What Do You Want to See in a ZX3?

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Offline Elpis TK31

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Reply #200 on: November 17, 2008, 07:15:28 PM
K4 is over N1? really? hm... got to check that map more often...

Actually it's next to/near area N, people tend to forget that ZX's map is based on a 3D model.

Double Jump chip is a must.

abso-freakin-lutely

What about Heart Tanks,

What about Life Ups? they are already in ZX >.>

Also, Model O, Model Overrated >.>

-Elpis


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When life is boring, knife some cows in RE4, it's hilarious!


Offline Flok

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Reply #201 on: November 17, 2008, 07:38:04 PM
Yeah, some extra hit points for the player would be nice, that, plus a LARGE energy bar again.

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Offline Align

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Reply #202 on: November 17, 2008, 08:28:58 PM
It's not like the extra hitpoints are necessary, but being able to make yourself god-powerful is always nice.



Offline Tickle Buffalo

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Reply #203 on: November 17, 2008, 08:31:49 PM
Didn't work out too well for Albert.



Offline Align

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Reply #204 on: November 17, 2008, 08:33:34 PM
Well, he WAS a villain...



Offline HyperSonicEXE

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Reply #205 on: November 17, 2008, 08:40:15 PM
nah, armor capsules would be a little too much like MMX. i'd rather stick with enhancement chips. just make them useful. Double Jump chip is a must.

Or better yet, make the Chips modify how you look!

As far as Lifebars, no Life-Ups, no Heart Tanks, just stick with a maxed lifebar from the beginning. Same for Weapon Energy, too.
Bosses, same 1 bar.



Offline Align

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Reply #206 on: November 17, 2008, 09:19:21 PM
But I like treasure hunting.



Offline Acid

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Reply #207 on: November 17, 2008, 09:20:11 PM
A lil bit more Metroid wouldn't hurt the ZX series.



Offline Jericho

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Reply #208 on: November 17, 2008, 09:29:53 PM
A lil bit more Metroid wouldn't hurt the ZX series.

We are like polar opposites in this one regard though. I'd love to see a return to maybe Zero4's method of interconnection, but nothing more. Leave the Metroid to...

Metroid 5. :'(



Offline Align

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Reply #209 on: November 17, 2008, 09:54:50 PM
...Zero4's method of interconnection? You mean no interconnection at all?



Offline Jericho

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Reply #210 on: November 17, 2008, 09:57:45 PM
If i remember correctly, Zero4 had the base connected to the area where most everything was going on. levels however were picked via mission selects.

But looking at my post, lemme revise and just say no more Metroid.



Offline Elpis TK31

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Reply #211 on: November 17, 2008, 11:32:31 PM
As far as Lifebars, no Life-Ups, no Heart Tanks, just stick with a maxed lifebar from the beginning. Same for Weapon Energy, too.
Bosses, same 1 bar.

Hell no, leave that to the classic series, ZX needs more gauges (as in 4 or 5 giving bosses a total of 128 or 160 LE)
also, LIFE UPS AND HEART TANKS ARE THE SAME DAMN THING. >.> and ZX needs it, as it helps seperating it from the Zero series.

A lil bit more Metroid wouldn't hurt the ZX series.

Hell Yes!

-Elpis


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When life is boring, knife some cows in RE4, it's hilarious!


Offline Align

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Reply #212 on: November 18, 2008, 12:35:19 AM
Hell no, leave that to the classic series, ZX needs more gauges (as in 4 or 5 giving bosses a total of 128 or 160 LE)
God no. I played this one fan-game which had a lot of cool ideas (like air-shadow-dash), but what they did seriously [tornado fang]ing wrong was the multi-stacked boss lifebars. It was something like yellow-green-red-blue and then there were bosses that went and started the cycle over from yellow again, so when you thought they were down to half health you hadn't even reduced it by 1/5th.
The bosses in general in that game were pretty much bullshit. Didn't help that most decent attacks rooted you.



Offline Elpis TK31

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Reply #213 on: November 18, 2008, 12:54:03 AM
God no. I played this one fan-game which had a lot of cool ideas (like air-shadow-dash), but what they did seriously [tornado fang]ing wrong was the multi-stacked boss lifebars. It was something like yellow-green-red-blue and then there were bosses that went and started the cycle over from yellow again, so when you thought they were down to half health you hadn't even reduced it by 1/5th.
The bosses in general in that game were pretty much bullshit. Didn't help that most decent attacks rooted you.

lol, I think it's funny you think that Capcom didn't think of aerial shadowdashing first, it's called Hyper Dash and it's in X2 Soul Eraser. but you're probably right about the life gauges, but I still think the final bosses of games should have 3 gauges, like Elpis, Omega, Vile and Serpent, I don't understand why Albert doesn't have one, it's not like the barrier makes up for it >.> boss battles with more than 3 bars could still be exciting tho, but on the other hand, I wasn't too wow'd about it in Chaos Legion and Devil may cry either >.>

-Elpis


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When life is boring, knife some cows in RE4, it's hilarious!


