Am I right guys or am I right?
He's popular. Now he sucks.
Quote from: Sub Tank on March 27, 2009, 02:32:57 AM
Am I right guys or am I right?
had to think about it for a minute.
yeah, actually, you're right.
You know, I have something to belive that they should've canned him when he died in the X1 plot. But back then, they thought it was a waste of a character, and decided to explore his background. That and he inspired Sauske, you can tell he's a Gary Stu of Zero.
Zero was cooler on the SNES; becoming semi-playable in X3 made him kickass!
Then...X4-X7 just...I'm not sure...
But thankfully X8 and MMX:CM solidified Zero's personality. /wii
I liken Zero's rise to popularity and plummet to the bottom of my Faves list to the rise of Boba Fett's popularity. Fett was cool when he was a moving piece of background that no one knew anything about and said little. He had a reputation of disintegrating bounties, which added to that coolness factor. Then he went out like a punk, dumped into the sarlacc by a blind Han. But, even still, Fett was cool.
Then authors like Karen Traviss got a hold of him. Now he's living well into the Legacy Era, he's super-good at everything and paved the way for a whole battalion of Fett wannabes and the conlang Mando'a. Everyone loves him and wants to be like him and I see fanon character after fanon character that's just yet another Fett wannabe with Force powers. His popularity made him suck.
Now, Zero... He was cool as he had a dark past, he was borderline psycho, and said little. Then he became playable which I guess is the equivalent of Traviss writing Fett. Zero's now super-good at everything and everyone wants to be like him and there are fanon Zero wannabes running around. Hell, Axl idolized him! Then Zero lasted all the way through to the Zero series era, which is roughly the equivalent of the Legacy Era. His popularity made him suck.
However, his manga 'fore the author took a drastic new turn, was funny.
I never really cared for Zero, playable or not.
Except he kicks ass in Command Mission. So that's cool.
He wasn't very cool in X1 or 2 either.
Quote from: Sub Tank on March 27, 2009, 02:32:57 AM
Am I right guys or am I right?
I know X thought so. Twas the basis of my Rockman X4 OP English Translation.
Otherwise, I'd probably agree.
Guys, the point of this thread is that characters who you don't see a lot but always show up to save your ass are much cooler than character who are worked into the game, not whether you like Zero or not.
Quote from: Rad Lionheart on March 27, 2009, 04:39:34 AM
I never really cared for Zero, playable or not.
Quote from: Tickle Buffalo on March 27, 2009, 05:15:06 AM
He wasn't very cool in X1 or 2 either.
Closet Zero fans.
Pfft, I ain't no zero fan.
I swear the zero plushy isn't mine, I'm just holdin' onto it for a friend.
Quote from: Sub Tank on March 27, 2009, 05:54:31 AM
Guys, the point of this thread is that characters who you don't see a lot but always show up to save your ass are much cooler than character who are worked into the game, not whether you like Zero or not.
Okay, then I still agree!
Does this philosophy count for Playable Blues in Rockman Rockman & MM9? Cause technically, Blues doesn't become playable until after you beat the game/unlock or download them.
Axl was cooler before he was playable.
oh wait a minute
Quote from: Sub Tank on March 27, 2009, 05:54:31 AM
Guys, the point of this thread is that characters who you don't see a lot but always show up to save your ass are much cooler than character who are worked into the game, not whether you like Zero or not.
Closet Zero fans.
Hmm.....Agree.
^Thread title fixed.
Okay, so he hasn't blown the arms off of any Ride Armors since becoming playable. And yeah, I miss that. And blowing up the floor with X2. Ah, the memories... Nevertheless, Zero got a lot cooler when he became FULLY playable (as in not counting X3). Why? Because he was finally put on a system that could display his armor properly.
That and his X5 theme is among the most badass. Hell, his theme in every game is among the most badass (save X3, although I know others disagree with that one).
I see the point of the whole player vs. NPC who saves your ass thing, though. The thing is, as an NPC who saves your ass, he got some really freaking awesome effects. And he always had really freaking awesome theme music. Compare that to, say, Giro in ZX. And well, there IS no comparison. Zero wins.
I didn't mind Zero in a thong. Thought it was a good redesign.
Inti's stroing point was boss design though. The Zero series (and ZX games) had some of the best bosses in the Mega Man universe.
Zero was way cooler before you knew he was a male Reploid.
Well, there IS a solution for that one. (http://www.taleschannel.org/ZX/OXaile.png)
Solves the thong issue nicely, too.
