Sonic Colors (Wii, DS)

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Offline Phi

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Reply #475 on: July 25, 2010, 12:41:29 AM
Whick one was it? Anything is better than Sonic 06.

Sonic Rush.



Offline Solar

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Reply #476 on: July 25, 2010, 12:53:17 AM
Wasn't that one alternate dimesions? Only other with time travel that I can think of is CD.


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Offline Klavier Gavin

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Reply #477 on: July 25, 2010, 12:54:11 AM
I, for one, would like to see a GOOD time travel storyline in a sonic game

Sonic CD.

Sonic Rush.
Wasn't that one alternate dimesions? Only other with time travel that I can think of is CD.

Indeed.



Offline Gotham Ranger

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Reply #478 on: July 25, 2010, 12:56:19 AM
CD had it's problems, though. Time Travel was largely useless. There was never any point to warp to the future, all you needed was to go into the past and find the machines Robotnik left laying around and then just finish the level there. Hell, you didn't even actually need to do THAT. If you can beat the Special Stages, the time travel gimmick is completely pointless.



Offline Bueno Excelente

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Reply #479 on: July 25, 2010, 01:10:14 AM
CD had it's problems, though. Time Travel was largely useless. There was never any point to warp to the future, all you needed was to go into the past and find the machines Robotnik left laying around and then just finish the level there. Hell, you didn't even actually need to do THAT. If you can beat the Special Stages, the time travel gimmick is completely pointless.
It was still stellar by today's standards. =P



Offline Phi

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Reply #480 on: July 25, 2010, 01:13:48 AM
Wasn't that one alternate dimesions?

I would still consider the story involving "time travel". (with Blaze/Eggman Nega and whatnot)



Offline Rin

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Reply #481 on: July 25, 2010, 01:58:18 AM
Sonic CD.
I said good. : P

With REAL storyline.
Just as long there's no new charas, unless they're EVIL... or maybe we would be better off without new charas.



Offline Klavier Gavin

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Reply #482 on: July 25, 2010, 02:45:19 AM



Offline Rin

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Reply #483 on: July 25, 2010, 03:02:32 AM
Anybody wanna hear Roger Craig Smith's Sonic?

http://www.sonicstadium.org/news/alton-towers-sonic-voice-actor-is-roger-craig-smith

...Yep.
FINALLY!
SOMEONE NEW AND BETTER!
Not that I didn't like the previous guy, but this one is much better. It will take some time getting used to tough.
The 4Kids one can still voice Shadow tough. I like his Shadow voice. Who's with me? : D



Offline Hypershell

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Reply #484 on: July 25, 2010, 04:54:06 AM
I certainly HOPE he sounds better when he's not offering a cheesy toy commercial voice to hype up a roller coaster...

Yeah, not impressed.  Yet.  Of course, I never minded Griffith.  And if this guy tones it down a little, I'm sure he'll be cool.

BTW, Jason Griffith did both Sonic and Shadow.  So if 4Kids Sonic is out, 4Kids Shadow is out.

Every game after S3K has tried to copy Doomsday Zone, and they all failed. It's about damn time SS gets to flex his muscles outside of final bosses.
Both Adventures worked well enough.  Hell, I'd dare say that Finalhazard surpasses Doomsday (as addressed later, Doomsday is less a fight and more a chase).  Witnessing the effects of atmosphere entry during a prolonged battle is pretty damn awesome, to say nothing of the characters yelling at you.

And although they're technically not Super Sonic (and therefore do not fall into the "How's your ring energy?" category), both Storybook games are strong in the "ultimate form versus final boss" department.

Meh. Adventure's was okay as a change of scenery. But it still felt like a boring fight. And the fact that after three hits they ditch Open Your Heart is just plain stupid.
This, this, this, THIS, THIS, THIS!!!

Quote
Doomsday was awesome because it was simple, both in difficulty and design, it has two things to blow up, and it doesn't feel so much like boss fights as it does a chase.
All very true.  Of course, the fact that it "doesn't feel so much like a boss fight" is included, which kind of distances it from the category of an "ultimate battle" scenario.  The real fight in S3&K is on the Death Egg; Doomsday is simply thwarting the escape.

That's exactly what he's like in every regular stage.
Exactly.  There are plenty of Super Sonic stages that don't feel especially "Sonic" like, you just happen to fly.  But I look at Perfect Chaos and I see very much a high-powered Sonic boss fight, in spite of the moronic music switch.  You run like hell, dodge obstacles, corkscrew up the inside of the boss's neck, and deliver a golden spindash to the head.  Feels like a Sonic battle to me.

