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Messages - HyperSonicEXE

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851
Model X wrecks everything.

And that's unarmored, X2 buster. Granted, it might be a more powerful, hotter shot, but it has the same design.

Someone dissect the Model ZX and Omega battle. That should give some kind of indicator.

852
Gaming / Re: ITT: We can rebuild them, we have the ideas.
« on: September 22, 2009, 07:40:05 AM »
Nintendo's in need of a new IP that would boost the character and series pool for good, and I can think of no better series than Metal Combat. However, there is the little matter of how said characters would work in Smash.

So here's the nitty gritty.

It's 200 or so years in the future from Metal Combat: Falcon's Revenge. Giga-Desp has long since been trashed, and the galaxy has been at peace for a very long time. Surrounding galaxies are stunned and appreciative of the defeat of the Eltorian Empire and lend Earth a hand in its economic recovery. With fiscal policies and commercial infrastructure restored, in addition to the environmental and political influence of neighboring civilizations, Earth has flourished and has even become a more stable planet geologically speaking. Every decade, there are commemorative ST fighting tournaments which serves a dual purpose: a conference of the most advanced fighting machines in that sector of the galaxy, and, of course, public awareness/celebration. In this newest iteration for the Wii, Metal Combat: Tercel Factor, you play the role of 19 year-old Keith Mollard, a relatively new ST pilot that received general military training and has largely self-taught his way to the top due to a lack of finances that would have allowed him to attend higher-league academies. This tournament, your first bout, a Tutorial Match, is against Keith's rival, 22 year-old Zane Eugene, a member of the prominent Eugene family that continues to aid in funding many of the ST Training Academies. Keith is deeply upset by the fact that the utmost training is still dependent upon money, that all soldiers can't perform their civic duty to their full potential, and is eager to defeat Keith to prove that the current system is flawed. So eager, in fact, that he becomes more and more agitated as Zane gives him a tutorial on fighting basics before their match. Zane did not mean for it to be condescending; he merely intended to make sure that his opponent would be some sort of a fair fight. Keith is too upset to hear Zane out, however, and the battle begins. In this battle, you can lose or win. Either way, Keith and Zane share an exchange shortly afterwards.

But it's brief. Zane's ST Hurrican disappears in a flash of light. An extreme attack has destroyed over half of the participating ST's and severely damaged the rest, and ground zero was the exact spot where the Hurrican was located. The Eugene family is divided regarding the rightful position of the Eltorian Empire and have declared war on the entire Solar System in the hope of conquering it. Their initial attack was a three-pronged message: the declaration of total war by indiscriminately destroying various representative ST's, the destruction of Zane who represents the less ambitious and supposedly weaker side of the family line, and the destruction of the ST Tercel, Earth's secret weapon, to prove their intelligence network.

We find out that Keith and the ST Tercel were teleported to safety by a cyborg named Alor. To Keith's shock, Alor reveals that the ST Tercel is indeed the ST Falcon that has been upgraded over the centuries in secret in just such an event that Earth might one day need another savior. The UN immediately declares Keith and the ST Tercel the only appropriate soldiers for the task, regardless of the outcome of the game's opening match. You are not alone, however; those same neighboring civilizations each have their own representatives. Unfortunately, no one can decide which ST is the strongest, so each civilization agrees to hold friendly challenge matches against one another, and the last ST standing will commence the first wave of attack with the other ST's being repaired and upgraded as backup should the lead ST pay the ultimate price.

The ST Tercel is unique in that it can be customized; in fact, if you so choose, you may dismantle the ST Tercel and use bought parts to create Keith's own ST and begin his own legacy, but the name stays. Now, one drawback of most customization schemes is that they are typically dramatic upgrades. Golf games, Mario RPGs, Devil May Cry, etc. Not so in this game; they are nominal enhancements or, moreover, preference-based options. Such examples would include shields that are controlled by the Nunchuk, detachable Kamikaze body parts that will reduce your HP for more damage, more fragile but more powerful weapons, uniquely styled bodies that have extra functions such as jumps, larger bodies that take less damage but get hit more often and vice versa, etc. You will be able to give your ST Tercel its own look due to what parts and engines you decide to use in addition to its own color scheme. To put it simply, a better version of F-Zero GX's customization in that the standard-blueprint ST's and Tercel are not far superior to any user-created combinations.

Game plays pretty much the same way as the previous installments, except for some differences. You can have a shield, though, and again, that's controlled with the Nunchuk. You may opt for movement via the Nunchuk's stick or auto-pilot. A secondary white square inside your visor and field of view will clearly represent the shots your ST will avoid if they fall outside that box; again, this depends upon your evasive speed and ST size. Be warned, shots are not forward-directional anymore; shots are now angled. Though you point at one spot of the screen, the angle at which you hold the Wii Remote WILL affect the shot's ultimate destination.

ST's are single-piloted and much smaller, usually only slightly larger than heavy-armor battle suits. In Smash, this would approximate to only slightly above Bowser's height. This eliminates size considerations.

(click to show/hide)

EDIT: I wrote all that?
Nintendo, hire me already!!!