Quote from: Hypershell on March 27, 2009, 10:28:25 PM
Because he was finally put on a system that could display his armor properly.
Not this again! I thought he looked fine in 3! Plus he stopped being that guy that won't let me beat Vile all by myself. I am not a team player!
Quote from: Hypershell on March 27, 2009, 10:28:25 PM
Compare that to, say, Giro in ZX.
Difference is that Giro saves you from a 0 HP hover craft, the equivalent of saving someone from a hatless metool.
Hatless Metools are the most dangerous ones because they have nothing to lose.
Quote from: Bag of Magic Food on March 28, 2009, 12:14:23 AM
I thought he looked fine in 3!
The shape of the shoulders is undefined, the buster is an X2 copy/paste despite being redesigned in artwork, and the chest plate has an X-esque indent where the bottom extension should be.
All of that is failure. And that's not even touching the fact that his body is ridiculously large compared to the first two games.
You're nitpicking about details though.
The chest plate and buster are not my idea of nitpicking. Neither is making X look like a midget. If it was just the shoulders that would be a different story. But when nothing but the head is right from the waist up, that's just bad spriting.
If you're worried about midget main characters, you are playing the WRONG series
Quote from: Acid on March 28, 2009, 01:45:54 AM
Hatless Metools are the most dangerous ones because they have nothing to lose.
PLEAAAAASE draw this!
Quote from: Sub Tank on March 27, 2009, 05:54:31 AM
Guys, the point of this thread is that characters who you don't see a lot but always show up to save your ass are much cooler than character who are worked into the game, not whether you like Zero or not.
Pretty much my thoughts, along with he should have stayed dead after X1.
Hatless metools can still shoot at you
X is a midget!
He is still taller than some Mavericks (Chill penguin, Bubble Crab, Serges, Split Mushroom, Storm Owl, Infinity Minijion....)
Thank you, I had been wondering what bosses other than Chill Penguin were shorter than X.
Quote from: GothamAnswer on March 28, 2009, 04:31:37 AM
If you're worried about midget main characters, you are playing the WRONG series
Yeah, but that's supposed to be next to bosses, not next to the supporting cast. You don't see ProtoMan walking around with a body twice as large as Rock's.
That's because Protoman is a Mega Man recolor.
Hardly. He's thinner, and he has a scarf. :P
Plus his buster's always ready, 'cuz he's just that badass.
Also, he's Protoman. 'Nuff said.
Touche.
Quote from: Fxeni on March 28, 2009, 09:54:12 AM
along with he should have stayed dead after X1.
Hell no. The X2 theme song alone warranted his revival.
(I STILL say it should have been in Xtreme2 somewhere)
Quote from: Hypershell on March 28, 2009, 10:33:38 PM
The X2 theme song alone warranted his revival.
(I STILL say it should have been in Xtreme2 somewhere)
I think I only really liked the introduction to that song.
Quote from: Protoman Blues on March 28, 2009, 05:48:16 AM
Quote from: Acid on March 28, 2009, 01:45:54 AM
Hatless Metools are the most dangerous ones because they have nothing to lose.
PLEAAAAASE draw this!
Don't worry, I MSPainted it:
(http://img.photobucket.com/albums/v299/RyanFerneau/MSPaint.gif)
Hmm, maybe the real reason Mets wear hats is to hide their Sambo-ness.
Quote from: Hypershell on March 28, 2009, 09:53:18 PM
You don't see ProtoMan walking around with a body twice as large as Rock's.
Yes this is true WAIT A MINUTE
(http://img.photobucket.com/albums/v299/RyanFerneau/ohno.gif)
How did this happen?! ProtoMan is so tall, and... Ah, I see, it's because MegaMan is crouching. Here, if he stands up straight:
(http://img.photobucket.com/albums/v299/RyanFerneau/posture.gif)
No worries... Wait, ProtoMan is still like 3 pixels taller! And it looks like he's leaning, so he's probably even taller! This is blasphemy!
(http://img.photobucket.com/albums/v299/RyanFerneau/ohno2.gif)
This is madness!
Quote from: Hypershell on March 28, 2009, 10:33:38 PM
Hell no. The X2 theme song alone warranted his revival.
(I STILL say it should have been in Xtreme2 somewhere)
I must admit, that theme was pretty good.
To each their own, I guess. I'm also of the mind that the X series should have ended at X5, seeing as it was really starting to go downhill from there.
