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Offline lizardcommando

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Reply #350 on: May 01, 2009, 07:10:04 AM
Are you talking about this one?

http://www.youtube.com/watch?v=Vl1KmrLw-RM&feature=channel_page

Yeah, I wish I could find it too.



Offline N-Mario

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Reply #351 on: May 01, 2009, 07:37:52 AM
Are you talking about this one?

http://www.youtube.com/watch?v=Vl1KmrLw-RM&feature=channel_page

Yeah, I wish I could find it too.

Who the heck would want to play a "hairless" Zero with the same abilities as X?
Yes, I know K.Inafune stated somewhere Zero was supposed to be the main hero of the X series, but decided against it. But a hairless Zero, talking to Zero is just plain silly.



Offline kuja killer

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Reply #352 on: May 01, 2009, 11:08:35 AM
Same here. It seems that rom is heavily modified that even emulators cant handle it.

Well it's just that alot of emu's unfortantely either have very poor support for the MMC5 mapper, or just some of the most important registers are not emulated properly or at all literally. :\

Even the latest fceuxd 2.1 STILL does not even emulate the mmc5's $5130 register, which allows the rom to have 4x as much graphic space as normal games. which would mean that i could exapand the size of my rom as high as 2000 kb (2 MB) But it works in nestopia and nintendulator...



Offline lizardcommando

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Reply #353 on: May 02, 2009, 05:54:56 AM
Has anyone checked out the unabridged demo for Megaman Forever yet?

http://www.youtube.com/watch?v=X9zvEKxKt4E

It's buggy since it's just a demo and most of the stages are incomplete, but there's new music. Plus the weapons are functional as far as I can tell.



Offline N-Mario

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Reply #354 on: May 02, 2009, 06:47:40 AM
Has anyone checked out the unabridged demo for Megaman Forever yet?

http://www.youtube.com/watch?v=X9zvEKxKt4E

It's buggy since it's just a demo and most of the stages are incomplete, but there's new music. Plus the weapons are functional as far as I can tell.

Holy *BOMB* Batman. New DEMO??? SWEET!  8)

EDIT: Works on the NES emulator on my DS flash card. :)
(Now, if only kuja killer's MM3 game worked like this on emulators)
I really LOVE the debug menu. Esp. considering making it a bit easier for sprite x,y offsets. I also noticed in the debug there are sub tanks? I think this hack is going to be one of the best MM4 hacks by far.  8D

I tested some of the levels already. As far as I can tell, they look really good. Complete or not, from what I can tell most of the stages have been redone for this hack.

I love how you use MM2 elements in this game. And LOL, Metal Blade. XD



Offline Flame

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Reply #355 on: May 02, 2009, 11:02:23 PM
Who the heck would want to play a "hairless" Zero with the same abilities as X?
Yes, I know K.Inafune stated somewhere Zero was supposed to be the main hero of the X series, but decided against it. But a hairless Zero, talking to Zero is just plain silly.
oh I dont know, SOMEONE apparently. ::)
b'sides, why not? I thought it looked pretty awesome.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Sapphire✧9

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Reply #356 on: May 02, 2009, 11:30:27 PM
Holy Shitcase... Just downloaded Megaman Forever demo, so much nostalgia in last wily stages (bombman boss and quickman stage/boss)



Offline VixyNyan

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Reply #357 on: May 03, 2009, 03:28:00 PM
<3 Escape from B&C~ I'd love to hear Wily's Course 8bit too. x3

Posted on: May 03, 2009, 00:09:05
I am so awesome. I managed to identify almost every track in the MM Forever ROM Hack~ <3

Matrixz127 said it was OK to post it, so here is my music knowledge up to test.

00. Rockman World 3 (GB) Password
01. Rockman X7 (PS2) VS Sigma 1st (Our Blood Boils)
02. Mega Man X4 (PS1) English Opening Movie
03. Rockman 8 (PS1) Tengu Man Stage
04. Rockman X6 (PS1) Shieldner Sheldon Stage
05. Rockman World 4 (GB) Talking with Dr. Light
06. Rockman Megaworld (MD/GEN) Wily Tower Stage 4
07. Rockman 2 (FC/NES) Quick Man Stage
08. Rockman World 2 (GB) Ending Theme
09. Rockman 8 (SS) Tengu Man Stage
0A. Rockman & Forte (SFC/SNES/GBA) Robot Museum Intro Stage
0B. Rockman Megaworld (MD/GEN) Buster Rod G Stage
0C. Rockman World 4 (GB) Wily Battle
0D. Rockman World 2 (GB) Metal Man Stage
0E. Rockman Series - Victory Theme (RM2, RM4, and so on) ^.^
0F. Rockman & Forte (SFC/SNES/GBA) Dynamo Man Stage
10. Rockman's Soccer (SFC/SNES) Dr. Wily Field
11. Rockman X2 (SFC/SNES) Talk with Dr. Cain
12. * TMNT: Tournament Fighters (NES) Sewer stage
13. * DJ Jeremy Healy - Kick Up the Volume
14. Battle Network Rockman EXE 2 (GBA) Boss Battle
15. Rockman Battle & Chase (PS1) Escape - Cavern Course
16. Rockman 2 (FC/NES) Boss Battle
43. Rockman 8 (SS) Tengu Man Stage (Hazy Version)
46. Rockman 8 (PS1/SS) Wily Stage 1 (Short Version)
47. Rockman 4 (FC/NES) Game Over
48. * The Death and Return of Superman (SNES) Story Theme
4A. Rockman 3 (FC/NES) Wily Castle Boss Theme
4B. Rockman Megaworld (MD/GEN) Wily Tower Stage Select
4C. TMNT IV: Turtles in Time (SFC/SNES) 2020: Neon Night Riders ( Stage 8 )
4E. Rockman Zero 2 (GBA) Neo Arcadia 2 (Cool Hearted Fellow)
51. Rockman EXE Transmission (GCN) Shadow Man Stage (Demolished WWW Area)
52. Rockman (FC/NES) Stage Select
53. Rockman 6 (FC/NES) Wily Stage Intro
54. Rockman X8 (PS2) Primrose

