So, wall of text immenient. I couldn't do things as I wished due to uncooperativeness from one or another individuals, but whatever. I finished the profile finally in a uncomplete manner. It's long, full of stuff that is probably unnecessary, but it's there for creative purposes if someone wants it or whatever.
I'm only putting up these two pictures, most of you know what Ares looks like by now. Variations of his hair or outfits are welcome, for those who are interested in drawing him. Generally the only thing I ask that is kept in mind is his hair is green.
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AresName: Aresian Arsinist
Age: Unconfirmed, looks to be in his early 20's
Sex: Male
Height: 5'9"
Weight: 167 lbs
Location: Outskirts of RPM, inside dimensional vortex
Alignment: RPM Citizens, Himself, Charismatic and Influential People
Hobbies: Magical research, observation of RPM residents, games of strategy and conflict.
BGM Theme: Shyujikou - Limit Over from SRW J
Story: Ares' origins are largely unknown and the rumors don't really point in one specific direction. What is known for fact is that he created SheepGod as a shell to rest and restore his powers, while watching over RPM. Despite rumors, he was infact found and raised by a long forgotten Deltian Emperor and became a weapon of war. The Deltian Empire used his talents to win battles against various rival nations, until the Deltian Empire's fall several years prior to the present storyline. Ares started his long journey of observation, lending his skills to charismatic and influential individuals and occasionally for "the greater good" as it were. Now, he resides within his villa on the other side of a dimensional vortex, a pocket space he created for which to watch over RPM. What are his intentions? No one really knows but him. Claims to be "Chaotic Neutral" and "Thou for the People" in his various rants. Ares has been seen working and hanging around Fxeni, Jericho and PB aswell as the Alter Paladin, Saint Paul. Arrogant, eccentric and impulsive are words that describe his personality. Intelligent, Innovative and Insightful are his traits.
Weapons and Abilities: Claims to have spells for every element, but mostly relies on his own special traits. Specifically Spectrum and Synchronity. Spectrum is a non-elemental power that takes form by fusing all the base elements in the form of pure magical energy. This energy can be harnessed to make beams of magical force, shields and walls and even tangible weapons. He can also alternatively use Spectrum to fuse weapons with an element of his choosing, not unlike enchanters of old. The second power, Synchronity, allows him to take on the powers of others by fusing of the minds and wills. This allows him to temporarily take one ability (if not specifically tied to that person or uncopiable) and use it for a period of time and even innovate it with his own skills, so long as Ares and the chosen individual are on very good terms at the time. He can use most written spells with fair ease and has created a few of his own. Some of which will be listed below for creative purposes amongst our members.
Aster Rays: Ares fires off small rays of white colored energy at rapid fire, that autolock on the targets and chase after them. The spell's force is equivalent to that of a solid punch and drains little energy to use.
Eight-Sided Mandala Barrier: A multi-colored special barrier spell Ares created using Spectrum. This spell allows Ares to prevent all spells from going in and out of this special barrier that surrounds him. It can even deflect physical attacks for some time and can expand over an undefined amount of area. The barrier however, has it's drawbacks. It requires a steady amount of mana from Ares.
Final Buster: Final Buster is considered Ares' trademark in which he forms a Mana cannon using his arms and launches a deadly blast of multi-colored energy. This drains energy from him constantly as long as the beam is fired. The charge-up is variable to how much mana is absorbed for the attack. Incidently, since it's a Collection type ability, it can gather left over mana from the area and thus, recycles used magic. Very useful in Ares' case, since most of his abilities are magic based and leave behind residue.
Quick Shot Final Buster: A fast-cast version of Final Buster. It covers a smaller area and is more concentrated, increasing attack power but lowering radius. This ability is only useable with the Arc Lunesta equipped. The mana drain is immensely high.
