Author Topic: Tatsunoko vs. Capcom (the sequel topic)  (Read 188551 times)

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Offline HokutoNoBen

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Tatsunoko vs. Capcom (the sequel topic)
« on: November 10, 2008, 01:38:35 AM »
So, any way, to re-iterate the most recent news from this last week:

Saki, Viewtiful Joe and Ippatsuman join the Brawl...err...the FIGHT!










http://news.dengeki.com/elem/000/000/117/117795/
-http://www.watch.impress.co.jp/game/docs/20081104/capeve.htm
-http://www.famitsu.com/game/news/1219449_1124.html


And some more stuff that may have not been seen:

Some gameplay footage of Jun (with Roll as an Assist):
<a href="http://www.youtube.com/watch?v=sx4lOo6M30g&amp;fmt=18" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=sx4lOo6M30g&amp;fmt=18</a>


And another video (with Jun kicking ass, also demonstrates that the "Snap Back" move from MvC2 is back...and doesn't seem to need meter this time...)
<a href="http://www.youtube.com/watch?v=A5XntU-3-ko" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=A5XntU-3-ko</a>



And Epic Art is Epic:



That should do it.

Offline Protoman Blues

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #1 on: November 10, 2008, 01:39:48 AM »
LoL, you know I think your username gets better and better with every crash!   8D

Thanx for reposting all the info!  And keep hoping for Speed Racer!   8)

Offline borockman

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #2 on: November 10, 2008, 01:41:15 AM »
Btw, is this full rooster already? or there's still a possibility for moar.

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Offline Solar

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #3 on: November 10, 2008, 01:42:28 AM »
I'm still incredibly happy Joe got in, now all I need as Phoenix Wright and everything will be perfect... ok, it'd still lack Strider, but it'll be as perfect as it can.

Also, you forgot to add that epic art is actually the boxart and that poor Doronjo and her gang get covered by the TVC logo.

LoL, you know I think your username gets better and better with every crash!   8D

Seconded XD

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Offline HyperSonicEXE

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #4 on: November 10, 2008, 01:42:57 AM »
Btw, is this full rooster already? or there's still a possibility for moar.

ROOSTER?!

Offline borockman

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #5 on: November 10, 2008, 01:44:49 AM »
Oops my bad.  :P I'll just left it like that.  XD

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Offline HokutoNoBen

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #6 on: November 10, 2008, 01:53:45 AM »
Btw, is this full rooster already? or there's still a possibility for moar.

Some rumors are stating that we may have 1 more unveil for each side of the roster, to be revealed before the game is unleashed to the hordes of Otaku in a few more weeks in Arcades (and the Wii to soon follow, 12/11). Dunno who the Capcom pick may be, but it's looking like they may have saved Tatsunoko's poster boy (Go/Speed) for last....

It'd be funny if Captain Commando got that honor of the last Capcom pick. He and Speed do have some things in common, at least in respect to what they mean to each respective company...

Also, moar art.




Offline Protoman Blues

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #7 on: November 10, 2008, 01:56:15 AM »
Some rumors are stating that we may have 1 more unveil for each side of the roster, to be revealed before the game is unleashed to the hordes of Otaku in a few more weeks in Arcades (and the Wii to soon follow, 12/11). Dunno who the Capcom pick may be, but it's looking like they may have saved Tatsunoko's poster boy (Go/Speed) for last....

It'd be funny if Captain Commando got that honor of the last Capcom pick. He and Speed do have some things in common, at least in respect to what they mean to each respective company...

That would indeed be pretty awesome, if that were the case.

Offline Gaia

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #8 on: November 10, 2008, 02:05:59 AM »
Joe's moves look highly spammable, I think this time he gets the MvC MM treatment. (Near invincible in the hand of a very, skilled player) Seeing how A: he is on the short/lightweight class side and B: his Movie/Speed powers make him a force to be reckoned with.

I think that Saki's Machine gun looks spammable as well, same as every ranged character there is in this game. I barely know any of the Tatsunuko side.. so meh, Cappy appears to have the upper hand.
Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Offline Solar

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #9 on: November 10, 2008, 02:10:23 AM »
From the few screens where we can see Joe in action, I think it's safe to say that all of Joe's movie powers will not be spammable seeing how they appear to be supers, making them imposible to spam unless you turn on infinite stocks.

