Dr. Wily II's attempts at sprites and stuff (KOBUN MADNESS!)

Dr. Wily II · 459197

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Offline Dr. Wily II

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Reply #875 on: December 31, 2009, 02:15:46 PM
In about 2 hours and 45 minutes from now, it will be 2010, so here's the last update of 2009. :P
Presenting...



Name: Robo-Ky MKIII

Designation: One of DWII's generals, also Fortress Boss (DW2N-FB014)

Background: Robo-Ky is one of 4 generals under DWII, the others being Zx the Stolenroid (DW2N-FB003), Sound Gal (DW2N-FB002) and Zakura (DW2N-FB015). DWII met Robo-Ky back when Robo-Ky and Zakura first came to RPM City, and was fascinated by the inner workings of Robo-Ky. The 2 shared a common goal of wanting to take over RPM, and through a rather painful procedure, Robo-Ky became a very loyal general. At that time, DWII gave him the Wily Star Remains to act as his base of operations, along with Zakura, they plotted and planned.
Robo-Ky has a very unique fighting style, something about Gulity Gear and stuff. He can fire Hadoukens, missiles and all sorts of projectiles from any parts of his robot body. He can also summon out Mini-Kys, which are basically miniature versions of himself, to do his bidding, with sometimes explosive results. Robo-Ky is also a skilled swordsman, and can slice any unprepared foe into half.

Character: Scheming, but is generally loyal to DWII.

Weakness: Robo-Ky tends to spam a lot of projectiles, so Negate Shot can help here. However, one should still be wary of his melee attacks...


Yes, this is Robo-Ky, or well, Ky as he's now. XD
Hope this is OK, Ky.


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Offline borockman

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Reply #876 on: December 31, 2009, 03:27:15 PM
But it's already 2010 here! 8D

Btw nice outfit. 8D


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Reply #877 on: December 31, 2009, 03:27:57 PM
It's a Super Saiyan Troll!



Offline Alice in Entropy

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Reply #878 on: December 31, 2009, 11:39:04 PM
Looks nyice! That's a snazy coat and sword he's got there. I likey.



Offline KudosForce

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Reply #879 on: December 31, 2009, 11:50:15 PM
He looks quite good, even though Robo-Ky's got nothing to do with the MM universe. owob The way that his mouth and eyes are drawn remind me a lot of Tatanga, in Super Mario Land 2.



Offline Dr. Wily II

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Reply #880 on: January 01, 2010, 03:25:57 AM
I like to bring RPM elements in here, makes it more exciting. :3

And thanks all. :3


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Offline Strider Xhaiden

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Reply #881 on: January 01, 2010, 06:08:12 PM
I'm happy to serve, Doctor.

Thank you. Awesome.

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Offline Dr. Wily II

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Reply #882 on: January 01, 2010, 06:15:19 PM
Hehe, I'm happy you went along with it back in the olden days... >w<


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Offline Rin

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Reply #883 on: January 01, 2010, 10:33:02 PM
ROBO-KYYYYYYYYYYYYYYYYYYYYYY!
AAAAAAAAAYYYYYYYY!

Nice one, Doctor.



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Reply #884 on: January 06, 2010, 03:15:01 PM
Hehe, thanks.

And another one!
Presenting...



Name: Zakura

Designation: One of DWII's generals, also Fortress Boss (DW2N-FB015)

Background: Well, Zakura's story is the similar to Robo-Ky's, except for the brainwashing... Wait... I didn't mean that. 8D
Ahem, Zakura, along with Robo-Ky, arrived in RPM City, DWII was fascinated by Robo-Ky's inner workings, Zakura tagged along... Became one of DWII's generals... Can have lots of fun with Robo-Ky... Yep.
Zakura is actually a robot based of Sakura from Street Fighter, so she has the same moves, and skills as her counterpart. But mostly, she likes to spam Hadoukens, just like Robo-Ky. However, her melee skills are not to be trifle with either.

Character: Mischevious, likes to taunt Robo-Ky occasionally.

Weakness: Spam Hadoukens again? Seems like Negate Shot gets used again... However, similarly, beware of her melee skills.


Wooo~ Almost done, just one FB left.
But I mentioned the last one already in the Busy World RP... :P

Also, I forgot to mention something. After you defeat Robo-Ky and Zakura in their respectively levels, they will tag-team Megaman right before he faces off with DWII. Basically, they will each attack Megaman at a time, but the basic tactic still stands: Negate Shot the projectiles, and beware their melee attacks. Only after both of them are defeated, will they teleport off, and Megaman can proceed to battle DWII in his Wily II Machine 4.


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Offline Strider Xhaiden

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Reply #885 on: January 06, 2010, 03:16:37 PM
Heh, awesome. That tag-team thing's probably the only time you'll ever see us together again. :)

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Reply #886 on: January 06, 2010, 03:22:28 PM
True... Though at least the two of you will get to beat down on Megaman! >0<


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Offline borockman

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Reply #887 on: January 07, 2010, 02:05:11 AM
Tag team of doom? Megaman doesn't stand a chance!


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Offline Dr. Wily II

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Reply #888 on: January 08, 2010, 04:24:52 PM
That's the point!

Actually, this is very similar to how World 5 is.
After Megaman defeats the Star Rulers for the second time, he gets teleported to a room, and he has to face the Left Fist, then the Right Fist, before he fights Wily.
Same thing here. Megaman defeats the 4th gen RMs for the second time, he gets teleported to a room, and he has to face the tag-team of Robo-Ky and Zakura, before he fights DWII.