Aside from his spells, he sports two weapons. A solid green sword made of mana, named Kurai Saber. This sword grants magical protective properties to Ares and creates a small shield to absorb some of the impact from attacks. He's not a master sword fighter or anything, but he can hold his own if he combines sword skills with his magical powers. His style reminiscent to that of warriors wielding the Chinese Dao.
Arc Lunesta is a bow crafted by Ares through unconfirmed means. This fighting style is slower and focused on long range attacks, naturally, as opposed to using the Kurai Saber. Arc Lunesta acts like a secondary form of the Final Buster status, in that it fires blasts of collected mana energy and can even be used to fire a concentrated and stronger version of Final Buster. Naturally melee combat is more constracted in this style.
Events: Some noteworthy events that Ares participated in or were the cause of are.
The Reign of Overlord SB: In which the renegade knight of RPM and one of Vixy's trusted cohorts waged a silent war against the defenders of RPM. Believeing in the ideal of Justice that the Overlord spoke of, Ares fought alongside him. Unfortunately, records of the battle were lost and in the end, Ares and SB disappeared from the old RPM and in his place, SheepGod had appeared. Ever since this conflict, SB was never heard from again.
The Battle against Czar Sparky: Once upon a time, in one of Sparky's many attempts to conquer the peaceful and liberal world of RPM, Ares as SheepGod, after many attempts of bluffing, finally showed his hidden abilities and fought against the powerful and mysterious Czar of the Southern Nation, in space near the Sparkvernian Comet where Sparky's power increases several fold due to the blessing (or perhaps, curse) of the Sparkvernian Comet's rays. It is here, that Ares' true form was revealed for the first time since the "Great Fall" of Old RPM. Despite both combatants being at the limits of their power and fighting full force, neither could defeat the other at the time and the battle was called off after both exhausted their energy.
There.
Anything is open to change as necessary, so if something in here is inaccurate, needs to be changed or added, someone can PM me. But since I only linked Ares to Sparky in any real extenstivity and the rest are all good friends with me and briefly mentioned, I doubt it'll matter.
Anyway, Source Material is just that, so in conclusion, this can and probably will be editted as time goes on.
A psuedo last boss thing... maybe.
Sheepgod V3Name: Sheepgod V3, Sparkified Sheepgod, Chronosheep, Harbinger of the Baaaacolypse
Age: Unconfirmed, metallic humanoid form.
Sex: Male?
Height: 6'2"
Weight: At least 400 lbs
Location: Unknown, Aetheria Verse?
Alignment: Himself, Dr. Wily II
Hobbies: Destruction of all things, Change, Messing with Time and Space
BGM Theme: Mega Man X7 OST, T19: Conclusion ~ VS Sigma Final
Story: When it happened or why is a question for all... but during the final battle of Sheepgod and Czar Sparky, something disturbing occurred. The swirling of pure energy and darkness spawned a new amalgamation of power. However, the appearance of this power would not occur until much later down the road... and when RPM least expected it, on the return of the Sparkvernian Comet, long after the destruction of the Sparkvernian Empire, from a gateway the destroyer re-emerged! In a new battle body form, this demonic Sheepgod declared that "THE BADDLE HAS JUSD BEGUNN!" on the eve of Dr. Wily II's 6th failure. He also claimed that Dr. Wily II's return would indeed be nigh, despite the imprisonment of the mad doctor.
Is this a sign of dark times to come? Will his prophecy come true?
Time can only tell.
[spoiler]The truth: Sheepgod V3 is a battle body made by Ares after traveling the universe and learning to understand the whole of Sparkvernian Technology, Time and Space manipulation as well as Mana. Using remains from his Sheepgod V1 form (dismantled after the battle against Sparky) and left over parts from Sheepgod V2 (Remote) model and various discarded parts and technology from Sparkvernia, The mad magi-scientist was able to construct this new battle body that could actually manipulate time and space.
