  I mean, you had the option of playing as normal X, but it still felt like the producers were trying to hold your hand throughout the game IMO.


Title: Re: Best and Worst Armors?
Post by: Hypershell on September 05, 2009, 01:53:12 AM
Quote from: Aqua on September 05, 2009, 01:18:57 AM
The only problem I had with Ultimate Buster was the awkward delay between shots (that wasn't there in Xtreme 2!).
Xtreme2 was godlike, although with the tradeoff that armor didn't apply to it.

But you ought to try Ultimate Buster with charged saber attacks sometime.  The lag time is considerably less, almost nonexistent with Shadow Armor.  Case in point: Take on Nightmare Zero; you're fast enough that you can block both buster shots and still jump the saber wave.

As for X's buster shots, yes Quick Charge is faster than Ultimate Buster's lag, but I just like the feel of firing charged shots without actually having to charge.

QuoteThe part system here is much better in contrast to the terrible parts system in X5, which prevents me from really enjoying the game; you have to kill yourself X number of times so that the boss gets to level 8, and then you don't even know what part you're gonna get outside of reading a faq.
FINALLY SOMEBODY ELSE SEES THE LIGHT!

QuotePersonally, I didn't like the fact that they gave you armor at the start of the game in X5-6 either.  I mean, you had the option of playing as normal X, but it still felt like the producers were trying to hold your hand throughout the game IMO.
In X5, maybe, especially considering they gave you the Plasma Charge (That *SO* should have been Stock...).  But X6 is tough enough that the armor really feels like standard.
Title: Re: Best and Worst Armors?
Post by: Harruhy on September 05, 2009, 02:01:14 AM
Quote from: Hypershell on September 05, 2009, 01:53:12 AM
But X6 is tough enough that the armor really feels like standard.

It's not really tough enough, it's more that the levels are designed so you would use armor, instead of going through it as plain old X.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 05, 2009, 02:43:14 AM
Quote from: Harruhy on September 05, 2009, 02:01:14 AM
Quote from: Hypershell on September 05, 2009, 01:53:12 AM
In X5, maybe, especially considering they gave you the Plasma Charge (That *SO* should have been Stock...).  But X6 is tough enough that the armor really feels like standard.
It's not really tough enough, it's more that the levels are designed so you would use armor, instead of going through it as plain old X.

I actually have a file where I 100%'ed the game with Normal X only.  It's not really too difficult, the only thing that bugs me is the fact that some stages outright require you to be able to air-dash in order to complete them.  Take Gate's Lab for example, you have to have a certain combo in order to pass the spiked walls, and then another to get to Gate himself.  Is it difficult? No.  I just don't like backtracking.  Now Extreme Mode is an entirely different beast altogether...

As for X5's armor, I just felt that the whole Force Armor at the start was a little much, especially the plasma charge.  What I find interesting is that in X5-X6, the plasma shot doesn't do residual damage on bosses, it just makes this irritating pinging sound upon contact, something that wasn't fixed until X8.  I would've preferred Stock as well, it does a much better job of distinguishing itself from the Ultimate Armor, which is basiccally the same thing with an infinite Nova Strike tacked on to it.  This begs the question of why X opts to use it on you in X5, considering the fact that he never bothers to use the Nova Strike in the first place.
Title: Re: Best and Worst Armors?
Post by: Harruhy on September 05, 2009, 03:08:13 AM
Quote from: Aqua on September 05, 2009, 02:43:14 AM
it just makes this irritating pinging sound upon contact,

That [parasitic bomb] was annoying as hell.
Title: Re: Best and Worst Armors?
Post by: Flame on September 05, 2009, 03:46:13 AM
Quote from: Protoman Blues on September 04, 2009, 09:14:03 PM
The X5 Boss Music is one of the best ever.
Damn right.
At first it was weird, but, it grew on me.

also, while X6 might have a better parts system, I didnt quite like how the number of parts you could equip depended on your rank. thankfully, X6 is the only one to have that.
mmm. all this talk of X6 makes me want to go back and play it. (I never finished my naked X only run...

Another flaw X6 has, well, I dont know if this is actually true, but Its what Ive heard many times,
that there is a way to get the Black armor the legit way, which is by Beating Nightmare Zero at Level 4, but, due to the way the game is set up, it is impossible to get Nightmare Zero at Level 4, because thats when Gate shows up. and Nightmare Zero is replaced by Highmax.
Title: Re: Best and Worst Armors?
Post by: Keno on September 05, 2009, 05:25:00 AM
Quote from: Aqua on September 04, 2009, 09:20:52 PM
That really doesn't make any sense.
Yes 8it does. Children need a crutch to hit a button quickly. which is one of the oldest staples of gaming.
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 05, 2009, 04:47:54 PM
Actually, I gotta side with Aqua on that.  Rapid-fire disables charging, thus making bosses a pain in the ass.

Quote from: Aqua on September 05, 2009, 02:43:14 AM
Now Extreme Mode is an entirely different beast altogether...
You'll have to pardon my comments on difficulty, I *ALWAYS* play in Extreme Mode.  My ego does not allow me to play on any but the maximum level in any X-series game.

QuoteI would've preferred Stock as well, it does a much better job of distinguishing itself from the Ultimate Armor, which is basiccally the same thing with an infinite Nova Strike tacked on to it.  This begs the question of why X opts to use it on you in X5, considering the fact that he never bothers to use the Nova Strike in the first place.
Took the words out of my mouth.

Quote from: Flame on September 05, 2009, 03:46:13 AM
also, while X6 might have a better parts system, I didnt quite like how the number of parts you could equip depended on your rank. thankfully, X6 is the only one to have that.
At least X6's "rank" is nothing more than collectible items to effectively level-up your character.  Not like X5 where you're punished for killing enemies for some god-forsaken reason.

QuoteAnother flaw X6 has, well, I dont know if this is actually true, but Its what Ive heard many times,
that there is a way to get the Black armor the legit way, which is by Beating Nightmare Zero at Level 4, but, due to the way the game is set up, it is impossible to get Nightmare Zero at Level 4, because thats when Gate shows up. and Nightmare Zero is replaced by Highmax.
I've heard of that, but cannot verify it.  Black Armor is pretty much Zero's equivalent to X's Ultimate, which has no standard unlock method (although I must admit the fork at the bottom of the spike shaft in Sigma's stage always looked suspicious to me), so lacking one for it doesn't strike me as odd.  Still, it'd have been nice to have Ultimate Armor and Black Zero in the same file.
Title: Re: Best and Worst Armors?
Post by: Keno on September 06, 2009, 08:14:14 AM
Quote from: Keno on September 05, 2009, 05:25:00 AM
Yes 8it does. Children need a crutch to hit a button quickly. which is one of the oldest staples of gaming.
Haha drunk typing
Title: Re: Best and Worst Armors?
Post by: Police Girl on September 07, 2009, 08:40:33 AM
Was it really necessary to quote your own comment? Theres an edit button for a reason. ::)
Title: Re: Best and Worst Armors?
Post by: Flame on September 07, 2009, 08:47:01 AM
He's trying to be cool. Let him keep trying.
Title: Re: Best and Worst Armors?
Post by: Keno on September 08, 2009, 07:14:34 AM
Quote from: Flame on September 07, 2009, 08:47:01 AM
He's trying to be cool. Let him keep trying.
Can you back the [tornado fang] off & not be a flaming douche bag to me every time you see me? I've not had any beef with you.
Title: Re: Best and Worst Armors?
Post by: Flame on September 08, 2009, 07:21:04 AM
I cant help it. Its my name.
Title: Re: Best and Worst Armors?
Post by: Keno on September 09, 2009, 04:30:11 AM
Yea, I noticed your Elton John-esque grace there Flame.
Title: Re: Best and Worst Armors?
Post by: Flame on September 09, 2009, 04:40:16 AM
*sings*
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 11, 2009, 01:31:52 AM
In a possibly futile attempt to re-rail the topic, I forgot one of Keno's posts when I was typing up responses earlier.

Quote from: Keno on September 04, 2009, 08:58:58 PM
All of Zero's techniques were awesome. I'm willing to go so far as to say X5 had the best weapon set for Zero.
They're powerful but they're also unoriginal.  Every one of Zero's X5 attacks are derived from X4's, with the exception of Dark Hold which is a Time Stopper reference.  He doesn't have any new attacks at all.  But I will say, a damaging air-dash with the ability to slant was pretty cool.  It also works nice with Hyper Dash as it forces a longer air-dash length.

QuoteYea, & then they couldn't've added shot eraser & other such things to armors.
Oh, yes they could have.  The same as they incorporate Shock Buffer into the armors, as well as that, Saber Plus, and Shot Eraser into Black Zero.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 12, 2009, 04:47:57 PM
Quote from: Hypershell on September 11, 2009, 01:31:52 AM
They're powerful but they're also unoriginal.  Every one of Zero's X5 attacks are derived from X4's, with the exception of Dark Hold which is a Time Stopper reference.  He doesn't have any new attacks at all.  But I will say, a damaging air-dash with the ability to slant was pretty cool.  It also works nice with Hyper Dash as it forces a longer air-dash length.
Zero's moves in X5 feel slower as a whole as compared to X4.  You can't cancel into them from any of your slashes, and they tend to leave you wide open in some cases (W. Shredder, anyone?).  Zero's Hisuisho and Messenko were nice, and twin dream was interesting to play around with.
Title: Re: Best and Worst Armors?
Post by: Soultrigger on September 12, 2009, 11:14:34 PM
W. Shredder completely sucks. It even removes the ability to Dash-cancel your slashes.

Best armor: X2. Double Buster = Instawin
Worst armor: Max (X3). Nothing useful about it except the Up Air Dash, but Mach Dash eclipses it (chargeable, faster, invincibility frames, a Down Air Dash for safety) with the only downside that you can't really control the distance.

Did anyone else notice the gimped Air Dash physics after X3? I'm glad they fixed that later with Model H/Hx, but geez.
Title: Re: Best and Worst Armors?
Post by: Pringer X on September 12, 2009, 11:39:59 PM
Quote from: Hypershell on September 11, 2009, 01:31:52 AM
In a possibly futile attempt to re-rail the topic, I forgot one of Keno's posts when I was typing up responses earlier.
They're powerful but they're also unoriginal.  Every one of Zero's X5 attacks are derived from X4's, with the exception of Dark Hold which is a Time Stopper reference.  He doesn't have any new attacks at all.  But I will say, a damaging air-dash with the ability to slant was pretty cool.  It also works nice with Hyper Dash as it forces a longer air-dash length.

The problem with X6's attacks for Zero were that half of them had ammo and were more of a combination of moves and weapons from previous X games involving Zero, and X's weapons themselves in that one. They were also altered from X4 so that they ended up being even more useful. Up+Triangle in X4 was a jumping fire slash, while X5 had a jumping lightning slash that also rained lightning from below, which was useful in taking out enemies coming in from up AND down. Not to mention not ALL of the attacks were just copy/pastes, just the double jump, and the Up/Down combinations.
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 13, 2009, 04:20:34 AM
Quote from: Soultrigger on September 12, 2009, 11:14:34 PM
W. Shredder completely sucks. It even removes the ability to Dash-cancel your slashes.
Since when does removing an obvious physics exploit suck?

