Castlevania

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Offline OBJECTION MAN

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Reply #450 on: May 19, 2010, 06:00:21 AM
Personally I find it welcoming. Like it gives me total freedom to go where I want. Its very far from linear that way. (even though its order is still pretty linear)

I agree here.


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Offline Mirby

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Reply #451 on: May 19, 2010, 06:31:05 AM
The guide I got for DoS and the order I actually played DoS in were quite different. So even in the order, there can be some flexibility. At least in that one. Not so much in the others.

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Reply #452 on: May 19, 2010, 11:35:35 AM
Castlevania: Circle of the Moon. Highest rated Castlevania game ever. Anyone here still playing that?



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Reply #453 on: May 19, 2010, 11:55:17 AM
I'm leveling so I can beat the final boss.

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Offline Blackhook

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Reply #454 on: May 19, 2010, 12:46:45 PM
So..who else defeated Carmilla before Death in CoM?


Offline OBJECTION MAN

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Reply #455 on: May 19, 2010, 03:28:55 PM
Castlevania: Circle of the Moon. Highest rated Castlevania game ever. Anyone here still playing that?

Awesome game. Replayed it fairly recently. Sure the gameplay physics are a little different (super high jumps), but its still great especially for its time and being a GBA launch title.


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Offline Acid

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Reply #456 on: May 19, 2010, 05:09:53 PM
Dunno if this was posted yet.

Apparently Slogra will be back:




Offline Satoryu

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Reply #457 on: May 19, 2010, 08:41:52 PM
So that means Gaibon should be there too.

I am not a terribly big fan of Circle of the Moon. It's difficulty comes off as cheap to me. The difference in enemy health from one area to the next is sometimes really large, and a bunch have really dirty moves (grr Minotaurs). The drop rate for cards is disgusting. And that one area where EVERYTHING poisons you makes me rage. Thank god it's skippable.


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Reply #458 on: May 20, 2010, 12:38:41 AM
Awesome game. Replayed it fairly recently. Sure the gameplay physics are a little different (super high jumps), but its still great especially for its time and being a GBA launch title.

Yeah, it still amazes me how well it turned out. Especially considering it was also developed by the same team that made the Castlevania 64 games. What's up with that? them pulling talented game design outta their asses like that for just that one time.



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Reply #459 on: May 20, 2010, 12:40:41 AM
One of the only complaints I heard about it was it was too dark and thus hard to see on the GBA's screen.

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Offline OBJECTION MAN

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Reply #460 on: May 20, 2010, 01:15:12 AM
Yeah, it still amazes me how well it turned out. Especially considering it was also developed by the same team that made the Castlevania 64 games. What's up with that? them pulling talented game design outta their asses like that for just that one time.

I actually did not know that. That is amazing since the N64 games were by far the worst in the series, and just about as fun as rolling in [parasitic bomb]. Some people actually praise those games and say they're the best in the series though.

One of the only complaints I heard about it was it was too dark and thus hard to see on the GBA's screen.

Honestly I have no clue where people got that idea. I never had a problem with it at all on the original GBA.


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Reply #461 on: May 20, 2010, 01:18:28 AM
I think it was just people bitching that their game system wasn't backlit.

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Offline Flame

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Reply #462 on: May 20, 2010, 02:22:40 AM
Who's played Lament of Innocence?

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline borockman

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Reply #463 on: May 20, 2010, 03:09:49 AM
I have. *raise hand*

Dunno if this was posted yet.

Apparently Slogra will be back:



Slogra looks more evil than usual.


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Offline Satoryu

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Reply #464 on: May 20, 2010, 06:49:29 AM
I really enjoy LoI. And CoD. I haven't played the 64's, but they didn't seem too bad from what I've seen. LoD looked better, though.

OM: I don't think it's so much that CotM's physics are different, but the spirtes are smaller than what would make sense for those physics. Sorta. Everything towers over Nathan. The doors are twice his size. Then again, that knockback in the air is ridiculous even if the spirtes were HoD sized.


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Offline HokutoNoBen

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Reply #465 on: May 28, 2010, 06:20:28 PM
Alright, first the good, more pictures for Lords of Shadow:






Loving the art direction on this. Can't wait for more. Also, Cox confirmed that all the VO for LOS is done. Which, of course, included this man.

http://twitpic.com/1qzhk1

owob

In other news, OFLC confirms that the "other" Castlevania game revealed recently (Harmony of Despair) is real.

Link here

Um.....yay?  -u-'



Offline Flame

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Reply #466 on: May 28, 2010, 07:40:28 PM

In other news, OFLC confirms that the "other" Castlevania game revealed recently (Harmony of Despair) is real.

