Hey, PB, nice thoughts on Kaptain K.Rool. I like the way you think.
- Boshi while different from Yoshi and completely awesome, falls into the same trap as Geno; copyright hell.
Boshi is an obvious derivative work from Yoshi, so I think Nintendo could fairly safely win any argument there. Geno is Square's copyright, but Nintendo got permission for a Superstar Saga cameo, so I'm sure they could work him into Smash if they really wanted to.
Okay, time for my characters post. We'll start with tweaks that existing characters could use.
Ganondorf and Captain Falcon-
Well, you all know what I'm going to say: Original move set for Ganondorf. I don't have full details worked out, but one move that NEEDS to be in there is the old "bouncy projectile" move, passed to other characters by hitting it with an A button attack. Make it chargeable, too (but only one per Ganondorf onscreen). Can you imagine how awesome that would be in a 4-player match?
However, having a clone that's not in the same weight range (Fox/Falco) does introduce a significant change in play style, that ought to be preserved. So I'm thinking introduce Black Shadow and have him play as the "old" Falcon-clone Ganondorf. Final Smashes aside, of course. Ganondorf needs the OoT Beast Ganon, I don't care if ZOMG IT CLASHES WITH TWILIGHT PRINCESS, it's the best Beast Ganon, period, and half the fanbase would kill to see it in a greater-than-N64 model. Black Shadow can have ye olde run-over-opponent-with-racer, a cruel finish like that is more suited for him than Captain Falcon. And what's Captain Falcon's?
Well, do you need to ask? The Blue Falcon could still be part of the setup, have it trip up the target character, and/or have it as his platform from the top of the screen to jump down and raise hell.
Ike-
Let's see, Ike with a spiffy fire theme throw in, what could possibly have been forgotten? Oh yeah, he's the Hero of BLUE Flames. Apparently Sakurai never got to the end of Radiant Dawn. Speaking of which, the whole Yune-vibe over his entire body (as opposed to just the sword) needs to be part of his Final Smash. Sure, this is all purely cosmetic, but dammit, it's just the way it should be.
Fox/Falco/Wolf-
We only need one Landmaster. Wolf could whip out a rocket launcher (I'm thinking SF64; never saw ground action in Assault). For Falco, I figure something like this:
ROB64: Great Fox will cover you.
Falco: I guess I should be thankful.Falco continues to move normally, while the Great Fox (SF64 style) fires its SH*#! in front of Falco from behind the camera.
Mario/Luigi-
STOP NERFING THE FIREBALLS!!! With all the Brawl characters who have broken projectiles (Fox trio, Pit, and Zelda, to name a few), there is NO REASON a fireball's range should cap out at seven feet.
Mario currently lacks a proper downward midair attack. If FLUDD stays, then Mario Tornado should be a downward throw, so as not to compromise the rest of his attacks.
Ugh, where to begin on Luigi? Luigi started awesome in 64 and just got worse with each title. First of all bequeath to Sakurai a boot to the head, and command that he stop treating the man in green as the game's WTF character. Above all the Fire Jump Punch shall be returned to N64 glory, with lateral movement and no extended hang-time, and there shall be no more smacking enemies with his butt. Green Missile should be axed, maybe for a vacuum attack. If he sucks up a character he can use them in the bag as a throwing item (distance depends on damage).
And Final Smash, that has to go, but maybe we can settle for a little weirdness. I'm thinking an NES SMB reference. Have a bridge appear at Luigi's elevation, and Luigi whips out an axe (for some reason the "Now, I'm-a-moving!" voice clip jumps out at me), and strikes with it to collapse the bridge, complete with NES sound effects and jingle. All characters not hit by the axe itself (instant KO if you are) fall straight down while panicking. If you land on solid ground, you're merely have to get back up ala a trip or face-plant. But if not, KO.
Shouldn't we keep a weirdo dancing Final Smash? Hm, perhaps.
And I think I know just who to give it to.Mewtwo-
BRING HIM BACK!!! I wouldn't care if he saw no adjustments whatsoever, however, Confusion could stand to actually change projectile ownership (so that you can hit the attacker). Disappearing for the sidestep-dodge would be cool too, to help boost his unpredictability.
For Final Smash, I'm thinking of some movie homeage. Remember that psychic fire stream? While that charges up have him call the line "Do not test the limits of my power!" Fire once in any direction with the control stick (alternatively, tap B to instead unleash a shorter range omnidirectional burst, just in case anyone's trying to run circles around you). Much pain.
Now for the newbies:
DaisyUp B: Daisy's Serve.
Like Captain Falcon's/Ganordorf's Up B, but faster, Daisy jumps upward holding a Tennis Racket. If she catches someone, she uses her Tennis Racket to knock person down diagonally.
Hey, you stole/renamed that one from me!