QuoteDid anyone else notice the gimped Air Dash physics after X3? I'm glad they fixed that later with Model H/Hx, but geez.
The entire fanbase noticed the lack of air-dash momentum in PS1.  But if you think H/HX was the one to fix it, you need to get equipped with Xtreme2.  Badly.

Quote from: Pringer X on September 12, 2009, 11:39:59 PM
The problem with X6's attacks for Zero were that half of them had ammo and were more of a combination of moves and weapons from previous X games involving Zero, and X's weapons themselves in that one. They were also altered from X4 so that they ended up being even more useful. Up+Triangle in X4 was a jumping fire slash, while X5 had a jumping lightning slash that also rained lightning from below, which was useful in taking out enemies coming in from up AND down. Not to mention not ALL of the attacks were just copy/pastes, just the double jump, and the Up/Down combinations.
Check your numbering, which are you talking about?  Paragraphs are nice for that.

X5?  Yes, ALL of them are copy/paste.  W-Shredder is Shippuga performed by your dash shadow.  C-Sword is Kuuenzan with a crescent effect.  F-Splasher is Hienkyaku made into an actual attack, albeit a good one, but it's still sprite re-use with an effect pasted over.  Messenko is of course a souped up Rakuhouha, although I'll not criticize that one since Zero without ground-punching is like X without charging (DAMN YOU, INTI!!!).  E-Blade and Quake Blazer are elemental swaps of Ryuenjin and Hyouretsuzan, and the earlier has significantly shorter reach (screw the lightning, I don't jump into the air to attack stuff below me).  Tenkuuha was switched to a Power-Up Part (for the better, IMHO), leaving Raijingeki as the only X4 special absent from X5.  Twin Dream is a nerfed version of X's Soul Body, and Dark Hold is MM2's Time Stopper.

That's everything but the Z-Buster, one of the few original sprites in the game.  Nice to have for completion's sake, but it's crapily made (modeled after the wrong buster, and they couldn't even get the "other" model right as the colors are off), and near worthless in execution.
Title: Re: Best and Worst Armors?
Post by: Flame on September 13, 2009, 04:25:15 AM
Quote from: Hypershell on September 13, 2009, 04:20:34 AM
Since when does removing an obvious physics exploit suck?
Lol, thats true. Although I never used the dash cancel exploit in X4-5... it was much easier in X6, since Zero did a side swipe first, instead of an overhead one.

And even then, It wasnt really necessary, Zero was pretty good in X6... (button mapping aside) Especially his buster. I was surprised how many times I used it.
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 13, 2009, 04:44:24 AM
Very true.  There's very little in X6 that the combination of Z-Buster and Ensuizan cannot annihilate.
Title: Re: Best and Worst Armors?
Post by: Flame on September 13, 2009, 04:47:53 AM
Quote from: Hypershell on September 13, 2009, 04:44:24 AM
Very true.  There's very little in X6 that the combination of Z-Buster and Ensuizan cannot annihilate.
Most definitely. especially if you have saber items equipped
Title: Re: Best and Worst Armors?
Post by: Satoryu on September 13, 2009, 07:01:34 AM
Quote from: Hypershell on September 13, 2009, 04:20:34 AM
Since when does removing an obvious physics exploit suck?

when you speedrun and don't yet have Ultimate X.
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 13, 2009, 04:09:06 PM
Figures.  Speedrunning ruined MM9 for me... :\
Title: Re: Best and Worst Armors?
Post by: Elpis TK31 on September 13, 2009, 04:32:33 PM
Quote from: Hypershell on September 13, 2009, 04:20:34 AM
The entire fanbase noticed the lack of air-dash momentum in PS1.  But if you think H/HX was the one to fix it, you need to get equipped with Xtreme2.  Badly.

Xtreme2 was on gameboy, it's not fair to say it fixed airdashing.
Because it didn't change dick for X7 wich airdashing was still gimped...I'm not sure about X8.
I haven't played it in quite a while, but if it fixed it, it was the one to fix it for the future, not Xtreme2.

All in all, HX did a better job at Airdashing than any other MM game, save X3 w/Foot Chip.
It's like Z3~Z4 did a way better job at double jumps, allowing them after a Dash, wich Zero couldn't do from X4~X8 but Forte could >.>

-Elpis
Title: Re: Best and Worst Armors?
Post by: Align on September 13, 2009, 07:03:35 PM
Now if only we can get the ability to do all 3 maneouvers... dashjump+double jump+airdash.
Title: Re: Best and Worst Armors?
Post by: Flame on September 13, 2009, 07:40:57 PM
That's broken.
Title: Re: Best and Worst Armors?
Post by: Align on September 13, 2009, 08:47:41 PM
Really?
Title: Re: Best and Worst Armors?
Post by: Flame on September 13, 2009, 09:59:04 PM
I would think so. unless like X3, you can get iup to that by upgrades and power ups.
Title: Re: Best and Worst Armors?
Post by: Elpis TK31 on September 14, 2009, 12:13:44 AM
Why does it seem that broken = bad to most people?

OIS has got to be the most broken gameplay mechanic in years (it provides with pwnage of bosses faster than some Ultimate modes of Zero series) and I love it more than anything.

I would love to see Dashdoublejumpairdash someday. But I 'm quite content with just Airdashing in Dashjumps and not HAVING TO STAND STILL while performing a double charge shot.

-Elpis
Title: Re: Best and Worst Armors?
Post by: Flame on September 14, 2009, 12:36:51 AM
Because even with OIS, Serpent is somewhat annoying in his second form. (thank god for Hx tornado here)

Its bad because it is overpowering a character from the start. theres nothing wrong with it if you EARN it, but othewise...
Title: Re: Best and Worst Armors?
Post by: HyperSonicEXE on September 14, 2009, 12:42:10 AM
After having learned to use OIS, it's not anymore broken than using a boss' weakness in the old games. Which is essentially what that was supposed to replace.

It's also a freakin' pain in the tail to use. ZXA got rid of it, but replaced it with Boss Forms that were far, far worse.
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 14, 2009, 01:12:23 AM
OIS is fun to use, but I kinda resent the fact that it amounts to quick "insta-flicks" on and off when attacking.  Locking in it (after a charge-up akin to Model A's Giga) would have been more reasonable.

Quote from: Elpis TK31 on September 13, 2009, 04:32:33 PM
Xtreme2 was on gameboy, it's not fair to say it fixed airdashing.
(http://home.comcast.net/~Anguirus/objection.gif)
It is entirely fair.  Soultrigger said "after X3", which by definition encompasses multiple consoles.  Xtreme2 was released after X5, thus it fixed the broken air-dash physics of the previous two PS1 games.  That future developments failed to heed such a fix does not undo the fact that the fix existed.

QuoteI'm not sure about X8.
Are you kidding?  Zero's GROUND dash is gimped in X8, much less air.

Quoteif it fixed it, it was the one to fix it for the future, not Xtreme2.
X and ZX series are made by different development teams.  That ZX games feature superior air-dash physics in no way guarantees that a future X-series title would.

QuoteIt's like Z3~Z4 did a way better job at double jumps, allowing them after a Dash, wich Zero couldn't do from X4~X8 but Forte could >.>
Case in point: X8 was released after Z3.

And on the topic of double-jumping, Z3/Z4 is superior for distance, but it fails in height.  No amount of dashing can fix that.

Quote from: Elpis TK31 on September 14, 2009, 12:13:44 AM
Why does it seem that broken = bad to most people?

OIS has got to be the most broken gameplay mechanic in years (it provides with pwnage of bosses faster than some Ultimate modes of Zero series) and I love it more than anything.
Very true.  Although I enjoy the proper use of a Double Charge Wave, but that's just me.

QuoteI would love to see Dashdoublejumpairdash someday. But I 'm quite content with just Airdashing in Dashjumps
To be fair, we don't have dashjump-airdash.  We have dashjump-airdash-hover.  Quite broken, and awesome.

Quoteand not HAVING TO STAND STILL while performing a double charge shot.
I don't mind if speed and firepower of the shots are sufficient, as they were in X2 (but most definitely NOT in X3).  I'm more concerned with using both arms in a double charge shot, which has never been done since X3.  Inti does some pretty low-frame attack animations, so it really shouldn't have been too hard for them to do alternate buster frames for Model X.
Title: Re: Best and Worst Armors?
Post by: Satoryu on September 14, 2009, 03:05:44 AM
Quote from: Hypershell on September 14, 2009, 01:12:23 AM
Are you kidding?  Zero's GROUND dash is gimped in X8, much less air.

distance doesn't mean [parasitic bomb] when you can spam. and his dash jump is unchanged.

Quote from: Hypershell on September 14, 2009, 01:12:23 AM
To be fair, we don't have dashjump-airdash. 

X2 has dash jump-charged Speed Burner-air dash.
Title: Re: Best and Worst Armors?
Post by: Soultrigger on September 14, 2009, 03:21:01 AM
Quote from: Hypershell on September 13, 2009, 04:20:34 AM
But if you think H/HX was the one to fix it, you need to get equipped with Xtreme2.  Badly.
Okay, I forgot about Xtreme2. Chillax.
And next time, don't assume I don't have it. Because I do. >_>
Title: Re: Best and Worst Armors?
Post by: Keno on September 14, 2009, 03:26:45 AM
Quote from: Elpis TK31 on September 14, 2009, 12:13:44 AM
Why does it seem that broken = bad to most people?
Well, easy = bad when it comes to games, & broken = easy, so broken must equal bad.
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 14, 2009, 03:29:52 AM
I resent that.  There are easy games that are damn fun.  MM3, X4, and the ever-awesome Xtreme2 come to mind.  And one cannot deny the absolute win of taking out some frustration on the Smash Bros. CPU in a 2.0 Damage all-explosives match.

Not to mention the entire Zero series is dirt-simple to a completionist who does his replays on Ultimate Mode (yeah, I can strut my stuff in 100-point run for Levi's minigame with the rest of 'em, but that's not how I play for fun, and fun is the whole point of games).

Quote from: Soultrigger on September 14, 2009, 03:21:01 AM
Okay, I forgot about Xtreme2. Chillax.
And next time, don't assume I don't have it. Because I do. >_>
I said, "if", therefore assuming nothing.  And this is RPM, I have to deal with otherwise respectable members who foolishly deny themselves such awesome greatness.

