So I'm still playing Pac-Man Museum. Apparently I'm like a Masochist for these stupid stamps so I can unlock more worthless crap.
There's this Navigation mode thing that's supposed to help you in Pac-Man (And I think its in Ms.Pac-Man, Super Pac-Man and Pac&Pal as well), where a ghostly Pac-Man shows you where to go and such. Helpful for people completely inept at getting good scores (like me)
Simply put, it doesn't work. You pick a stage other than stage 1, it doesn't work. Start from the beginning, and it'll work, but it only works on ONE PATH, one which can very easily be altered by the Ghost AI, you follow the path but a Ghost decided to take a different direction than where the Navigator was expecting it to be? You either die because the [tornado fang]er led you into a ghost without a power pellet, or the little navigator fucks right on off and disappears never to return because it decides you don't need it because you stopped following it and doesn't return to pick a new path or anything.
Great system guys!
Super Pac-Man is painful to play, its fun with the Super Pellets but they're basically worthless 10 levels in as they don't last long enough to do anything of note.
Pac&Pal is equally painful, It takes after Super Pac-Man with the gates and such, but instead of Keys you flip cards, you have to collect junk but Miru, your so-called pal, can grab the stuff before you and drag it off to the ghost house, you can grab it back from her but she likes to hide behind the other ghosts and as always they prove to be annoying, there's an orange box in the middle of the area that I have no idea what it works for.
Pac-Attack would be better if it wasn't the Genesis version. It would also be better if the game didn't force you to play on Normal to get ANY of the stamps, [parasitic bomb] like "Clear 5 Rows at once" or "Get 500,000 points" takes FOREVER, on Normal you already start with 100,000 points, its just a matter of what speed/point value you start at.
Pac-Land... ugh. Its supposedly a platformer, but its got a helpful heap of bullshit in its system, precise jumps while you're not just on a time limit but also being chased by a ghost for fruit that will just disappear suddenly, a bunch of [parasitic bomb] you can't grab because its too high up, controls that are stiff and unpleasant (Think Ice Climber in terms of jumping, Horizontal movement is so [tornado fang]ing stiff and you need to be 100% on the platform or you won't get higher, now add that with narrow platforms and low ceilings that you'll bump up against more often than not). Ghosts [tornado fang]ing everywhere in the beginning/middle of the stage but you don't get a Power Pellet till right near the end of the stage, where there's maybe 3 ghosts if any. Want to run back and eat a bunch of them? Well too bad they're all gone, and you're running out of time still.
Championship Edition, that's fine. I have no issues with it other than its a bit hard to play after playing CE DX+.
Pac-Man Arrangement's not the amazing version from 1996 that was in the GCN/PS2/Xbox Namco Museum, its a version that was included with a PSP Namco Museum. It's a fine game, just not the one that I really like, that said, its also REALLY easy (Ghosts are slow, Power Pellets last a really long time, and there's like 6 of them in some stages) and its the only game I've gotten all the stamps on.
Battle Royale... its a Multiplayer game so its not exactly something that's fun without more people, that being said, its also a Local-Only Multiplayer, have fun huddling 3 more friends around a PC monitor to play a game that's in a really small screen resolution. If you play by yourself you're stuck against a really dumb AI.
Pac-Mania's another easier game, the isometric angle makes it a bit confusing but hey you can jump, and its got some pretty cool Genesis sounding music (That being said, the Genesis version of Pac-Mania looks like a pirated NES game and sounds awful.) The stamps in this one are easy too, most just revolve around points and you can hit the desired point amount by going to Sandbox Land right away and beating it thanks to the Point bonus. The only tough ones are last three which require you to play for 3 hours (Not consecutively obviously but still.)
Game just frustrates me. It could've been so great, but instead its a frustrating mess of really hard challenges, bugged emulations (Super and Pac&Pal both feature the ghosts stopping and fidgeting around when they change their pattern from "Stay in the corner" to "Chase Pac-Man"), missed opportunities (Battle Royale, perhaps maybe 1996 Arrangement), strange design choices (locked to 720p, on top of which all games are rendered pixel perfect, at the cost of them being wrapped around a huge border because of how tiny the game visuals are, with no option to increase the size or anything.) and overall just little care.
edit: oh holy [tornado fang] I didn't realize I made such a long post.
Double EDIT: I will say a nice positive though, the music for the "Pac-Room" (Basically the place where all the worthless Ghostly Adventures junk goes) is now a remix of the music from World 1 of the 1996 Arrangement and its really good sounding.