Castlevania

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Offline Bueno Excelente

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Reply #525 on: August 04, 2010, 11:59:53 PM
Downloading the trial version right now. I love XBLA, trials for all.

I wanna check this out for myself.

Bad in single player. Some parts you just CAN'T GET THROUGH without other players. I cannot fathom how people would play this on single player, seriously.

Theme sounds cool at first, but gets really tiring.



Offline CephiYumi

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Reply #526 on: August 05, 2010, 12:20:21 AM
Rad. Streamlink plz?

Ah sorry, I didn't see this, I jus finished ; ;

And I like it so far, I've tried co-op and single and both are fun ^^



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Reply #527 on: August 05, 2010, 01:36:07 AM
Ah sorry, I didn't see this, I jus finished ; ;

And I like it so far, I've tried co-op and single and both are fun ^^
I have no idea how to get past certain parts on single. Like those damn scales, one of the character has to be on the other side. And some parts had no platforms to go through. How are you supposed to go through that? The game's pretty much meant for multi.



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Reply #528 on: August 05, 2010, 01:49:33 AM
As far as I can tell every stage can be beaten with single player (of the three I played).  The scales and things are jus shortcuts and such, or sometimes you'll need a certain person like say shanoa to use her magnet fling thing to get to some other treasures but none of it is mandatory o.o



Offline X-3

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Reply #529 on: August 05, 2010, 02:44:01 AM
I managed to get past the scales on single player.

Playing was kinda awkward for me, as I was too used to SotN Alucard. Playing as Alucard here felt...different.

Don't think this is a game I'll get, what with me not having Gold or friends.





Offline OBJECTION MAN

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Reply #530 on: August 05, 2010, 03:52:27 AM
Reasoning due to experience, please.

Um, well, you played it, and its pissing you off. So, nuff said? No? Ok, then read on.

Reasoning; terrible new sprites, copy pasta rooms which graphically are completely unsettling, and jarring form one room to the next, with a terrible system of no rooms, with the same old slow and stupid enemies we've been fighting for 15 years plus. They can't even be bothered to make the colors match up, using the original palettes of their original game. Worthless.

All of this is apparent by simply playing the demo, and or watching any sort of actual gameplay. This could also be seen coming, by intelligent people, since it's first screens were released.


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Reply #531 on: August 05, 2010, 04:39:00 AM
Yes, I'm definitely not intelligent



Offline Solar

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Reply #532 on: August 05, 2010, 05:09:59 AM
terrible new sprites

There are new sprites? Anyways, rehash or not what I've heard the most is that this is quite fun in multiplayer, I'd get it if MvC2 and NGBC were not a higher priority on my "to buy" list.


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Reply #533 on: August 05, 2010, 05:21:48 AM
Um, well, you played it, and its pissing you off. So, nuff said? No? Ok, then read on.

Reasoning; terrible new sprites, copy pasta rooms which graphically are completely unsettling, and jarring form one room to the next, with a terrible system of no rooms, with the same old slow and stupid enemies we've been fighting for 15 years plus. They can't even be bothered to make the colors match up, using the original palettes of their original game. Worthless.

All of this is apparent by simply playing the demo, and or watching any sort of actual gameplay. This could also be seen coming, by intelligent people, since it's first screens were released.
Better, but I prefer to actually try out games or have someone with actual gameplay experience show me why the game is bad, instead of simply going by looks and videos. When playing the game, although I personally didn't like it, it felt pretty much like regular Castlevania. A few moves smoother, others a bit gimped, but if I had people around, I can see how the experience would be good. And how it would be pretty fun to play a Castlevania map in cooperative mode. Not being a hardcore Castlevania fan and having better games to spend my money on, I'll pass on it. But honestly, if I were a bigger fan and had people to play with, the game should get quite fun, from what I've experienced.

...the communication method is amazingly stupid, however. Does anyone know if the mics still work while in the game? Because that would make more sense.



Offline CephiYumi

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Reply #534 on: August 05, 2010, 05:41:21 AM
I'm actually glad it only uses phrases.  One of the reasons I don't play multiplayer games is because I'm scared of people yelling at me through text or via a mic, so this makes mess less nervous ^^;



Offline OBJECTION MAN

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Reply #535 on: August 05, 2010, 06:12:53 AM
Better, but I prefer to actually try out games or have someone with actual gameplay experience show me why the game is bad, instead of simply going by looks and videos. When playing the game, although I personally didn't like it, it felt pretty much like regular Castlevania. A few moves smoother, others a bit gimped, but if I had people around, I can see how the experience would be good. And how it would be pretty fun to play a Castlevania map in cooperative mode. Not being a hardcore Castlevania fan and having better games to spend my money on, I'll pass on it. But honestly, if I were a bigger fan and had people to play with, the game should get quite fun, from what I've experienced.