(*smacks PB* PLAY IT!!!)
Title: Re: Best and Worst Armors?
Post by: Flame on September 14, 2009, 03:44:30 AM
Quote from: Keno on September 14, 2009, 03:26:45 AM
Well, easy = bad when it comes to games, & broken = easy, so broken must equal bad.
For once, I kinda agree with you on this one. A game should be challenging enough that it lasts a good while, while not lasting forever.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 14, 2009, 04:26:48 AM
Quote from: Keno on September 14, 2009, 03:26:45 AM
Well, easy = bad when it comes to games, & broken = easy, so broken must equal bad.
[spoiler](http://i103.photobucket.com/albums/m121/AquaTeamV3/polislap.png)[/spoiler]
Broken and easy are two different things.  IMO, the most fun games are the ones that are easy to learn but hard to master. 
Title: Re: Best and Worst Armors?
Post by: Galappan on September 14, 2009, 07:51:52 AM
Best Armor for me is X4 Armor.  I have no complains with each part even the stock buster charge part which I learned to appreciate lately.

For the worst I think is X3 Armor. The double air dash is good but the charge shot is awkward. That's why sometimes when I played X3 I just leave the buster part untouched.
Title: Re: Best and Worst Armors?
Post by: Magnus Ragnar on September 14, 2009, 09:27:16 AM
Personally I hold the X1 Armor as the best, mainly because I cannot stand the original X1-X6 enough to play them alot.(total possible foes made with that sentence: S*** loads.) I play MHX a lot which is why i say X1's Armor kicks ass.

I have played through them all(YAY ANNIVERSRY COLLECTION) but they just didn't have a certain charm to them. I blame X8 and all it's awsomeness for that, if only because it was 3D graphics on a 2D plane. Though i do recall most of the armors i managed to get without getting frustrated to death, I didn't play the games long enough to notice anything useful about them. Though the Hover on the Force/Fourth/Ultimate armor got me killed more the once because i kept accidentally triggering it. I did like the Shadow Armor, though.

I can hold up X7's Glide Armor as the ultimate in FAIL because of how utterly stupid it was. I don't recall the charge on the buster for it, but then again I haven't played X7 in freaking YEARS. I've long-sence given the game to Sapphire Knight so i don't even have it anymore to know how horrible it was. The Giga Crush sucked, the Glide was near-useless, i don't even remember what the Helmet did, and the buster just let you charge Boss Weapons(if it had anything else i don't remember).

The Neutral Armor is easily my favorite because of how you can customize it. I never used the Icarus or Hermes armors, i just took the parts i liked best from both sets and used them(A combonation i dubbed the "Icarmes Armor" because i felt like it) until i managed to unlock the Ultimate Armor.
Title: Re: Best and Worst Armors?
Post by: Align on September 14, 2009, 06:54:50 PM
Quote from: Flame on September 13, 2009, 09:59:04 PM
I would think so. unless like X3, you can get up to that by upgrades and power ups.
Well yeah. It was in the context of the MMZ doublejump, which requires a chip, so...
Played a fangame, the name of which I forget, which was easy to hate but had many cool moves for Zero (Shadow airdash, for one) and no limits whatsoever on them. [tornado fang]ing hard despite that, and not in a very good way, but the lategame flying around as invinci-Zero was pretty awesome.
Title: Re: Best and Worst Armors?
Post by: Keno on September 15, 2009, 12:09:53 AM
Quote from: Flame on September 14, 2009, 03:44:30 AM
For once, I kinda agree with you on this one. A game should be challenging enough that it lasts a good while, while not lasting forever.
I guess. The longer the better IMO.
Title: Re: Best and Worst Armors?
Post by: Soultrigger on September 15, 2009, 05:54:23 AM
Quote from: Pyro Magnus on September 14, 2009, 09:27:16 AM
I can hold up X7's Glide Armor as the ultimate in FAIL because of how utterly stupid it was. I don't recall the charge on the buster for it, but then again I haven't played X7 in freaking YEARS. I've long-sence given the game to Sapphire Knight so i don't even have it anymore to know how horrible it was. The Giga Crush sucked, the Glide was near-useless, i don't even remember what the Helmet did, and the buster just let you charge Boss Weapons(if it had anything else i don't remember).
Really? I thought the glide was useful...
By the way, the Buster part added homing shots to the charge shot (useless, but apparent), and the Helmet attracted nearby items I believe.

Does the X4 Black Zero count as an armor? The only thing that was useful for was cool points...>_>
Title: Re: Best and Worst Armors?
Post by: Keno on September 15, 2009, 07:13:23 AM
The homing shots rocked. They dealt extra damage, allowed multiple enemy kills much better in a 3D environment, & kept track of disappearing enemies, namely Red & Sigma. The Glide Armor rocked.

Seriously though, the X2 armor is crap. Letting go of ladders to fire is never OK. As if X is incapable of grabbing it with his other hand. That was like the stupidest bullshit ever.
Title: Re: Best and Worst Armors?
Post by: Flame on September 15, 2009, 09:12:12 AM
Glide armor was BARELY useful. the only real things the glide was good for was rescuing the God damn reploids and fighting Red. THATS IT. It lost altitude too quickly for any more usage than that.

X2 armor had Giga crush though. And Shoryuken. And one of the BEST busters in the series.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 15, 2009, 03:13:41 PM
Quote from: Keno on September 15, 2009, 07:13:23 AM
Seriously though, the X2 armor is crap. Letting go of ladders to fire is never OK. As if X is incapable of grabbing it with his other hand. That was like the stupidest bullshit ever.

Yeah, but often do you actually need to fire off of a ladder in X2?  That's a pretty small con on a very large list of pros.  Heck, you fell off of ladders in MM3 when you opened the menu, but that doesn't stop the game from being awesome.
Title: Re: Best and Worst Armors?
Post by: Flame on September 15, 2009, 06:26:33 PM
X2-X3, double shot attacks make you fall off the ladder. Because you switch rapidly to the second buster. Just ask Zero.

Hell, in X3, Zero falls off the ladder just by using the saber. Doesn't stop him from being broken though.
Title: Re: Best and Worst Armors?
Post by: Satoryu on September 15, 2009, 10:21:30 PM
is there a point in X2 where you absolutely HAVE to climb a ladder? i can't thinmof a place with a ladder that doesn't also have walls surrounding it. not only is wall jumping faster than climbing ladders, but firing the double charge from the wall has no delay.
Title: Re: Best and Worst Armors?
Post by: Align on September 15, 2009, 11:00:54 PM
Limitations are limitations, even if circumventable..
Title: Re: Best and Worst Armors?
Post by: Keno on September 16, 2009, 12:26:19 AM
Exactly. Over complicating things in such a manner that things stop working is retarded.
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 16, 2009, 12:52:38 AM
You know, I don't think I can EVER recall having, or even trying, to fire from a ladder in X2.  I noticed Ultimate Buster disarming Shadow Armor's ceiling attack more than I noticed releasing a ladder for double-charges in the SNES...

Quote from: Pyro Magnus on September 14, 2009, 09:27:16 AM
Personally I hold the X1 Armor as the best, mainly because I cannot stand the original X1-X6 enough to play them alot.(total possible foes made with that sentence: S*** loads.) I play MHX a lot which is why i say X1's Armor kicks ass.
Oh, the cruel irony of that statement.  MHX's buster is so gimped compared to the SNES...

QuoteI don't recall the charge on the buster for it, but then again I haven't played X7 in freaking YEARS.
Understandable considering that the "main" shot is unchanged.  What it does is add three smaller seeker-shots around your blast.  Very small, and thus easy to miss.  The main blast carried over from unarmored is so ridiculously powerful as-is that you don't notice the upgrade all that much.

Quotei don't even remember what the Helmet did
Lets you grab power-ups from a SLIGHTLY longer distance.  Pretty worthless.

Quote from: Soultrigger on September 15, 2009, 05:54:23 AM
Does the X4 Black Zero count as an armor? The only thing that was useful for was cool points...>_>
Black Zero period does not count as an armor as per Light's own statement in X5.  A palette-swap, whether it pertains to an enhancement or not, is not an armor, otherwise we get into X's special weapons, Z2's forms, and Z3/4's Body Chips.

Quote from: Aqua on September 15, 2009, 03:13:41 PM
Heck, you fell off of ladders in MM3 when you opened the menu, but that doesn't stop the game from being awesome.
No, the ridiculous lag time when firing an enhanced buster shot took care of that.
(foolishly misread the quote)

X3 was awesome when it was new, nobody cared, and all the oddities about it (multiple Ride Armors, capsules beyond the basic four, Zero) were actually fresh.  These days it hasn't aged so well IMHO, although it does retain a few strong points.
Title: Re: Best and Worst Armors?
Post by: Protoman Blues on September 16, 2009, 12:54:54 AM
Quote from: Hypershell on September 16, 2009, 12:52:38 AM
X3 was awesome when it was new, nobody cared, and all the oddities about it (multiple Ride Armors, capsules beyond the basic four, Zero) were actually fresh.  These days it hasn't aged so well IMHO, although it does retain a few strong points.

Like the best Zero theme in all of MegaMan!   8D
Title: Re: Best and Worst Armors?
Post by: Bag of Magic Food on September 16, 2009, 12:58:39 AM
Quote from: Hypershell on September 16, 2009, 12:52:38 AM
A palette-swap, whether it pertains to an enhancement or not, is not an armor,
Sure it is.  It's armor in the exact same shape as the wearer's body.  8D

Quote from: Hypershell on September 16, 2009, 12:52:38 AM
No, the ridiculous lag time when firing an enhanced buster shot took care of that.
Enhanced buster shot?  In Mega Man 3?   o~O   Wait, which game are you referring to now?
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 16, 2009, 01:02:07 AM
I apologize, I misread the post.

Quote from: Protoman Blues on September 16, 2009, 12:54:54 AM
Like the best Zero theme in all of MegaMan!   8D
(http://mysite.verizon.net/Serpentara/inconceivable.jpg)

I don't know how anyone can even pick a "best Zero theme" these days, with how many badass ones there are.  But just off the top of my head I'd say that X2's and X5's are both much higher up there than X3's.
Title: Re: Best and Worst Armors?
Post by: Protoman Blues on September 16, 2009, 01:06:15 AM
X5's theme is X vs. ZERO, and therefore doesn't count.  Unless of course, you mean X5's Opening Stage Zero theme, which is by far his worst opening theme!   8)

X2's is good, but too short, repetitive and not as heroic!  X3 IS THE BEST!   8)
Title: Re: Best and Worst Armors?
Post by: Flame on September 16, 2009, 02:09:18 AM
X5,s Zero openign theme was pretty good, but coming from X4, made it sound bad.

X4 and X3 for me. X4 is pretty damn bad ass for Zero. likewise, X's best themes, (not counting the highwas from X1 because that is automatic win already) are his... actually, I cant think of a theme X has had that WASNT good.
although imagine a MHX3?
http://www.youtube.com/watch?v=Jg47FaIZi_E
Title: Re: Best and Worst Armors?
Post by: Bag of Magic Food on September 16, 2009, 03:16:25 AM
I was thinking once that if I ever made a Let's Play video of Hugo 2: Whodunit, I would start dubbing Zero's entrance music from X3 onto it after gaining control of Penelope.

