So, X6 and the Nightmare System. From what we already know based on interviews and such, it was originally planned to ACTUALLY randomize stage layouts and actually do something more than minor annoyances in stages such as fireballs, acid rain and blinds.
I don't consider that claim reliable. I know of no such interview, only the game description on the back of the box. And X6 is far from the first time that materials included with the game have been inaccurate (in fact since X5 they have been notoriously bad), so I'm wondering if that whole thing isn't just a botched translation.
Assuming we did see an X6 remake, the Nightmare System could at least stand a few tweaks to make it more user-friendly even without having to change the core effects. At the very least some indicator of what effect is going on in the stage select menu is warranted. Or, you could manually choose an effect based on what stages you have cleared rather than having to base it on the last stage visited. The ability to do effect-less stages again would make a nice unlockable, I suppose. Maybe for New Game Plus or as an extra reward for 3,000 Nightmare Souls.
Where the hell is Shelly when you need him?
My sinuses were socking it to me yesterday, sorry.
the very one who has a particular part you need in order to finish the game.
I've been over this before, that scenario is
*IMPOSSIBLE*. These are the only parts you can lose in X6:
-Rapid 5
-Shot Eraser
-Power Drive
-Speedster
-Quick Charge
-Overdrive
-Damage Converter
-1 Life Up
-2 Energy Ups
Absolutely none of that is required to beat the game. Speedster is the only one remotely relevant to jump distance, and that's assuming you are not dash-jumping.
One other thing I hated was Gate's first stage where you have the giant spikes right there. Without the Shadow Armor or Zero, you're boned, and if those undestroyable blocks are on MSP's stage, then you can't finish the Shadow Armor, and unless it's impossible to be locked out of fighting Nightmare Zero, it'll take hell and forever to climb up that thing (at the very least, the first [tornado fang]ing spiked wall; if you can somehow let the enemies live then you can just take damage and run up the things) if it's even possible.
*sighs* Amateur.
1. In no way whatsoever is it ever impossible to complete the Shadow Armor. No stage has only one Nightmare Effect.
2. You can furthermore clear that wall with Blade Armor alone.
3. You can also clear using any form of X whatsoever with the combination of Jumper and Ice Burst.
4. You CANNOT clear it with barrier abuse alone, because the damage barrier protects you from spikes but does not allow you to wall-kick against them. The only point of that is extra reassurance, particularly with Blade Armor.
[youtube]http://www.youtube.com/watch?v=PzRr7UNzO7g[/youtube]
Pretty creative use of Ice Burst, I must say...
That's why I love X6.
If one gets killed/possessed, just quit the game and use the 'use previous data' option to get right back in there. It's not really that complicated.
In all fairness I realized in a recent replay that this option is not available on X Collection. Only on PS1 (or if by chance you have it, PC).
Still, I can't imagine one would get too far into X6 before realizing that they SHOULD be saving after every stage. Any game that throws that much crap at you, you do not want to take the chance of losing your progress.