...the communication method is amazingly stupid, however. Does anyone know if the mics still work while in the game? Because that would make more sense.

You seem to have missed the word DEMO in my post.


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Offline Bueno Excelente

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Reply #536 on: August 05, 2010, 12:18:00 PM
You seem to have missed the word DEMO in my post.
You never said whether you actually played it or not.

Quote
I'm actually glad it only uses phrases.  One of the reasons I don't play multiplayer games is because I'm scared of people yelling at me through text or via a mic, so this makes mess less nervous ^^;
That's fine and dandy for you, but most people on XBLA like to talk to others on multiplayer, and on a co-op game like this, it's imperative that people can discuss tactics before actually going into a big fight or something. Judging by the phrases available, which are just stuff like "Hello" and "Thank You", this is completely stupid. Why not stuff like "Stay here, I'll go ahead" or "Go through here, I'll go on the other side."?



Offline VixyNyan

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Reply #537 on: August 05, 2010, 01:25:30 PM
Why not stuff like "Stay here, I'll go ahead" or "Go through here, I'll go on the other side."?



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Reply #538 on: August 05, 2010, 03:01:06 PM


"Hello."
"Hello!"
"Follow me."
"OK!"

<3 <3
God dammit, Vix. Nostalgia bombed right between my eyes.

Oddworld had way superior chatting methods to this game. Heck, can anyone get a screenshot of the commands you got available?



Offline CephiYumi

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Reply #539 on: August 05, 2010, 03:11:27 PM
Why not stuff like "Stay here, I'll go ahead" or "Go through here, I'll go on the other side."?

I dunno, it's not really needed.



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Reply #540 on: August 05, 2010, 03:23:33 PM
I now NEED an XBox 360 for the on-coming 2... "Castlevania: Harmony of Dispair", and "Castlevania: Lords of Shadow". But only two problems, don't have the money, and I'm still worried about that so-called "Red Ring of Death Error".

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Reply #541 on: August 05, 2010, 03:48:18 PM
The main gripe with HoD is really that i reuses not only bosses, but stages from other castlevanias. otherwise, i dont think people would have such a bad opinion of it.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Blackhook

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Reply #542 on: August 05, 2010, 03:56:00 PM
I even saw one of Brauners attacks used as an enemy (The creepy green "starfish" thing.). The fun fact is that some people reffer to it as one of the only new sprites in the game :D


Offline Satoryu

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Reply #543 on: August 05, 2010, 07:12:20 PM
It's not like reusing [parasitic bomb] is anything new. It's been going on since Symphony of the Night.


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Reply #544 on: August 05, 2010, 08:08:20 PM
I now NEED an XBox 360 for the on-coming 2... "Castlevania: Harmony of Dispair", and "Castlevania: Lords of Shadow". But only two problems, don't have the money, and I'm still worried about that so-called "Red Ring of Death Error".
It doesn't happen anymore. Specially with the slim model. It's no longer any pressing concern. I use my 360 like a dirty whore and I've only had to exchange console once, and because it was a mistreated launch day model.



Offline Satoryu

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Reply #545 on: August 05, 2010, 08:50:12 PM
There is the Red Dot of Death now on the slims. But they're not as frequent at all.


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Reply #546 on: August 05, 2010, 09:00:20 PM
It's not like reusing [parasitic bomb] is anything new. It's been going on since Symphony of the Night.
I guess there are only so many ways you can do a Skeleton that throws bones.



Offline Flame

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Reply #547 on: August 06, 2010, 01:13:39 AM
It's not like reusing [parasitic bomb] is anything new. It's been going on since Symphony of the Night.
Stages though? enemies and sprites yes, but this is outright stages ripped from Dawn and rearranged in the oddest way possible.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #548 on: August 06, 2010, 01:28:33 AM
Stages though? enemies and sprites yes, but this is outright stages ripped from Dawn and rearranged in the oddest way possible.
...have the exact same concept and execution with Megaman, and watch this entire forum hump furiously to it. =P

Heck, I'd get it. XD



Offline CephiYumi

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Reply #549 on: August 06, 2010, 01:31:53 AM
Stages though? enemies and sprites yes, but this is outright stages ripped from Dawn and rearranged in the oddest way possible.

Well it's supposed to be that way ^^;  Nobody read the story?