(Now I wish I had been able to get further in that game, as I read some spoilers for it just now, and I found out there's a Doctor Who reference in it.)
Title: Re: Best and Worst Armors?
Post by: Fxeni on September 16, 2009, 08:31:04 AM
The only ladder in X2 where I can possibly think of the double charge shot being remotely a problem is in Morph Moth's stage right before the X-Hunter's room, mainly due to the position of the wall next to it. Otherwise, bitching about the double charge shot dropping you off the ladder is kind of pointless, as others have noted.

The intro stage music in X3 was probably the game's strongest point musically, both (I guess you could consider it)X's and Zero's themes. Most of the other songs in that game paled in comparison, especially the Boss and Doppler's Boss themes. Man those hurt.
Title: Re: Best and Worst Armors?
Post by: Saber on September 16, 2009, 02:25:11 PM
Quote from: Hypershell on September 05, 2009, 04:47:54 PM
Still, it'd have been nice to have Ultimate Armor and Black Zero in the same file.

That's easy. Grab the upgrade with one character, drop into a pit until all your lives are gone, return to stage select, take the other character and do the level again with the other.
Title: Re: Best and Worst Armors?
Post by: Mega Greasy Houdini Tek 54321 on September 16, 2009, 03:22:19 PM
Quote from: Protoman Blues on September 16, 2009, 01:06:15 AM
X5's theme is X vs. ZERO, and therefore doesn't count.  Unless of course, you mean X5's Opening Stage Zero theme, which is by far his worst opening theme!   8)

X2's is good, but too short, repetitive and not as heroic!  X3 IS THE BEST!   8)

X5 Zero's opening, when it starts of is kick ass, but I'll admit I didn't like the rest of it.
Also which X3 are you talking about? bVd
Title: Re: Best and Worst Armors?
Post by: Zan on September 16, 2009, 04:53:44 PM
Quote from: Saber on September 16, 2009, 02:25:11 PM
That's easy. Grab the upgrade with one character, drop into a pit until all your lives are gone, return to stage select, take the other character and do the level again with the other.

That's a different game, Saber.
Title: Re: Best and Worst Armors?
Post by: Saber on September 16, 2009, 04:56:57 PM
Quote from: Zan on September 16, 2009, 04:53:44 PM
That's a different game, Saber.

He was talking about X5 the sentence before that. Or my eyes are broken...
Title: Re: Best and Worst Armors?
Post by: Protoman Blues on September 16, 2009, 07:03:37 PM
Quote from: Tek on September 16, 2009, 03:22:19 PM
Also which X3 are you talking about? bVd

The SNES X3, of course!  XD
Title: Re: Best and Worst Armors?
Post by: Satoryu on September 16, 2009, 09:31:07 PM
Quote from: Saber on September 16, 2009, 04:56:57 PM
He was talking about X5 the sentence before that. Or my eyes are broken...

they may be, cause he was talking about X6.
Title: Re: Best and Worst Armors?
Post by: Elpis TK31 on September 16, 2009, 10:48:12 PM
Quote from: Hypershell on September 14, 2009, 01:12:23 AM
OIS is fun to use, but I kinda resent the fact that it amounts to quick "insta-flicks" on and off when attacking.  Locking in it (after a charge-up akin to Model A's Giga) would have been more reasonable.

It is entirely fair.  Soultrigger said "after X3", which by definition encompasses multiple consoles.  Xtreme2 was released after X5, thus it fixed the broken air-dash physics of the previous two PS1 games.  That future developments failed to heed such a fix does not undo the fact that the fix existed.

Are you kidding?  Zero's GROUND dash is gimped in X8, much less air.
X and ZX series are made by different development teams.  That ZX games feature superior air-dash physics in no way guarantees that a future X-series title would.
Case in point: X8 was released after Z3.

And on the topic of double-jumping, Z3/Z4 is superior for distance, but it fails in height.  No amount of dashing can fix that.

Very true.  Although I enjoy the proper use of a Double Charge Wave, but that's just me.
To be fair, we don't have dashjump-airdash.  We have dashjump-airdash-hover.  Quite broken, and awesome.
I don't mind if speed and firepower of the shots are sufficient, as they were in X2 (but most definitely NOT in X3).  I'm more concerned with using both arms in a double charge shot, which has never been done since X3.  Inti does some pretty low-frame attack animations, so it really shouldn't have been too hard for them to do alternate buster frames for Model X.

I like the whole on and off thing, but that's just because I like that raw pwnage, and being able to conserve some LME, even if I do agree it would have made more sense if you couldn't cancel it...then again, you wouldn't be able to switch forms becuase you're locked in OIS...no, I'm quite happy they didn't go that way, it would have [tornado fang]'d ZX hard.

I didn't read Soultrigger post, sorry, in that case, I said nothing. even tho HX still beats the crap out of it
As for X8, oh yeah, Zero's dash did suck...but it's still hellz better than PS1 dashing.

No amount of Dashing can fix height, but Recoil Rod propelling can. (as for Z4 /care, who needs heigth there anyway)

As for Model X, I don't really see the need for the two arms in Double Buster thing, but that's just cuz since that didn't work well for X2 and X3...OX does equally worse on ground, not being able to do that in dash...and it's a bloody shame there's no Charge Saber in OIS, just because the DCS takes up both Charge Slots >.>
They went in the right direction with OX, but they didn't quite make it yet.

Quote from: Flame on September 14, 2009, 12:36:51 AM
Because even with OIS, Serpent is somewhat annoying in his second form. (thank god for Hx tornado here)

Its bad because it is overpowering a character from the start. theres nothing wrong with it if you EARN it, but othewise...

Serpent in his second form is only annoying if you get caught in his OH SO ELABORATE attacks, I'm serious, even on Hard, this is not the biggest concern...Serpent's first however is a much bigger threat(on hard).
You earn OIS like you Earn Metal Blade, GTFO, it's only overpowering if you do it right (like I do.)
Also, I cannot stress this enough, it is by far the most speedrun friendly system in MM/gaming.
Besides you don't HAVE to use OIS, I only realized using it after mah 10th playthru orso (I was a saber diehard)

Quote from: Keno on September 14, 2009, 03:26:45 AM
Well, easy = bad when it comes to games, & broken = easy, so broken must equal bad.

Your logic fails.
Easy games can be fun just as much as hard games, people only play "hard" games/modes and talk about it are stuck up bastards, there's nothing wrong with playing something on a difficulty level less than the hardest.

Also, broken doesn't make a game easy, it just gives you an edge, hell I would have never gotten good times on Zero1 without the brokenness of the Z-saber in that game. OIS does make [parasitic bomb] easier, but it's no guarantee for a deathless run on ZX's hard mode, believe me...that being said, it's of less use on Easy, since ZX's Rolling and PX Shuriken are WA-HEY more broken....and I love it.

-Elpis

Title: Re: Best and Worst Armors?
Post by: Zan on September 17, 2009, 12:38:18 AM
Quote
I like the whole on and off thing, but that's just because I like that raw pwnage, and being able to conserve some LME, even if I do agree it would have made more sense if you couldn't cancel it...then again, you wouldn't be able to switch forms becuase you're locked in OIS...no, I'm quite happy they didn't go that way, it would have [tornado fang]'d ZX hard.

Personally, it would have been better if the systems didn't have every single elemental attack (charge or special skill) as taking up weapons energy. We went through the entire ZERO series without needing it, why now? I can understand why regular attacks are neutral unless linked to weapons energy, but for the charges it's a pain unless they go with ZXA's energy recovery system. Likewise, such manouvers as shadow dash should not be restricted to PX's overdrive, it should be a regular move of both PX and P, as it defines Phantom and balances out his weak attack power.

Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 17, 2009, 04:53:46 AM
Quote from: Zan on September 17, 2009, 12:38:18 AM
Personally, it would have been better if the systems didn't have every single elemental attack (charge or special skill) as taking up weapons energy. We went through the entire ZERO series without needing it, why now? I can understand why regular attacks are neutral unless linked to weapons energy, but for the charges it's a pain unless they go with ZXA's energy recovery system. Likewise, such manouvers as shadow dash should not be restricted to PX's overdrive, it should be a regular move of both PX and P, as it defines Phantom and balances out his weak attack power.

I always found that kind of stupid.  I think at least one elemental attack should be free, as well as shadow dashing.  Come to think of it, charge shots should be free anyway; one thing that bugged me in ZXA was the fact that Vent/Aile's charged attacks cost meter.  It was free in ZX as well as the Z' Series, so why is costs anything at all is beyond me.  Model Px particularly felt awkward in the fact that you had to activate something before shadow-dashing. 

The recharging meter was nice, but most of the moves didn't need to cost anything in the first place, barring forms like Chronoforce whose charged attacks are practically broken in some cases.  The fact the it took meter for Queenbee to fly was too much, she's a bee for crying out loud!
Title: Re: Best and Worst Armors?
Post by: Galappan on September 17, 2009, 05:18:42 AM
Quote from: Aqua on September 17, 2009, 04:53:46 AM
one thing that bugged me in ZXA was the fact that Vent/Aile's charged attacks cost meter.  It was free in ZX as well as the Z' Series, so why is costs anything at all is beyond me. 

The recharging meter was nice, but most of the moves didn't need to cost anything in the first place, The fact the it took meter for Queenbee to fly was too much, she's a bee for crying out loud!

No no no no. I think it's like when you move or do something you burn calories/expend energy. Copying requires energy expenditure too.  :D

But yeah I kinda like Queenbee to have free flying but that's the rule I guess. >.>

Title: Re: Best and Worst Armors?
Post by: Elpis TK31 on September 17, 2009, 11:16:27 PM
Quote from: Aqua on September 17, 2009, 04:53:46 AM
I always found that kind of stupid.  I think at least one elemental attack should be free, as well as shadow dashing.  Come to think of it, charge shots should be free anyway; one thing that bugged me in ZXA was the fact that Vent/Aile's charged attacks cost meter.  It was free in ZX as well as the Z' Series, so why is costs anything at all is beyond me.  Model Px particularly felt awkward in the fact that you had to activate something before shadow-dashing. 

The recharging meter was nice, but most of the moves didn't need to cost anything in the first place, barring forms like Chronoforce whose charged attacks are practically broken in some cases.  The fact the it took meter for Queenbee to fly was too much, she's a bee for crying out loud!

ZX didn't have a LM Gauge, logically, since Grey/Ashe copied ZX, they have to spend LME, it's not like they're using their own buster afterall.

The same thing goes for Kaizemine and Condorock, and ofcourse, to limit overusage I think.

Quote from: Zan on September 17, 2009, 12:38:18 AM
shadow dash should not be restricted to PX's overdrive, it should be a regular move of both PX and P, as it defines Phantom and balances out his weak attack power.