My life is currently bears and Jojos and everything is great.


Offline Gaia

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #10 on: November 10, 2008, 02:14:47 AM »
That's what I'm afraid of. If they manage to pull off Joe's movie powers consecutively while the stocks are infinte, I'm sure he will be programmed with a huge stock drainage to balance his movie powers. (As seen in screenshot)

....


It's Super Smash Bros Brawl all over again.
Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Offline Solar

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #11 on: November 10, 2008, 02:16:18 AM »
And why would someone turn on infinite stocks on a serious match?

My life is currently bears and Jojos and everything is great.


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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #12 on: November 10, 2008, 02:16:55 AM »
Some rumors are stating that we may have 1 more unveil for each side of the roster, to be revealed before the game is unleashed to the hordes of Otaku in a few more weeks in Arcades (and the Wii to soon follow, 12/11). Dunno who the Capcom pick may be, but it's looking like they may have saved Tatsunoko's poster boy (Go/Speed) for last....

It'd be funny if Captain Commando got that honor of the last Capcom pick. He and Speed do have some things in common, at least in respect to what they mean to each respective company...

Who was Captain Commando again?

Offline Solar

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #13 on: November 10, 2008, 02:18:08 AM »
The Capcom mascot Ryu and Rock left jobless.

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Offline VixyNyan

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #14 on: November 10, 2008, 02:18:40 AM »


CAPtain COMmando, ready to kick crime in the bum!
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Offline Gaia

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #15 on: November 10, 2008, 02:19:07 AM »
And why would someone turn on infinite stocks on a serious match?

Because they could be cheap and randomly pwn people with Joe. and you know how everyone likes a dude with movie powers.

@RMZX: Captain Commando is the origional Capcom mascot, before Mega Man. (And possibly Ryu)

EDIT: Dangit Vixy and Taiyo, you beat me to it. >.>
Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #16 on: November 10, 2008, 02:20:29 AM »
Oh right, Mr. Super Cheap from MvC2.

Offline Solar

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #17 on: November 10, 2008, 02:21:34 AM »
Because they could be cheap and randomly pwn people with Joe. and you know how everyone likes a dude with movie powers.

And why would someone turn on infinite stocks on a serious match?

My life is currently bears and Jojos and everything is great.


Offline Gaia

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #18 on: November 10, 2008, 02:25:38 AM »
I think "Mr. Super Cheap" would be Joe this time..

And your answer to that, Taiyo, is because they forgot to turn inf. stocks off before the serious match.
Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Offline Rockman Milo

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #19 on: November 10, 2008, 02:27:18 AM »
Viewtiful Joe?! Hell yeah! 8) A-go-go baby!

And keep hoping for Speed Racer!   8)

I love the idea, this game would rule if it had Speed Racer in it. :P

Offline Solar

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #20 on: November 10, 2008, 02:27:46 AM »
I think "Mr. Super Cheap" would be Joe this time..

And your answer to that, Taiyo, is because they forgot to turn inf. stocks off before the serious match.
If they do that, it is no longer a serious match.

My life is currently bears and Jojos and everything is great.


Offline Gaia

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #21 on: November 10, 2008, 02:43:41 AM »
What I was trying to say. >.> (God I need a soda)

Anyway, this game would be fun to play, I hope to use the arcade-style D pad or the GCN controller.  8D
Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Offline Rockman Milo

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #22 on: November 10, 2008, 03:01:15 AM »
As long as we don't have to use the Wiimote+Nunchuk I'm fine with any controller  -u-'

Offline HokutoNoBen

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #23 on: November 10, 2008, 03:19:39 AM »
As long as we don't have to use the Wiimote+Nunchuk I'm fine with any controller  -u-'

...And you don't. GC Con, Classic Controller and Wiimote+Nunchuk are all usable for this game.

Most invaluable is the fact that GC Controller support means that you can still use those GC-PS2 port converters, meaning cou can still use those PS2 arcade sticks and pads that you may have on tap.

But if not, remember that the Exar sticks are going to be available too...

Offline Rockman Milo

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Re: Tatsunoko vs. Capcom (the sequel topic)
« Reply #24 on: November 10, 2008, 03:49:49 AM »
GC-PS2 port converters?? :O I need one of those!