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Author Topic: RPM's Rockman 10 Source Gathering (Spoilers)~  (Read 29667 times)
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VixyNyan
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« Topic Start: March 02, 2010, 06:20:38 PM »

I'm throwing in the things I (and maybe some other generous members) collected in here.



Rockman 10: Uchuu Kara no Kyoui!! / Mega Man 10
Password: No
Save: Yes (8 slots)

Release:
US 2010.03.01 (Wii) 1000 Wii Points
EU 2010.03.05 (Wii) 1000 Wii Points
JP 2010.03.09 (Wii) 1000 Wii Points
JP 2010.03.09 (PS3)
US 2010.03.11 (PS3)
EU 2010.03.11 (PS3)
JP 2010.03.31 (360)
US 2010.03.31 (360)
EU 2010.03.31 (360)



Game Menu

(click to show/hide)



Stage Select Screen


BOSS WEAKNESS ORDER
> > > > > > >



Boss Damage Chart

Green = Super Effective!

HTML Version

Blade Man11*12/51/11/1111111
Pump Man11*11/21/11/5111-21
Commando Man11*11/11/11/1141-11
Chill Man11*11/11/11/1113121
Sheep Man11*11/11/11/1311111
Strike Man14*11/11/11/1121211
Nitro Man11*11/21/51/2111111
Solar Man11*61/11/11/1111-11
W.Archive (Elec)11*11/11/11/1141-11
W.Archive (Wood) 14*11/11/11/1121-11
W.Archive (Gemini)11*11/11/11/1141-11
W.Archive (Ring)11*11/11/11/1113-21
W.Archive (Napalm)11*11/11/11/1311-11
W.Archive (Flame)11*61/11/11/1111411
W.Archive (Slash)11*11/21/51/2111-11
W.Archive (Frost)11*12/51/11/1111-11
W.Archive (Tornado)11*11/21/11/5111-21
Crab Puncher11*11/41/-1/8111111
Block Devil11*11/11/-1/3211-11
Wily Machine (1st)11*11/-1/-1/1113111
Wily Machine (2nd)11*31/-1/-1/1111-11
Wily Capsule1---/-2/--/-------
Enker1---/--/--/------3
Punk1---/--/--/----3--
Ballade1---/--/--/-----3-
* TRIPLE BLADE: Each blade that you hit on a boss does extra damage.
* COMMANDO BOMB: The first number is when you shoot a bomb on the boss. The second number is the after-effect of the explosion that it makes.
* CHILL SPIKE: The first number is only the drop of ice you throw. The second number is the spike-shaped ice that you throw on the ground.
* THUNDER WOOL: The first number is the tiny cloud that you shoot on a boss. The second number is the lightning bolt that strikes from the cloud.
* REBOUND STRIKER: "Each" bounce it makes on walls, it adds 1 extra damage.
* MIRROR BUSTER: This weapon will guard you against some projectiles, and bounce them back at the enemy. The actual weapon doesn't do anything, because it acts like a shield.



Downloadable Add-On Content

DLC NameReleaseDatePriceDescription
Forte (Bass) Mode
フォルテモード
US 2010.04.05 (Wii)
JP 2010.04.06 (Wii)
200(Wii)Play as Forte.
Is able to dash, shoot in 7 directions and fly with Gospel Boost.
Endless Attack
エンドレスアタック
US 2010.04.26 (Wii)
JP 2010.04.27 (Wii)
300(Wii)An endurance mode with random rooms.
See how far you can go!
Special Stage 1
スペシャルステージ1
US 2010.04.05 (Wii)
JP 2010.04.06 (Wii)
100(Wii)This unlocks a stage in Time Attack, with Enker as the boss.
You get the Mirror Buster weapon.
Special Stage 2
スペシャルステージ2
US 2010.04.26 (Wii)
JP 2010.04.27 (Wii)
100(Wii)This unlocks a stage in Time Attack, with Punk as the boss.
You get the Screw Crusher weapon.
Special Stage 3
スペシャルステージ3
US 2010.04.26 (Wii)
JP 2010.04.27 (Wii)
100(Wii)This unlocks a stage in Time Attack, with Ballade as the boss.
You get the Ballade Cracker weapon.



