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Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« Last post by Mr. Haxwell on Yesterday at 04:06:38 PM »
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Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« Last post by Mr. Haxwell on Yesterday at 08:43:01 AM »
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Gaming / Re: VG Music Thread
« Last post by Arikado on Yesterday at 06:41:48 AM »
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Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by Phi on October 20, 2017, 10:54:29 PM »
Sonic enemies not being a threat isn't the point. It's the fact that Forces has completely straight paths with little to no challenge.

At least in the old games, blindly running ahead would get you hurt or killed. There was a true sense of platforming in enemy placement, spikes, bottomless pits, floating platforms, etc. You know, coherent level design.

CD was probably the game that most demanded you memorize obstacles and traps. Although I have certain issues with that game, I appreciate that it isn't a brainless "hold one direction to win".
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Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by VirusChris on October 20, 2017, 10:20:50 PM »
Fire Emblem is a tactical RPG franchise, so even in easier difficulties, you will still need to plan ahead and think about your actions.

Forces is a linear-as-[tornado fang] platformer with enemies you can tear through like tissue paper. It doesn't need an easy mode. What it desperately needs is an expert mode.

Let's be honest... when has ANY enemies from Sonic games EVER been a threat? Heck in the Genesis games you can roll into a spindash and kill enemies in a row. They all die in one hit when you jump on them or roll into them. Sure there's some enemies you can't roll into or jump immediately onto, but they're more annoyance really. Or you can jump over them and continue on your merry way. You TEAR through them in the Genesis games too with a spindash or roll. It's always been easy to take out enemies, nothing new.

I've done it in my runs in Sonic Mania. I tear through them like tissue papers, except for those buzzsaw beetlebot from Sonic CD which I jump on or just ignore. Boosting is the SAME WAY with the Spindash or rolling attack, you tearing through them as well. Either you're rolling into them with Boost at high speed or rolling into them from a spindash or pressing down to roll. I really see no difference between the two of how they take out enemies. So paths are linear for a bit with enemies placed there in the older Sonic games, not as much or focused as Modern Sonic games, but it's still there however small.

Speaking of harder stages apparently Sonic Forces getting EX Stage which might be Extreme Stages (otherwise harder versions of the stages) if the trophy list is anything to go by, and so far it's been accurate with the latest news of Sonic Forces. We'll see.

Also we got more news on Sonic Forces. Two new videos also dropped today! We get an Overview/Introduction Trailer and shows more of the game's story and more look at the Modern Green Hill Zone and Tag Team stage of Sunset Heights:


EDIT/UPDATE: English Subtitles!

Let's take a bit to dissect what the trailer has shown us:

- E-123 Omega is OFFICIALLY confirmed in the game and in a similar position like he was in Sonic 06? Being beaten and deactivated it seems with Tails looking over him at first before calling out to Sonic to save him. (I will never get tired of hearing SONIKKU from Tails in Japanese anytime soon)

- More story bits and more proper looks to Modern Sonic's Green Hill Zone, with someone mention they say a pathway on the side at the beginning of that video start that seemed to be an alternate pathway... it could be, but I can't make it out too much.

- Infinite takes out the Resistance Soliders and is shown that the scar part of his helmet glows when he uses his powers. Uses it to distract Sonic and Silver in the cutscene right after that segment.

- Sonic saves Tails and random animal citizens from the Story Trailer from a group of Egg Robots.

- Classic Sonic attacks Eggman in a cutscene in Green Hill Zone, which Eggman comically yelps about it, and Tails meeting Classic Sonic apparently in Sunset Heights for the first time with him saying "You're Sonic from another dimension?!"
(I've also hear people who have been watching the recent video stated that Classic Sonic's physics have improved... from the IGN video of both Space Port Avatar Stage and the Casino Forest Classic Stage video yesterday)

- A tag team stage of Sunset Heights where both Sonic and the Avatar take down a Death Egg Robot together.

- Another look at the Character Customization which reveals that you can't have Hair and Head accessory together as they both share the same "Head Costume" slot. I'm disappoint to be honest about that bit, but SEGA did clarify that the Customization wasn't some in-depth character creator like other games and more simple which I get. So no hair and google combine if you wanted to, it reminds of some games where hearing a hat will change or hide your hairstyle too. (looking at you Xenoverse)

- Also it looks like we can color the Avatar's eyes individually giving them heterochromia irises if you want. Kinda cool. Though I'm not sure if the pupils which change to normal or have that slitted look to them. Also you can wear Shadow's shoes by themselves with the Shadow Outfit, so the Shadow Outfit is in parts so you can mix and match if you want.

