Author Topic: Metroid Discussion Thread  (Read 61640 times)

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Offline Hypershell

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Re: Metroid Discussion Thread
« Reply #700 on: September 05, 2010, 08:51:01 AM »
Having not yet played Metroid II to completion (I know, it's shameful), the Power Bomb use had me stumped.  Wasn't as bad as the earlier mob, but really, it is a surprising break given that EVERY SINGLE OTHER ITEM USE IN THE ENTIRE GAME IS SPELLED OUT FOR YOU IN A POP-UP WINDOW, and the game's early cutscenes beat you over the head with why Power Bombs are not authorized, are not safe, and generally are just not something you should be setting off when there's an unarmed human in the next room.

As far as length, I believe that to be a state-of-gaming issue.  I curse that a 10-hour game is considered "not valuable enough" for a disc, and that replayability means nothing in this day and age hence the near-death of the platforming genre.  Yeah, it's short compared to Prime, but the game feels like it belongs in a faster pace.  You can only drag out a three-Sector space ship exploration for so long, plus there's post-game item hunting to kill time.  The game has an exceptionally cinematic presentation which very much lends credit to its "modern" gaming value.

They needed a new formula a long time ago.  I honestly think Legends 3 would have accomplished that.  They kept on remaking the same thing, with lower budgets, and now they're acting all confused because they stopped making a profit.

Offline STM

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Re: Metroid Discussion Thread
« Reply #701 on: September 05, 2010, 08:52:18 AM »
Thanks. I was mostly just trying to capture the raw feeling I have before it subsides and the opinion goes wishy washy.

tl;dr of that post: It's a good Metroid game, but it's honestly not worth $50, especially not with how rapidly it can be blazed through, even while dicking around to find upgrades (such as what I did.) It's honestly worth a rent. Metroid fans will probably find more joy out of it because of all the throwbacks and references, but will be very much put off by how linear and hand-holdy the game is, even more so than Metroid Fusion.

EDIT: As for replayability, it's something I considered too, given how short it is, but at the same time, I don't feel compelled that it's worth another playthrough. The game relied pretty heavily on the story to pace things along. Strip that out and, while the adventure is now MUCH faster, you're still screwed by the lack of true exploration and utilization of items. Most of the fun of replaying the earlier Metroid games, and even Zero Mission and Fusion, was finding what sorts of stupid stunts you could pull off to create sequence breaks to get things earlier than you should or to shorten your time radically.

While time shortening is an option, the others aren't.  There's also hard mode, but the prospect of almost all late-game enemies and bosses being able to kill you in one hit makes the whole idea of playing it far too tedious than its worth.

That, and you get nothing for beating it outside of hollow bragging rights.

Offline Fxeni

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Re: Metroid Discussion Thread
« Reply #702 on: September 05, 2010, 08:54:50 AM »
Well, I dunno about it being shorter than the Prime games. It certainly felt shorter, but looking back on it I finished the Prime games in about the same time length.

Offline Hypershell

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Re: Metroid Discussion Thread
« Reply #703 on: September 05, 2010, 09:00:44 AM »
You might be right on that.  I'll have to check my MP1 records sometime.

Oh and on boss rehashes:
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They needed a new formula a long time ago.  I honestly think Legends 3 would have accomplished that.  They kept on remaking the same thing, with lower budgets, and now they're acting all confused because they stopped making a profit.

Offline Satoryu

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Re: Metroid Discussion Thread
« Reply #704 on: September 05, 2010, 09:22:25 AM »
I can vouch that the game's length was on par with the Primes. My first completion of the first two Primes was around the 10 hour mark, and my first run of Prime 3 was actually really quick, maybe around 8 hours. Other M clocked in at 12 hours.

I don't plan on playing Hard mode as I'm not a fan of low% challenges, and you don't get anything from it. But I will play the game again at least once. With every Metroid I play again with the knowledge of where the items are so I can cut the time down. But I'm a speedrunner, so yeah.

It's [tornado fang]ing dumb that the cutscenes are still added to your time even if you skip them.

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Offline Mirby

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Re: Metroid Discussion Thread
« Reply #705 on: September 05, 2010, 09:38:55 AM »
It's [tornado fang]ing dumb that the cutscenes are still added to your time even if you skip them.
FF9 had that same problem; another reason it's difficult to get Excalibur II in that.

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Offline Bueno Excelente

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Re: Metroid Discussion Thread
« Reply #706 on: September 05, 2010, 12:50:22 PM »
For me, there's an incredible flaw in terms of story.

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Offline Align

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Re: Metroid Discussion Thread
« Reply #707 on: September 05, 2010, 12:53:21 PM »
I wonder how the game was received in Japan?

Offline Satoryu

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Re: Metroid Discussion Thread
« Reply #708 on: September 05, 2010, 09:04:48 PM »
(click to show/hide)

(click to show/hide)

What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

Offline Flame

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Re: Metroid Discussion Thread
« Reply #709 on: September 05, 2010, 10:22:52 PM »
Same.

also, two of the forced scans had me there for a good while, wondering WTF I had to do.
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...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

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Offline Bueno Excelente

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Re: Metroid Discussion Thread
« Reply #710 on: September 05, 2010, 10:50:38 PM »
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Felt like a schmuck, and the Varia Suit deal sealed it.