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Offline Phi

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Reply #485 on: July 25, 2010, 05:09:10 AM
Anybody wanna hear Roger Craig Smith's Sonic?

http://www.sonicstadium.org/news/alton-towers-sonic-voice-actor-is-roger-craig-smith

...Yep.

His voice sounds a little exaggerated, but it's acceptable as he's trying to persuade people to go on whatever ride.

I can definitely see much potential coming from this guy. As long as he uses that voice in bit less forced tone, he's cool with me.



Offline Flame

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Reply #486 on: July 25, 2010, 05:56:24 AM
He sounded better in the Second video. First one was "meeeeh"
I never minded Griffith.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Bueno Excelente

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Reply #487 on: July 25, 2010, 06:20:47 AM
Exactly.  There are plenty of Super Sonic stages that don't feel especially "Sonic" like, you just happen to fly.  But I look at Perfect Chaos and I see very much a high-powered Sonic boss fight, in spite of the moronic music switch.  You run like hell, dodge obstacles, corkscrew up the inside of the boss's neck, and deliver a golden boot to the head.  Feels like a Sonic battle to me.
Not much of a boss battle when all you do is get enough speed, dodge stuff to maintain the speed and just go forward. It's more of a question of maintaining the speed than it is to deliver actual strikes and fall back, since the whole thing feels very automated in that regard.



Offline Hypershell

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Reply #488 on: July 27, 2010, 11:56:42 PM
Part of that probably has something to do with the fact that it is Chaos, not Sonic, who falls back at every hit.

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Offline Bueno Excelente

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Reply #489 on: July 28, 2010, 12:19:21 AM
Part of that probably has something to do with the fact that it is Chaos, not Sonic, who falls back at every hit.
But you don't really feel any kind of impact. Takes no aiming or anything, just speeding through, dodging the shots.



Offline Hypershell

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Reply #490 on: July 28, 2010, 12:47:33 AM
I just don't see anything wrong with that.  What's the difference between aiming at the enemy and aiming around the enemy's obstacles?  Perfect Chaos is huge, SHOULD be huge, and his body is effectively used as a stunt to send you into your attack.

The core mechanics of Super Sonic mandate that stalling is the only way the enemy can hope to win.  Making your strikes speed-dependent simply places further emphasis on the point.  You can't actually hurt Super Sonic, so there's no reason for Sonic to ever fall back besides that play mechanics demand it so.

Ironically, if I were to look for an example of a lousy Super Sonic battle, I'd have to look at Dimps.  They frequently leave Super Sonic with no actual attack to call his own, rather he has some force field to reflect crap, and that's your only means of offense.  Doesn't feel very "ultimate" to know that you can't so much as touch the enemy on your own.

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Offline Bueno Excelente

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Reply #491 on: July 28, 2010, 12:54:09 AM
I just don't see anything wrong with that.  What's the difference between aiming at the enemy and aiming around the enemy's obstacles?  Perfect Chaos is huge, SHOULD be huge, and his body is effectively used as a stunt to send you into your attack.

The core mechanics of Super Sonic mandate that stalling is the only way the enemy can hope to win.  Making your strikes speed-dependent simply places further emphasis on the point.  You can't actually hurt Super Sonic, so there's no reason for Sonic to ever fall back besides that play mechanics demand it so.

Ironically, if I were to look for an example of a lousy Super Sonic battle, I'd have to look at Dimps.  They frequently leave Super Sonic with no actual attack to call his own, rather he has some force field to reflect crap, and that's your only means of offense.  Doesn't feel very "ultimate" to know that you can't so much as touch the enemy on your own.
I much prefer a battle where there's an actual weak point for us to direct against, ala SA2. In SA1's fight, we didn't really do much except for flying forward, and dodging some stuff. If Super Sonic actually had to race through several different streets and buildings before he could gain the speed necessary to damage Perfect Chaos, and while that happened, we saw stuff like his tentacles swooping in as obstacles, which we had to avoid, and then AFTER speed had been gained we had to direct a direct flight into Perfect Chaos' mouth, THEN it would have been a decent boss fight. This just seemed like ramming against a monster that stands on the same spot. Not very menacing...



Offline Kieran

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Reply #492 on: July 28, 2010, 02:52:43 AM
Imagine everything you just said, done by today's Sonic Team.

Do you realize what a disaster that would be?