Offline Align

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Reply #214 on: November 18, 2008, 12:59:32 AM
Doesn't Hyper Dash damage enemies?



Offline Bag of Magic Food

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Reply #215 on: November 18, 2008, 01:43:59 AM
I remember there was an item that make your dash a little faster and go through enemies, but you couldn't stop dashing early anymore.

nah, armor capsules would be a little too much like MMX.
And what would be so bad about that?



Offline Tickle Buffalo

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Reply #216 on: November 18, 2008, 02:01:25 AM
It's meant to be ZX3, not X9. No sense makin' a new series if they're just going to turn it into the same thing as one of the older ones.



Offline Mr. E

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Reply #217 on: November 18, 2008, 02:10:41 AM
Too bad that Mega Men are weak against spikes. Give me the anti-spike chip in X8, please >_<
Give ZX3 a shop to spend all of your money (better than repairing BME)

DASH 3 :)


Offline HyperSonicEXE

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Reply #218 on: November 18, 2008, 02:17:22 AM
You'd think that the Human-integration would've stopped the instant death spikes! But no!

Hell no, leave that to the classic series, ZX needs more gauges (as in 4 or 5 giving bosses a total of 128 or 160 LE)
also, LIFE UPS AND HEART TANKS ARE THE SAME DAMN THING. >.> and ZX needs it, as it helps seperating it from the Zero series.

-Elpis

Life-Ups: 4 to MAX
Heart Tanks: 8 to MAX (unless you're playing the retarded X games)

Just give the player a Maxed Life Bar to begin with.

But I like treasure hunting.

*knock knock knock*

Think! There's still Quests, E-Tanks, Chips, and whatever else to find!
Which is more than enough. Frankly, the "searching" is getting a little old. As old as "ghost bosses" in dead-ends in the MMBN/MMSF games.



Offline Elpis TK31

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Reply #219 on: November 18, 2008, 02:49:03 AM
Life-Ups: 4 to MAX
Heart Tanks: 8 to MAX (unless you're playing the retarded X games)

Uhm, no. they ARE BOTH CALLED LIFE UPS (by capcom, see manuals), while the value differences THEY HAVE THE EXACT SAME PURPOSE.
(extending the LE Gauge)

Heart tank is not the official name

-Elpis


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When life is boring, knife some cows in RE4, it's hilarious!


Offline Flame

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Reply #220 on: November 18, 2008, 02:59:27 AM
Honestly, I was always pissed that Z series Zero NEVER got Air dash. thats like, his one of his Signature default abilities besides Double jump... untill X FINNALY decided to FINALLY internalize the move in X7. >_>;
as for ZX3,... I want Model Wx. I know It'll NEVER happen, but its an Idea that fascinates me.

also, more Ragnarok ruins. area M was awesome.

We need to get cyberspace back in this [sonic slicer]. the closest we got in ZX1 was area N, and even then, it was more like Zero space than actual Cyberspace.

better music. ZXA's soundtrack was really boring and somewhat bland when compared to ZX1. only worthwhile tracks being Grey's Intro, Trap Phantasm, In The Wind, andAlberts dragon form, which the trackname eludes me.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Waifu

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Reply #221 on: November 18, 2008, 03:15:06 AM
Yeah, we air dash and increased Buster power! Anyway, is there actually a Metroid 5?



Offline Hypershell

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Reply #222 on: November 18, 2008, 04:56:55 AM
Yeah, Model ZX needs a Double Jump...

I don't want the player having a multi-bar again, it was a Zero-series signature and it really slapped you in the face with how ridiculously easy the games were if you actually used what was available.  The single bar is a nice balance.  But, if bosses are to go with a single, then obviously we're going to need to redo the damage calculation.

Which may not be a bad idea in the first place.  Trying to balance everything properly with Model X's double buster might be overkill.  ZXA had obviously watered down the arsenal a lot (besides the broken Time Bomb, that is), and I think rather than risk doing the same to Model X's reintroduction, the damage system needs an overhaul.  Something closer to SNES X levels would be nice; you know, back when rapid-fire wasn't completely worthless. 

Doesn't Hyper Dash damage enemies?
*facepalm*
You should probably try actually using it sometime...

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Offline Bag of Magic Food

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Reply #223 on: November 18, 2008, 05:45:35 AM



Offline Tickle Buffalo

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Reply #224 on: November 18, 2008, 06:00:01 AM
 :(