Quote from: Blackhook on March 28, 2009, 06:52:11 PM
He is still taller than Chill penguin
That's remake propaganda, he might be shorter in Maverick Hunter X, but Chill Penguin is taller in the original. 163 cm versus X's 160 cm.
Quote from: Zan on March 29, 2009, 12:41:49 AM
Chill Penguin is taller in the original.
Oh snap you are right! I just checked, and Penguin is 2 pixels tallerrrrrrrr!!!!
But then again, maybe Mega crouches too much to compare properly.
Quote from: Bag of Magic Food on March 29, 2009, 01:19:53 AM
Oh snap you are right! I just checked, and Penguin is 2 pixels tallerrrrrrrr!!!!
But then again, maybe Mega crouches too much to compare properly.
I said:
Penguigo = 163 cm = 5.34 feet = 5'4"
RockmanX = 160 cm = 5.25 feet = 5'3"
Quote from: Zan on March 29, 2009, 01:40:49 AM
I said:
Penguigo = 163 cm = 5.34 feet = 5'4"
RockmanX = 160 cm = 5.25 feet = 5'3"
Zan, you may seem to look like a superfan, but do you really work for Capcom? Accurate stats.
Chill Penguin's height is said in X1. See stage select Specs. X's height is listed in the manual to the game. Same for his weight of 54 kg and age of 14~15.
X's Age? 14 or 15?
Quote from: RMX on March 29, 2009, 03:20:27 AM
X's Age? 14 or 15?
He means mental age, not physical age. Might want to clarify next time before confusion runs amuck, Zan.
14/15? I always thought X looked 20, myself, but maybe that's because I first learned of the series through X4.
Quote from: Fxeni on March 29, 2009, 12:28:31 AM
I'm also of the mind that the X series should have ended at X5, seeing as it was really starting to go downhill from there.
DO NOT get me started about all of the flaws in the X5 package. The game is a completist's nightmare, and the ending was easily the most pointless that the series has ever seen. Zero's "death" couldn't have been handled any worse; I was ecstatic when Inticreates rightfully one-upped Cappy with Z4.
X5 was a game that had a lot of cool concepts but outstandingly poor implementation. X6 had to correct a great many of the game's power-up issues, and we had to wait all the way until X8 for a dual-armor game to be done properly.
Quote from: Hypershell on March 29, 2009, 05:36:44 AM
DO NOT get me started about all of the flaws in the X5 package. The game is a completist's nightmare.
I'm assuming you're saying that because of how chips are only collected after the boss LVL goes up past 1?
Oh, that's only the beginning... X5 is one of those games that you really, really need to not look at too closely. Because the more you learn about how it works, the more you realize how ass-backwards it is. The illogical nature of how enemy kills affect ranks, the ranking system's tie-in to the parts, the parts being tied to life/weapon ups, the virtual inaccessibility of numerous Heart Tanks as Zero, the benefits of early repeated suicide, the obvious predetermined stage order, and the inability to get an early Gaea Armor. All of this and more torments those who pay a little too much attention to X5.
Quote from: RMZX.EXE on March 29, 2009, 05:48:47 AM
I'm assuming you're saying that because of how chips are only collected after the boss LVL goes up past 1?
There's that, and there's the fact that there's no way in hell you're getting everything. Which is lame when it comes to a Megaman game.
You must kill yourself if you want to use the ultimate armour against X/Zero
Quote from: Fxeni on March 29, 2009, 03:31:17 AM
He means mental age, not physical age. Might want to clarify next time before confusion runs amuck, Zan.
I didn't specify it on purpose. I would think it means mental age. But it could also mean there were 14 to 15 years from X's awakening to X1 or that his body resembles a 14~15 year old. The manual does specify it, but I'm just not sure how it's phrased since I can't read japanese. (Different from say, Giro and Grey, who are just said to be 15~25 and 14 year old respectively, without any mention of in what way.)
If we have any people that can read this, see for yourself:
http://img23.imageshack.us/img23/2130/xspexkd7.jpg
I'm 50% on agreement and dissagreement.
There are several moments Zero was made famous for, including his two moments where he saves X's butt from becoming Machine Gun Sushi by Vile. Plus, the moment he went kamikaze was awesome. Him Destroying his fake was cool as well. The high points of Zero's Playable Career were in X4 and X5, which while they had a main plot, the bigger focus was on Zero. Even though beating Mavericks with him is hard, he sounds great in X4. Not to mention his girlfriend pulled an early FFVII by dying.(which got parodied by nicovideo with Proto Man and Splash Woman)
Quote from: AdamTheHedgehog on March 29, 2009, 07:42:33 PM
The high points of Zero's Playable Career were in X4 and X5
X6 and Xtreme2 want a word with you.