Like what you see? ^^
« Last Edit: April 12, 2010, 01:48:19 AM by VixyNyan » Logged

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« Reply #1: March 02, 2010, 06:57:22 PM »

*Whistles*
Good job on gathering all this in less than a day.
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« Reply #2: March 02, 2010, 08:29:57 PM »

Nice job.

There's potentially more data needed for Rebound Striker, isn't there? Doesn't it get stronger as it bounces off walls?
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« Reply #3: March 02, 2010, 08:32:57 PM »

I think Sato's right.

But either way, fantastic job Vixy!
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VixyNyan
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« Reply #4: March 02, 2010, 11:25:02 PM »

There's potentially more data needed for Rebound Striker, isn't there? Doesn't it get stronger as it bounces off walls?

Just keep adding 1 damage to "each" bounce.
Example against Block Devil, one bounce becomes 3 damage, etc. ^^

I'm gonna add the Rock Killer weapons into that chart, and some in-depth Bass info and videos. x3
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« Reply #5: March 03, 2010, 03:31:21 AM »

About using Commando Bomb on Crab Puncher, you can actually hit him in the eye with the after-effect wave and it will do about 4 hp damage per eye. If you aim well enough you can hit both eyes at the same time and cause him to lose 8 hp, much like what Thunder Wool does but easier to use.

Oh. And you forgot to highlight Commandoman's weakness.
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« Reply #6: March 03, 2010, 02:32:11 PM »

Update~ I added the numbers for the 3 secret weapons. ^^;
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« Reply #7: March 03, 2010, 03:20:46 PM »

The 3 secret weapons don't seem especially usefull against the RMs.  But they seem good in actual stages.  Unlike Quint's weapon would be, really (maybe that's another reason to cut him from the team).

It's amazing this data has been compiled so quickly!
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« Reply #8: March 03, 2010, 03:33:39 PM »

How is using a pogo stick to get around the stages NOT a good a thing?...

You seriously need to play more Ducktales or Commander Keen, Gauntlet.
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« Reply #9: March 03, 2010, 03:35:35 PM »

Yes, if sakugarne would be as useful as them
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« Reply #10: March 03, 2010, 03:51:13 PM »

It's amazing this data has been compiled so quickly!

It's thanks to my Dazzle video capture device, and Virtualdubmod tool.
I record the AVI and then check frame-by-frame how much damage a weapon does. ^^b

You can also skip right to the bosses on Challenges mode.
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« Reply #11: March 03, 2010, 03:58:34 PM »

How is using a pogo stick to get around the stages NOT a good a thing?...

You seriously need to play more Ducktales or Commander Keen, Gauntlet.

If it were programmed as well as those (and the stages made to suit it), maybe it'd be better.  Wily's final form aside, it doesn't seem too useful.  Just the fact that it drains out so quickly is half the problem.  

There's ways of playing on the Sakugarne in any of the stages in MM2 GB, if you're interested in showing just how awsome a weapon it really is through video.  Until then I calls it useless.  Of course, even so .... you can only use it in a grand total of one stage in the entire game normally ...

@Vixy: Still it's impressive such data has been compiled so quickly!  Good job.
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« Reply #12: March 03, 2010, 04:06:44 PM »

They could always program it completely differently.
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« Reply #13: March 03, 2010, 04:14:47 PM »

And if they did that maybe it'd be a useful item. 
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« Reply #14: March 03, 2010, 05:04:33 PM »

I'm envisioning a "pogo stick" weapon that would actually be quite useful.

