Author Topic: Official RPM Robot Master Design Thread  (Read 54081 times)

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Offline DjKlzonez

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Re: Official RPM Robot Master Design Thread
« Reply #200 on: October 16, 2010, 06:17:47 PM »

New RM! I don't plan on using this as a final version, included some notes in the pic explaining why.

Posted on: October 07, 2010, 12:08:10 AM
Another one! This time is an electric type:

Haven't decided the name, any suggestions?
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Offline Splash

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Re: Official RPM Robot Master Design Thread
« Reply #201 on: November 17, 2010, 07:41:21 PM »
How about static man?
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Offline MacDaddyMike

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Re: Official RPM Robot Master Design Thread
« Reply #202 on: August 27, 2013, 07:45:52 PM »
Okay, I know this topic ain't been used in a while, but I was having some fun on the weekend and ended up putting some serious effort into coming up with a RM set.  I've never had anything I'd consider artistic talent (visual art, anyway), so be gentle, as I'm pretty happy they turned out even close to how I imagined them.


Almost called "Arctic Man", but for whatever reason I think Polar fits better.  He's an ice/water type, with a stage that takes place around a set of icebergs.  As you get deeper into the water, it gets darker and harder to see.


"Hover Man" because I thought "Blimp Man" was too silly and "Zeppelin Man" was too on-the-nose.  I've actually got a full attack pattern set up for this guy, as well as some solid stage ideas.


Physical type, walks on his hands as his arms extend outward.  The gears in his body allow the whole body to rotate, so as he walks across the room you have to time it correctly to slide underneath.  Stage is a clock tower.  I think I spent the most time just trying to figure out what color to make his eyes.

Out of curiosity, what direction would you point someone interested in making a MM fan game?  Are there established engines or sprite design software that are common to use?
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