Not to mention even Female Avatar can have Shadow's fur chest part on their upper torso as well. Wonder how's that going to work for Female Avatars, are they going to hide anything they think is inappropriate or go the Sally Acorn original look route?

- Medals you earn from completing stages so I guess there's some in-game challenges for stages you must do and you get Costume parts as rewards for clearing stages. Though listening to the voice and I know I don't understand or speak Japanese, but it looks like you have to complete missions on the Avatar stages to unlock the new Costume parts. So you got your work cut out for you.

- That eyeliner of the punk rabbit in the movie cutscene part... oh boy. SEGA fix that please if you can! Though I do like the punk rockstar look to her.

- First look at the Metal Sonic Boss Fight and... it's a Tag Team Boss Fight? Also is Metal Sonic a GIANT in that fight? Must be related to Infinite's powers if that's the case.

- They've updated the UI of the prompt for the Double Boost part of stages. Liking the Resistance symbol for it now.

- Something we've learned from the Rental Hero gameplay video, but the Network feature tells us we use our friend's Avatars from their game to join your Avatar's game.

- New cutscene involving the not-X-Wing Sonic rides on to take out the not-Deathstar and being shot down by lasers (which might lead to the Sonic falling into the Death Egg's pitfall area from the Story trailer)

- Sonic protecting Silver from Infinite most likely as it's the same scene from earlier when Infinite interrupts Sonic with his powers.

- A cutscene of flashback of the Avatar hesitantly or fearful pointing his gun at Infinite most likely and can't shoot him, seeing as this looks like the same scene where Infinite took out the Resistance Soldiers I suppose it makes sense why the Avatar is afraid of shooting in case Infinite sees him after the shot does nothing to him and kills him, and then we see him clench his fist overcoming his fear of Infinite.

- Infinite taunting the Avatar saying "Do you really think you can be a hero?" or something along those lines, I don't know Japanese completely dudes! Sorry.

- Sonic taking out more Egg Robots to allow the Animal Civilians to run away.

- Finally see a cutscene of both Classic Sonic and Tails together.

- Last scene of Sonic and the Avatar taking one of the spaceships to go to the Death Egg at the end and the Avatar holding what appears to be a communication device.

- Also throughout the trailer... you get hear part of the full version of Fist Bump and what I could make out of the lyrics from being drowned out by the Japanese narrator, I'm loving it so much.

Now before you guys get on the "it's too linear" complain train about Modern Sonic's Green Hill Zone let me ask you this; Ever since Sonic Adventure, what Modern Sonic games hasn't been linear in stages? In a sense you get from the start point to the finish point? I suppose Colors did have the alternate pathways and Unleashed did that a bit too, but most of the time... aren't Modern Sonic since the beginning had linear routes?

Though I do believe some stages in SA2 had some alternate routes like Shadow's White Jungle, but not a lot. I'm not saying alternate pathways are a bad thing, but do we really need them? Though I understand the complaints, honestly I don't want alternate paths in a 3D Sonic game. Let me blaze through at full speed with some platforming here and there.

Anyway I have been excited for this game since it has been announced and my excitement levels have went up with this trailer. So far the story is going to be grandiose adventure and I like where they're going with it. Though it does very anime-ish for the cinematic and story, but I don't think it's a bad thing. Heck this could be a movie and would LOVE it if it was just a movie. I've been reading comments on Youtube and other Sonic forums and people are excited for this game.

Now onto the second new video.

Sonic Forces OST - Main Theme "Fist Bump" (Piano Ver.)


Wow... that piano version of Fist Bump. What a beautiful piece of music. Most likely the credits song, but man is it something else. Sonic games by Sonic Team usually have incredible music and Sonic continues this tradition. I cannot wait to hear what the other tracks in the game are going to be like. So far Sonic Forces is going to be among my top favorite Sonic game OST of the series.

I can see SEGA and Sonic Team is putting they're heart and soul into this project even if some of their choices don't sit well with some of their fans, especially with the level designs which I honestly don't see a problem aside it being linear a lot. Well I know I said I don't want alternate routes honestly, having some branching paths to the right and left would be make fun detours a bit. One with lots of enemies you can't boost through if you want and the other a lot of platforming and the middle just standard boost and slide and jumping.

Honestly I know I'm going to love this game to bits. I respect you guys here don't have much faith for Forces and I understand you're dissatisfaction with some of their designs, but please be courtesy and respect the decisions of people who DO enjoy and like what they see of Forces. I understand a bit of the level design as it's EGGMAN who's conquered the world and so is re-imagining it to his liking with how the world looks under Eggman's rule and the war that's going on to take back the world from him.

