My point is that I think it is most odd that a company like Nintendo thinks their games are so hard people cannot beat it without assistance. I know it's supposedly just an optional addon, but the fact that they think such an option should be included in the games feels almost insulting. It's like "Oh, so here's our new game. You might have trouble with it, so we added a feature which shows you how to get it done." If Nintendo thought their games were too hard for the people, why not make them easier in the first place. Then again, something like that would probably cast away a lot of die-hard fans.
There are gamers out there who think that the classic MM games are "hard" when they're painfully easy to someone like me. If Capcom added an option to the game to show them how to get through it, it doesn't mean that they'll still be able to actually do the specific motions to actually get through it. Plus, it doesn't mean that we, as gamers, have to use it, just like we don't have to use the Net. It's not insulting. It's just an option to help the people who can't quite find that Key in the Forest Temple, or something like that. Again, I never see more options and trying something new as a bad thing. I mean, I'd never use the vids. I've never used any kind of vids. Hell, the only thing I ever really used GameFaqs for is for Pokemon info.
Of course a game is supposed to be fun. That's why it's a game! But where is the sense in that the producer of the game thinks that the player won't be able to complete the game and thus is getting frustrated, not having any fun and throws the game out of the window altogether and in order to prevent this from happening drops in a help system? Challenge, for me, is a major factor of having fun with a game. If it's so rediculously easy that I don't even have to play full attention to it, there's no fun in it.
Believe me, I love a challenge too. It's why I didn't like EXE6. The game was shamefully easy. However, I'm older. Challenge, for us, is an important factor of having fun. However, I look at someone like my friend Dave. Due to being older and having to go to work and life and all that, he doesn't have the time to sit and enjoy a Final Fantasy game like he used to, so he GameSharks the hell out of it cause he still wants to play it and go through the story. That's what he finds fun.
Also, this was my case for Wii Music as well. No, it's definitely not a traditional game by any stretch of the imagination, and it's not even doing that well. However, I got the game for my soon to be 5 Year Old niece tomorrow, and she absolutely loves the game. She has so much fun playing it. She also likes Super Mario Bros, DBZ: BT3, and Legend Of Zelda, even though she has very little clue what's she's doing. But, she's still having fun, and that's what matters to me more than anything else.
Bah, to me, such stuff is uncessary. And Nintendo apparently fails to get Star Fox done right since 64 anyway. I would have instantly bought a DS solely for Command but when I heard that you do everything with that stupid pen, I pretty much lost faith in Nintendo. Maybe I'm just to ignorant to innovation, but from my standpoint, Nintendo is pushing me away and towards the competion because they seek new ways of playing games. I got a PSP instead of a DS and a 360 instead of a Wii, simply because on these I can still play it the way I want games to be.
And that's the point. You have fun playing games the traditional way. Others have fun playing games the Wii way. That's the point of it all. To have fun. Believe me, I agree with you. I HATED the Star Fox DS controls. They should've added in the option to play it the traditional way. That's my point when I believe that adding options is always a good thing. It's not that you're ignorant to innovation. It's that the Wii simply doesn't appeal to you, which is fine. Myself, I love the MoteChuk combo for certain games, and the GC Controller for others. I mean, holy [tornado fang] do I love me some Kamehameha action with the MoteChuk!