Quote from: Hypershell on March 29, 2009, 08:50:50 PM
X6 and Xtreme2 want a word with you.
The only problem with his X6 iteration is that move that sends you into the pit.
Quote from: Zan on March 29, 2009, 07:02:19 PM
http://img23.imageshack.us/img23/2130/xspexkd7.jpg
Aw, early X is so cute! He looks like the original Rock playing dress-up.
Quote from: Bag of Magic Food on March 29, 2009, 11:28:51 PM
Aw, early X is so cute! He looks like the original Rock playing dress-up.
Okay, that was kinda weird , and a bit off topic
Im not sure i liked Zero always , so to me being able to play him was a bonus... exept i didnt like dieing with him..
~ ( Zero fangirl if u havent noticed... owo ) ~
But see, when the bottom edges of his eyes are drawn with an upward curve, that means he has chubby cheeks.
So it's totally on topic.
Late to the topic, but I agree if we're excluding the fantastic Zero series. Also, Nakayama Zero & X were awesome redesigns. And before I get an earful about "lol too shotacon/lolicon", I only have this to respond with:
(http://i43.tinypic.com/dfxfus.gif)
You all clearly never saw some of the more ridiculously great art from the series. Meanwhile, I dunno what happened after the Zero series (i.e. in the ZX series) in terms of the art direction, but it definitely didn't have the same flair and awesome that the Zero series did.
Quote from: Jericho on March 30, 2009, 12:35:59 AM
Late to the topic, but I agree if we're excluding the fantastic Zero series. Also, Nakayama Zero & X were awesome redesigns. And before I get an earful about "lol too skinny, shrimpy, & loli", I only have this to respond with:
X and Zero.
Loli.
Blowin' my [tornado fang]ing mind here dude.
Quote from: Tickle Buffalo on March 30, 2009, 01:08:24 AM
X and Zero.
Loli.
Blowin' my [tornado fang]ing mind here dude.
Glad I could help with that. :P
Girls = Loli
Boys = Shota
Learn the difference. </wii>
Quote from: Vixy on March 30, 2009, 01:28:17 AM
Girls = Loli
Boys = Shota
Learn the difference. </wii>
Thing is, I said that to refer to the complaints about how girls were drawn in the series. I guess I should have been more clear with that. XD
the cool thing about Zer in X1-2(possibly 3 also,) was that he was very awesome in terms of abilities. he could do what X couldnt. he had an autodash. which is probably the biggest thing, had a blue mid charged shot which could destroy ride armors, was red, was like a sort of big brother figure for X, and was not playable, which made you want to play as him. I cant explain it.. its actually like, he was better when he was broken. once he became "standard" he began to lose his touch. i also think that he should have stayed a Buster type. not just because he had a default double shot, but because it underlined the fact that he was Wily's answer to X. Light made a blue sleek kind hearted robot with a buster, Wily made a red, angular and cold hearted robot with a buster. And he had long blond hair. whereas X had no visible hair, which was presumably if he had any, similar to Rock's hair.
the they went and made his saber a main weapon and just dropped the buster like he never had it. teasing us in X5 and 6 with a mostly useless buster which could only be used while stationary on the ground, and had a pitifull range and size. although X6's was quite powerful.
then theres the appeal of his X1 form because we never got to play as it. I still think MHX should have had a Zero mode instead of a Vile mode. because his X1 form looked just so awesome. it was simple, yet very cool.
another thing that kind of made Zero lame IMO, was that they deled too deep into his story. he was mysterious in X4, and Wily was mentioned in his nightmares. X5 kind of introduced Wilys presence to everyone else, and then X6 tried to put Wily right in Zero's face as Isoc. X6 kind of ruined Zero's backstory a bit for me. then after that, Wily and Zero's fears of him and his destiny were completely forgotten, and his character became just way too cold and emotionless. up to X5 and 6, he still showed some emotions. then in X7 made him totally emotionless. X8 following suite. the thing is, if they are going to make him emotionless and expressionless, then dont give him too much dialogue. like the Z series. he's pretty cold there, but he speaks little outside of mission related jargon. like discussing about neo arcadia and what to do about a missile base. he talks a bit with the bosses and thats that.
in other words, they are able to balance cold and personality well in the Zero series so that it works. not quite so in X7-CM.