Offline CephiYumi

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Re: Metroid Discussion Thread
« Reply #711 on: September 06, 2010, 01:22:24 AM »
Hard mode beat!  Unfortunately...
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Offline Satoryu

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Re: Metroid Discussion Thread
« Reply #712 on: September 06, 2010, 02:25:56 AM »
One more reason for me not to do it.

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Offline Hypershell

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Re: Metroid Discussion Thread
« Reply #713 on: September 06, 2010, 02:47:56 AM »
Hard mode beat!  Unfortunately...
(click to show/hide)
Seriously?  Wow.
(click to show/hide)
Moronic.  No other way to describe that; even Inticreates didn't sink that low with their difficulty levels.

They needed a new formula a long time ago.  I honestly think Legends 3 would have accomplished that.  They kept on remaking the same thing, with lower budgets, and now they're acting all confused because they stopped making a profit.

Offline Bueno Excelente

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Re: Metroid Discussion Thread
« Reply #714 on: September 06, 2010, 02:51:04 AM »
So basically a bigger difficulty level means less game, huh?

That's [tornado fang]ing stupid.

Offline Hypershell

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Re: Metroid Discussion Thread
« Reply #715 on: September 06, 2010, 03:00:06 AM »
Felt like a schmuck, and the Varia Suit deal sealed it.
Samus is no better than Adam, though.
(click to show/hide)
At the end of the day, it's just game mechanics; you need to experience what obstacles your suit upgrades are countering before they're utilized, or the experience turns awfully shallow.  But there are better ways they could have gone about it.  Since Samus was bizarrely conservative enough to leave 90% of her crap unactivated before she even knew Adam was there, they could have had her store that stuff in a remote location, like her ship, had it damaged, and have Adam or one of his troops work to recover/transmit it.  Would have been a lot more plausible.

They needed a new formula a long time ago.  I honestly think Legends 3 would have accomplished that.  They kept on remaking the same thing, with lower budgets, and now they're acting all confused because they stopped making a profit.

Offline CephiYumi

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Re: Metroid Discussion Thread
« Reply #716 on: September 06, 2010, 03:08:19 AM »
In hard mode you also take way more damage and most of the bosses and other attacks 1-hit you

Offline Flame

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Re: Metroid Discussion Thread
« Reply #717 on: September 06, 2010, 04:01:12 AM »
but I assume that with the sense motive, it makes Hard mode much easier no?
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

My stream. I occasionally play stuff on there.

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Re: Metroid Discussion Thread
« Reply #718 on: September 06, 2010, 04:14:30 AM »
Well I still messed up a lot and some moves are hard to predict

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Offline Bueno Excelente

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Re: Metroid Discussion Thread
« Reply #719 on: September 06, 2010, 05:01:50 AM »
Samus is no better, though.
(click to show/hide)
At the end of the day, it's just game mechanics; you need to experience what obstacles your suit upgrades are countering before they're utilized, or the experience turns awfully shallow  But there are better ways they could have gone about it.  Since Samus was bizarrely conservative enough to leave 90% of her crap unactivated before she even knew Adam was there, they could have had her store that stuff in a remote location, like her ship, had it damaged, and have Adam or one of his troops work to recover/transmit it.  Would have been a lot more plausible.
I'm guessing that at first she doesn't really feel like she has to leave every single armament on her suit turned on. Probably wastes power or something.

I'm guessing that it's like leaving the safety on a gun. As for the gravity suit, I'm guessing she unlocked it when she felt she needed it the most or something. Or it's a hack explanation, I dunno.

Offline Flame

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Re: Metroid Discussion Thread
« Reply #720 on: September 06, 2010, 05:48:51 AM »
shes just so tough that she doesnt mind going through gravitational anomalies. Only when shes
(click to show/hide)
does she say "god damn I need this [parasitic bomb] now!"

Which reminds me, that part is my favorite part.
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

My stream. I occasionally play stuff on there.

Offline STM

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Re: Metroid Discussion Thread
« Reply #721 on: September 06, 2010, 06:26:02 AM »
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Golden.

Offline Jericho

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Re: Metroid Discussion Thread
« Reply #722 on: September 06, 2010, 06:27:38 AM »
[tornado fang] you Amazon shipping. Thanks to you, I have spoiler tags I'm inching around just to not spoil my Other M surprise. XD

Offline Klavier Gavin

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Re: Metroid Discussion Thread
« Reply #723 on: September 06, 2010, 06:29:57 AM »
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Golden.

Indeed.

[tornado fang] you Amazon shipping. Thanks to you, I have spoiler tags I'm inching around just to not spoil my Other M surprise. XD

Gamestop that [parasitic bomb] next time. 8D

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Re: Metroid Discussion Thread
« Reply #724 on: September 06, 2010, 06:32:43 AM »
Gamestop that [parasitic bomb] next time. 8D

I should have, but delicious 20 bucks off my next game purchase sounded so good to me especially with the massive load of awesome games headed our way in Q4 2010. XD