I agree with this, but I do like to note that maybe it was Inti's attempt of limiting it's use, so you couldn't spam like in Zero3...that Siarnaq doesn't have it at all made me mad, they could've use the A button or something to at least keep it in...but NOOO, we get an upward fan of kunai toss and touch kunai, woop-tee-doo >.<
Oh well, at least the whole horror(?) pose and dialogue make Siarnaq worthwhile. It's a shame he can't beat Albert on his own >.>

-Elpis
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 18, 2009, 01:18:23 AM
I like the fan of the Shurikens, the added range helps a lot.  Seeker-Shuriken was a cool move but making it touch-screen only was stupid; should have been a Sub Weapon (it's 1 shot at a time and consumes BME, so it's not like you can go too over the top with spamming it).

Shadow Dashing really ought to be the norm for Model P/PX.  However, ZXA did it a huge favor with Ashe's Mandala Star.  That move rocked.

Quote from: Elpis TK31 on September 16, 2009, 10:48:12 PM
No amount of Dashing can fix height, but Recoil Rod propelling can. (as for Z4 /care, who needs heigth there anyway)
I consider it a minor annoyance to be locked into a particular weapon for the sake of maneuverability (besides Chain Rod, 'cuz it's so awesome that way).

QuoteAs for Model X, I don't really see the need for the two arms in Double Buster thing, but that's just cuz since that didn't work well for X2 and X3...
That's a matter of physics, not of visuals.  You don't need to be immobile to use your other arm for a buster (just ask ProtoMan).

If they can do a walking saber, they can damn well do a walking two arm Double Charge.  In either case it's 2 alternate walking frames.

QuoteOX does equally worse on ground, not being able to do that in dash...
As with X2 the raw firepower is well worth the tradeoff, not that it doesn't take an adjustment.

Quoteand it's a bloody shame there's no Charge Saber in OIS
So incredibly freaking true.  And there's absolutely no reason this should be the case, they could have just had the second shot locked in the green color (there are, after all, only two charge phases of the OIS buster anyway).

That and Double Jump really should have been part of OX, even if it is awesome as-is.  I am, thankful, however, that OX's normal-mode charged saber is the PROPER Z1-3 attack strength.  The nerfing of that move in ZX never made any sense to me.

QuoteSerpent in his second form is only annoying if you get caught in his OH SO ELABORATE attacks, I'm serious, even on Hard, this is not the biggest concern...Serpent's first however is a much bigger threat(on hard).
This truly demonstrates a difference in play styles.  I can rather easily nail Serpent's first form with no damage.  My love of Double Charge Wave encourages me to find safe spots in his pattern, and you don't really need to attack that often when a full combo wipes out half a life bar.

QuoteYour logic fails.
Easy games can be fun just as much as hard games, people only play "hard" games/modes and talk about it are stuck up bastards, there's nothing wrong with playing something on a difficulty level less than the hardest.
I'm glad someone else has some sense.  I play every X-series game on the hardest level.  And I play every Zero-series game on Ultimate, which is [acid burst]-simple.  There's no reason challenge should be the full and sole determining factor in fun.

Quote from: Zan on September 17, 2009, 12:38:18 AM
Personally, it would have been better if the systems didn't have every single elemental attack (charge or special skill) as taking up weapons energy. We went through the entire ZERO series without needing it, why now? I can understand why regular attacks are neutral unless linked to weapons energy, but for the charges it's a pain unless they go with ZXA's energy recovery system.
As I mentioned in an "Aha!" moment some time ago, the easy solution to the weapon energy ordeal is to have Trans Servers restore it the same as they do health (and really, there's no reason they shouldn't).  That would have done the first ZX a huge favor, I think.  The fact that there is no "restore" point for BME really discourages the use of anything that consumes it.  If each form has its own gauge then an auto-recovery isn't really necessary, but SOME recharge station most certainly is.  Any Classic/X game restores your weapons after a stage, and that's what made the weapons accessible.

Also I feel that Zero-series is an extraordinarily bad example of how to handle weapons, simply because its idea of an "elemental system" was palette-swapping your charged attack.  It really cheapened the whole experience for me.  Thankfully even a neutral-element charged saber brings down most bosses in 8 hits, so you can just as easily ignore it.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 18, 2009, 03:58:07 AM
Quote from: Elpis TK31 on September 17, 2009, 11:16:27 PM
It's a shame he can't beat Albert on his own >.>

I really wish you weren't locked into certain forms when fighting Albert.  The cool thing about Serpent was that you could take him with any mode you chose.  I had to laugh at the fact that Albert has an anti-Chronofoce maneuver though; scared the heck outta me the first time I saw him do it.  A very gutsy move by Inti, IMO.

Quote from: Hypershell on September 18, 2009, 01:18:23 AM
As I mentioned in an "Aha!" moment some time ago, the easy solution to the weapon energy ordeal is to have Trans Servers restore it the same as they do health (and really, there's no reason they shouldn't).  That would have done the first ZX a huge favor, I think.  The fact that there is no "restore" point for BME really discourages the use of anything that consumes it.  If each form has its own gauge then an auto-recovery isn't really necessary, but SOME recharge station most certainly is.  Any Classic/X game restores your weapons after a stage, and that's what made the weapons accessible.

Exactly.  Because of that, I was VERY careful on how I spent BME, because you pretty much had no real way of filling it up again barring a W Tank.  Now that you mention it, it is kind of odd how they didn't refill it after stages at all.  Personally, I didn't like the fact that your WE was refilled when you died in later MM games (8, X4-beyond); it made the Energy Balancer feel a lot less important.

QuoteAlso I feel that Zero-series is an extraordinarily bad example of how to handle weapons, simply because its idea of an "elemental system" was palette-swapping your charged attack.  It really cheapened the whole experience for me.  Thankfully even a neutral-element charged saber brings down most bosses in 8 hits, so you can just as easily ignore it.

EX skills remedied that...sort of.  Some of them weren't too handy against bosses (like a good portion of the buster skills), but I sure got plenty of mileage from them during stages.  Poler Kamorous' (I'm pretty sure I misspelled that) skill got me through the entirety of Z2, so yeah.  I admit they could've differentiated the charged-slashes a bit and given them special effects, but I digress.
Title: Re: Best and Worst Armors?
Post by: Flame on September 18, 2009, 06:09:58 AM
Quote from: Aqua on September 18, 2009, 03:58:07 AM
I really wish you weren't locked into certain forms when fighting Albert.  The cool thing about Serpent was that you could take him with any mode you chose.  I had to laugh at the fact that Albert has an anti-Chronofoce maneuver though; scared the heck outta me the first time I saw him do it.  A very gutsy move by Inti, IMO.

is that  a hard mode (or whatever the hard mode was called) only thing? Because he has never done that to me.
Title: Re: Best and Worst Armors?
Post by: Pringer X on September 18, 2009, 06:18:12 AM
Quote from: Aqua on September 18, 2009, 03:58:07 AM
Exactly.  Because of that, I was VERY careful on how I spent BME, because you pretty much had no real way of filling it up again barring a W Tank.  Now that you mention it, it is kind of odd how they didn't refill it after stages at all.  Personally, I didn't like the fact that your WE was refilled when you died in later MM games (8, X4-beyond); it made the Energy Balancer feel a lot less important.

I liked that because a lot of the time you'd use one weapon, find out the boss was weak to it, and then be screwed over because you had no ammo left to deal with them outside of the mega buster, and I remember in X4, the buster did pitiful damage (zero's skills didn't fair much better).
Title: Re: Best and Worst Armors?
Post by: Zan on September 18, 2009, 02:03:11 PM
Quoteis that  a hard mode (or whatever the hard mode was called) only thing? Because he has never done that to me.

Albert will only counter Time Bomb if the Time Bomb is used after his shield is destroyed. The way to avoid this is to take down his shield with Time Bomb already active.
Title: Re: Best and Worst Armors?
Post by: Satoryu on September 18, 2009, 05:37:07 PM
Quote from: Pringer X on September 18, 2009, 06:18:12 AM
and I remember in X4, the buster did pitiful damage (zero's skills didn't fair much better).

I don't know what X4 you were playing, cause Zero's skills were incredibly powerful. Not so much Shippuuga, but the shear brokenness of Ryuenjin makes up for it.
Title: Re: Best and Worst Armors?
Post by: Elpis TK31 on September 18, 2009, 09:38:42 PM
Quote from: Hypershell on September 18, 2009, 01:18:23 AM
As with X2 the raw firepower is well worth the tradeoff, not that it doesn't take an adjustment.

That and Double Jump really should have been part of OX, even if it is awesome as-is.  I am, thankful, however, that OX's normal-mode charged saber is the PROPER Z1-3 attack strength.  The nerfing of that move in ZX never made any sense to me.

This truly demonstrates a difference in play styles.  I can rather easily nail Serpent's first form with no damage.  My love of Double Charge Wave encourages me to find safe spots in his pattern, and you don't really need to attack that often when a full combo wipes out half a life bar.

I'm glad someone else has some sense.  I play every X-series game on the hardest level.  And I play every Zero-series game on Ultimate, which is [acid burst]-simple.  There's no reason challenge should be the full and sole determining factor in fun.

Chain Rod <3

Double Jump would have been sweet, since there's no chip for it >.> DashjumpAirdashDoublejumpHover O_O
That would cover SO insanely much ground/air XD

To be honest, I hadn't even noticed the nerfing of Saber strength in ZX until you mentioned it, I always had a feeling it was slightly weaker, but I never tested it, Z4 was the only case I knew for sure.

Awesome, I play X series games usually on the easier modes, especially for games like X5 and X6.
Not that I didn't beat their Xtreme modes, it's just that I suck too hard at it...and thus don't enjoy it as much...
X7 is strangely the only X game with Hard mode that I runned low% and enjoyed.
I didn't know what I was doing when I started X6, but with sheer playing I eventually beat it.
I WILL NEVER play X6 on Xtreme/X no armor again. I already die enough with all gear >.<

For the Zero series I have a varied approach, Z1 only Ultimate&Hard, Z2 both, Z3 Normal&Hard, Z4 Easy,Normal.
I don't like having to deal with upgrades in mah saber, ALL or NONE for Z1...I don't play Z3 Ultimate because I suck at switching between CommandCharge and Rakusaiga...and I don't like Z4 enough to play Hard, it's Ultimate is the worst of the series, hell even Normal NewGame+ in Z2 beats it.

Weapon energy resortered in Trance Servers would have been awesome...It does however make LME capsules even more insignificant...there's only one spot in all ZXA where I remember picking those up, the second part of the Submarine Volcano.

As for Serpent, I always have a harder battle with him in his first form (hardmode only) Because the second really broadcasts it's attacks and even tho he can give pressure in third phase it's not as annoying as when the first form chains it's attacks so much you can't even get a Saber/Buster charge combo in >.>

Quote from: Aqua on September 18, 2009, 03:58:07 AM
I really wish you weren't locked into certain forms when fighting Albert.  The cool thing about Serpent was that you could take him with any mode you chose.

You're not locked, I meant it in the sense of challenge, like doing it with only Model A, or Atlas y'know?
I tried for ages, but Siarnaq just can't take Alberts shield down >.<
I've never said locked, I just said he can't do it on it's own, unlike the other of the Rockman forms.