Quote from: Sky Child on March 27, 2009, 07:10:40 AM
Axl was cooler before he was playable.
oh wait a minute
Lol I agree.
Anyway I've always been a big fan of Zero. I and to prove it I play the Megaman Zero games more than Megaman X games
Quote from: Hypershell on March 29, 2009, 08:50:50 PM
X6 and Xtreme2 want a word with you.
Yeah....
I'd say X4 X5 were the
low points of his playable career, at least if we're talking about playability.
not really. id say X4, although he was saber only, was probably his best outing.
sort of. since X5 has basically all rehashes of his X4 moves though, I can comment, though the W- shredder was pretty neat. Id say X4-5 were his best playable appearances... X6 he was a powerhouse, but not that fun on account of his moves.
also, Xtreme 2 was one of his best.
Sadly for me i havent played the X series yet ( other then command mission ) , ive got all of them , just im waiting for Gamestop to get X1 , then i'll start playing , So.... i cant say anything bad about his moves
And i dunno i thought the zero series was interesting and the animation was great , but just wondering , what did happen to Axl?
Are the SNES X games available for the VC yet?
Soul: Axl was added after the Zero Series was started, so he was more or less oversighted
Quote from: Acid on March 30, 2009, 09:43:24 PM
Are the SNES X games available for the VC yet?
nope. just Classic 1, 2, and 3.
Aw shucks.
They will probably finish the classic series before adding the X titles.
So far as gameplay handling, I don't think Zero has sunken too low, well, ever. His being only half-accessible in X3 notwithstanding (still beats the hell out of X's buster anyway), he's been pretty solid. Most games that blew in any particular department tended to make up for it in others (ie: X5 lacks originality, but packs the most powerful Giga).
Quote from: Flame on March 30, 2009, 02:15:44 AM
although X6's was quite powerful.
......*puts away his magic fish*
Close one, Flame. Close one.
Quote from: Flame on March 30, 2009, 02:15:44 AM
X6 kind of ruined Zero's backstory a bit for me.
Never mind.
*smacks Flame with his magical talking fish*
Seriously, High Max beaten as Zero was
epic.
Quotethen in X7 made him totally emotionless. X8 following suite.
X7 did no favors to anyone character-wise. X8 Zero was *FAR* from emotionless, you need to play as Zero more. He does get shafted in the "common" cutscenes, that much is true.
thats what I mean, he just is portrayed as overly cold, and thats what bugs me. whatever happened to the attitude he had in X5 and 6? he was more serious, but still retained a certain amount of surface personality.
Quote from: Flame on April 01, 2009, 02:43:45 PM
thats what I mean, he just is portrayed as overly cold, and thats what bugs me. whatever happened to the attitude he had in X5 and 6? he was more serious, but still retained a certain amount of surface personality.
First X4 happened. After Iris died, he stopped doing the thumbs up victory pose, then X5 and X6 happened. Remember, there's an in depth conversation about Sigma using Zero's DNA to create a Virus. That's what happened to Zero. It's called character development. However, I completely disagree that he's gotten too cold, he might be getting colder as time goes by, which is entirely fitting with his ZERO-series portrayal, but he always keeps on showing his personality in the remarks he makes. He also has plenty of moments of kindness and compassion, aside from just being all cool.
Quote from: Zan on April 01, 2009, 08:31:24 PM
First X4 happened. After Iris died, he stopped doing the thumbs up victory pose, then X5 and X6 happened. Remember, there's an in depth conversation about Sigma using Zero's DNA to create a Virus. That's what happened to Zero. It's called character development. However, I completely disagree that he's gotten too cold, he might be getting colder as time goes by, which is entirely fitting with his ZERO-series portrayal, but he always keeps on showing his personality in the remarks he makes. He also has plenty of moments of kindness and compassion, aside from just being all cool.
Zero showed a plenty of emotions in MMZ4, especially after his fight with Kraft
And the cutscene art of the Elpis fight.
Quote from: Zan on April 01, 2009, 08:31:24 PM
First X4 happened. After Iris died, he stopped doing the thumbs up victory pose
He still did it in X5... X6 he stopped because they completely redesigned his sprites.
I love him in Z Series. I didn't care of him much in X4 (My 1st X game). I only refer him as "The Red Dude" at that time. Z series catapults my interest towards the entire series. Without Zero Series I may not be as avid right now with Rockman.
