Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)

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Offline Harruhy

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Reply #875 on: April 05, 2010, 08:50:14 AM
I believe we have the title of the next Storybook Sonic game; Sonic and the Spider Bite!

Sonic's going Greek, I just know it.

YOU PEOPLE ARE OUT OF CONTROL
STOP GIVING SEGA GOOD IDEAS
THEY'LL LIKELY TURN OUT BAD



Offline Rin

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Reply #876 on: April 05, 2010, 09:02:38 AM
Are you positive that the failgifs are the game's fault? Who's to say it's the player that's doing something he's not supposed to. You really shouldn't jump to conclusions.
That's what I thought too. It just seems to me, that this [parasitic bomb] is all the player's fault. In fact, I remember having some of those problems myself in the classic games on my first few playthroughs.

Besides wasn't it Sega who gave you people that Hatsune Miku for PSP?
Wasn't it Sega who gave you people Phantasy Star Online DS?
Wasn't it Sega who gave you people PUYO PUYO GAMES?!

Jesus Christ, don't hate on Sega because of a single franchise. And those games/series are not the only ones they still make, which are good. These are the only ones I remember right now.



Offline HyperSonicEXE

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Reply #877 on: April 05, 2010, 09:03:11 AM
Are you positive that the failgifs are the game's fault? Who's to say it's the player that's doing something he's not supposed to. You really shouldn't jump to conclusions.


I don't think I know of a user input that could make Sonic stand still on a vertical wall.

If the user input down or left, he should've either rolled, or slowed down then gone back the way he was going, not stopped. Which is what happened in the old Sonics (especially CD) and Rush's. The only difference between the 2 programming styles was that Sonic "stuck" more to the paths in the classic ones, and that when you jumped off, the angle was different than Rush's. That's all.

But this. That's a blatant path programming error if I ever saw one, and it's that #$!@nable curve that Dimps liked to use in the Rush games that was also used earlier in this thread in some black and white images pointing out "bad design".

Well, bloody chundah, lo and behold, look what we have on our hands.



Offline Turian

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Reply #878 on: April 05, 2010, 09:08:34 AM
Bayonetta 360. Sonic unleashed 360. I forgave Sega a few months ago when I played Bayonetta.

Also, Sonics' original games had their own share of bugs, and they where still fun. I think sonic 4 will be fun. If not, I will go back to hunting down sonic team members one by one.



Offline Rad Lionheart

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Reply #879 on: April 05, 2010, 09:09:05 AM
Man that .gif never gets old.



Offline Gotham Ranger

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Reply #880 on: April 05, 2010, 09:14:16 AM
The Sonic Faggotry has hit RPM.



Offline Jericho

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Reply #881 on: April 05, 2010, 09:46:53 AM
The Sonic Faggotry has hit RPM.

You mean the nitpicking wasn't prevalent before? Mind you, I'm not talking about just Sonic 4 here.



Offline STM

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Reply #882 on: April 05, 2010, 10:46:46 AM
This does make me wonder if all the nitpicking and how, because of this fun event happening with the game, Dimps/Sonic Team will take the time to correct the physics so the wall stick on a curve doesn't happen and if the mine cart won't be as wonky as it looked (another popular gif.)

...then again... this is Dimps/Sonic Team we're on about.



Offline Kieran

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Reply #883 on: April 05, 2010, 03:15:14 PM
I think ST's lack of quality control is what got us into this mess to begin with.

But whatever, that doesn't look game-crippling to me.

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Offline STM

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Reply #884 on: April 05, 2010, 08:51:05 PM
This has always been a constant with the Sonic series, even as far back as Sonic 1. Sonic Team has this horrible production management system where they give themselves too little time to work on a game (or they goof off too much while making it, who's to say)

I mean, Sonic 2 had stages cut from it right at the very end of production, with the whole Jump to trigger Super Sonic as well as the message for beating the seven stages being added because of HPZ being removed. Sonic 3 had to be cut in half to even meet the insane deadline they set for themselves (and the hangovers from Sonic 2 are still present.)

Let's not even get into the SA1 and beyond titles. There's all sorts of problems and leftovers (SA2B--not SA2 DC--'s Super Sonic vs. Super Shadow mode, unused dialog cues in certain levels in Heroes, Sonic 2006 entirely) in those.



Offline OBJECTION MAN

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Reply #885 on: April 06, 2010, 12:07:18 AM
Bayonetta 360. Sonic unleashed 360. I forgave Sega a few months ago when I played Bayonetta.

Don't be giving Sega credit for Bayonetta. That's like giving Capcom credit for Shantae. Platinum Games made Baynoetta for 360, and Sega simply licensed it.

In fact, Sega alone was responsible for the PS3 port of Bayonetta, with a [parasitic bomb] ton of glitches and errors the 360 version didn't have.

I just can't trust Sega anymore.


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Offline Bag of Magic Food

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Reply #886 on: April 06, 2010, 12:47:52 AM
I give UbiSoft credit for MegaMan Battle Network!   >0<



Offline HyperSonicEXE

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Reply #887 on: April 06, 2010, 01:14:17 AM
Sonic 4 will immediately be more fun and worth playing and the story far more bearable than recent Sonic games. Okay?

And yes, the Genesis games do have their glitches.

...but that was how many games ago? How many systems ago? How many limitations ago? Companies are supposed to get better, not worse. I hope these .gifs are equally rare occurrences as the Genesis games, but I just can't shake the feeling that it's not.



