Xtreme2 is. X6 is my favorite main-series game.
I basically resent Inti's entire concept of a Hard Mode because they always obtain it by crippling the player.
For me it ties between X5 and ZX. ZX's Hard Mode is nicely counter-balanced if you've unlocked Model X for the entire game. Not to mention OIS is death on any difficulty. And X5 on Xtreme mode...really isn't that hard. The boss life bars are just tediously tall, but their attack patterns are still simple. Most of what can be called "hard" in X5 is still there on any level (Ride Chaser, death-beams, and such).
Xtreme2 HAS a hard mode?
Oh jeez, I remember that. Z1 elves were freaking gluttons. Is it any wonder I don't want to replay outside of Ultimate when about 3/4 of the game is camping for EC and weapon experience?
That makes X6 close second?
I've never minded the crippling thing, especially not in ZX, since I never use larger than normal LE gauges anyways (just to prevent laziness) also, it's a blessing in Zero1, dear god do I hate normal mode.
I rarely use X on Hard in ZX, be that as he is horribly outclassed (like PX) by other Models at every point.
(and this may be good of me to add, when speedrunning) There is no instance where X provides a faster method of winning than ZX~LX in any circumstance on Hard. he does make alot of stuff alot easier.
OIS is still murder on Hard, but at least now some bosses make for a decent challenge, in a long survival/speed haul.
I've only played X5's xtreme mode with minimal items/no bosses X...
I was talking about the highest difficulty /hard modes when referring the Xtreme games, meaning their Xtreme modes.
(strangely, I have the most trouble with Zero Mission, Gareth does crazy damage >.< the other two are cake.)
Zero1 is all about the Hard and Ultimate modes, screw Normal.
Yeah, I managed nicely around the stupid planning of server locations, but I don't know why they just couldn't have made the three or four non transporting servers able to do transporting >.>
Same here, the Zero series taught me how comfortable it is to dash with the should button. The Circle button always felt like it was in the way, especially when you wanted to dash-jump and fire at the same time. I always like the ability to use you special weapon and buster at the same time, as it gives you a lot more freedom. It also makes armorless X broken in X8...
You think that's bad, MML2 did that job a whole lot worse.
Raijingeki is also jump-cancelable BTW. X4's arsenal was pretty nice, it's my personal favorite throughout the series. X8 would be a close second, though, as it has a nice amount of versatility, especially seeing as Zero has actual weapons he can choose between.
Ever since I played RMZ, and by that I mean Dash L, SubWeapon R, I will NEVER, I repeat NEVER divorce that buttonmapping, it even helps in games that aren't even Rockman, like Cybernator
It's so much easier on the fingers too, before this, DashJumpcharging/chargeshot felt stressfull and awkward.
Also, HOLY WTF!? That's insane...I should definately get 100% on Legends2 sometime.
Yeah, X4's Zero skills are badass, but I always seem to have trouble with the triple slash and double jump,
it just seems so lazy compared to X6 somersaullt and zippy(?) slices.
I knew you can jump out of Raijingeki, it saved mah ass back when I was fighting Mushroom in the old days
What I always really liked about Zero (random) is that if you turn around after your 1st slash, you automatically do the 2nd slash in that direction, I think it was X5/X6 only but I'm not sure.
-Elpis