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Gatuca
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OK guys, right now i have a request, you see, i am not very satisfied with the walk sprites (including the shooting ones), in fact i am remaking the roll spritesheet, but i need a little help  i need the walk to be a little more "girlish" you know what i mean, in order to not look like a sprite edit of megaman (not to mention that i will admit, i edited the shoot sprites from Megaman Ultra). so who can do me this favor? 
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lizardcommando
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Here are two things I'd suggest:
1. Make the running sprites a tad bit skinnier. 2. Shouldn't the arm holding the Mega Buster be overlapping the head just a bit? Dunno if it's just me but it looks really weird how the arm kinda goes under the head like that.
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Gatuca
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Ok, Suggestions taken Posted on: December 11, 2009, 02:08:53 AM
well i take the suggestion and opted to do the walk sprites myself for roll, i want to know if i did a decent job  but i want to change my little request i need someone who can help me with Volcano Woman Spritesheet the sheet is incomplete right now, but i need someone who can do some sprite sequences for me..... like for example, a more sexy hula dance sequence, and a sensual fire kiss pose, as well as a sprite of Volcano looking up that's all i need, i really hope someone can help me in this one, is it bad since i already ask help for Taichi Sprites?
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KudosForce
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They seem decent enough.  Although, it's difficult to look at them effectively. Would you mind giving us a "zoomed-in" view of them?
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Gatuca
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Minor Update OFFICIAL TITLE SCREEN! 
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Blackhook
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I really like that Roll Mugshot, but the white part on her hair really bugs me
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animation by Vixy Btw click tha chopper to enter the LOG KINGDOM GALLERY! Please visit my comic   click the banner My deviantart
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KudosForce
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As I said in another topic, it's magnificent!  That said, I assume that the Valentine Roll illustration sprite that you drew, will be used in the "Weapon Get" screen?
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Gatuca
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actually, i think aim gonna make another one, that one was more like a trial to me, you know what i mean, since i never do 8-bit conversions before
speaking of which, i only had 2 decent robot mistress sprite sheet
1.- Gelato will be reworked 2.- I'm still waiting for my request with Volcano Woman sprites 3.- i need to make Volt/Jolt Woman a bit taller (and maybe i need to change her name, since there's already a Volt Man (Megaman Odyssey) and there will be a Jolt Man)
Opera will be fully re-sprited
and the rest i haven't work on it..........
oh, and need to work on normal enemies, and no, i will not use tose crappy reolors i did before, im ashemed of myself for taking that way before
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KudosForce
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actually, i think aim gonna make another one, that one was more like a trial to me, you know what i mean, since i never do 8-bit conversions before Fair enough.  3.- i need to make Volt/Jolt Woman a bit taller (and maybe i need to change her name, since there's already a Volt Man (Megaman Odyssey) and there will be a Jolt Man) Good call on that. When it comes to MM fan game projects, I try to make sure that I inform creators about changing RMs' names, to prevent confusion. oh, and need to work on normal enemies, and no, i will not use tose crappy reolors i did before, im ashemed of myself for taking that way before Excellent decision. I encourage original material in projects like this, which are more rewarding to play with than one that recycles many things (*coughcough*DrWilyReturns*coughcough*). For everything else, I hope it turns out well for you!
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Gatuca
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That being said what other names for electricity can be used? we got 1.- Elec 2.- Spark 3.- Volt 4.- Bright 5.- Jolt 6.- Thunder (not suita....... WAIT I GOT IT,
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COG
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"これはかなり爆発されます!"
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That being said what other names for electricity can be used? we got 1.- Elec 2.- Spark 3.- Volt 4.- Bright 5.- Jolt 6.- Thunder (not suita....... WAIT I GOT IT, Static sounds good..but that's my 2 cents.
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コマンドーマンレポート! I Go by the names of Mr.Pyro,Commando Man,Roadburn,Roadbuster,& COG
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KudosForce
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That being said what other names for electricity can be used? we got 1.- Elec 2.- Spark 3.- Volt 4.- Bright 5.- Jolt 6.- Thunder (not suita....... WAIT I GOT IT, That sounds acceptable enough. You may use this one. 
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lizardcommando
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I just want to comment on the title screen and say that the mugshot looks rather cute. I do have to agree with the white part though. Shouldn't it be a little smaller?
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Gatuca
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actually, do you think i exceed the NES limits with the color palette (the mugshot, the lines background and the title?)
I hope Vixy Chan doesn't mind if i change those things, by the way, Mr.Nebula said that he wanted to remade his stages because they were pushing the NES limits and color palettes, and i honestly dint recall why? they look authentic you know, at least for megaman 6 and 7FC (8FC backgrounds still look kinda poor and lazy to me).
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KudosForce
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As I said on the Mega Man: Redemption topic, I think that Zan could clear up your concerns, since he seems to be very knowledgeable about this sort of thing.
Why not ask him?
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The Great Gonzo
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I second that.
(By the way, I wouldn't trash Virtualman/Pop just yet.)
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Zan
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If you want to know if it is within NES limits, for something made up of background tiles (title screen, cutscene art) the most straightforward approach is to divide the whole into tiles of 8x8 pixels, every single tile should have no more than 4 colors.
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 "Ki! Ki ki ki ki! Ki!"
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VixyNyan
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Each symbol in the text, plus the space between them, should be 8x8 pixels. It doesn't look right at the moment. o.o
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KudosForce
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(By the way, I wouldn't trash Virtualman/Pop just yet.) Seconded, for great justice!  But still, a joke character in MM is too good of a concept, to get rid of. 
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Nebula ★ Black
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If you want to know if it is within NES limits, for something made up of background tiles (title screen, cutscene art) the most straightforward approach is to divide the whole into tiles of 8x8 pixels, every single tile should have no more than 4 colors.
But you can have more colors in a 8x8 tile by overlapping it by a transparent tile (layeers, some games use that trick for backgrounds)
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Zan
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The NES only has one layer. Therefore, overlapping of tiles is impossible. All you can do is overlap a bunch of sprites sprite. In which case you're trying every trick in the book to justify yourself. Especially since sprites have their own limitations.
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 "Ki! Ki ki ki ki! Ki!"
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Nebula ★ Black
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The NES only has one layer. Therefore, overlapping of tiles is impossible. All you can do is overlap a bunch of sprites sprite. In which case you're trying every trick in the book to justify yourself. Especially since sprites have their own limitations.
I meant layer by that. Using sprites with combinations in places such as title screen or cutscenes may work.
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Gatuca
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Thank you Mr Nebula......
i will work this vacations on paper sketches before i get back to work on sprites and graphics
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COG
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Umm not to be a nitpicker but....Roll's Head is Way over Nes limits..like 9 colors...
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コマンドーマンレポート! I Go by the names of Mr.Pyro,Commando Man,Roadburn,Roadbuster,& COG
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VixyNyan
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Um no, that sprite, divided in 8x8 pixel tiles, with 4 colors on each, can easily show those colors on a NES.
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