You can either use it for one point of energy and bounce Rush Coil height, eliminating the need for that. Or you can hold down the button, and at a rate just a little slower than Treble Boost drains, you can hold down the attack button and continually bounce (and bounce safely off enemy's heads, unless they're spiked or something). While you're in the air, you can hit the attack button again to do a forward strike with whatever the weapon is; this would make a nice anti-aerial move as well as a Wily UFO weakness since he tends to stay up in the air.
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« Reply #15: March 03, 2010, 05:11:45 PM »

Midi Sequence Hex-Findings GO! x3

SEQ_R10_01_MENU
SEQ_R10_02_STAGESELECT
SEQ_R10_03_GAMESTART
SEQ_R10_04_STAGECLEAR
SEQ_R10_05_GETWEAPON
SEQ_R10_06_GAMEOVER
SEQ_R10_07_SHOP
SEQ_R10_08_BOSS
SEQ_R10_09_WILYCASTLE_S
SEQ_R10_10_WILYBOSS
SEQ_R10_12_TITLE
SEQ_R10_13_WILY3
SEQ_R10_14_WILY4
SEQ_R10_15_WILYMACHINE
SEQ_R10_16_WILYCAPSULE
SEQ_R10_19_SPECIAL1
SEQ_R10_20_SPECIAL2
SEQ_R10_21_SPECIAL3
SEQ_R10_22_CASTLE
SEQ_R10_23_SEWAGE
SEQ_R10_24_ICEBERG
SEQ_R10_25_MINEFIELD
SEQ_R10_26_CYBERSPACE
SEQ_R10_27_STADIUM
SEQ_R10_28_HIGHWAY
SEQ_R10_29_SUN
SEQ_R10_30_WILY1_1
SEQ_R10_30_WILY1_2
SEQ_R10_31_WILY2
SEQ_R10_32_WILY5
SEQ_R10_33_CHALLENGE
SEQ_R10_34_ENDLESS
SEQ_R10_36_USUALDAY
SEQ_R10_37_FUTURE
SEQ_R10_38_SORTIE
SEQ_R10_39_STAFFROLL
SEQ_R10_40_SHOP_BLUES
SEQ_R10_41_SHOP_FORTE
SEQ_R10_42_ALLSTAGECLEAR
SEQ_R10_43_CRISIS
SEQ_R10_44_EVILWILY
SEQ_R10_45_ROLL
SEQ_R10_46_ENDING
SEQ_R10_47_SUSPICIOUS
SEQ_R10_48_WILYCASTLE_L

I can't find 11, 17, 18 and 35. They might not be midi's, or they are somewhere else.
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« Reply #16: March 03, 2010, 10:55:49 PM »

So does this mean you've found the midi files?
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« Reply #17: March 09, 2010, 04:06:49 PM »

But there's no way to rip out the sequenced midi from a brsar file yet.
Sound Effects can be converted to rwav though. =w=;

Posted on: March 04, 2010, 00:03:37
Update! Japanese challenges have different names than English ones. ^^;

Click the button that says "Long list is long!" for more details. x3
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« Reply #18: March 15, 2010, 03:19:51 AM »

Thanks for this!

Been a long time fan of your videos in YouTube so I decided to join the forum. Grin
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« Reply #19: March 17, 2010, 10:16:09 PM »

I can't wait to play as Forte-kun!  Green

...What? I enjoy calling Bass "Forte", Protoman "Blues" and Megaman "Rockman".
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« Reply #20: March 18, 2010, 02:25:53 AM »

^
It's not like anyone here would bash you for calling them with their Japanese names. Many people here do that too.
Feel free to use them, so long as you don't mix them up like "Rockman & Bass"....
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« Reply #21: March 18, 2010, 03:41:00 AM »

relevant
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« Reply #22: March 18, 2010, 06:34:31 AM »

The kun pisses me off, though.
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« Reply #23: March 20, 2010, 10:44:50 PM »

http://www.mediafire.com/?zejwbzzztjo

^Here's the Rockman 9/10.pal file ready to download. Its the exact palette used in the game. Exact values of red, blue and green. There is no mistake in them ^^. It seems FCEUX uses a very similiar palette but this one is more true to FC/NES. Enjoy. ^^
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« Reply #24: April 12, 2010, 01:50:40 AM »

NOTHING WORKS ON THE ROCKMAN KILL- oh wait~ Silly Kobun

The Boss Damage is done~! Look at the first post. ^^b
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