Author Topic: Mega Man Unlimited  (Read 117653 times)

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Offline Mirby

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Re: Mega Man Unlimited
« Reply #25 on: April 09, 2010, 01:58:19 AM »
Looks good!
I'd do Nigel Thornberry.
If that counts as a hint then a truck crashing through your wall counts as subtle.

Offline KudosForce

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Re: Mega Man Unlimited
« Reply #26 on: April 09, 2010, 02:49:30 AM »
Well, I'm baffled. I never expected him to draw a Mega Man vs. Yoku Man comic. :O

Very fitting tribute, that I find.

Offline Rad Lionheart

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Re: Mega Man Unlimited
« Reply #27 on: April 09, 2010, 02:50:05 AM »
Nice comic.

Offline Splash

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Re: Mega Man Unlimited
« Reply #28 on: April 09, 2010, 07:47:39 AM »
Quote
Which game is this?

Mega Man: Dr. Wily's Revenge, AKA Rockman World 1.
Nope.Megaman: Dr. Wily's Return
[youtube]http://www.youtube.com/watch?v=PhQTcKnansg[/youtube]
About comic. It's awesome! So.. Yoku Man's weakness will be
(click to show/hide)
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Offline KudosForce

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Re: Mega Man Unlimited
« Reply #29 on: April 09, 2010, 01:22:21 PM »
Oh, my mistake. It's easy to confuse the two, with that acronym. '>.>

As for the weakness...Nah, that'd be too easy. >U< The reason why Yoku hates Rush that much, is because it's a lot easier to clear his puzzles with the Rush adapters.

Offline Splash

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Re: Mega Man Unlimited
« Reply #30 on: April 09, 2010, 02:40:19 PM »
Oh, my mistake. It's easy to confuse the two, with that acronym. '>.>
Never mind. Anyway, Blade Man - the most used name among the Robot Masters.
And about Yoku Man ... or his weakness. It would be difficult to guess, because the traditional circle of weakness is another. Nine Robot Masters. It turns out that someone is weak against Yoku attack, and vice versa.
EDIT. Found info about MM PC Remake
http://megaman.wikia.com/wiki/User:Yahweh_divine/Mega_Man_PC/Mega_Man_PC:_The_CRORQ_Chronicles_Instructions
And one interesting detail
Quote
Dynamite Man (a.k.a. "Dyna Man") was designed to monitor the production of explosives at munitions factories. He was built to be able to withstand very high temperatures and, as such, was sent to do work that humans would be too dangerous for humans. Although Dynamite Man has an explosive personality, he eventually grew tired of putting his "life" on the line and joined the robot rebellion. Now he spends his time constructing powerful explosives for the robot cause!

His weapon, the Tri-Nitro, delivers a devastating explosion that can pierce through almost any armor and can destroy nearly any obstacle in his path!
If Phil leave Trinitro, it will mess with this game.
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Offline Yoku Man

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Re: Mega Man Unlimited
« Reply #31 on: April 10, 2010, 02:42:25 PM »
Well I guess it'll only be close to release when we finally decide whether to go with Nitro or Trinitro.
I also hear from Phil that he's using MM10's Bass sprites afterall, but may be making a few changes to his pallete, to make him look more colourful.
Speaking of sprites I've been meaning to post sprites of the Robot Masters for the 1st page of this thread (can't post entire sprite sheets yet, not allowed, Phil will only show sprite sheets and maps until after game is released)


Offline KudosForce

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Re: Mega Man Unlimited
« Reply #32 on: April 10, 2010, 03:58:03 PM »
If Phil leave Trinitro, it will mess with this game.

You do know that the website hasn't been updated in a LONG time, right? '>.>

Besides, the weapon names don't really have any impact on RM names. To wit:

Flash Man's weapon: Time Stopper

Bright Man's weapon: Flash Stopper

Offline Splash

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Re: Mega Man Unlimited
« Reply #33 on: April 10, 2010, 04:01:43 PM »
Quote
Besides, the weapon names don't really have any impact on RM names. To wit:

Flash Man's weapon: Time Stopper

Bright Man's weapon: Flash Stopper
Oh. Yeah.  -u-' my bad... Forgot this.
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Offline Yoku Man

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Re: Mega Man Unlimited
« Reply #34 on: April 10, 2010, 04:08:06 PM »
I've updated the first post with some new screenies, including the Weapon Get screen and the map of Wily's Captured Fortress. Enjoy.

Online OBJECTION MAN

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Re: Mega Man Unlimited
« Reply #35 on: April 10, 2010, 04:29:17 PM »
Actually, from what I can tell, R9 and R10 don't break the rules that often. I've only seen blatant impossibilities on R9's stage select, the cutscenes, and some of the bigger bosses, like the Wily Machines. Throughout the rest however, 4 BG palettes and 4 sprite palettes seems to be exactly what they were aiming for; complete with player induced palette swapping of 1-ups, E-tanks and Bolts. Case in point, Concrete and Plug's stages were completely reproducible by editing a Rockman4 rom.

To add to this, even when they broke the rules it was at least believable. In MM Unlimited it actually looks out of place, ruining its authentic look.

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Re: Mega Man Unlimited
« Reply #36 on: April 10, 2010, 04:36:27 PM »
And that simple authentic look is part of the Famicom Rockman charm. If you don't want that charm, you might as well make it more like Megaworld.

