-That's a bad thing... how? It makes the game in question all the better; it's saying something bad about all the more recent ones.
-Never played it until recently, so this one doesn't count.
Crash Bandicoot 2: Cortex Strikes Back
(Let him do this one, Nova. I want to see what he thinks, not you.)
Alright then.
- Single camera setting with no changes still limits the levels quite alot.
- Collectables in linear platform games required for progression? No-no.
- Game's quite cheap sometimes.
- Played it with a d-pad back then. Frustrating as hell when you're used to an analog stick.
- Why give us a choice on which sub-level to complete when you obviously need to complete all of them to proceed?
Toe Jam and Earl.
=D
- Graphics are a bit primary.
- Levels have a bit of sameyness on the areas.
- Sometimes, it gets a little bit too zany for my taste.
- Earth = Floating islands? What the funk?
- You move sloooowly.
Madworld.
Ah, LOVED this one. There are some obvious faults to it, though.
- The whole game has a time limit of six hours. Can be completed it much less.
- NO difficulty is shown anywhere in the game, at all, except for the last two bosses and a little bit of the sci-fi level.
- Death's one-hit-kill. >_>
- Bike levels are awesome but are kinda simplistic and boring at times.
- No actual REAL conclusion to the story.
Super Mario Bros.
"It gets repetitive" or "you can't save" do not count as flaws.
No go. I don't do staples of systems. That's like reviewing Xevious or Pac-Man. The whole world knows about its gameplay and all of its tiny qualities, and the game's radically simple. Gimme another one. And I kinda recall asking for recent titles. Only one I've seen so far was Madworld.