Unlike Peach,
Daisy didn't wait for Smash to bitchslap Bowser. One simply CANNOT deny the tomboy princess's potential in this game.
No offense, PB, but I do have my own ideas for moves:
B - Heart Shield. If it by a projectile, it becomes Daisy's to use ONCE. If hit by a thrown item, Daisy automatically catches it. If hit by a flying character, they are stopped and lightly tossed into the air, with full control and all jumps restored.
Smash B - Super Ball. Remember this from Mario Land? Daisy fires an energy ball downward that ricochets off the ground and walls for a while (be sure to apply a nice flowery effect).
Down B - Bomb Koopa. Daisy whips one of these critters out of hammerspace and tosses it. Only minor damage initially, but they'll explode after a set time, or if attacked.
Up B - Tennis Serve. Daisy leaps into the air, raquet in hand, and if she catches an enemy, launches them diagonally up, straight ahead, or diagonally down. The lower the angle, the shorter time the enemy is stunned, and the shorter time Daisy "hangs" in the air while performing the move.
Up Taunt - *punches the air* "Yeah!"
Side Taunt - *waves at the screen* "Hi, I'm Daisy!"
Down Taunt - *runs her hand through her hair and laughs*
Final Smash - Warpath. "Outta my way!" Daisy rushes forward and smacks her opponent, causing an automatic Star-KO off the top of the screen.
RidleyHe needs to be in,
and there's no reason he couldn't be, end of discussion. We need somebody who isn't a Samus derivative, and besides the title critters and Samus herself, Ridley is the obvious next most recognizable character. Make sure his moves include pogo-sticking with his tail.
Little MacPB's moveset rocks, but I'm thinking of a Final Smash with a bit more NES whoring. Have him star-uppercut an enemy, doing severe damage (40% maybe), and land on a platform over a pit. 10-count, if they fail to mash enough buttons to get up (tougher with more damage), the platform collapses and they're KOed. Random but unlikely events include TKO (instant platform collapse) and failure to get up (count pauses, character moves to get up but falls back down, count continues). Lots of classic SFX are a must.
Fierce Deity LinkI don't care of it's a skin swap, a clone, a Final Smash, or an original character. Somehow, some way, Fierce Deity Link needs to be in the player's hands.
MidnaWhether solo or with Wolf Link, I want to see this gal kick some tail. Once again, PB's moves work wonders
And finally, hopeful third party additions.
MegaMan TriggerI can rant and rave about Classic, X, and ZX, but my Legends fanboy will not forgive me for not giving Trigger the upper hand. Besides, half of Capcom's staff is looking for a reason to boost Trigger's popularity. If Melee got Fire Emblem into the U.S., I think Bitchslap can work wonders for Trigger and co.
B - Buster Gun. Obvious necessity. Tap B repeatedly to fire up to 3 shots before having to take a momentary break.
Smash B - Drill Arm. Breaks shields. You move foreward slightly while using, which can aid recovery.
Down B - Buster Cannon. Charge up and fire. Can adjust your aim up to 45 degrees in either direction.
Up B - Beam Blade Arm. Jump into the air and drop back down, slashing both ways. Kinda like Kirby's, except slower, longer range, and no wave.
Final Smash - Hyper Shell. Take a shot, and if you hit something (character, container, other destructible stuff), the massive explosion works like a Smart Bomb on steroids (Trigger immune). A character hit directly by the shell will take even more damage.
RabbidWhat can I say, the Raving Rabbids are freaking hilarious, and seeings how they were some of the earliest and strongest 3rd party support for the Wii, I think the bunnies have earned a spot. Due to short limbs, they can use a random item (spatula, plunger, banana, etc.) as a weapon, changed with each skin swap.
B - Plunger Gun. Press once to take aim, and again to fire.
Smash B - Stuff Yourself. Eat an item, recover health. Eat a player, scream at your stretched body, and belch them back up.
Down B - Melon Volleyball. Spike a watermelon towards the ground (jump up if used on the ground). A successful hit leaves the melon stuck on the victim's head for a while. Hit the ground, and it becomes slippery for a bit.
Up B - Bunnies Can't Fly. Stap on an explosive belt, and fire yourself into the air. You do damage during the entire flight path (more during the initial blast), and can bounce along the ground up to three times (press an attack button to stop early), but you're left face-planted after landing.
Up Taunt - Rabbid hops up and down a few times, waving arms and rambling.
Side Taunt - *hold weapon in the air* "BWAAAAAAAAH!!!"
Down Taunt -
But! They! Can! Dance!Final Smash - Bunnies Like Surprises. Rabbid laughs as a plunger from off-screen lands on him, sticking to his face. Panicking and muffled screams abound, the Rabbid runs around frantically (you steer him, and can double-jump, but cannot stop), doing severe damage with the plunger handle.