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Offline Waifu

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Reply #493 on: July 28, 2010, 04:47:53 AM
Kieran is right, they didn't even finish Sonic 06 and it was filled with so much bugs that I don't know it I can play that game anymore.



Offline Shinigami No Tekken

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Reply #494 on: July 28, 2010, 04:53:05 AM
I much prefer a battle where there's an actual weak point for us to direct against, ala SA2. In SA1's fight, we didn't really do much except for flying forward, and dodging some stuff. If Super Sonic actually had to race through several different streets and buildings before he could gain the speed necessary to damage Perfect Chaos, and while that happened, we saw stuff like his tentacles swooping in as obstacles, which we had to avoid, and then AFTER speed had been gained we had to direct a direct flight into Perfect Chaos' mouth, THEN it would have been a decent boss fight. This just seemed like ramming against a monster that stands on the same spot. Not very menacing...

I'm sorry, but SA was a terrible game period. I'm not sure why so many people loved it. Slow movement, terrible gameplay for the other characters, terrible homing attack range, worst final boss ever. Heck, I like Sonic Riders more.

Anyways, if what I heard about Sonic Colors being basically Sonic Unleashed without the Werehog, this'll be a good game.  8D



Offline Rin

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Reply #495 on: July 28, 2010, 05:02:53 AM
I'm not sure why so many people loved it. Slow movement, terrible gameplay for the other characters, terrible homing attack range, worst final boss ever. Heck, I like Sonic Riders more.
When it comes to me...
I'm not sure why everyone loves SA2.
I mean... golly. That's some crappy game right there.

I prefer playing Shadow the Hedgehog... YET I'M STILL TRYING TO BEAT SA2 HERO STORY! WHY?!
BECAUSE I'M AN IDIOT, THAT'S WHY!
And I'm trying to see what everyone loves about this piece of crappy crap. I'm trying so hard, but OH GOD IT'S SO HARD.
The music is good tough. : >



Offline Shinigami No Tekken

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Reply #496 on: July 28, 2010, 05:04:51 AM
When it comes to me...
I'm not sure why everyone loves SA2.
I mean... golly. That's some crappy game right there.

I prefer playing Shadow the Hedgehog... YET I'M STILL TRYING TO BEAT SA2 HERO STORY! WHY?!
BECAUSE I'M AN IDIOT, THAT'S WHY!
And I'm trying to see what everyone loves about this piece of crappy crap. I'm trying so hard, but OH GOD IT'S SO HARD.
The music is good tough. : >

Another person said the same about Sonic and the Secret Rings. Which I think is a good game personally.

"No matter how bad a Sonic game gets, the music is always kickass."



Offline Flame

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Reply #497 on: July 28, 2010, 05:08:23 AM
I remember liking the PS2 Dark Gaia Battle. (the Supersonic Part) You had to dodge the crap Gaia threw at you to get to his eyes.

The 360/PS3 version of that was terrible. you had to get rid of his force field as supersonic, by killing those tentacle things. So damn tedious.

Posted on: July 27, 2010, 10:07:43 PM
Another person said the same about Sonic and the Secret Rings. Which I think is a good game personally.

"No matter how bad a Sonic game gets, the music is always kickass."
The one thing Sega has never [tornado fang]'d up, is the music in Sonic games. Thats always top notch.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Shinigami No Tekken

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Reply #498 on: July 28, 2010, 05:10:50 AM
The one thing Sega has never [tornado fang]'d up, is the music in Sonic games. Thats always top notch.

If you've played Secret Rings, one of the songs that'll come to mind is the theme for Sand Oasis, which sounds a LOT like Shadow's Theme from SA2.



Offline ST Jestah

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Reply #499 on: July 28, 2010, 06:59:26 AM
I remember liking the PS2 Dark Gaia Battle. (the Supersonic Part) You had to dodge the crap Gaia threw at you to get to his eyes.

The 360/PS3 version of that was terrible. you had to get rid of his force field as supersonic, by killing those tentacle things. So damn tedious.

My exact thoughts regarding that battle. 

Also if I remeber correctly, the pre-final boss fight in the PS2/Wii had a PunchOut-esque mini-game before sending you to run around on top of the megazord Chippy's Monument Golem through three short stages to poke out each of Gaia's eyeballs.

The 360/PS3 version had you "dashing" at 5mph towards the big bad to get a hold of him(?) so you could then get to the first short stage to poke out one of the eyes...and then you had to do it again for the other, except there were more meteors in the way.

The whole final gauntlet was very tedious in the 360/PS3 version.