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KoiDrake
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Well, maybe flaming isn´t the word, but I am almost sure this isn´t the first time he points out the uselessness of his brother and how his project failed so much that he had the divine mission to take over each of them... Suspicious it is indeed.
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Zan
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Agreed. Though, now I'm having flashbacks of all those fights it took to finally beat Burai...
Burai's attacks are the perfect example of how NES limits alter gameplay; attacks of that size are not generally considered by the developers because of the problems related with them, leading to a simplified boss pattern. However, that's not to say it's not possible. If you want flicker, that is. Of course, in theory all of Burai's effects can be made by background tiles, that are rapidly changed by the engine. Tricky, but doable.
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 "Ki! Ki ki ki ki! Ki!"
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KudosForce
The wild card
SA-Class Hunter
Offline
Gender: 
Posts: 922
Will our future be good? Only the cards will tell.
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Well, I have to say that I'm glad to see Japan getting in on the MM fan game scene. It'll be interesting to see how those of various nationalities compare. Although, it would be nice if we could know anything about the plot, and the RMs' data card info.  Nice music, graphics and artwork, though.
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Blackhook
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Sky Man? Aw Cīmon! This ainīt funny anymore!
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KudosForce
The wild card
SA-Class Hunter
Offline
Gender: 
Posts: 922
Will our future be good? Only the cards will tell.
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Sky Man? Aw Cīmon! This ainīt funny anymore! RMs and fan-made RMs using the same name is inevitable, you know. One must learn to live with it.  Meanwhile, "Frozen Man" may be the product of having run out of ice-related name idea inspiration.
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Night
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I just thought of something. It's raining sideways in Dragon Man's stage, so shouldn't some of the rain be able to fall under the platform?
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Acid
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The first two were original size already: 
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Sapphire✧9
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I just thought of something. It's raining sideways in Dragon Man's stage, so shouldn't some of the rain be able to fall under the platform?
It is called 'game logic'...
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Night
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I know it's suppose to be like that.  Just wondering if anyone else thought it was strange, or even noticed it...
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N-Mario
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Looks like Jet Man has a new rival! 
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 I want to ride inside you.
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Yoku Man
Robot Master of Yoku Blocks.
Resistance Member
Offline
Gender: 
Posts: 247

"Don't Trust Your Eyes, Trust Mine."
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That reminds me, was someone gonna do Chibi art of MM Unlimited? I think I remember it being one of the guys here, one of the fellow fangame artists. How's it coming along?
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Lilirulu
Biometal Y
SA-Class Hunter
Offline
Posts: 740

"NO DICE"
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I did a MMPU styled sketch of CometWoman. I was contemplating doing the rest of the cast too...
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Riverroad
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Posting a little fangame completed recently. It's a homebrew game rather than a rom hack, so extracting all the files and running the .exe should run it ok. The name of the game is Megaman: Day in the Limelight, or MegamanDL. This is a homebrew fangame rather than a rom hack. Download link: https://www.opendrive.com/files/6883117_MARSh_1ef6Mirror: http://www.sendspace.com/file/yvd2hdBrief video of the gameplay: Features 12 stages, three difficulty settings, configurable starting lives (including an option for infinite), configurable controls and boss replays. The premise for this game is an alternate version of Megaman 2. Only this time, Megaman has mysteriously vanished when Dr. Wily returns in another bid to take over the world. With Megaman absent, it falls to the original six Robot Masters from MM1 to stop Dr. Wily's scheme. Each stage involves taking the selected character through their level and defeating the boss at the end. The gameplay is very similar to Megaman 2. As are almost all the graphics.
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Bolt Crank
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haha, thats pretty cool. Iceman freezing lava is SO broken. 
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Also known as: Flame...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.
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Sapphire✧9
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lol Iceman's stage is one of the easiest, I passed all of them except Fire Man, they made Air Man's stage so hard.
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MEX
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My face glowed red with joy when I accidentally pressed 0 on the numpad.
Great game, really well coded, and genius idea. I liked how you incorporated new stage mechanics into stages, even though its reused music and graphic data. Keeps things fresh.
Fantastic work, this is probably my favorite fangame to be fully released as of right now!
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kuja killer
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i didn't really like this a whole lot. I was fustrated alot that these levels are sooooo horribly ridicously long seriously. I was always going like "how much longer geeeeez" like in heat man and wood...i never made it to any boss period except for quick. and one of the main reasons i hate fan games myself is they always run slow. This program just randomly feels like running at like as little as 20 FPS all the time in wood ... or up to 50 FPS in airman...and it just fluctates up and down all over the place it's annoying. I've never liked programs compared to emulators/rom hacks. They always run up the CPU usage at 100% forever .... I had the speedfan program running in the background cause i wanted to see what would happen while i was playing this for awhile last night, and it made both the CPU and GPU tempature shoot up by almost 30 freaking degree's to like 158 F.  That's even more than the DS emulator, no$gba. And this thing just randomly decided to crash right in the middle of the metal man stage...so then i was like [tornado fang] it ....deleted.
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