-Elpis
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 18, 2009, 11:40:18 PM
Quote from: Zan on September 18, 2009, 02:03:11 PM
Albert will only counter Time Bomb if the Time Bomb is used after his shield is destroyed. The way to avoid this is to take down his shield with Time Bomb already active.
Or to Time Bomb him in the middle of a reasonably long attack, since he won't interrupt what he's doing to counter it.  He waits until the current attack is finished.

Quote from: Sato on September 18, 2009, 05:37:07 PM
I don't know what X4 you were playing, cause Zero's skills were incredibly powerful. Not so much Shippuuga, but the shear brokenness of Ryuenjin makes up for it.
Dammit, Sato beat me to it.  But yeah, Zero's skills in X4 are ridiculous.  Shippuuga is awesome, too, however it's nearly worthless against bosses due to being unable to use it in mid-air (dashing towards General while riding his fist is basically asking for collision damage).

I noticed last time I played the PC version that you can speed up Raijingeki by chaining it to the first or second saber slash (it skips the charge-up animations when you do).  Certainly makes it a lot more useful.

Quote from: Elpis TK31 on September 18, 2009, 09:38:42 PM
I WILL NEVER play X6 on Xtreme/X no armor again. I already die enough with all gear >.<
Well, that made me feel better. 8)

Yeah, X6 is a beast on Xtreme Mode.  But it's a happy beast for me, since it provides massive mobs for you to plow through once you're tanked up with a max life gauge and UH level parts combos.

QuoteI don't like having to deal with upgrades in mah saber
The entire weapon experience system of Z1/Z2 was wrong...

Quoteswitching between CommandCharge and Rakusaiga
I play Ultimate due to my completist nature, but the Command Charge annoys the hell out of me.  ESPECIALLY in Z3 when I'm trying to Throw Blade spam.

Quote...and I don't like Z4 enough to play Hard, it's Ultimate is the worst of the series
I actually believe the opposite, that it is the best, because it lets you DISABLE the Command Charge and still keep all the other stuff.

Okay, so Elf shots on steroids isn't the most fun way to play, but the double-length life bar makes the game easy enough that leaving the Animal level low doesn't really cost you anything.

QuoteWeapon energy resortered in Trance Servers would have been awesome...It does however make LME capsules even more insignificant...there's only one spot in all ZXA where I remember picking those up, the second part of the Submarine Volcano.
Well, in ZXA you pretty much only find a Trans Server at the end of a mission, when you can just as easily safely stand, so it wouldn't make a heck of a lot of difference besides just streamlining gameplay.

The regenerating gauge works well for ZXA because it counter-balances the fact that all forms share the same BME gauge and that certain non-attacking maneuvers heavily drain it (Queenbee's flight and Vulturon's hover).  In a game such as the first ZX where every form has its own gauge and there is little to no drain outside of attacking moves, a weapon restore at the Trans Server would be enough by itself.
Title: Re: Best and Worst Armors?
Post by: Keno on September 19, 2009, 02:05:56 AM
Quote from: Fxeni on September 16, 2009, 08:31:04 AM
The only ladder in X2 where I can possibly think of the double charge shot being remotely a problem is in Morph Moth's stage right before the X-Hunter's room, mainly due to the position of the wall next to it. Otherwise, bitching about the double charge shot dropping you off the ladder is kind of pointless, as others have noted.
Not really. I shot from ladders in X2, so there has to be somewhere it feels natural or comes into play.
Title: Re: Best and Worst Armors?
Post by: Elpis TK31 on September 20, 2009, 04:18:32 AM
Quote from: Hypershell on September 18, 2009, 11:40:18 PM
I noticed last time I played the PC version that you can speed up Raijingeki by chaining it to the first or second saber slash (it skips the charge-up animations when you do).  Certainly makes it a lot more useful.

Well, that made me feel better. 8)

The entire weapon experience system of Z1/Z2 was wrong...

I play Ultimate due to my completist nature

I actually believe the opposite, that it is the best, because it lets you DISABLE the Command Charge and still keep all the other stuff.

Just one slash and Raijingeki's charge frames are skipped, I always thought that was common knowledge, guess I was wrong >.> it also works on GC/PS1 version. I always map the EX attack button to R, so I can play in Zero style :P

Haha, yeah, you play a mean X6 ^^
You also know ALOT about it, more than anyone else around here last time I checked...
So X6 is like your fav MM game? (only other game I can think of is Xtreme2)

Now that I think about it, MMZ is always referred to as being so freaking difficult...but the truth is that only Zero2's hard mode rivals X6's difficulty (in the sense that I deem it to be ruthless for single session deathless play), ZX and ZXA's hard modes also did a great job in difficulty, but still, nothing f*cks me up like X6, and believe you me, I TRIED...on the other hand Zero1's hardmode is arguably the easiest hardmode in a (MM)game ever.
from hardest to easiest hardmodes: X6&X5&Z2, ZXA, ZX, Z4&X8, Z3, X7, Xt1&Xt2, Z1 (my take on them anyways)

Weapon levelling in RMZ = dumbest MM game idea. (that I can think of >.>)
In Zero2 it's become less of a nuisance honestly (even if it is still homo) because they lowered the requirements a bit...I think...like with the Cyberelves...Z1 shows that Inti hadn't the time to work the system out, the LVUP requirements are insane, all elf EC cost combined sums up to MORE THAN THREE TIMES Zero's Max Carry capacity.
WHAT THE F*CK!? Zero2 rectified it in that costs were lowered and better means of acquiring EC were presented, <3 Filter Shield, I never would have gotten below 53 minutes(100% collection) without that.

Oh yeah, I forgot, you like to have it ALL XD

To be honest, my whole gripe with Z4 lies in the fixed-ness of it all...CommandCharge/Rising3rdslash/Saber+1 in Galacta Armor without taking double damage THAT is something worth calling Ultimate.

As for ZXA, streamlining yes, but in ZX it could have saved a minute for sure.
(like if they had allowed you to TRANCE THE HELL back from D-2 after fighting Girouette)
Yeah, stuff that matter XD

-Elpis
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 20, 2009, 04:54:37 AM
Quote from: Elpis TK31 on September 20, 2009, 04:18:32 AM
So X6 is like your fav MM game? (only other game I can think of is Xtreme2)
Xtreme2 is.  X6 is my favorite main-series game.

Not like I don't lose my fair share of lives in X6 either, although part of that is lack of practice as my game library grows ever larger (and another part is my insistence on forsaking Life Recover for Overdrive as X).

QuoteMMZ is always referred to as being so freaking difficult...
I basically resent Inti's entire concept of a Hard Mode because they always obtain it by crippling the player.  At least in Z2 there was an attack strength boost to (sort of) counter-balance, but still.  ZX stopped crippling your weapons but made health management ridiculously tedious, since you depended heavily on reserve items.  Frankly I'd have been happier if they kept the Life Ups and axed all recovery items instead, would have made Hard Mode more classic-esque.

Quoteon the other hand Zero1's hardmode is arguably the easiest hardmode in a (MM)game ever.
For me it ties between X5 and ZX.  ZX's Hard Mode is nicely counter-balanced if you've unlocked Model X for the entire game.  Not to mention OIS is death on any difficulty.  And X5 on Xtreme mode...really isn't that hard.  The boss life bars are just tediously tall, but their attack patterns are still simple.  Most of what can be called "hard" in X5 is still there on any level (Ride Chaser, death-beams, and such).

Maybe that's why I refuse to play X-series games on lower levels, X5 spoiled me.

QuoteX6&X5&Z2, ZXA, ZX, Z4&X8, Z3, X7, Xt1&Xt2, Z1
Xtreme2 HAS a hard mode?

QuoteWeapon levelling in RMZ = dumbest MM game idea. (that I can think of >.>)
It's definitely up there, yeah.

Quoteall elf EC cost combined sums up to MORE THAN THREE TIMES Zero's Max Carry capacity.
WHAT THE F*CK!?
Oh jeez, I remember that.  Z1 elves were freaking gluttons.  Is it any wonder I don't want to replay outside of Ultimate when about 3/4 of the game is camping for EC and weapon experience?

QuoteOh yeah, I forgot, you like to have it ALL XD
Damn straight.

Quote(like if they had allowed you to TRANCE THE HELL back from D-2 after fighting Girouette)
ZX did have a few wonky Trans Server locations.  That was one nice thing about ZXA; every level had a definitive end, with Trans Server.
Title: Re: Best and Worst Armors?
Post by: Keno on September 20, 2009, 06:46:33 AM
Weapon leveling made sense in Zero 1, as he was groggy & stuff from waking up.
Title: Re: Best and Worst Armors?
Post by: Align on September 20, 2009, 11:04:55 AM
Not a good enough reason compared to how it affected gameplay, though.

MMZ isn't all that difficult, it's mostly that every gamer ever has OCD or something (I know I do) and just can't stand that B-rank.
Title: Re: Best and Worst Armors?
Post by: Keno on September 20, 2009, 05:28:30 PM
I forget, did weapon levels carry over into new game +?
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 21, 2009, 03:29:16 AM
Quote from: Elpis TK31 on September 18, 2009, 09:38:42 PM
You're not locked, I meant it in the sense of challenge, like doing it with only Model A, or Atlas y'know?
I tried for ages, but Siarnaq just can't take Alberts shield down >.<
I've never said locked, I just said he can't do it on it's own, unlike the other of the Rockman forms.

Locked was a poor choice of words on my part, my bad. What I meant was that you can't take albert down in certain forms (i.e. Buckfire).  I was never too savvy about playing as bosses anyway, as most of them feel clunky (barring Hedgeshock).

Quote from: Keno on September 20, 2009, 05:28:30 PM
I forget, did weapon levels carry over into new game +?

Nope, you had to start all over when you started a new one.

Quote from: Elpis TK31 on September 20, 2009, 04:18:32 AM
Just one slash and Raijingeki's charge frames are skipped, I always thought that was common knowledge, guess I was wrong >.> it also works on GC/PS1 version. I always map the EX attack button to R, so I can play in Zero style :P

Same here, the Zero series taught me how comfortable it is to dash with the should button.  The Circle button always felt like it was in the way, especially when you wanted to dash-jump and fire at the same time.  I always like the ability to use you special weapon and buster at the same time, as it gives you a lot more freedom.  It also makes armorless X broken in X8...

Quoteall elf EC cost combined sums up to MORE THAN THREE TIMES Zero's Max Carry capacity.

You think that's bad, MML2 did that job a whole lot worse (http://mmls.proboards.com/index.cgi?board=talkmml2&action=display&thread=3045).

