Only an hour? Boy, your time must be pretty easily spent to play Pokémon for an hour straight & not even be doing anything interesting. As for grinding, being quicker than it is not a good measure of quickness. Grinding sucks too. Hence my love of Rare Candies.
While I can agree that grinding can get tedious, you have to remember that just flat out using rare candies on a Pokemon is actually worse than grinding for a particular stat. Pokemon is the sort of game that you get back the effort that you put in to it. I'd rather spend that hour slaying Zubats or whatever to bring my Pokemon to the top of its game then let it suffer stat wise because it's faster.
You remind me of those pinoys that ruin Ragnarok by knowing everything about everything.
That's not knowing everything, nor does it ruin Pokemon for people who like to play casually. All he showed was that it's easy to find a Pokemon that raises EVs for a certain stat early on in the game.
Because in-game happiness is a poor indicator. It's always been a constant theme in Pokémon that too much fighting & no play makes Pokémon abhor their trainer, regardless of how you can get to happiness either way.
Actually, it's more along the lines of battling constantly without healing and constantly being knocked out in battle that makes a Pokemon hate their trainers. Even magical monsters need rest. So using items on it when it's needed (or not needed) makes for a happier Pokemon.
Well, the ribbons are there for women in the first place, so I have no idea what any of them are.
Uh, I think he means the prize ribbons and not necessarily the ribbons that are worn in hair. Prize ribbons are unisex, and don't necessarily mean that they're for women.
Of course they don't love me back, but that doesn't mean I don't love my beloved Char. Not everyone that has a Tamagotchi thinks it's in love with them.
I doubt anyone here thinks a bunch of pixels like them. They're just arguing that the in-game happiness measurement has very low standards.
I like calculation & planning, don't get me wrong. I just do my calculation with numbers I can see & my planning with Pokémon & move set choices.
I'll admit that the numbers behind Pokemon EVs and IVs are very well hidden, but that's what makes Pokemon so interesting. On the surface it's the simplest game ever. But when you dig deep enough and see how the numbers work then Pokemon becomes the most complex thing ever. It's working those behind-the-scenes numbers is what makes Pokemon a competitive game.
Also, if you
really wanted to know how EVs and IVs work, it's not hard to just Google it. I'm sure there's a few hundred websites that detail just how these numbers work and how you can manipulate them.