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Author Topic: Mega Man Online...?  (Read 7110 times)
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Mirby
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« Reply #50: May 11, 2010, 09:43:44 PM »

Quote from: MegaPhilX
Okay this is awesome I got to talk with Inafune-san a little bit (With help from his interpreter) and I got him to sign my MegaMan 1 cartridge. The already awesome cover art can’t look any more vintage now. I asked Inafune-san if there are any plans to make a MegaMan X9 soon (Obviously to let him know that was the game I would want made) and he said that there are no plans for a X9 for now. If they make a X game it won’t be X9.

From his Captivate chronicle, apparently. Still, posted for reference.
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Although Kirby IS a Lovecraftian beast who subjugates smaller nonharmful races to its enormous appetite and brings angryfaced monarchs back into their thrones, so he's probably got something there.
If that counts as a hint then a truck crashing through your wall counts as subtle.
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« Reply #51: May 11, 2010, 10:11:04 PM »

Imagine if Megaman Universe was an X sidegame? how much socks would that rock? (although the lack of an "X" in the name kind of says otherwise)
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...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

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« Reply #52: May 12, 2010, 01:59:08 AM »

yes, but the point stands Inafiune said "it wont be X9" he never said it wouldnt be an X game, which is something i thought he said.

Exactly. Furthermore, at another appearance, he seemed to be actually MORE interested in the idea of making another IHX/MHX game.

So, my thinking? He's probably more interested in "taking back control" of the X series away from those who allowed it to go on for so many games beyond his desire and input.

So, if IHX2 is indeed next on the X-related menu, fine by me. But I still want to know what this "Universe" stuff is all about.
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« Reply #53: May 12, 2010, 02:19:29 AM »

I didnt think he minded the others. He just felt that he wanted to let the rest of the team have a say, and well, he sort o wandered off. Though TBH, he should get back in dis sh*t. X1-5 were great, (talkin story here) X6 was the X5 team, (I think?) So it was good readin' too, but after that, it feels somewhat bland. X7 was borderline X4 all over again, but with a new good guy character. X8 has great story, but something about it feels off when I compare it with the others. perhaps its the lack of focus on X and Zero? And the fact that Wily connection built up so heavily since X2 was dropped after X6?

I honestly wouldnt mind a new X sidegame.
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...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

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« Reply #54: May 12, 2010, 03:22:32 AM »

X7's story was cool in itself, except Axl was too childish for my liking, and the complete drop of Wily. If it even had the Wily connection back I could live with Axl being there.

Axl got cooler in X8 though, so that worked out.

X7 and X6 were "a long time" a part, according to official sources (OST), so maybe there is yet to be explained events between there that closed the Wily saga, or at least stalled it?
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« Reply #55: May 12, 2010, 03:24:52 AM »

Yeah, the opening of X7 even describes that a lot of time had passed...
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Although Kirby IS a Lovecraftian beast who subjugates smaller nonharmful races to its enormous appetite and brings angryfaced monarchs back into their thrones, so he's probably got something there.
If that counts as a hint then a truck crashing through your wall counts as subtle.
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« Reply #56: May 12, 2010, 08:09:38 AM »

I didnt think he minded the others.
He still seems a bit bitter over X6, what with going as far as saying he feels he "owes fans an apology" for it. But-

Quote
He just felt that he wanted to let the rest of the team have a say, and well, he sort o wandered off.
Capcom contact from way back when said that work on X6 started so soon as X5's was wrapping up, so from that I pretty much think that he is also to blame from that. Sounds like (just my hunch) he wasn't closely involved enough to know what was going on since his reactions to X6 seemed to be surprised or what have you.

Quote
X6 was the X5 team, (I think?)
Kinda like the Soul Eraser team, since it had the inclusion of Koji Nakajima as producer (Cyber Mission / X5 was only Tatsuya Minami, SE/X6 had Nakajima join in as a producer as well, who stayed up to CM).

Quote
So it was good readin' too, but after that, it feels somewhat bland. X7 was borderline X4 all over again, but with a new good guy character. X8 has great story, but something about it feels off when I compare it with the others. perhaps its the lack of focus on X and Zero? And the fact that Wily connection built up so heavily since X2 was dropped after X6?

I honestly wouldnt mind a new X sidegame.
From X7 onwards it's vague enough that if they feel like wrapping up the Wily plot with a sidegame it'd fit, and if they just find some excuse to why Wily bid his own time for oh so [tornado fang]ing long it would also fit. I'd like to know why they dropped it in the first place, but ah well. I guess that with enough fan pestering at least Inafune was made aware of it (cue Capcom Unity FAQ and Zero's TvC ending).

As for story, the only one I could be arsed to be actively involved with and that felt good to me during the "X7" era was Command Mission. Rest was meh.
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« Reply #57: May 12, 2010, 02:11:41 PM »

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I'd like to know why they dropped it in the first place

Wily died of a heart attack when he saw Axl take his precious Zero's spotlight.

Quote
X7's story was cool in itself, except Axl was too childish for my liking, and the complete drop of Wily. If it even had the Wily connection back I could live with Axl being there.

I think the stories of X7, X8 and XCM all are nicely presented and well written. It's just that conceptually they require you to kinda ignore what the series had been recently working. Mind you, the current plotline still has a lot of thematic connections to the past, as made even more evident by Maverick Hunter X, it's just not the connections everyone craved for after games such as X5 and X6; Wily, Zero and so on.
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« Reply #58: May 15, 2010, 04:41:42 AM »

It's way more likely that it'll be a kind of, "Rockman Scramble Battle" idea. Tongue

For starters, an MMO with Mega Man seems to be missing the Mega Man's genre demographic. It doesn't really make sense (but I guess Command Mission didn't either).

You've also got to put this in context; they're mentioning Street Fighter 4 and Lost Planet 2 right along with the other games. If you look at how those games do online interactions, this isn't necessarily talking about some kind of MMO. Street Fighter's online components boil down to: buy stuff, watch people, fight people.

I'm sure there's people on here who've heard about Konami doing that multiplayer Castlevania game. This could very well be the same thing; it could be in 3D or they could be reusing assets. Capcom seems to be digging the 8-bitty thing right now, maybe that's where they'll take it?

Either way, while an MMO could be realized, I just don't see why they'd do it when there's so many other and better options.
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« Reply #59: May 16, 2010, 06:54:05 AM »

I don't really care for MMOs, but if it was a free game that I could fool around in and have fun, with the option to pay for things, I'd probably screw around for a good time. MMO's are fun, but I hate being tied to a constant charge; it's something that I just can't afford. (Lord knows how much money Blizzard can suck out of its fans with the expansion packs and stuff.)

I don't think they expect it to break ground, but rather to rekindle interest in a certain aspect of Megerman? X hasn't gotten a lot of love lately, and I would die if it turned out to be a .EXE style of MMO; as that makes the most sense. This is CAPCOM, though. Our guess is as good as theirs.
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