QuoteJust one slash and Raijingeki's charge frames are skipped, I always thought that was common knowledge, guess I was wrong

Raijingeki is also jump-cancelable BTW.  X4's arsenal was pretty nice, it's my personal favorite throughout the series.  X8 would be a close second, though, as it has a nice amount of versatility, especially seeing as Zero has actual weapons he can choose between.
Title: Re: Best and Worst Armors?
Post by: Keno on September 21, 2009, 05:13:27 AM
Quote from: Aqua on September 21, 2009, 03:29:16 AM
Nope, you had to start all over when you started a new one.
Now that's retarded. First time through, it's acceptable.
Title: Re: Best and Worst Armors?
Post by: Elpis TK31 on September 25, 2009, 06:25:53 AM
Quote from: Hypershell on September 20, 2009, 04:54:37 AM
Xtreme2 is.  X6 is my favorite main-series game.

I basically resent Inti's entire concept of a Hard Mode because they always obtain it by crippling the player.

For me it ties between X5 and ZX.  ZX's Hard Mode is nicely counter-balanced if you've unlocked Model X for the entire game.  Not to mention OIS is death on any difficulty.  And X5 on Xtreme mode...really isn't that hard.  The boss life bars are just tediously tall, but their attack patterns are still simple.  Most of what can be called "hard" in X5 is still there on any level (Ride Chaser, death-beams, and such).

Xtreme2 HAS a hard mode?

Oh jeez, I remember that.  Z1 elves were freaking gluttons.  Is it any wonder I don't want to replay outside of Ultimate when about 3/4 of the game is camping for EC and weapon experience?

That makes X6 close second?

I've never minded the crippling thing, especially not in ZX, since I never use larger than normal LE gauges anyways (just to prevent laziness) also, it's a blessing in Zero1, dear god do I hate normal mode.

I rarely use X on Hard in ZX, be that as he is horribly outclassed (like PX) by other Models at every point.
(and this may be good of me to add, when speedrunning) There is no instance where X provides a faster method of winning than ZX~LX in any circumstance on Hard. he does make alot of stuff alot easier.
OIS is still murder on Hard, but at least now some bosses make for a decent challenge, in a long survival/speed haul.

I've only played X5's xtreme mode with minimal items/no bosses X...

I was talking about the highest difficulty /hard modes when referring the Xtreme games, meaning their Xtreme modes.
(strangely, I have the most trouble with Zero Mission, Gareth does crazy damage >.< the other two are cake.)

Zero1 is all about the Hard and Ultimate modes, screw Normal.

Yeah, I managed nicely around the stupid planning of server locations, but I don't know why they just couldn't have made the three or four non transporting servers able to do transporting >.>

Quote from: Aqua on September 21, 2009, 03:29:16 AM
Same here, the Zero series taught me how comfortable it is to dash with the should button.  The Circle button always felt like it was in the way, especially when you wanted to dash-jump and fire at the same time.  I always like the ability to use you special weapon and buster at the same time, as it gives you a lot more freedom.  It also makes armorless X broken in X8...

You think that's bad, MML2 did that job a whole lot worse (http://mmls.proboards.com/index.cgi?board=talkmml2&action=display&thread=3045).

Raijingeki is also jump-cancelable BTW.  X4's arsenal was pretty nice, it's my personal favorite throughout the series.  X8 would be a close second, though, as it has a nice amount of versatility, especially seeing as Zero has actual weapons he can choose between.

Ever since I played RMZ, and by that I mean Dash L, SubWeapon R, I will NEVER, I repeat NEVER divorce that buttonmapping, it even helps in games that aren't even Rockman, like Cybernator <3
It's so much easier on the fingers too, before this, DashJumpcharging/chargeshot felt stressfull and awkward.

Also, HOLY WTF!? That's insane...I should definately get 100% on Legends2 sometime.

Yeah, X4's Zero skills are badass, but I always seem to have trouble with the triple slash and double jump,
it just seems so lazy compared to X6 somersaullt and zippy(?) slices.
I knew you can jump out of Raijingeki, it saved mah ass back when I was fighting Mushroom in the old days :P
What I always really liked about Zero (random) is that if you turn around after your 1st slash, you automatically do the 2nd slash in that direction, I think it was X5/X6 only but I'm not sure.

-Elpis
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on September 26, 2009, 02:06:29 AM
Quote from: Elpis TK31 on September 25, 2009, 06:25:53 AM
Yeah, X4's Zero skills are badass, but I always seem to have trouble with the triple slash and double jump,
it just seems so lazy compared to X6 somersaullt and zippy(?) slices.
I knew you can jump out of Raijingeki, it saved mah ass back when I was fighting Mushroom in the old days :P
What I always really liked about Zero (random) is that if you turn around after your 1st slash, you automatically do the 2nd slash in that direction, I think it was X5/X6 only but I'm not sure.

You can actually jump out of most of Zero's techniques, especially the ones in X8.  It should also be noted that every attack in X8 can be super-canceled into a DA or switch, which can lead to some very stylish (http://www.youtube.com/watch?v=Ix5NGKg5hhE) moves.  I also found it interesting that it was the only game to actually give Zero an air-dash slash, which can be fun to mess around with.

The turn-around slash was used in X5-6, and 8 as well IIRC.  Certainly helps prevent Zero from being a sitting duck on the ground.
Title: Re: Best and Worst Armors?
Post by: Zan on September 26, 2009, 03:22:28 AM
Quote
Ever since I played RMZ, and by that I mean Dash L, SubWeapon R, I will NEVER, I repeat NEVER divorce that buttonmapping, it even helps in games that aren't even Rockman, like Cybernator Heart
It's so much easier on the fingers too, before this, DashJumpcharging/chargeshot felt stressfull and awkward.

The reverse suits me much more, swapping weapons on L and dashing on R. Dash L is far too awkward with the D-pad right underneath.
Title: Re: Best and Worst Armors?
Post by: Soultrigger on September 26, 2009, 03:47:45 AM
Quote from: Zan on September 26, 2009, 03:22:28 AM
The reverse suits me much more, swapping weapons on L and dashing on R. Dash L is far too awkward with the D-pad right underneath.
Really? I always associate my left hand with movement (sans the jumping).
I never noticed the convenience of the layout myself until the Zero series. Never again will I need to unnecessarily blister my hands dash-wall-kicking while charging an X-Buster.
Title: Re: Best and Worst Armors?
Post by: Hypershell on September 26, 2009, 04:30:43 AM
I too dash with L ever since Zero.  But R still doesn't feel comfortable for use as an alternate weapon, hence my use of the Switch setup (or moving sub-weapon to X in ZX).  Works fine as a Giga, though. 8)

Quote from: Elpis TK31 on September 25, 2009, 06:25:53 AM
I was talking about the highest difficulty /hard modes when referring the Xtreme games, meaning their Xtreme modes.
"Xtreme" mode in Xtreme2 is actually a good deal easier than the solo missions; you have both characters from the get-go and twice the Life Ups and Tanks to aid you.

As for Xtreme1, "Normal" and "Hard" are more accurately referred to as parts 1 and 2.  And, again, Xtreme mode simply merges them.

QuoteGareth does crazy damage
He receives as crazy as he gives, oddly.  Gareth is the kind of battle that will likely be short one way or the other.  Kinda like Omega with a normal life gauge in ZX.

QuoteAlso, HOLY WTF!? That's insane...I should definately get 100% on Legends2 sometime.
If 100% includes weapon upgrades, then yeah, plan to have no life for a long, long time.  You can spend a damn long time camping on Shining Laser alone.

One more thing I like about my namesake: 3rd-level upgrades aren't nearly as insane as most of the others.

Quoteif you turn around after your 1st slash, you automatically do the 2nd slash in that direction, I think it was X5/X6 only but I'm not sure.
You're correct, that was new to X5.  You can also turn around after the 2nd slash to perform it twice.
Title: Re: Best and Worst Armors?
Post by: Keno on September 27, 2009, 12:17:35 AM
I map my Z-Saber & X-Buster to L on my PSP, & the other fire to square. I've been dashing with R ever since I started using them on Zero & ZX games after I tried it on an emulator. To me Capcom just got it backwards.
Title: Re: Best and Worst Armors?
Post by: Align on September 27, 2009, 11:58:54 AM
u crazy
Title: Re: Best and Worst Armors?
Post by: Fxeni on September 27, 2009, 12:19:32 PM
I actually prefer using the R button to dash in the Zero/ZX games as well. I've been using my right index finger to dash ever since X1, and it feels awkward to use my left index finger for it.
Title: Re: Best and Worst Armors?
Post by: Waifu on September 27, 2009, 05:47:16 PM
I am not trolling but I do like the Ultimate, Force (X4), X3 Armor and X2 armor.
Title: Re: Best and Worst Armors?
Post by: Align on September 27, 2009, 05:56:53 PM
Why would that be taken as trolling?
Title: Re: Best and Worst Armors?
Post by: Acid on September 27, 2009, 06:02:07 PM
Because there are many people who forgot that trolling is more than simply disagreeing.
Title: Re: Best and Worst Armors?
Post by: Keno on September 29, 2009, 08:27:53 AM
I like using Force in X5 even when I have the Ultimate Armor for shits & giggles.
Title: Re: Best and Worst Armors?
Post by: Waifu on October 07, 2009, 05:24:40 AM
I have a question if the Ultimate/Omega Armor is supposed to be the be-all-end-all armor, why doesn't it have the same features as the previous armors before it? And will it ever be "completed"?
Title: Re: Best and Worst Armors?
Post by: Satoryu on October 07, 2009, 05:51:25 AM
It has most of the abilities. The important ones, anyway. I don't hear anyone complaining that it doesn't have Item Tracer, or the map from X3, or god forbid X3's overlapping double charge. And some of its abilities are better than the alternatives. Who needs double air dash when you got Nova Strike?
Title: Re: Best and Worst Armors?
Post by: Flame on October 07, 2009, 08:17:46 PM
Nova Strike pretty much covers the distance of a second air dash doesnt it? plus you can do it off a dash jump.
Ultimate armor has what it needs. Hover may be of little use, but its there if you need it. plasma buster is always good, (better than the Blade Armor's wannabe version, which OCCASIONALLY leaves a trail) Infinite Nova Strike, and the basic half damage. Plus, it looks cool.
Title: Re: Best and Worst Armors?
Post by: Waifu on October 08, 2009, 02:16:04 AM
Then why doesn't have the abilities of the other armors post X4-X6?
Title: Re: Best and Worst Armors?
Post by: Flame on October 08, 2009, 02:18:22 AM
It doesnt need them? Plus that would be TOO broken.
Title: Re: Best and Worst Armors?
Post by: Hypershell on October 08, 2009, 02:21:39 AM
Indeed.  The Ultimate Armor is not a merger of other armors, it's simply the most powerful.  Being the strongest does not mean that others have no unique traits, however Ultimate does have most all of its grounds covered ability-wise.  Its buster rocks all socks without increasing charge time, and Nova Strike takes you wherever you want to go.  The only thing I thought Ultimate ever lacked ability-wise was some sort of Z-Saber effect in X6.  I mean, Max Armor got the wave way back in X3, so even if it wasn't designed for the saber like Blade and Shadow were, Ultimate should have had SOMETHING.