853
Gaming / Re: Mario & Luigi RPG 3 (Bowser's Inside Story)
« on: September 22, 2009, 04:47:32 AM »
You know honestly, I die a little on the inside whenever people list story as a problem that needs fixing in Star Fox. The story needs a chainsaw taken to it to cut out all the extra fluff and boil it down to:

"Andross is [tornado fang]ing [parasitic bomb] up, go [tornado fang] his [parasitic bomb] up harder!" XD

But that's what I had in mind for a fix.

Or at least have greater implications than LOL MORE ALIENS if they're going to do something complicated. Like Command. Andross created those lifeforms. And James did more than talk a little in Fox's head.

(click to show/hide)

854
Inspired me to make those koozies!

I haven't made any since the E, W, S, and ? ones, though. Still sitting in my silverware drawer, unused.

Oh yeah, and then there's the "MM9's music and gameplay revitalizing faith in the industry as a whole," but hey, who gives a dang about that, huh?

855
Gaming / Re: Mario & Luigi RPG 3 (Bowser's Inside Story)
« on: September 22, 2009, 02:54:16 AM »
[tornado fang] you, the last three star fox games were okay.

Fix'd.

But seriously, Assault had the makings of greatness, it just didn't execute very well.

i.e. Didn't branch paths and too much all-range mode. Other than that, it was good.
Wait, no, the ending could have been better. Same for the story.

856
Gaming / Re: Mario & Luigi RPG 3 (Bowser's Inside Story)
« on: September 22, 2009, 02:29:56 AM »
I think the offer was a double-fold thing.

Say you're a villain in the world...hell...the UNIVERSE of Mario. You have to know he's trounced Bowser, Tatanga, Smithy, all of these other supremely evil entities, and now you're up against him? Hey, if you can get him to join you, your chance of survival is statistically higher, even if you just try. Shadow Queen and Dementio both knew this.

Peach's emotions (we know how strong those are) probably also played a role considering Shadow Queen took over Peach's body. Of course there's a little bastard and controlling side to Peach, but it's not like she's full-fledged controlling. Otherwise, she wouldn't be friendly to Bowser and Rosalina would not have been invited to the Mario Kart Wii tournament (she'd have wanted Rosalina far, FAR away from Mario, jealous and such).

As far as modding Brawl Bowser, just add a "release" delay to DownB (use after Down and/or B are let go of) and use Jigglypuff's Pound.

Posted on: September 20, 2009, 09:50:20 PM
You know what needs to happen? Super Mario Brothers 4.

A retro sequel like the old games. I wonder how many people would rebel against that? I would not.

I'd love to travel the maps of 8 brand new world just to save Peach again.

Enter New Super Mario Bros. Wii.

Complete with the unthinkable: Koopalings, Bowser Jr., AND Bowser.

...okay, now wish for a good new Sonic or Starfox!

857
Off The Wall / Re: Got the Lemonade...where's the mango?
« on: September 22, 2009, 02:18:22 AM »
Found it!

Another grocery store had Looza brand mango nectar.

A round of Mango Lemonade for all my proud, fellow Looza's!  >0<

(click to show/hide)

858
A...a year?!

Where is my time going?

And for those feeling the same way I am, now, imagine how little prep time one year is for videogame devs that churn out games annually...

"A bad game is bad forever..."
Someone remind me the 'who' and the rest of that dev quote...

Thankfully, Mega Man 9 rocks!

859
Gaming / Re: Halo 3: ODST
« on: September 21, 2009, 06:40:47 PM »
I'd say accessibility in addition to settings and art direction. Same traits that started TF2.

Answer that question, and you hold the keys to IP Marketability for FPS'.

860
Forum Games / Re: "What Are You Thinking Now?"
« on: September 21, 2009, 12:54:30 AM »
"Man, I just can't get started on this paper. But I do have some more sources, now; it actually will be relevant to what was being asked..."

861
Gaming / Re: Mario & Luigi RPG 3 (Bowser's Inside Story)
« on: September 21, 2009, 12:51:51 AM »
Motion supported.

Timed Body Slam would really be a nice move for Bow-wow, because it would add an extra element from what is otherwise pretty much a stronger version of Yoshi's Down+B. And the Slider would be awesome as well....he'd gain more distance with more charge, but it would also make the lag frames last long as he "commits" to the move. XD

Hell, if some one really wanted to, they likely could modify Bowser in this way already, knowing the extensive modding scene going about Smash right now.

Kirby's and Yoshi's DownB's are very predictable.
Body Slam would give Bowser a little bit of an edge in that you don't know when the other player will come down.

Haymaker would give Bowser a great approach move and horizontal midair recovery. Leave Fire Breath, but on second thought, keep Spinning Fortress: replace Bowser's low priority DownB with this.

862
Gaming / Re: Mario & Luigi RPG 3 (Bowser's Inside Story)
« on: September 20, 2009, 11:00:10 PM »
I like to say this outright, once again, I'm in love with Yoko Shimomura~

She has once again managed to create a wonderful soundtrack for a Mario & Luigi-type game.