Zero becoming cold? Maybe he later realize that showing too much emotions is not worthy anymore. :\ :(
As I said I found Zero to have a decent personality in X5, X6, and X8. In XCM he seemed a little more withdrawn than usual, although I suppose getting blasted off a cliff by an ally will do that to you. And it is the next century and all, so some change in personality isn't all that unusual. In X7 he's dry throughout, but as I said, nobody got any favors personality-wise in X7. X was a whiney [sonic slicer], and Axl a clingy nutcase. Zero's personality shift in X7 does make some level of sense to me, though. In remaining on the battlefield he is opposing X's recent pacifist stance. That's bound to cause some tension between them. Like oh-so-many things in the X-series, it works, it just didn't get the best level of focus.
Quote from: RMZX.EXE on April 04, 2009, 03:22:43 AM
He still did it in X5... X6 he stopped because they completely redesigned his sprites.
Here's another monkey wrench for that one: Zero does *NOT* give the thumbs-up in Xtreme2, while Iris is alive and kickin'.
Bad Zan, bad! You know better than that! :P
So, yeah, the thumb-vs-no thumb in 2D games before and after Iris's death is actually even. No thumb in Xtreme2, thumb in X4, thumb in X5, no thumb in X6.
its just different styles. his Xtremem sprite doesnt have athumbs up, and in X6, they didnt give him one. after that, he did a fancy saber sheathing thing and teleported out.
Quote
Here's another monkey wrench for that one: Zero does *NOT* give the thumbs-up in Xtreme2, while Iris is alive and kickin'.
Like I felt like booting up X5. >.>
QuoteIn X7 he's dry throughout, but as I said, nobody got any favors personality-wise in X7.
That's mostly just the voice actor.
It's been a while, but I'm not sure that Zero sheathed his weapon in the X7 victory. I think that started with X8.
Quote from: Zan on April 04, 2009, 02:21:04 PM
Like I felt like booting up X5. >.>
Point taken. But you can easily remember with the principle of sprite re-use. Zero's only new sprites in X5 are for new moves (Z-Buster, laying/kneeling on the ground, wires, and Genmurei). Everything that existed in X4 was recycled.
QuotePoint taken. But you can easily remember with the principle of sprite re-use. Zero's only new sprites in X5 are for new moves (Z-Buster, laying/kneeling on the ground, wires, and Genmurei). Everything that existed in X4 was recycled.
Zero could already teleport out without thumbs up in X4. Sprite reuse has nothing to do with it..
Touche.
Alright, animation/scenario re-use. He might beam-out without thumbs-upping in X4, but when he does that there is no pause or victory music either.
Same applies to X and punching the air.
Quote from: Satoryu on March 30, 2009, 10:08:28 PM
nope. just Classic 1, 2, and 3.
Actually, MMX is on the VC.
since when?
Quote from: Zan on April 04, 2009, 04:37:53 PM
Zero could already teleport out without thumbs up in X4. Sprite reuse has nothing to do with it..
Cut his thumbs. |:
Quote from: AdamTheHedgehog on April 04, 2009, 05:21:34 PM
Actually, MMX is on the VC.
These "up-to-date" lists says something else... (http://en.wikipedia.org/wiki/Virtual_Console#Titles)
Quote from: Satoryu on April 04, 2009, 07:17:38 PM
since when?
Every since Homebrew Channel and/or MMXC. ^^
Quote from: AdamTheHedgehog on April 04, 2009, 05:21:34 PM
Actually, MMX is on the VC.
yet again you prove you don't know what the [tornado fang] you're talking about.
Quote from: Nekomata on April 04, 2009, 07:57:50 PM
yet again you prove you don't know what the [tornado fang] you're talking about.
But he's right, MMX is on the VC, just not in this timeline.
20XX, not earlier... but we can be proven wrong. >U<
Quote from: Zan on April 04, 2009, 04:37:53 PM
Zero could already teleport out without thumbs up in X4. Sprite reuse has nothing to do with it..
they couldve skipped that animation and gone straight to the teleportation one.
The thing is, In the SNES Games, Zero was trully badass, he was much more of a "mentor" to X than a "BFF".
I remember seeing him in X1 to X3, in each and every of his scenes, he is shown as an overpowered ultimate combat machine. Visibly stronger than X. I think he was meant to be this trully badass character that was rather here to guide and save X when the situation was too tight for him to handle alone. I was actually happy to play him, but from X4 and onward, he just became a regular hunter and even got weaker as the serie progressed, I'll never forget how ridiculously powerful X is in X7. I mean, You struggle like a bastard to beat the bosses with Zero and Axl, and then, you unlock X and from there, you just breeze through the rest of the game. it's even worse when you find the 4 parts of his armor. he is godmodded. I'd like ti if there was a game where X and Zero would have their definite differences in stats to trully define who they are supposed to be. Or even better, just make Zero playable as a bonus or something.
