Thanks!
Working on the concept designs for Blue's elemental forms, when she defeats one of the Star Generals she absorbs their elemental energy allowing her to transform. Each form has it's own costume and attacks.
I'd love some input as to what Blue's costume should be for each form.
Fire Form - Mostly uses long range projectiles, can mimic Flare's fire dash.
Water Form - Can freeze enemies as make shift projectiles or to use as a platform, when blue enters water she'll transform into a Mermaid form and gain more mobility.
Air Form - Can rapidly damage at long or close range. It's main advantage is granting Blue the ability to air dash, double jump and float for a short time.
Ground Form - Enhances Blue's strength to even greater levels. She can pick up nearly anything, and can generate boulders to throw at will.