MegaMan 72

HKLurch18 · 122180

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Offline HKLurch18

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Reply #175 on: May 13, 2010, 08:48:15 PM
I do not, although I have to say that  i cannot see any flaws which actually ruin the sprites ^_^
Anyways, sure, go ahead =)

Posted on: May 13, 2010, 15:20:09
i am sorry for the double post, but I wanted to show you a preview of Inject man's stage ;)




Offline Lilirulu

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Reply #176 on: May 13, 2010, 09:12:45 PM
One Hit Kill Needles?. . . Do I need anymore reason to fear the hospital ?

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Offline MSX

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Reply #177 on: May 13, 2010, 10:48:49 PM
This project is making great progress - we're pushing it as much as we can.
So far so good  8D



Offline OBJECTION MAN

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Reply #178 on: May 13, 2010, 11:25:47 PM
You definitely broke the color limit with those needles.


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Offline Lilirulu

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Reply #179 on: May 14, 2010, 01:56:28 AM
Okay, I fix'd it up a bit.



Quote
Changes:
-Smoothed out the lines
-Reworked the jewel
-Altered the Shadow.
-changed the location of the highlight on the jewel, It was in the wrong place.

Didn't Change:
-The shadows placement.
-Palette

I hope you like it ><;

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Offline KoiDrake

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Reply #180 on: May 14, 2010, 02:00:15 AM
Yes, MUCH better. Besides the bottom and upper part of the shadow, which I think works better if it´s rounded like the original, the rest is really good.


Offline Lilirulu

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Reply #181 on: May 14, 2010, 02:09:30 AM
I didn't really try on the shading o<o;
maybe I'll go for a second try on it but not right >3<; no more PIXELS!!!! XD

Or the original spriter can fix it ~

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Offline KudosForce

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Reply #182 on: May 14, 2010, 02:13:17 AM
You definitely broke the color limit with those needles.

Would changing the syringue's fluid color to green help solve the problem?



Offline KoiDrake

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Reply #183 on: May 14, 2010, 02:22:05 AM
I didn't really try on the shading o<o;
maybe I'll go for a second try on it but not right >3<; no more PIXELS!!!! XD

Or the original spriter can fix it ~
I´m only refering to that middle line that separates the face and the shadow, I think it would look better if it´s rounded like the original. It´s really minor, don´t even bother to fix it.
I´m glad to see someone understood what I was talking about.

The stage looks pretty cool.


Offline HKLurch18

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Reply #184 on: May 14, 2010, 08:13:45 AM
Okay, I fix'd it up a bit.



I hope you like it ><;

I sure do like it!

Although, as it has been pointed out already, a rounded shadow works better ;)
Thank you a lot =)

Oh and objection man, i counted the colors and you were right;
white, 2 shades of grey, red and the transparency color are 1 too many ;)



Offline MSX

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Reply #185 on: May 14, 2010, 12:47:30 PM
Alrite guys, just a couple of updates.
1. Inject Mans tileset is complete - it may however get some upgrades later on.  :D
2. Inject Mans battleground/bossroom is complete.  ;)
3. We will start working on Inject Mans level layout - perhaps today.  8B
4. Im working on Saw Mans background (and on some tiles) , you can check the current results at our forum.  8D
5. @ Objection Man - The needles are now fixed.  :3

So far so good  8)

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Offline HKLurch18

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Reply #186 on: May 14, 2010, 02:00:12 PM
Yes, yes, we are quite boosting tile production, may i even say we give it a big "lurch" forward? uh ho ho ho ho ho hi 8D :V 8D

anyways, for your pleasure, I upload the boss room of Inject Man as it looks at this moment.



I hope you like it :)



Offline MegaPhilX

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Reply #187 on: May 14, 2010, 02:47:41 PM
Good stuff ^_^ I like the city background.

Just a question. I haven't followed the progress closely on this forum but: how far are you into making the tilesets and how many people are working on them?



Offline HKLurch18

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Reply #188 on: May 17, 2010, 12:18:34 PM
So far we got Buzz man's, Inject man's and Gamble man's sheets done entirely.

Buzz man's and Gamble man's were done entirely by me, whereas MSX and I collaborated on Inject Man's.
We also plan to go back to fix some flaws in gamble man's sheet and then finish up Saw Man's sheets entirely.



Posted on: May 14, 2010, 20:53:36
double post man, go!

I created a small preview of saw man's first half of the stage.



WHAT WE PLAN TO ADD:

fluffy bg clouds,

Shadow effect to some of the tiles.

Criticism and opinions are appreciated!



Offline Mirby

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Reply #189 on: May 17, 2010, 12:22:19 PM
Looks pretty sweet! ^_^

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Offline kuja killer

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Reply #190 on: May 17, 2010, 12:22:44 PM
gosh your graphic design skills look nice.



Offline MSX

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Reply #191 on: May 17, 2010, 07:13:07 PM
Good job - love how the background turned out to be awesome.
Ill start workin on the clouds right away.



Offline Thanatos-Zero

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Reply #192 on: May 17, 2010, 07:59:15 PM


Awesome! But I think a Joe driving the vehicle would be even more awesome.  :V



Offline HKLurch18

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Reply #193 on: May 17, 2010, 08:58:09 PM
Awesome! But I think a Joe driving the vehicle would be even more awesome.  :V

haha, This enemyis some sort of tribute to the bulldozer-driving mettaurs  from MM3 =)

Also I am glad you enjoy how this turned out to be!



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Reply #194 on: May 18, 2010, 04:45:42 PM
woooow very nice background!!! the orange touch is fantastic, i cant stop seeing it!!!  *o* *o* *o* *o* *o*

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Offline Zan

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Reply #195 on: May 18, 2010, 04:51:03 PM
Why is the vehicle floating in the air?



Offline HKLurch18

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Reply #196 on: May 18, 2010, 09:06:27 PM
Why is the vehicle floating in the air?

Becaused I placed him one pixel too high?  -u-'  8D

This is just a mockup created in paint anyways X)

Thx for all the kind responses so far, guys!

Posted on: May 19, 2010, 00:01:02
and it gets even better, girls and guys!



There we go,added clouds and fixed some tiles. I hope you like this mock-up screen =)



Offline Sapphire✧9

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Reply #197 on: May 18, 2010, 09:24:04 PM
bwt remember that any object except minibosses in the original games are one pixel into tiles. so its more like they're not standing on a 16x16  tile but like 15x16. They are one pixel into it. Remember that.



Offline Zan

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Reply #198 on: May 18, 2010, 09:33:56 PM
The gray/red floor tile section has a black horizontal line running through it that doesn't really work well.



Offline HKLurch18

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Reply #199 on: May 18, 2010, 09:36:23 PM
The gray/red floor tile section has a black horizontal line running through it that doesn't really work well.

found it, thank you for the help =)

also thx NB! :)