OIS is fun to use, but I kinda resent the fact that it amounts to quick "insta-flicks" on and off when attacking. Locking in it (after a charge-up akin to Model A's Giga) would have been more reasonable.
Xtreme2 was on gameboy, it's not fair to say it fixed airdashing.
It is entirely fair. Soultrigger said "after X3", which by definition encompasses multiple consoles. Xtreme2 was released after X5, thus it fixed the broken air-dash physics of the previous two PS1 games. That future developments failed to heed such a fix does not undo the fact that the fix existed.
I'm not sure about X8.
Are you kidding? Zero's GROUND dash is gimped in X8, much less air.
if it fixed it, it was the one to fix it for the future, not Xtreme2.
X and ZX series are made by different development teams. That ZX games feature superior air-dash physics in no way guarantees that a future X-series title would.
It's like Z3~Z4 did a way better job at double jumps, allowing them after a Dash, wich Zero couldn't do from X4~X8 but Forte could >.>
Case in point: X8 was released after Z3.
And on the topic of double-jumping, Z3/Z4 is superior for
distance, but it fails in
height. No amount of dashing can fix that.
Why does it seem that broken = bad to most people?
OIS has got to be the most broken gameplay mechanic in years (it provides with pwnage of bosses faster than some Ultimate modes of Zero series) and I love it more than anything.
Very true. Although I enjoy the proper use of a Double Charge Wave, but that's just me.
I would love to see Dashdoublejumpairdash someday. But I 'm quite content with just Airdashing in Dashjumps
To be fair, we don't have dashjump-airdash. We have dashjump-airdash-hover. Quite broken, and awesome.
and not HAVING TO STAND STILL while performing a double charge shot.
I don't mind if speed and firepower of the shots are sufficient, as they were in X2 (but most definitely NOT in X3). I'm more concerned with using both arms in a double charge shot, which has never been done since X3. Inti does some pretty low-frame attack animations, so it really shouldn't have been too hard for them to do alternate buster frames for Model X.
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