Megaman has limited aiming capabilities not only to preserve the simple gameplay mechanics, but also because his main weapon is MEANT to be limited in its capabilities. The whole idea of the special weapons is to fill in for special circumstances and exploit openings on bosses that are at an advantage against your main weapon.
So whether Samus agrees, disagrees, or strips down (my favorite option), it makes no difference in basic Megaman action game core element philosophy and execution.
I thought this was a Sonic thread?
A Sonic thread on a Megaman board. =P And again, while the limited gameplay makes perfect sense when it context with the 8-bit gameplay of the original games, my point is that it doesn't make sense in more recent games, simply limiting gameplay instead of letting it evolve the way it should.
Anyway, back on topic. I really like the fact that recently, Sonic Team's been throwing the whole unncessary cast in the shitter, leaving the limelight for just Sonic, Tails, Eggman and an occasional cameo/cutscene by others. Games may not be the best, but they kinda got the mood right. And it helps to keep the Sonic furry fandom crap to a minimum.