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Offline Yoku Man

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Re: Mega Man Unlimited
« Reply #37 on: April 10, 2010, 04:50:48 PM »
All of this criticism will be useful to Phil once we get beta testers trying out the game, I think changes to some terrain palletes etc will be simple enough for Phil to do. Lets wait until the beta is out and you play the stages to see if the colour schemes are bad or not, that'll be the right time to express such concerns.

I've now updated the first post with videos too. Here's what I've added:

The video that started it all, MegaPhilX submitted this video to Capcom-Unity in January 2009, a flash animation of a hypothetical Mega Man 10. He did it for a competition and won! This video features an early version of Tank Man's stage. Many things have changed since this video, Hammer Man was replaced and the title obviously changed.

[youtube]zzgvSTA9fDo[/youtube]

This is a demonstration of Rainbow Man's stage, made a month later. He still hadn't decided to make it a real game yet, and just made this a flash animation. Gives you a good idea as to how tough our bosses can be.

[youtube]c5zhLzwGfsk[/youtube]

Finally some in-game footage. This was made 5 months later in May 2009, after I had managed to get N-Mario and MegaPhilX together to try and turn this into an actual fangame. It features an early version of the N-Mario Mega Man Engine, playing through an almost empty Nail Man stage.

[youtube]zygjot2YV4Q[/youtube]

Finally in July 2009, Phil had put together cutscenes and a title sequence in-game, inlcuding all the Robot Masters Stage Select poses.

[youtube]6A_fteUvsgw[/youtube]

Here is a list of videos where MegaPhilX answers fans questions about Mega Man Unlimited.

<a href="http://www.youtube.com/watch?v=T-eirQbI0nQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=T-eirQbI0nQ</a>

<a href="http://www.youtube.com/watch?v=gAoBHYZpzag" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=gAoBHYZpzag</a>

<a href="http://www.youtube.com/watch?v=t2FT-EkOD-A" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=t2FT-EkOD-A</a>

<a href="http://www.youtube.com/watch?v=7411PixFAK0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=7411PixFAK0</a>

<a href="http://www.youtube.com/watch?v=JKmuJdKpF9Q" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=JKmuJdKpF9Q</a>

<a href="http://www.youtube.com/watch?v=Nu6SwTVHPGY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Nu6SwTVHPGY</a>

Offline Splash

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Re: Mega Man Unlimited
« Reply #38 on: April 10, 2010, 05:18:12 PM »
He is a talented man. And one more fact. I have read in DeviantArt that Phil has a wife. Is this true?
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Offline Yoku Man

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Re: Mega Man Unlimited
« Reply #39 on: April 10, 2010, 05:21:58 PM »
Yep, he only recently got married. The lucky devil.  8)
Something else extremely lucky is going to be announced soon at Capcom Unity, regarding MegaPhilX, I'll keep you guys posted here about what it entails.

Offline Splash

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Re: Mega Man Unlimited
« Reply #40 on: April 10, 2010, 05:30:29 PM »
Wow! 8)
As for Get Weapon Pose. There will be only one frame, or an entire animation?
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Re: Mega Man Unlimited
« Reply #41 on: April 10, 2010, 05:40:09 PM »
Gives you a good idea as to how tough our bosses can be.

Apparently not that tough. You just stood there and took most of what he threw at you...

Also, that spectrum boss and stage effect most certainly cannot be done on an NES like that. Not to mention the weapon Megaman gets.

Offline Yoku Man

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Re: Mega Man Unlimited
« Reply #42 on: April 10, 2010, 05:44:31 PM »
Wow! 8)
As for Get Weapon Pose. There will be only one frame, or an entire animation?

There will be a few frames. Kind of like MM6's Weapon Get Animation.

Apparently not that tough. You just stood there and took most of what he threw at you...

Also, that spectrum boss and stage effect most certainly cannot be done on an NES like that. Not to mention the weapon Megaman gets.

Tank Man's AI in that animation was limited, we'll be making him harder in-game. And well as for Rainbow Man's weapon effect/stage effect, that'll be something else to bring up when beta testing.

Offline Splash

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Re: Mega Man Unlimited
« Reply #43 on: April 10, 2010, 05:50:16 PM »
And...Reworked Tank Man's track will be posted in youtube before the release, or after?
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Offline Yoku Man

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Re: Mega Man Unlimited
« Reply #44 on: April 10, 2010, 06:11:48 PM »
And...Reworked Tank Man's track will be posted in youtube before the release, or after?

I would assume Phil will post that on youtube before release, its not a spoilerish music track, like some others we're working on right now with kevvviiinnn. Tank Man's track is still being perfected.

Offline Splash

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Re: Mega Man Unlimited
« Reply #45 on: April 10, 2010, 06:16:16 PM »
Ok. I will wait this track
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Offline KudosForce

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Re: Mega Man Unlimited
« Reply #46 on: April 10, 2010, 06:36:33 PM »
Glad to hear it, because YanThouin's level of procrastinating/busyness is...worrying, to say the least.

On a side note, Phil got married? :o Well, that's a mighty curve-ball, I'd say.


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Re: Mega Man Unlimited
« Reply #48 on: April 10, 2010, 07:08:10 PM »
Let's not forget that the title screen will get changed/reworked, as it will now be a collab between Kevvviiinnn and MegaPhilX.

Offline Gatuca

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Re: Mega Man Unlimited
« Reply #49 on: April 10, 2010, 09:32:44 PM »
To add to this, even when they broke the rules it was at least believable. In MM Unlimited it actually looks out of place, ruining its authentic look.

I disagree, in fact, i kinda find quite disrespectful towards the hard work that Phil, N-Mario and Starsims have put on this :\
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