Posted on: January 07, 2010, 06:24:52
Oh what the hey. XD
Another update, the last of my 4th generation of Fortress Bosses.
Presenting...



Name: Tar Devil MKII

Designation: Fortress Boss (DW2N-FB016)

Background: You might be thinking... If this is MKII, where's the original Tar Devil? Well... He was featured in my DWII fanfic as a boss at the Robot Museum, similar to the events in Megaman 7. No official number was given to him... But if you want a number... Maybe he's DW2N-FBP001 (Fortress Boss Prototype). Anyways, back to the main subject, Tar Devil MKII.
The Devil series is needed in any villian's army, so DWII created the Tar variant. The prototype Tar Devil was first created, but was defeated, therefore, the MKII variant is created, to confuse Megaman. Tar Devil MKII has 5 eyes, although only one of them is the true eye (It's the red one amongst the pink ones). Throughout the battle, MKII will open any one of the 5 eyes, and shoot a few shots at Megaman. Attacking the wrong eye will result in MKII's healing. After opening 3 eyes, MKII will break up into smaller pieces, and fly across the room, like all Devils before him. After reforming, he can either attack with a flying punch (Tar Puncher) or resume the eyes' attack pattern. Also, since he's made of tar, any contact will result in a stuck Megaman. Easy pickings.

Character: ... Very quiet.

Weakness: How to make sure you get the correct eye? Maybe Coat Lensflare can help... (When used, all eyes will appear, and MKII will be damaged from the initial flash, and stunned for 5 seconds. Within that time frame, target the red eye for additional damage, if it's within range...)


And here's the original Tar Devil for completeness sake.



Name: Tar Devil

Designation: Fortress Boss Prototype (DW2N-FBP001)

Background: The Devil series is needed in any villian's army, so DWII created the Tar variant. The first one, the Tar Devil, was deployed when DWII first stole the original Napalm Man from the Robot Museum (similar to how Wily stole Guts Man in Megaman 7, and deployed that... Spinning chicken boss...) to delay Megaman (So actually, the Tar Devil predates my 1st generation of Fortress Bosses, fanfic-wise...).
A distinct difference of the Tar Devil is the lack of the eye unit appearing throughout the battle. It is hidden inside the main body, and never leaves the main body. However, he could still see clearly, using his tar body as a sort of lense. He mainly attacks by firing off his fist (Tar Puncher) or break up into smaller pieces. However, the main body never breaks up, only his limbs. The main body will fly around as per Devil usual. Lastly, any contact will result in a stuck Megaman. Easy pickings.

Character: ... Very quiet.

Weakness: The eye never appears? If only there's a weapon to seek out the weakness... Wait... Twin Missile... (Because the Tar Devil WAS supposed to be introduced in the first generation, therefore his weakness is from the first generation of Master Weapons...)


Yeah... The original Tar Devil appears in my fanfic that I have yet to post, nor complete... But he is canon in the DWII saga of games...
Anyways, with Tar Devil MKII there, the 4th generation of Fortress Bosses is complete.
All that's left... Is my Wily II Machine 4... [eyebrow]


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Reply #889 on: January 08, 2010, 04:36:47 PM
HOLY [parasitic bomb]!!!
5 eyes! FIVE FRIGGIN EYES!!!!!

*screaming* >^<

Not that I'm upset, but there's no emoticon that better suit the context as this one. lolz
That's awesome.



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Reply #890 on: January 08, 2010, 04:39:25 PM
I agree with Emiri. Five eyes? Holy crap. o.o

I'd like to think Fire could harm it, but that just might make things worse for Mega Man. XD


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Reply #891 on: January 08, 2010, 04:46:49 PM
Hehe, thanks. XD

It's all for confusing Megaman.
If it scares him, even better. XD


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Offline Blackhook

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Reply #892 on: January 08, 2010, 04:51:07 PM
Just use the big guns and he will go down and stay there


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Reply #893 on: January 08, 2010, 04:59:39 PM
Hehe, thanks. XD

It's all for confusing Megaman.
If it scares him, even better. XD

I know it'd scare me half to death. XD

Are those just the first frames, or have you gotten the whole sprite sheet for it done?


Offline Dr. Wily II

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Reply #894 on: January 08, 2010, 05:04:21 PM
Just use the big guns and he will go down and stay there
Wrong eye, heals him. :P

I know it'd scare me half to death. XD

Are those just the first frames, or have you gotten the whole sprite sheet for it done?
Sadly, that's just the only frame.
I don't do sprite sheets for them... Spriting just for fun... >w<


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Offline KudosForce

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Reply #895 on: January 08, 2010, 05:25:11 PM
I must say, Zakura and the Tar Devil seem to be well-done. The Tar Devil, in particular, is an ingenius idea! :O Who knew?

I don't do sprite sheets for them... Spriting just for fun... >w<

Well, that might explain why you're not doing any fan games.

Not that I mind, rather. >U<



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Reply #896 on: January 08, 2010, 11:50:59 PM
Have to say, that's the most creepy boss you ever made.  owob


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Reply #897 on: January 08, 2010, 11:54:10 PM
Tar Devil MKII is awesome, lol



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Reply #898 on: January 09, 2010, 12:01:55 AM
You know, just the other day I was actually thinking of asking you what the regular Tar Devil looks like (since I've only seen the Orange Devil), and man, does it look nice. I especially like how it attacks and such, great job, Wily II!



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Reply #899 on: January 09, 2010, 12:07:30 AM
Quote
Bwahaha... He is now one of the Black Lanterns of the Black Lantern corps!
Shouldn't have stolen that Tar Devil Identity for your Orange corps doc!

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.