We both like Turtles, I guess. XD

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Offline N-Mario

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Reply #358 on: May 06, 2009, 05:33:33 AM
Okay, I am re-worked on a new static platform engine to include features of slippery ice platforms. I may be using this in my Mega Man engine.


Static Platform & Ice Platforms Engine Test
This new static platform engine includes the ability to increase/decrease X movement velocity/speed as I need. Useful against moving on normal platforms, and on slippery ice platforms.
Where as, the old static platform engine, used in my current mega man engine, has less far fetched features such as this. My Mega Man engine uses a more direct, absolute velocity where I couldn't really control the movement increase/decrease.

I need some input here. Is the moving good? Or are there noticeable differences from this engine and comparing it to the movement in the Mega Man games? I need to determine if this needs any fixing, or adjustments before I add these features in my current Mega Man engine.



Offline Solar

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Reply #359 on: May 06, 2009, 05:48:17 AM
It's ok, but it feels...off. I dunno how to say it =/


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Offline N-Mario

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Reply #360 on: May 06, 2009, 07:37:36 AM
Yea I know. I think it feels off too. Even I think it needs a bit more tweaking.

For example: I just noticed if you run left on the ice, then press/release right to turn around, then tap right while on the ice, you keep sliding backwards with no velocity downdown. X_X

This isn't final. It's just showing my current progress with this so far.



Offline Acid

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Reply #361 on: May 09, 2009, 12:52:51 AM
I am so awesome. I managed to identify almost every track in the MM Forever ROM Hack~ <3

Is the hack done already?



Offline VixyNyan

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Reply #362 on: May 09, 2009, 12:58:16 AM
You can access all 8 levels and a couple of the Castle stages. MatrixZ has linked to his blog where the IPS patch is.
You can access everything on a menu right away. Just change the check point to reach the bosses.
There's no access to the Final Boss room, and there's nothing there anyway, because it's completely blank. ^^

tl;dr no, the game isn't finished yet, but you can still play the levels. Some of the levels are broken at the very end.

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Offline Acid

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Reply #363 on: May 09, 2009, 01:04:41 AM
Ah, alright. Then I'll wait for the final product.

But it's good to know the game's making progress.



Offline Reg

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Reply #364 on: May 09, 2009, 02:32:03 AM
I've been away for a while so I don't know if this hack is new or old to you guys.

http://www.youtube.com/watch?v=alp-Yk47lSE
Rockman 5: Dr. Wily's Dream Space

Earthbound and Kirby fans will be overjoyed.  8)


Offline Acid

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Reply #365 on: May 09, 2009, 02:40:44 AM
I've been away for a while so I don't know if this hack is new or old to you guys.

http://www.youtube.com/watch?v=alp-Yk47lSE
Rockman 5: Dr. Wily's Dream Space

Earthbound and Kirby fans will be overjoyed.  8)

That hack had my heart at the Secret of Mana music.



Offline Rad Lionheart

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Reply #366 on: May 09, 2009, 03:14:26 AM
Yay something interesting to watch!



Offline Reg

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Reply #367 on: May 09, 2009, 03:47:57 AM
That hack had my heart at the Secret of Mana music.

I'm gonna see about getting the music for it along with better mp3s for other Rockman rom hacks. I'll hook you guys up when it's all finished.


Offline lizardcommando

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Reply #368 on: May 09, 2009, 06:56:19 AM
Awesome! I can't wait for the music rips. :D



Offline Rad Lionheart

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Reply #369 on: May 09, 2009, 07:14:19 AM
Pretty cool hack. :D



Offline N-Mario

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Reply #370 on: May 15, 2009, 09:08:36 PM



Offline kuja killer

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Reply #371 on: May 15, 2009, 09:39:38 PM
Been a while since I've posted an update. ;)


I just have an unrelated question for ya. Did you like somehow make your video stop playback for your annotation messages yourself? Or is this some new youtube update or something cause it seriously annoyed the hell out of me when i try to read your messages, but instead the video keeps stopping and making the messages disappear when i wanna be the one that clicks the pause button.. Cause i tend to read slowly ...and they disappear way too quickly, so it seriously irritated me. :(



Offline VixyNyan

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Reply #372 on: May 15, 2009, 09:41:01 PM
Yea it's a youtube feature that N-Mario is using. o.o;
I think you should give your viewers some more time to read.

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Offline Night

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Reply #373 on: May 15, 2009, 10:22:43 PM
Have you considered giving ceiling placed boss door a time out period, in which, if you jump through them, you can walk on them until you jump off and back on to them?



Offline Align

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Reply #374 on: May 16, 2009, 02:48:56 AM
Excellent.