Those sound like good design ideas for Trance. However, the Wing Gundam's headphones might be a wee bit tricky for me to pull off, to be honest.
Just make it simple, yet effective at the same time.
Oh, and about Trance's Tesla coils... Add two more coils, and form an X when it has 3 coils on his back.
And BTW, I think we need to do on the enemy grunts that Rockman will encounter. So far, the only existing enemies I might consider adding are:
- Joe Classic (Rockman 8: Metal Heroes)
- Bunby Tank DX (Rockman 8: Metal Heroes)
- R Suzy (Rockman 10)
- Metall SV (Rockman 8: Metal Heroes)
- Fire Metall (Rockman 8: Metal Heroes)
- Sabotall (Rockman Rockman/Megaman Powered Up)
- Camouflametall (Rockman 9)
- Numetall (Rockman 10)
For the Joe series, I have more ideas on creating variations other than the Buster Joe I mentioned earlier on my post:
1. Hammer Joe DX
(Based on Hoganmer)- Throws a mace ball and retracts back to the user. Unlike the previous Hammer Joe, it has a shield to protect against enemy fire.
2. Discus Joe
(Based on Disk Boy 08)- Throws a discus at the enemy like a boomerang and returns back to its user. If hit by a charged shot, his shield will flip up into the air for a while.