...I am NOT making myself do all those quotes to separate all those different arguments again, dammit.
- Secret Rings had enough success to warrant a sequel. Black Knight ended the storybook saga. The analog stick is superior to turning the Wiimote, and I do agree with youon breaking and backwards tilting, but charged jumps? They made sense. It was supposed to be a game where you were constantly running. It worked like a race track, you did small jumps for small obstacles, and big jumps for big obstacles. What was wrong with that? Not only that, but the game involved something other than simply pressing the button forward and flailing the Wiimote all around. The homing attacks felt good and natural, and I honestly think the game was somewhat decent. Mediocre, but decent. The levels were tougher instead of straight lines with enemies waiting to be sworded, the bosses were actually GOOD and challenging, and the whole game felt vastly superior to what eventually became of Black Knight. Not to mention extra characters didn't make much sense to begin with. And not much change, either. Why do you even want extra characters?
- It's a first person game where you shoot things by aiming at them. IT'S A FIRST-PERSON SHOOTER. I don't care how much "adventuring" you do. Free aiming still makes more sense when talking about anything, and it would make MUCH more sense if we're talking about looking around for scans and exploring, because that way, it would enable us to look at every single side of a room freely without having to stop on your tracks to look around.
- Having LAG in a game is more immersive? Lag in the main combat mechanic? It's a good think the game's really easy when fighting anything, because I would have had alot more trouble if the game involved tougher enemies and if I had to plan movements a second ahead instead of doing them when I feel like it. I'm not even sure WHY you nitpicked my mirror comment, it was just something else in the list, but you probably got a quote tag writing fetish or summat. Anyway, while we're on about it, the shield attack mechanic was also quite stupid. The nunchuck imput didn't only not feel natural at all, but also it didn't register all the time when you tried to do it by impulse. I only got it right the third time when I first tried to use it. It was a [sonic slicer] when fighting armors. And about the mirror game, WHO THE HELL CARES if Link uses his right or left hand, Jesus Christ, noting repeated sprites from the first Zelda as possible canon in this silly thing, that's crazy talk. I'm just saying it's stupid to mirror an entire game just for the sake of having our right hand be his right hand, when it probably wouldn't bother us in the least what hand he'd use.
- And about Journey of Dreams, I've never said it was a good game. Ever. Yes, it IS an abysmal game, it's got lots of bugs, it's awful, but I was only making the point that compared to some other Sonic Team efforts, it's not that bad, considering their horrible track record. And I'm not saying you should go play the game. I sold it after a single weekend, myself, not even bothering to finish both stories. So just do yourself a favor and find a way to play the original Nights. So you can see the game for what it truly is. I recomend the japanese PS2 remake. Just load up an emu or something.