Offline Fxeni

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Reply #888 on: April 06, 2010, 01:37:04 AM
I give UbiSoft credit for MegaMan Battle Network!   >0<
Oh, is that why they're so terrible?
Just kidding... sort of. I don't really like em much, but I can see why others would.

Sonic 4 will immediately be more fun and worth playing and the story far more bearable than recent Sonic games. Okay?

And yes, the Genesis games do have their glitches.

...but that was how many games ago? How many systems ago? How many limitations ago? Companies are supposed to get better, not worse. I hope these .gifs are equally rare occurrences as the Genesis games, but I just can't shake the feeling that it's not.
Sadly, limitations were actually a good thing. Without those limitations, they feel compelled to try more things that are bound for failure.



Offline HyperSonicEXE

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Reply #889 on: April 06, 2010, 01:46:30 AM
Sadly, limitations were actually a good thing. Without those limitations, they feel compelled to try more things that are bound for failure.

That shouldn't stop them from innovating, though. They had quite a run of adding things successfully, there, to the Genesis games. And the Homing Attack, as it works in this game, would have been equally awesome and good, just as it was in Sonic 3D Blast.

But then there are some new ideas that are so bad, so facepalm-worthy, that they just shouldn't even be messed with.



Offline HokutoNoBen

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Reply #890 on: April 06, 2010, 04:42:18 AM
But this. That's a blatant path programming error if I ever saw one, and it's that #$!@nable curve that Dimps liked to use in the Rush games that was also used earlier in this thread in some black and white images pointing out "bad design".

Well, bloody chundah, lo and behold, look what we have on our hands.

Ye-uppppp....look at that gif, and then take a look what's in this video, demonstrating a number of the same silliness in Sonic Rush.

http://www.youtube.com/watch?v=FCGiEIncR7w&playnext_from=TL&videos=egZUMg5DZ9w



Offline Kieran

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Reply #891 on: April 06, 2010, 05:10:16 AM
Worse was Sonic's ability to casually stroll through entire loop-de-loops in Sonic '06.  And NOT FALLING when coming to a complete stop while upside down.

However bad you think the level design in Sonic 4 is just from watching beta videos, Sonic Rush's was a hell of a lot worse from what I've seen.

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Shepard: Where?
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Shepard: I meant, "where on the asari body?"
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Offline Satoryu

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Reply #892 on: April 06, 2010, 05:22:35 AM
Sorry, but it still looks like the player's fault to me. And the video you posted doesn't help change my mind any, Ben, cause he's clearly doing [parasitic bomb] he's not supposed to there. i.e., He's Doing It Wrong.


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Offline HokutoNoBen

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Reply #893 on: April 06, 2010, 05:53:51 AM
Sorry, but it still looks like the player's fault to me. And the video you posted doesn't help change my mind any, Ben, cause he's clearly doing [parasitic bomb] he's not supposed to there. i.e., He's Doing It Wrong.

The thing that it showcases is that Dimps-style Sonic games, especially, rely on basically event triggers and other types of programming shortcuts. THAT is why these "quirks" can happen. It showcases how these games are (poorly) constructed, and furthermore, far and away from the "momentum" based game play that Sega was trolling us all about. 8D

In other words, it's akin to the way the faults of an engine can be showcased/exploited in any other game. And well, what else can you do but call a spade, a spade? 

So basically, the "Doing it Wrong" trope can only be taken so far. If a broken-ass Vs. fighting game is certainly not exempt from this type of thing, neither is a broken-ass platformer with horrid physics.



Offline Protoman Blues

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Reply #894 on: April 06, 2010, 06:08:18 AM
If a broken-ass Vs. fighting game is certainly not exempt from this type of thing, neither is a broken-ass platformer with horrid physics.

Gonna take you for a ride?   8)



Offline HokutoNoBen

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Reply #895 on: April 06, 2010, 06:11:14 AM
Gonna take you for a ride?   8)

I prefer "YOU WA SHOCK!" myself. 8D



Offline Protoman Blues

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Reply #896 on: April 06, 2010, 06:19:28 AM
Well at least now I can enjoy a good TEK SETTER every now and then!

LoL, and I beat someone at MvC2 at PAX East.  I'm so proud of me!   8)



Offline STM

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Reply #897 on: April 06, 2010, 07:37:38 AM
Worse was Sonic's ability to casually stroll through entire loop-de-loops in Sonic '06.  And NOT FALLING when coming to a complete stop while upside down.

Time to break out an old RPM favorite!

[youtube]http://www.youtube.com/watch?v=ze582VGaAkY[/youtube]



Offline Flame

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Reply #898 on: April 06, 2010, 09:31:36 AM
@ Ben:
I liked Heroes, Shadow and 06. they were fun, despite glitches and issues. ShTHH has surprising redeeming value, despite its bad gimmick. (which manages to work out too)

Although Ill be frank on the pinball stage...
Heroes ruined pinball for me.

Also, I think were forgetting that were talking about a freaking VIDEOGAME, not the second coming of Christ.
How the hell did we get so that we rage over a form of childish mindless entertainment like its the end of the world just because of a few imperfections? Jesus, just enjoy it for what it is, not what it "should be". Something to keep your mind off of life for a few moments. A distraction. ENTATAINMENTOO.
Jeez people.  Ben.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Protoman Blues

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Reply #899 on: April 06, 2010, 10:04:37 AM
...this coming from the person who gets the Red Ring on his finger whenever 16Bit X9 is mentioned...