Quote from: IHZ on April 08, 2009, 03:33:51 AM
The thing is, In the SNES Games, Zero was trully badass, he was much more of a "mentor" to X than a "BFF".
I remember seeing him in X1 to X3, in each and every of his scenes, he is shown as an overpowered ultimate combat machine. Visibly stronger than X. I think he was meant to be this trully badass character that was rather here to guide and save X when the situation was too tight for him to handle alone. I was actually happy to play him, but from X4 and onward, he just became a regular hunter and even got weaker as the serie progressed, I'll never forget how ridiculously powerful X is in X7. I mean, You struggle like a bastard to beat the bosses with Zero and Axl, and then, you unlock X and from there, you just breeze through the rest of the game. it's even worse when you find the 4 parts of his armor. he is godmodded. I'd like ti if there was a game where X and Zero would have their definite differences in stats to trully define who they are supposed to be. Or even better, just make Zero playable as a bonus or something.
I completely agree with this, I mean in X1 Zero shoots off the arm of the ride armor in the first level and I was like "AWESOME!'' Then in X2 he punches a giant hole in the ground for you with ease. Also when you battle him in X2 he has all these awesome moves you never get to do in the X series, only unlocking model Ox in ZX allows this.
However in the X series when you play as him he's limited to just his saber which isn't as strong as it always looked. Then X5 gives him his buster back but wait, you are planted to the ground unable to move, can't use it unless standing and even if you hit the enemy it sucks unless you're right in front of them to begin with! Da hell?! In X6 he's not too bad but that game was so awful ((imho)) that it didn't matter. In X7 you can up his combo to about 7 hits if i remember correctly, and he still gets his anal beat. X8 they [tornado fang] over his dash and he still has no buster to speak of and that saber still isn't that strong. To be fair to the [parasitic bomb] I give about the strength of the saber it IS a combo hit weapon. The double jump is really the only thing going for him, ((again imo)).
Point is, no matter how much I like or dislike Zero, he seemed so much greater before you could play as him. Or perhaps he sucked the whole time and we just never knew. We just assumed he was awesome. Maybe. [eyebrow]
Maybe everyone else got better while Zero stayed the same.
This is also very plausible.
You expected Wily would build something good? :P JK
heres the thing. the moment he became a playable character next to X, he couldnt be broken anymore for gameplay reasons. in X1 and 2, he wasnt playable, so he could be as broken as the story called for. in X3, he was semi playable, so his 3 shot combo was toned down and the saber wave was done away with and it became a close range saber swing instead. but he was still overpowered, because his sole gameplay purpous is to get through areas that the player sucked at with X's solitary charge shot. he was your crutch to lean on until you got the armor. if youve ever fought a boss as Zero with the Zero code, youll notice that 2 saber swings takes down any boss. in X4 and on, he became fully playable, and they thought of a cheap ingenious way of making him playable, while making him the opposite of X, for game play variation in the two identical segments. they made him close range, as opposed to his previous long to mid range. so they did away with the buster, and focused on the saber. and made him equal to X.
also, you do get to use the moves Zero does in X2. the ground pound is in every X game he's in. Ox simply lets you use all the different ones at once. blocking... that was odd, even for an X game, as Zero is the only character in the X series to ever block like that.
Speaking of it, Where does the Flame kick from Maverick Hunter X comes from? I was very very suprised to see Zero flame kick the hell out of me as Vile when I first got to this boss fight.
It was originally a Street Fighter move. Gouki/Akuma used it first, then Capcom pulled a SF on X4 by turning Magmard Dragoon into Gouki, adding Drop Kick, Hadouken, Shoryuken and other things in there.
This made it so that X would be Ryu, Zero would be Ken and Sigma would be Vega/Bison. 8D
Zero got SF moves in later games, X8 being the latest, where you could do Shoryuken, Tatsu Maki Senpuu Kyaku and the Flame Kick. More noticable if wearing the knuckles. It's the same for Layer. X got Hadouken in X1 and Shoryuken in X2. Too bad Tatsu Maku Senpuu Kyaku wasn't in X3, but the Gold Armor was neat too. ^^
So yea, Street Fighter was the reason for Zero's Flame Kick. Probably for fan service, but also because both X8 and IHX were 2.5D, the Capcom team were able to give that move to Zero more easily that way. ^^ </wii>
also, Omega's 7 hit move is called Shungokusatsen. (without spaces I think.)
also, relevant.
