Metal SonicI know a lot of people are thinking that Robuttnik should be in Bitchslap. Well, that's all well and good, but for PB, his favorite Sonic badnik will always be Metal Sonic, and that's why he's getting an inclusion in the Bitchslap, courtesy of yours truly, Protoman Blues. Metal Sonic will definitely not be a clone of Sonic....in the moveset sense anyway, as he has enough different powers to separate him from our Chili Dog eatin' hero. Of course, when I get done with him, the word overpowered may be redefined!
Standard B: Black ShieldMetal Sonic generates a Force Field around himself to protect himself from thrown items and blasts. Does little to no damage and knockback if hit up close with forcefield. Items and blasts reflected back do the same damage as they normally would.
Up B: Electric FlightMetal Sonic uses the jet engine on his back to fly. While doing so, he generates an electric field around his body, which has 1/8 possibility of paralyzing enemies if they come in contact with it.
Forward B: Laser CannonMetal Sonic shoots a Laser Blast from the cannon in his chest, similar to Rob's. Does decent damage with little knockback.
Down B: ScanMetal Sonic fires a flashlight-like scanner beam from his eyes. If an opponent is in that scanner beam, Metal Sonic copies the Standard, Up, and Forward B abilities of that opponent and replaces his own with them. Metal Sonic can go back to his own B move abilities by pressing on of the taunt buttons.
Final Smash: Metal OverlordMetal Sonic transforms into Metal Overlord and proceeds to rain terror down upon his foes. Transformation is similar to Giga Bowser, in that Metal can still take damage, as well as the time it lasts.
Stardust Speedway ZoneSince I'm debuting Metal Sonic here, I thought I'd debut his stage as well. This stage will randomly start out in either the past, present, good future, or bad future. Every 30 seconds or so, a spinning sign will pop up and either Past, Present, or Future will be written on it, showing where the stage is going to shift to 3 seconds after the sign stops spinning. The present has a basic platform, with two rotating spring shooters hovering over the edges (similar to SSB64 DK Barrel, but stationary). The past has two lower, smaller platforms on the left and right and one smaller platform in the middle. Springs will randomly pop up on the platforms. The good future are two long tracks which cross one another in the middle. On the end of the tracks, treadmills will sometimes appear and send people flying across the track. The bad future consists of a long track which has a dip in the middle that contains a spiked ball moving back and forth. Also, Spikes will pop up on the track at times, but in the same place every time (can't be TOO random here).
MusicA Medley of Stardust Speedway Zone (JP) consisting of
Present, Good Future, & Bad Future from Sonic CD
Spring Yard Zone - Sonic the HedgehogChemical Plant Zone - Sonic the Hedgehog 2A nice Remix combining
Death Egg Zone Act 1 &
Act 2 from Sonic 3 & Knuckles.
Run Through The Speed Highway - Sonic AdventureWon't Stop, Just Go! (Green Forest) - Sonic Adventure 2A combination of
What U Need (Sonic) &
What U Need (Blazy) from Sonic Rush, just like someone did with...
Sky Babylon Act 1 & 2 Mix - Sonic Rush AdventureBlue On The Run - Sonic & The Secret RingsKnight of the Wind - Sonic & The Black KnightWhat I'm Made Of - Sonic HeroesRooftop Run - Sonic Unleashed