In X8 Ultimate Armor did get a "best of both" feel as it combined several abilities from both Hermes and Icarus.  Really could have used Hermes's quick charge, though.
Title: Re: Best and Worst Armors?
Post by: Satoryu on October 08, 2009, 02:45:41 AM
X8's Plasma Shot sucked, though. But in exchange, built in Shoryuken.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on October 08, 2009, 02:53:07 AM
Quote from: Sato on October 08, 2009, 02:45:41 AM
X8's Plasma Shot sucked, though. But in exchange, built in Shoryuken.

It did?  I loved it, personally; this was the first time since X4 in which the Plasma Shot actually did residual damage on a boss.  The annoying 'ping' sound that plagued X5-6 is nowhere to be seen.  The Shoryuken is nice as a finisher, as you'll normally take damage as it doesn't have X2's invincibility frames.
Title: Re: Best and Worst Armors?
Post by: Hypershell on October 08, 2009, 02:55:30 AM
Quote from: Sato on October 08, 2009, 02:45:41 AM
X8's Plasma Shot sucked, though. But in exchange, built in Shoryuken.
Well, that's WHY it needed the quick-charge.  X8's Plasma just can't compare to the near Ultimate Buster badassedness of Hermes Head + Icarus Arm.
Title: Re: Best and Worst Armors?
Post by: Flame on October 08, 2009, 06:48:22 AM
Plus the X8 Shoryuken doesnt have X go off to the side a bit when he does it, he just does it straight up off the ground. I liked Zero's Shoryuken better. it was ice based and froze minor enemies.

Quote from: Hypershell on October 08, 2009, 02:21:39 AM
  Nova Strike takes you wherever you want to go.
Its a combination of an attack, and a way to "travel" so to speak. Because if we look at 4th's NS, it didnt cover much ground.
Title: Re: Best and Worst Armors?
Post by: ViperAcidZX on January 26, 2010, 10:36:57 PM
Quote from: Acid on September 01, 2009, 04:21:56 AM
X1 Armor is still the best. Also had the coolest X-Buster. X8 would have been nice if it wasn't for that collar.

About X3 I can only say this: Worst buster in the whole series.

Agreed. ~w~
Title: Re: Best and Worst Armors?
Post by: Stardius on January 26, 2010, 10:46:57 PM
I really liked X5 Falcon Armor, only gripe I have about it is that fully charged buster shots were really small.
On the flipside I never really used Gaea Armor much.
Title: Re: Best and Worst Armors?
Post by: ViperAcidZX on January 26, 2010, 10:52:22 PM
The best X-Armors for me personally are the Light Armor (X1), Giga Armor (X2), Force/Fourth Armor (X4/X5), Ultimate Armor (X4), Falcon Armor (X5), and Gaea Armor (X5).
The Light Armor was just simple upgrades and you had the ability to HADOUKEN your enemies. Giga Armor has arguably the best X-Buster in the series because you get to do a lot of damage to with shots (which is why it returns in Mega Man ZX in Biometal/Livemetal X) and there's SHORYUUKEN. I like the Force Armor in X5 over X4's because you get the Plasma Buster and it matches with the entire armor unlike in X4 were it looks like it goes better with the Ultimate Armor. On the subject of Ultimate Armor, I like X4's color scheme the best; I didn't like the all-black Ultimate Armor in X6. Falcon Armor = Flight. Need I say more? And the Gaea Armor's Gaea Buster just owns bosses because you get to spam charge shots like crazy.

The worst armors in my opinion are the Max Armor (X3) because the Dust Buster handles worse than a vacuum and the Shadow Armor because I felt like this was the only armor that can get through Gate's Lab 1 no problem, its a lamer version of Gaea, and the X-Buster is just useless.
Title: Re: Best and Worst Armors?
Post by: Satoryu on January 27, 2010, 01:10:20 AM
Quote from: ViperAcidZX on January 26, 2010, 10:36:57 PM
Agreed. ~w~

This is the second time now I'm warning you about necroposting. Don't post in a month-old thread unless it's important to the topic. If you do it another time, action will be taken.
Title: Re: Best and Worst Armors?
Post by: ViperAcidZX on January 27, 2010, 04:12:15 PM
Quote from: Sato on January 27, 2010, 01:10:20 AM
This is the second time now I'm warning you about necroposting. Don't post in a month-old thread unless it's important to the topic. If you do it another time, action will be taken.

I didn't know this was a month old... :<
Title: Re: Best and Worst Armors?
Post by: Satoryu on January 27, 2010, 10:52:27 PM
It's actually a few months old. The last reply in this thread was in October.

Quote« Reply #168: October 07, 2009, 23:48:22 »

The timestamp is at the top of ever post. And each thread shows when the last post was made. Open your eyes a bit more from now on.
Title: Re: Best and Worst Armors?
Post by: Protoman Blues on January 27, 2010, 11:00:33 PM
Not to mention the red warning that pops up when you try and reply to a thread over 30 Days old.
Title: Re: Best and Worst Armors?
Post by: Flame on January 27, 2010, 11:14:57 PM
I dont remember, does it also show up if you use the quick reply box?
Title: Re: Best and Worst Armors?
Post by: VixyNyan on January 27, 2010, 11:17:02 PM
I think this necropost rule is getting a little troublesome... can't we fix it a little bit? =w=;
Title: Re: Best and Worst Armors?
Post by: Protoman Blues on January 27, 2010, 11:22:17 PM
Quote from: VixyNyan on January 27, 2010, 11:17:02 PM
I think this necropost rule is getting a little troublesome... can't we fix it a little bit? =w=;

Necroposting is okay, as long as the necropost has some kind of relevance, and not just a one word reply which brings nothing to the discussion.

That's my view anyway.
Title: Re: Best and Worst Armors?
Post by: VixyNyan on January 27, 2010, 11:23:26 PM
"Relevance" was posted later tho, so it's alright for now. ^^
Title: Re: Best and Worst Armors?
Post by: Rodrigo Shin on January 28, 2010, 01:06:54 AM
Love the design of Blade Armor, shame it's underpowered. As far as design goes I really like Fourth and Black Ultimate the best after Blade.

On usability Shadow Armor is a [tornado fang]ing juggernaut of destruction. Even the Fourth Armor in X4 felt a bit overpowered.

And I rather dislike Glide for its lousy design and lack of any unique features, and X8's armor just feels 'meh' overall to me.

X's New Armor from CM is also a favorite, but it's also the 'default form' from the game anyway.
Title: Re: Best and Worst Armors?
Post by: Nekomata on January 28, 2010, 01:34:36 AM
Quote from: VixyNyan on January 27, 2010, 11:23:26 PM
"Relevance" was posted later tho, so it's alright for now. ^^
the actual necropost held no relevance at all.
the [parasitic bomb] that followed did.
Title: Re: Best and Worst Armors?
Post by: Hypershell on January 29, 2010, 09:54:42 PM
Quote from: Rodrigo Shin on January 28, 2010, 01:06:54 AM
Love the design of Blade Armor, shame it's underpowered.
This.  Seriously if the buster at LEAST triggered its extra effect based on health rather than size, the armor would have been a lot more usable (seeings how this leaves you screwed against Nightmares, which are EVERYWHERE).

QuoteX's New Armor from CM is also a favorite, but it's also the 'default form' from the game anyway.
Still an armor.  You have a spread charged shot and apparently some greater dash part compatibility.
Title: Re: Best and Worst Armors?
Post by: Cyberpunk on February 25, 2010, 04:25:56 PM
The Blade Armor was probably my favorite concept. Combining the amazingly destructive Beam Saber with the never-ending potential of the X Buster? I wouldn't want THAT charged blade coming at me. It's a shame the weapon was CRAP to use in battle. It was like they had two different groups of people working on this: one to promote it & one to execute it. And they didn't communicate with each other.

That said, I'll go with the Gaea Armor. Bringing down bosses in a matter of seconds. You can't beat that with a stick.

As for WTF points, my choice is the Shadow Armor. Seriously, it's supposed to have a Ninja motif. Since when does a Ninja obliterate everything in front of him with a single sword slash?
Title: Re: Best and Worst Armors?
Post by: Satoryu on February 25, 2010, 10:00:04 PM
Happens a lot in Ninja Gaiden. And I'm sure Hayabusa isn't the only one that can do that.
Title: Re: Best and Worst Armors?
Post by: Align on February 25, 2010, 11:22:34 PM
Quote from: Cyberpunk on February 25, 2010, 04:25:56 PM
As for WTF points, my choice is the Shadow Armor. Seriously, it's supposed to have a Ninja motif. Since when does a Ninja obliterate everything in front of him with a single sword slash?
All the time?
Title: Re: Best and Worst Armors?
Post by: Mirby on February 26, 2010, 12:20:52 AM
Dude. It's a Ninja. Masters of Stealth and Assassination. They kill their targets with one well-timed, well-placed hit. Any more, and they'd be the ones dying.

Also, Shadow Armor makes Final Sigma easy as heck, I've found.
Title: Re: Best and Worst Armors?
Post by: Satoryu on February 26, 2010, 12:27:44 AM
Any saber will do that amount of wreckage to him.
Title: Re: Best and Worst Armors?
Post by: Mirby on February 26, 2010, 12:29:55 AM
But with Shadow Armor, you get to do it as a ninja, so...
Title: Re: Best and Worst Armors?
Post by: Hypershell on February 26, 2010, 12:36:08 AM
Quote from: Sato on February 26, 2010, 12:27:44 AM
Any saber will do that amount of wreckage to him.
I must beg to differ.  While any saber wrecks the crap out of Sigma, Shadow Armor's does it the most.

But the most humiliating enemy pjwnage in X6 has to be Nova Strike vs. High Max.

"Data-wise, I've surpassed you..."

*BOOM!*

"...ass."
Title: Re: Best and Worst Armors?
Post by: Satoryu on February 26, 2010, 01:52:52 AM
Nononononono. Mach Dash and Guard Shell is the most humiliating.
Title: Re: Best and Worst Armors?
Post by: Mirby on February 26, 2010, 01:53:54 AM
Well High Max deserves it. Nigh-invincible douche.
Title: Re: Best and Worst Armors?
Post by: AquaTeamV3 on February 26, 2010, 04:36:49 AM
Quote from: Mirby on February 26, 2010, 01:53:54 AM
Well High Max deserves it. Nigh-invincible douche.

And then there's Gate, Mr. Invincible himself.  Not only is that one of the most frustrating fights in the series, it's also one of the most awkward.  I actually died once because one of those platforms re-appeared over me. :P
Title: Re: Best and Worst Armors?
Post by: Hypershell on February 26, 2010, 03:29:54 PM
Quote from: Sato on February 26, 2010, 01:52:52 AM
Nononononono. Mach Dash and Guard Shell is the most humiliating.
I keep forgetting to try that...
Title: Re: Best and Worst Armors?
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Title: Re: Best and Worst Armors?
Post by: xemiroth on August 18, 2024, 06:11:25 AM
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