The soundtrack has tons of Kingdom Hearts vibes, more than the past M&L games, so go take a listen. ^^

Last Boss theme~ 0v0

I guessed as much after hearing the underwater Blibble Lake theme.

Also, Last Boss is great; here's hoping it carries me through 6 1/2 pages of report writing...

It will be empowering! I beat the game today; it should have a double whammy effect!
FEEL IT!

863
News and Announcements / Re: News Roundup: September 10 - September 18
« on: September 20, 2009, 10:57:34 PM »
You mean a slightly updated port of a game we played about 8 years ago that we can already play in the same console this is coming out anyways?

~~~8 years ago~~~

Gah!! Stop making me feel old! ;O;

864
Gaming / Re: Mario & Luigi RPG 3 (Bowser's Inside Story)
« on: September 20, 2009, 08:24:58 PM »
Gotta love how Peach Force-threw Bowser at the beginning.

I also motion that the Timed Body Slam and Sliding Haymaker be Bowser's new UpB and SmashB in SSB4.

865
Gaming / Re: Mario & Luigi RPG 3 (Bowser's Inside Story)
« on: September 20, 2009, 06:20:46 AM »
This game is the chubby kid in the candy store of my free time!

I HAVE CHORTLES!
Call it the best Mario RPG, I cannot.

But the Mario Bros.' regular battle theme is catchy. It has catch. More than I can say for the last 2 games. Magnificent pacing except...

I HAVE TUTORIALS!!!

My nerves it gets like the early bird devours the Wiggler! So many mini-games and attacks...

BUT HEY, enough of the Fawful speak, someone page the king of awesome, 'cause it's time to review King Bowser!
LIKE A BOSS!

Can you one-shot enemies?
LIKE A BOSS!
Can you have swarms of minions do your bidding?
LIKE A BOSS!
Can you turn SMW2 giant?
LIKE A CONFERENCE ROOM OF BOSSES!

Bowser's no longer some cheap baddie anymore; this game reminds us why HE'S KING. Will he get trounced less by those pesky plumbers? Sure...

...just...just as soon as he finishes those forty cakes over there...

EDIT: Almost forgot. If you're racking your globin wondering how much stuff in the Star Store costs, well...
Mario and Luigi's ultimate overalls cost 20,000 coins each. That is the way the globin bounces.

866
Gaming / Re: This can't be happening
« on: September 16, 2009, 06:44:20 AM »
And Nintendo doesn't have its own slaves?

http://us.wii.com/iwata_asks_vol3_page2.jsp

EDIT: "This piece was actually written by Kondo-san. Miyamoto-san had chosen Kondo-san’s
music without even knowing who had made it. This reaffirmed my thoughts that Kondo-san really knows Mario games."

And Starfox and Zelda and...

867
Off The Wall / Re: Got the Lemonade...where's the mango?
« on: September 16, 2009, 06:28:26 AM »
Mango Lemonade is in the produce section, usually!

Ayiee! That's the first place I looked! I'll have to try some different stores.

... i actually kinda like that stuff.. >>

I do too, but not before work.
(click to show/hide)

I can usually find mango nectar pretty easy.
Check out Goya they usually have that kind of stuff.

All I could find from Goya was Grapefruit, but like I say, I'll try again.

Thanks, peeps! owob
 :cookie:

868
Off The Wall / Got the Lemonade...where's the mango?
« on: September 16, 2009, 05:26:11 AM »
Wait wait wait wait wait. I keep going to the grocery store, but the closest I get to mango juice is Mike's Hard Mango Punch.

I haven't even had breakfast, and that ain't right.

Any constructive tips?

869
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 16, 2009, 04:59:25 AM »
TIM BURTON'S
NIGHTMARE BEFORE EGGMAS

870
Gaming / Re: More teasing from WayForward. Speculation Ahoy!
« on: September 16, 2009, 03:52:49 AM »
*shrug*

DSi gets Shantae, doesn't have Guitar Hero or GBA Mario ports.
Vice versa.

Just depends on what you want, man man man man man man man man man man man

871
News and Announcements / Re: Operate Shooting Star Revealed
« on: September 16, 2009, 03:16:07 AM »
It was double what you put in: 2 Swords, followed by 2 WideSwords, followed by 2 LongSwords!  6 swords for the price of 3!  Yay!

Huh. I must have blinked... :P

872
General / Re: Halloween
« on: September 16, 2009, 03:14:42 AM »
I'll upload a pic of my Mario costume just as soon as my hat comes in the mail.

873
Gaming / Re: More teasing from WayForward. Speculation Ahoy!
« on: September 16, 2009, 03:13:42 AM »
Probably want!

874
Gaming / Re: This can't be happening
« on: September 16, 2009, 03:11:20 AM »
Bungie's engine for Halo (and it could technically be used in a Third-Person format) combined with their mass-market name power might be just the sort of thing Mega Man Legends 3 needs to succeed in the current marketplace.

875
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 14, 2009, 06:08:55 AM »
Aren't we always saying that?

That's 3D.

If they mess up 2D, that's REALLY that.

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