Author Topic: MegaMan 10 - More Playable Blues  (Read 131230 times)

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Offline Align

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Re: MegaMan 10 - More Playable Blues
« Reply #200 on: December 13, 2009, 10:30:06 PM »
Well done, you spotted the joke.

Offline The Great Gonzo

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Re: MegaMan 10 - More Playable Blues
« Reply #201 on: December 13, 2009, 10:33:32 PM »
Quote
"Destroy Man"

GET EQUIPPED WITH CROTCH LASER/SUPER BAT-NIPPLES


...hurf.

Offline DjKlzonez

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Re: MegaMan 10 - More Playable Blues
« Reply #202 on: December 13, 2009, 10:44:56 PM »
Wait, it was a joke?!?!?!   :|
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Offline Solar

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Re: MegaMan 10 - More Playable Blues
« Reply #203 on: December 13, 2009, 10:46:51 PM »
Capcom never had a problem with Ice Man and Aqua Man. And I think those two are worth more.

Spout Man

My life is currently bears and Jojos and everything is great.


Offline The Great Gonzo

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Re: MegaMan 10 - More Playable Blues
« Reply #204 on: December 13, 2009, 10:54:58 PM »
Spout Man

Localized by different people? I dunno. (He was Aquaman.EXE in an earlier game...EXE4, I think)

At least Iceman didn't become "Firnman". (Kinda hoping that's one of the new RMs)

Offline KudosForce

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Re: MegaMan 10 - More Playable Blues
« Reply #205 on: December 13, 2009, 11:28:07 PM »
Capcom never had a problem with Ice Man and Aqua Man. And I think those two are worth more.

True. Though, Capcom ended up changing Aqua Man's name, for one of the Mega Man BN games.

Quote
That would be awesome.

Nice to see someone that agrees with me, rather. :D

Offline Dexter Dexter

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Re: MegaMan 10 - More Playable Blues
« Reply #206 on: December 13, 2009, 11:28:42 PM »
You know what would be awesome? A RM named "Six-Million-Dollar Man", although the name is too long. 8D
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Offline Acid

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Re: MegaMan 10 - More Playable Blues
« Reply #207 on: December 13, 2009, 11:29:24 PM »
The joke is

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Offline Dexter Dexter

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Re: MegaMan 10 - More Playable Blues
« Reply #208 on: December 13, 2009, 11:31:39 PM »
More suggestions:
Muffin Man
Candy Man
Snow Man
...that's all I got. :\
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Offline KudosForce

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Re: MegaMan 10 - More Playable Blues
« Reply #209 on: December 13, 2009, 11:41:02 PM »
A few more:

Explosion Man
Chef Man
Nuclear Man
Gatling Man
Macho Man

Well, that's about it.

Offline Dexter Dexter

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Re: MegaMan 10 - More Playable Blues
« Reply #210 on: December 13, 2009, 11:51:15 PM »
Macho Man
VILLAGE PEOPLE [tornado fang] YEAH
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Offline Satoryu

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Re: MegaMan 10 - More Playable Blues
« Reply #211 on: December 14, 2009, 12:08:34 AM »

What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

Offline Dexter Dexter

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Re: MegaMan 10 - More Playable Blues
« Reply #212 on: December 14, 2009, 12:11:10 AM »
WTF. Well, that could work too.
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Offline KudosForce

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Re: MegaMan 10 - More Playable Blues
« Reply #213 on: December 14, 2009, 12:14:11 AM »
VILLAGE PEOPLE [tornado fang] YEAH

Actually, I was thinking more along the lines of "Super...Macho...MAN!!!" *blinding flash of light*. >U<

(note: That was a Punch-Out reference.)

Offline Hypershell

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Re: MegaMan 10 - More Playable Blues
« Reply #214 on: December 14, 2009, 01:25:11 AM »
Great.  Now I can't unsee a robo manboob dance...

Would be hilarious seeing him jealous of heroes' popularity, though.

And I "ended" it an hour before that.
If you want to call completely missing the context of the previous post "ending".

Besides, I did so without any attempt at the last word.

...

Fushta!
*slams the door*

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Offline KudosForce

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Re: MegaMan 10 - More Playable Blues
« Reply #215 on: December 14, 2009, 02:04:23 PM »
It's official! The MM10 American "box art" has a t-shirt! *o*

http://www.themmnetwork.com/2009/12/12/heres-whats-in-the-box/

Offline Waifu

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Re: MegaMan 10 - More Playable Blues
« Reply #216 on: December 14, 2009, 03:51:08 PM »
Why doesn't Inti create a new Classic game that utilizes 16 or 32 bit graphics akin to that of Mega Man & Bass or even Mega Man 7?

Offline Zan

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Re: MegaMan 10 - More Playable Blues
« Reply #217 on: December 14, 2009, 03:55:04 PM »
Because everyone would complain about how it can't compare to the NES games.

Offline Galappan

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Re: MegaMan 10 - More Playable Blues
« Reply #218 on: December 14, 2009, 04:03:46 PM »
I just realize that Commando Man...might be a Commander Craft reference! RM9 have Harpuia & Leviathan so may be MM10 have...

Craft - Commando Man
Elpis - Fencing Man!  8D

My other guess will be:

Cyber Man - Computer level
Ignition Man - lava level

Offline VixyNyan

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Re: MegaMan 10 - More Playable Blues
« Reply #219 on: December 14, 2009, 04:20:00 PM »
*Looking at the max limit of 6 kana symbols for a Robot Master name*

シープマン (3 + Man) Sheep
コマンドマン (4 + Man) Commando
サイバーマン (4 + Man) Cyber
フェンシングマン (6 + Man) Fencing
イグニッションマン (7 + Man) Ignition

Ignition Man might be the first one to break the limit. ^^
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Offline Galappan

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Re: MegaMan 10 - More Playable Blues
« Reply #220 on: December 14, 2009, 04:45:18 PM »
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*max limit of 6 kana symbols for a Robot Master name*
There such thing?

Sorry for my ignorance.   -u-'

Offline VixyNyan

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Re: MegaMan 10 - More Playable Blues
« Reply #221 on: December 14, 2009, 04:55:36 PM »
There such thing?

Maybe not. ^^ But so far, there's only been 6 symbols max in all the games.

If we look at English names, Tomahawk is 8 letters, and 5 kana symbols. ^^
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Offline Satoryu

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Re: MegaMan 10 - More Playable Blues
« Reply #222 on: December 14, 2009, 05:26:59 PM »
Ignite Man would work. Though I think Capcom would use a simpler name for the fire boss. Blaze Man or Lava Man or Volcano Man or etc.

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Offline RockmanHalo

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Re: MegaMan 10 - More Playable Blues
« Reply #223 on: December 14, 2009, 08:09:54 PM »
Nuclear Man

Somehow I think we're never going to get a RM like that.
That being said, AtomMan kinda rolls of the tongue better.

As for MM10 being announced...good GOD. What have we done?
Talk. Fast.

Offline Acid

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Re: MegaMan 10 - More Playable Blues
« Reply #224 on: December 14, 2009, 08:11:08 PM »
As for MM10 being announced...good GOD. What have we done?

Good things!