I'm not saying it's going to be the best Sonic game ever (S3&K is still number one for me), but I do think it's going to be one of good ones so please... ease up a bit OK? I know there's some problems and issues, but I'm not too bothered by it however I DO want SEGA and Sonic Team to improve and fix this issues to make a really great Sonic 3D game.

Though if you find fault please give a detail explanation why is that instead of saying "It sucks, it looks horrible!"... that's not criticism, just complaining which doesn't help. Well go about your day and debate about this new information if you like. I'm going to go back and listening to piano theme and trailer again. ^_^

EDIT: OH! There does seem to be a splitting pathway here...


Nice eyes whoever spotted this.
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Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by Phi on October 20, 2017, 11:23:04 AM »
Fire Emblem is a tactical RPG franchise, so even in easier difficulties, you will still need to plan ahead and think about your actions.

Forces is a linear-as-[tornado fang] platformer with enemies you can tear through like tissue paper. It doesn't need an easy mode. What it desperately needs is an expert mode.
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Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by VirusChris on October 20, 2017, 01:51:36 AM »
Reminds me of why Fire Emblem Fates has the PHOENIX Mode added to it. Apparently Casual Mode for Fire Emblem Awakening was TOO hard for some players which is why Phoenix Mode was made for Fates.

Don't be so surprised that gaming companies are ADDED an easier mode than easy mode for their general audience. Still won't stop players for dying to pitfalls and being crushed to death.

Anyway the second part of the comic issue of Sonic Forces is released today and it focuses on Knuckles, Silver, and Chaos:
https://twitter.com/sonic_hedgehog/status/921045504607133696/photo/1?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fnintendoeverything.com%2Fsonic-forces-moment-of-truth-prequel-comic-issue-2%2F

http://nintendoeverything.com/sonic-forces-moment-of-truth-prequel-comic-issue-2/

This issue focusing on Silver coming back in time to warn Knuckles about what's happening and Chaos emerges from the Master Emerald and suddenly attacks Knuckles and Silver for some reason. Not to mention Pachacamac's village, the Knuckles Tribe village, suddenly appears on Angel Island and both it and Chaos suddenly disappear. Silver mentions how history is messed up and makes no sense how it became ruins in his timeline which is why he's here and Knuckles decides to lead the resistance of whatever is going on, on the surface.

Also Eggman is using the Phantom Ruby (no Infinite) for some test runs which he plans to use to defeat Sonic. Though looking at it now perhaps the village and Chaos were just an illusion? Then again they DID hurt Knuckles and Silver so maybe not.

All in all we're getting some answers cleared up here. Apparently Chaos might be from the past summoned to the present day due to the Phantom Ruby's powers as this is before he was reformed by Sonic, however he came out of the Master Emerald without it shattering so perhaps the Phantom Ruby is just messing with his mind reverting back to being evil. So far a good read.


Also we find out what the whole Hooters x Sonic Forces promotion thing was for...


Selling Chilidogs as Sonic's signature food to eat at the restaurant. Seriously that was why the promotion exists... along with some Sonic Forces renders cup/mug rugs as well.

Aside from learning that Japan has a Hooters restaurant there... was Hooters really the choice to go for a restaurant promotion? I know in America we have the "Sonic" restaurant which would be perfect to sell them there, though I'm not sure if Japan has that food court joint there.
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Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by Flame on October 19, 2017, 08:12:48 PM »
Because the game definitely needed an easy mode when it already practically plays itself
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Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by VirusChris on October 18, 2017, 11:27:21 PM »
Some more update news on the game.

There's an Easy Mode included in the game, here's a description:
"I can offer more insight into ring collection, because the 100-ring limit only exists in the lower difficulty mode of the game. In this mode, getting hit causes you to lose only 20 rings, so you can take a number of hits before running out – hence the 100 ring limitation.

In the other mode, you’ll lose all your rings when you get hit, but you can also collect as many as you can grab and go well into the hundreds, just like past Sonic games.

Hope this helps clarify – there’s even more to talk about in the future and further updates not yet reflected in this footage, so stay tuned!"

source: http://m.neogaf.com/showpost.php?p=252336617

Also about the Rental Hero feature:
"The new free "Rental Avatar" feature allows access to Hero Characters built be players around the world, granting them the ability to use their Wispons and swap between their character and the "Rental Avatar" at any point in the level. Besides seeing some gorgeous and/or hilarious characters as a result, this feature will let players utilize two different Wispons in a single level to find secret paths and overcome any obstacles in their way."


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Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by Flame on October 18, 2017, 07:35:17 PM »
it really is amazing to see how the boost formula has been watered down more and more since unleashed.

But Boost is at least limited by it's energy meter. (in theory anyway) but the avatar just has a massive reaching main attack that seems to kill enemies instantly.
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