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Author Topic: Megaman X : Eclipse  (Read 7385 times)
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Yllisos Zanon
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« Reply #25: January 14, 2013, 07:17:07 AM »



This is what I have, I am sorry, but my mind is more focused on a few other projects currently, but I am honestly duckking down from this for sanity sake.

NMario and Yoku Man have me my secondary brain occupied, along with my own.  Good luck to you.
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Eclipse
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« Reply #26: January 28, 2013, 06:00:59 AM »



This is what I have, I am sorry, but my mind is more focused on a few other projects currently, but I am honestly duckking down from this for sanity sake.

NMario and Yoku Man have me my secondary brain occupied, along with my own.  Good luck to you.

Sorry, I didn't see this post till today, but it's completely understandable. Thanks for working on what you could! The shading has been significantly improved.


I wrote up a new blog post to clear up some confusion on how we're distributing Eclipse. It also includes some new screen shots of the game.
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« Reply #27: January 28, 2013, 06:20:08 AM »

Mmmph!

Love the punch behind those double shots, man. Rocks my socks.
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Eclipse
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« Reply #28: March 13, 2013, 11:25:46 PM »

Here are some pictures -

(click to show/hide)
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« Reply #29: March 14, 2013, 01:31:29 AM »

Why does the second shot look like the mechaniloid is not properly animated when it is shooting downward.
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Eclipse
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« Reply #30: March 23, 2013, 11:48:58 PM »

Not quite sure what you mean by that. Looks good to me when fighting him. How do you think he should look?
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« Reply #31: March 24, 2013, 01:16:23 AM »

Probably have the arm extend when firing for a more dynamic pose?
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Eclipse
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« Reply #32: March 24, 2013, 03:58:36 PM »

He does that in the 3rd pic. I'll see what I can do for the diagonal one, although we're still working on how he'll look, too. Consider this his "beta" sprite, I suppose.
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« Reply #33: March 24, 2013, 08:24:52 PM »

Reminds me of the unused miniboss sprite from MM7. Is that what this is?

As for the second pic, I suggest editing the sprite shown from the 3rd pic. Maybe try rotating his arm diagonally?
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Eclipse
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« Reply #34: March 25, 2013, 03:00:25 AM »

Reminds me of the unused miniboss sprite from MM7. Is that what this is?

As for the second pic, I suggest editing the sprite shown from the 3rd pic. Maybe try rotating his arm diagonally?

Yep, that's where he's from. As I said in my last post, we're going to modify him a bit.

I think I have an idea for a new diagonal attack sprite. I'll give it a try sometime this week if I can find the time.
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Eclipse
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« Reply #35: June 06, 2013, 04:16:41 AM »

Scorch Raptor boss battle!

<a href="http://www.youtube.com/watch?v=kuLou0Bo86s" target="_blank">http://www.youtube.com/watch?v=kuLou0Bo86s</a>
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« Reply #36: June 06, 2013, 04:27:04 PM »

He doesn't looks like a Maverick you'd want to start with.
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Eclipse
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« Reply #37: June 06, 2013, 05:19:38 PM »

Not particularly! Haha. He will be a lot easier with his weakness, but will prove a challenge for those who want to do minimalist runs.
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« Reply #38: June 09, 2013, 07:14:29 AM »

Just wanted to say that the game looks freaking awesome from what I've seen. Being an SNES X Fanatic, I particularly like how you paid attention to detail. It looks and feels like it's right at home on the original console and even the explosion was correct - to the note!

I'm extremely hyped for this one.
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« Reply #39: June 09, 2013, 09:42:17 PM »

Just wanted to say that the game looks freaking awesome from what I've seen. Being an SNES X Fanatic, I particularly like how you paid attention to detail. It looks and feels like it's right at home on the original console and even the explosion was correct - to the note!

I'm extremely hyped for this one.

Ah, I'm glad it's noticed! I spend a lot of my time trying to recreate that unique experience from X games. Attention to detail was integral for a good SNES game, and so it's just as important for us.
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