(http://i200.photobucket.com/albums/aa215/I_am_X2007/bisonsigma.png)
Capcom just loves street fighter references.
wait... who does that make Dynamo?
I told you, DynamoMan.
Dynamon is El Fuerte...or Attitude Wise, he's probably Dee Jay.
If he would wear a mask we would know who he is....Wait a sec.! So Vile is actually Vega and not Boba Fett?
Quote from: Flame on April 09, 2009, 12:15:49 AM
blocking... that was odd, even for an X game, as Zero is the only character in the X series to ever block like that.
Umm... that depends on what you mean by that sentence. There's plenty of enemies that block throughout the whole series, so you'll have to be a little more specific.
well, that i remember, bosses usually dont.
some can. i would think Shield Sheldon would be an obvious example. Neon Tiger also comes to mind.
Quote from: Flame on April 09, 2009, 03:43:06 AM
(http://i200.photobucket.com/albums/aa215/I_am_X2007/bisonsigma.png)
(http://i158.photobucket.com/albums/t91/meteorweapon/thought.jpg)
Quote from: Satoryu on April 09, 2009, 10:46:30 PM
some can. i would think Shield Sheldon would be an obvious example. Neon Tiger also comes to mind.
oh. forgot bout those.
well, the pont stands though, that playable characters cant block like that.
Quote from: Invader_Rock on April 08, 2009, 03:51:48 AM
Point is, no matter how much I like or dislike Zero, he seemed so much greater before you could play as him. Or perhaps he sucked the whole time and we just never knew. We just assumed he was awesome. Maybe. [eyebrow]
We all just assumed. Try using the Speed Burner on him in X2, and he's screwed. You can also cancel out his buster shots with your own.
Quote from: Flame on April 09, 2009, 12:15:49 AM
also, you do get to use the moves Zero does in X2.
(http://mysite.verizon.net/Serpentara/inconceivable.jpg)
Yeah, the ground-punch is a signature move of his (I still haven't forgiven Inti for it being absent in all but one of their games). But there's a lot more to the X2 arsenal than that. The ol' 3-shot saber wave combo was never really done properly in the player's hands until Model OX. X3 Zero lacked the wave, and X3 X's (armored) buster was too damn slow/weak. And NO GAME WHATSOEVER has put X2's dashing attack into the player's hands, either. Believe me, I would remember if we were ever allowed to use the saber to ram an enemy into the wall.
Quote from: Hypershell on April 10, 2009, 04:50:48 AM
And NO GAME WHATSOEVER has put X2's dashing attack into the player's hands, either. Believe me, I would remember if we were ever allowed to use the saber to ram an enemy into the wall.
well, Shippuuga has a similar animation and function, sort of. same goes for Sentsuizan, except that travels diagonally downward.
that one ex skill in the zero series? >>
Shippuga is *a* dashing attack, it is not the X2 dashing attack. Same goes for Gale Attack and the like from Zero series.
And how the crap do you get a similar animation/function with Shippuga? The two are nothing alike. Shippuga is a one-time full circle slash that brings your dash to a halt, and has no knockback on the enemy. The X2 attack has the blade extended for the entirety of the dash, start to finish, and never does Zero spin around as he does with Shippuga.
i guess i misremembered. it's been a while since i fought Zero in X2.
Quote from: Hypershell on April 10, 2009, 05:24:55 AM
Shippuga is *a* dashing attack, it is not the X2 dashing attack. Same goes for Gale Attack and the like from Zero series.
And how the crap do you get a similar animation/function with Shippuga? The two are nothing alike. Shippuga is a one-time full circle slash that brings your dash to a halt, and has no knockback on the enemy. The X2 attack has the blade extended for the entirety of the dash, start to finish, and never does Zero spin around as he does with Shippuga.
Is the spin that important? The X2 attack was a boss fight upgrade, like the way the copy weapons look more awesome when the bosses use them, but the player gets somewhat more usable versions. If they were the same, everyone would complain about how easy the game was.
Quote from: CyberXIII on June 26, 2009, 04:07:30 AM
Is the spin that important? The X2 attack was a boss fight upgrade, like the way the copy weapons look more awesome when the bosses use them, but the player gets somewhat more usable versions. If they were the same, everyone would complain about how easy the game was.
And it just turns out you revived a month old thread. Way to go, necroposting kid.