826
Off The Wall / Re: Does anyone have the original Soul Ablaze?
« on: September 26, 2009, 05:37:31 AM »
Ha, listen to them mock X1-X3's guitarwork with a terrible attempt at emulating it.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
The only thing about X4 that I didn't care for was the soundtrack. I honestly think it's one of the weakest in the X series.
Frost Walrus' stage was great.
I think 4 is even comparable to 1-3, barring the inclusion of a close-range character. Up until that point it was still 8 weapons, 8 Life Ups, 4 Tanks, and a single armor, the end. At X5 they started some major (poorly executed) expansions to the formula in regards to what kind of arsenal you're gathering. Every game since has had its own take on those expansions. But outside of different visuals and physics, the general build of X4 is very much in line with the SNES titles. Arguably you could even consider it a more conservative title than X3 in terms of how close it stays to the core series formula.
...how in the hell did you ever clear any X-series game? Xtreme2 is among the easiest of the series. X4 is about the only one I can think of that comes close.
It's not crippling, it's annoying, there's a difference. Hard Mode retains plenty of recovery items, but therein lies the problem, the fact that it's recovery rather than upgrades. You DO have plenty of life, but it's all in reserves, thus you waste more time between rounds rebuilding them.
If they insist on limiting your health stocks (which granted are pretty damn huge), I, again, would have been much happier had they kept the Life Ups and axed ALL reserves, Item A's and quest Sub Tank included.
You are equipped with the wrong Xtreme. Auto wall dash jumping was Xtreme1.
You fools truly do not know what you're missing.
Well, for me it was the fact that you could turn BGM off in the options; I could put in a CD and effectively play to a different BGM without the need to hack (not that SF64's soundtrack isn't awesome, just nice to have a change of pace now and then).
The Darkstalkers series.
Seriously, it just kind of burned out too quickly, and since Capcom and Atlus worked a little bit together with Nocturne and DMC3, I think that they could probably do another semi-crossover and put a couple of the SMT demons in a new Darkstalkers game, and have Morrigan, Demetri, and a couple others show up in an SMT game. It worked well with Nocturne and DMC3, and the series do have quite a bit in common, so why not?
*For those that don't know, Dante from DMC2 (technically) appeared as a boss/hidden character in Nocturne in the US and the Maniax edition in Japan, and in exchange, the people who worked on Nocturne did some designs for the devil trigger and a couple other things as well.
SF64 was fine, that ratio seems to work well. Everything after that kinda overdoes it with the All-Range. Also... On-foot = BAD.
That's pretty much what I meant. Most of the new Star Fox games lack a good Corridor/All-Range ratio.
*gives Aldo ZEE UPPERCUT!!*
Are you [tornado fang]ing NUTS?! Marble and Sandopolis I can understand (although they are enjoyable when you get the hang of it), but HYDRO CITY?!! That zone is freaking awesome!
-All stages should fork.