If amplified by various devices, it is theorized that Sheepgod V3 could rip apart Time and Space its self... or transfer the entire plane of RPM to another existence. Maybe smashing the two together...[/spoiler]
Weapons and Abilities: Aster Rays: Sheepgod fires off small rays of white colored energy at rapid fire from his hands, that auto-lock on the targets picked out by his Auto-Target Receptory System(ATRS) and chase after them. The spell's force is equivalent to that of a solid punch and drains little energy to use.
Barrier of Time and Space: A supped up version of the Mandala Barrier that Ares uses. This barrier is a colorless (appears as distortions in the air) barrier that prevents entry or exiting unless specific holes are opened up in the Space-Time wall. Bypassing requires someone with suitable powers of Time and Space, or to destroy the source of the barrier its self. This barrier is used also to defend Sheepgod's fortress, it is powered by Five tower-pylons.
Proton Bolt: Using technology, Sheepgod V3 manipulates electricity and can send bolts flying from his finger tips. This attack is simple, sending red-colored bolts of electricity at the enemy. While the attack is instant and like real electricity, strikes in the blink of an eye, the attack requires an initial charge and targeting from the Auto-Target Receptory System, so if the target is clever or quick enough, they can avoid the spot that the lock-on has picked out. Doesn't cause any noticeable drain.
Electronic Pulse: Getting too close to Sheepgod can be detrimental, as if he is given enough time, he will send off a discharge of static energy from his wool. The static discharge is enough to fry machines that are not properly insulated and minorly harm living beings. It isn't deadly to meat bags, but can still hurt considerably.
Double Soul: Ares' studies into Time allowed him access to a lot of different kinds of information. Using his knowledge of Time as well as his recorded battles against Sparky, he was able to devise this technique. Double Soul allows Sheepgod to create a reflective clone of himself. Based off the theories of the Satanee Sceptre that the once great Czar wielded, Sheepgod is able to rip asunder the logics of time and space and create this second body. The body is virtually indestructible and lasts as long as energy flows to it. The body will reflect all of Sheepgod's attacks, making for some devastating effects. Unfortunately for Sheepgod, this also drains twice the amount of power every time he attacks. Because of this, the Double Soul can only be used sparingly.
Reploid Raising: Not really a named technique, but given one for completions sake. Sheepgod V3 can "raise" fallen machines and reploids from the scrap heap using electrical powers created through Sparkvernian Technology and Theories. This is rarely used in actual combat unless Sheepgod is outnumbered, but it can be used to make fortress enemies, as Sheepgod has very few allies himself.
Floating: Self explanatory really. He can float. It is assumed this is because of magic or some kind of alteration of space around his person.
Time and Space: Using the Space-Time generator inside of his battle body, Sheepgod V3 can actually warp from place to place, so long as he can perfectly visualize the location. This is done either by seeing the place visually or having a very detailed memory of the location (home for instance). Since the Battle Body is actually rather slow and cumbersome, this is how he gets around at fast speeds.
Final Buster: Final Buster is considered Ares' trademark in which he forms a Mana cannon using his arms and launches a deadly blast of multi-colored energy. This ability was carried over by Sheepgod, in which he does the very same from his hands. This drains energy from him constantly as long as the beam is fired. The charge-up is variable to how much mana is absorbed for the attack. Incidentally, since it's a Collection type ability, it can gather left over mana from the area and thus, recycles used magic. Very useful in Sheepgod's case, since most of his abilities are magic based and leave behind residue. However, as a consequence of fusing between magic and science, this ability has now gained the power to absorb energy in general. All types of energy, to create this attack. Mana, Electricity, Atomic, Thermal, Cryo... and so on.
Double Final Buster: In conjunction with Double Soul, Sheepgod V3 can fire two Final Busters. However, due to the immense drain from Final Buster and Double Soul, this technique is a one shot blast instead of a continuous beam and is only used as a last resort (when Sheepgod's HP has been reduced to 1/4th). If you see this move, you know you're almost there! Don't give up!
Events: N/A yet.