Link here

Um.....yay?  -u-'
Game is such a disappointment. (So far anyway, unless they iron it out and actually make it something BETTER than just a storyless mosh of different characters with castle of rehashed areas from Dawn of Sorrow.)

However, LoS is looking quite good there.
the direction the screens look, definitely looks like Castlevania.

Im really curious though, about that mysterious Alucard teaser from before LoS was announced. Wonder what that is going to turn out to be. We havent heard anything bout it since then. But my guess would be we'll hear something after LoS is done.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Satoryu

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Reply #467 on: May 28, 2010, 08:07:38 PM
Do we actually know if that mishmosh is really LoS?


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Offline Flame

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Reply #468 on: May 28, 2010, 08:35:35 PM
Do we actually know if that mishmosh is really LoS?
No, the Mishmosh is Harmony of Despair.
AKA this one.
http://forum.rockmanpm.com/index.php?topic=11.msg233390#msg233390

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline HokutoNoBen

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Reply #469 on: May 28, 2010, 08:55:59 PM
Im really curious though, about that mysterious Alucard teaser from before LoS was announced. Wonder what that is going to turn out to be. We havent heard anything bout it since then. But my guess would be we'll hear something after LoS is done.

I think that IGN article I quoted a while ago may shed some light on this...

[quote]Even more surprising is the previously undisclosed fact that there were in fact a number of prototypes in parallel development competing to continue development as the current generation's Castlevania resurgence. "Konami came to us and said 'Japan is going to pitch, America is going to pitch, and you guys are going to pitch. We'll pick one" to make the series exciting again, Cox told me.[/quote]

- http://ps3.ign.com/articles/108/1082798p1.html

If we're to possibly read in between the lines of this quote, it's very possible that "Alucard game" was that Japanese prototype that would eventually lose out after Konami wanted to do more to "revivify" the Castlevania brand.

And going by IGA's "experience" with making 3D Castlevania games, maybe this was for the best...



Offline Flame

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Reply #470 on: May 28, 2010, 09:11:59 PM
Well it certainly is a promising game. And the fact that its outside the regular canon,  makes it able to be a standalone game with its own universe rather than having a chip on its shoulder with predecessors and such.

That could possibly be what happened, but I dont think they would just show a trailer for it if it was one of many ideas. they wouldve had their little sit down, and then decided which was best.
Thats what I think anyway.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline HokutoNoBen

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Reply #471 on: May 28, 2010, 09:31:15 PM
That could possibly be what happened, but I dont think they would just show a trailer for it if it was one of many ideas. they wouldve had their little sit down, and then decided which was best.
Thats what I think anyway.

Or it could be that Konami FINALLY took a step back, and realized that the Castlevania brand was in dire need of some thing to lift it out of the "B-Tier purgatory" it's been in for the last decade, and was willing to give other parties a fair shot before going with IGA's new project wholesale.

I mean, let's face it. CV64 was meant to be a big deal game that took the franchise into the world of 3D for the first time. When that project blew up in its face (and SOTN being a success), it eventually paved the way for the franchise to be relegated to "secondary" status in the Konami pantheon. Then IGA would take over and do more to drive that point home, since CV went a whole other generation of gaming without a console entrant that really took it to the "big time" status that Konami and gamers wanted to see.

So, I'd like to think that Konami wants to see CV get that glory was due for it, but eventually decided that it might be insanity to continue to support IGA and expect a different result. So they just may have quietly canned IGA-tachi's Alucard title...



Offline Flame

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Reply #472 on: May 28, 2010, 10:08:16 PM
I guess only time will truly tell then. Truth be told, i was intruiged by the little trailer. the graphical style of it was... well, cant quite place my finger on it, it was interesting.

Although wouldn't they have announced it's cancellation? That,and people being the big Alucard lovers they are, would have found it out one way or another.

Actually, another possibility, could be that it was put on the backseat in favor of concentrating on LoS, which could be Castlevania's comeback after not too great console sales. (and [parasitic bomb] like HoD being announced, showing that they primary timeline needs some time to cool off for a bit, while the series goes in a fresh new direction.)

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Fxeni

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Reply #473 on: May 29, 2010, 07:12:30 AM


These two pictures intrigue me, if that's an NPC (Zobek judging by the picture filename) I sure hope they get his AI down right.



Offline Flame

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Reply #474 on: May 29, 2010, 11:21:01 AM
I have a question. Remember in LoI, that enemy in the floors in certain areas, that seems to sort of be right under the floor, like a bump? he moves around, and tries to get under you so he can then shoot up or something to hit you.

Does that thing have a name? Because since you cant really kill it, its not in the bestiary.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.