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Messages - HyperSonicEXE

Pages: 1 ... 25 26 [27] 28 29 ... 104
651
Off The Wall / Re: Post Pictures Of Yourself
« on: October 26, 2009, 02:01:47 AM »
Oh yeah!

Daisy's standing in for Peach while they're-a gone! Peach always-a makes cakes, but I KNOW Daisy will make lotsa spaghetti!

...oh hey, here she comes now...

Uh, Daisy, what happened to your dress?! You've got pasta all over your...

UH OH, SHE'S GOT THE WHIP, GOTTA RUN FOR IT!



 8D

652
Off The Wall / Re: Post Pictures Of Yourself
« on: October 26, 2009, 01:41:30 AM »


...well that's-a just great.

Mario and Peach left me behind! They're-a going on vacation to the sun-drenched Isle Delfino without me, Luigi! I tried to get to the airport in time, but the gate number they gave me was all the way on-a the other side! I know that was probably an accident, but even us sidekicks have gotta take a day off!

Oh well, I'm sure they'll be fine. It's not like Bowser ever ambushed us while we were on vacation.

...

...wait...Dinosaur Land...
...uh oh...
MARIOOOOOO!


653
Forum Games / Re: "What Are You Thinking Now?"
« on: October 25, 2009, 08:17:47 AM »
"There. They don't feel like button presses, but the Thrustmaster's L and R work like champs after some disassembling and electrical tape."

654
Gaming / Re: Concept Artwork For "Epic Mickey" from Warren Spector
« on: October 24, 2009, 07:58:48 AM »
Indeed, I think Warren would have to pitch more than just the Duck Tales show; it'd be an all-out duck game, Donald, Scrooge, Darkwing, Gizmo, all of 'em!

And Scrooge and Darkwing both have rivals, so there's plenty of room for some TRULY epic boss battles!
(click to show/hide)

655
Gaming / Re: Concept Artwork For "Epic Mickey" from Warren Spector
« on: October 24, 2009, 07:46:21 AM »
PRRRRRRRRRRROMOTIONS!

Also, Warren, how hard is it to go to Capcom and say, "Hey, how would you like a Kingdom Hearts-level business deal?"

Swear to Gozalyn, we'd have a Duck Tales game for the DS within the year.

656
Forum Games / Re: "What Are You Thinking Now?"
« on: October 24, 2009, 05:58:32 AM »
>fresh

'tasty'!

657
X / Re: Do you know what makes me sad?
« on: October 24, 2009, 05:56:48 AM »
Classic controls are awesome for CLASSIC series games, not X games.  No dash button = awful for dashing & ESPECIALLY dashing off of walls. It's playing a series with a faster paced control scheme with less buttons, thereby hindering it & slowing it down.  

THIS.

658
Gaming / Re: The Kingdom Hearts Thread
« on: October 24, 2009, 05:29:29 AM »
...and by the shape of his calves  8D

I was thinking using his new stature for pantsu.

8D

659
Off The Wall / Re: Mafia Boss Uses Crocodile for Extortion
« on: October 24, 2009, 03:50:47 AM »
Real mob bosses use their elbows and sell Oops Insurance.

660
Gaming / Re: The Top 10 Topic
« on: October 24, 2009, 03:47:06 AM »
Having just finished testing out my new Thrustmaster controller, I can tell you that older MM Classic games like 3 had HUUUUUGE hitboxes, and that games such as Megaman 9 are more fluid, less annoying, and require better aim, meaning it's all the better for it.

661
Fan Creations / Re: Megaman X 1-7 Snes style armor
« on: October 24, 2009, 03:42:38 AM »
DRAAAAAAAAAAAAAAAAAAMA

King Koopa commands that you cut out this nonsense and give constructive analysis.

662
Gaming / Re: The Kingdom Hearts Thread
« on: October 24, 2009, 03:21:38 AM »
Yep, good thing they used it in 2.
And geez that's a whole lotta Riku. Maybe that would've been better if Riku was the Gary to Sora's Ash. As it is, though, he's just dull with the worst attributes of Sephiroth.

Watching the trailer, I cringe at thinking how the series jumped the original shark, but can see where the gold got buried under Groupthink and profiteering.

663
Entertainment / Re: Warning: Incoming Game.
« on: October 23, 2009, 08:18:47 AM »
And the DVD can be yours for only ninety-nine, ninety-nine, ninety-nine, ninety-niIIIIIIIIIIne!

664
Forum Games / Re: "What Are You Thinking Now?"
« on: October 23, 2009, 06:51:48 AM »
"YES! My Quantitative Analysis midterm is OVER! I CAN BREATHE!"

*gaaaaaaaaaaaaaaaaaaaaaaaaaaasp!*

665
Can't wait to see Zero's ending.

Roll gives Zero a makeover, Megaman walks in, BATTLE'S ON, and Zero has heavy makeup and a dress on. >0<

666
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 23, 2009, 06:05:36 AM »
Anything and everything is valid for postgame; the story's over.  It doesn't have to make sense anymore.  But at the same time, re-working an ending for the sake of character selection is not Nintendo's forte.  See SM64DS.  Part of me is thinking they wanted an all-male and non-disturbing (Wario) cast so that Peach can comfortably kiss whoever saves her.  Otherwise they could have used original Toad and Toadette instead of Blue Toad and Yellow Toad.

Or Peach kissing Peach.

I guess I should have pointed out the assumption that Peach is not replaced by anybody in the postgame ending.

667
 *o*

Tekkaman Blade's got a nice approach combo!

668
Gaming / Re: The Kingdom Hearts Thread
« on: October 22, 2009, 05:00:46 AM »
Mirror mirror on the wall, who has the brains to rule Ly-lat?

669
Gaming / Re: Top 10 Platform Gaming Levels, Worlds, or Areas
« on: October 22, 2009, 04:51:00 AM »
Adventure?  I dunno, I suck with classifying genres, but even I have to agree with Neko that "platformer" being applied to Zelda would be using the term pretty loosely.
Do you want to debate, or do you want to leave the thread intact for others?

"Memorable" is a subjective term, what is memorable to you is irrelevant to me.  Inspiration is dependent on future developers irrelevant to quality of the original (case in point: Sentsuizan's reappearance in TvC doesn't make the X6 version any less crap).

And if you cannot get through Final Rush without prior knowledge, I am sorry, but you just suck.  It's nowhere near as glitchy as the entirety of SA1, either.

LoZ2 definitely counts. I'm not sure about the 3D games; platforming isn't the focus, but we're lying to ourselves if we say platforming isn't part of it. I'll just stick OoT's Temple of Time in as runner-up.

We can do both; I like your 3-10, but these 2 I'm trying to wrap my head around.

There are different degrees of memorability, though, both in absolute terms of aesthetic and structural quality combined with the stage's level of tasking and story progression, and the cheap shot route of how many people can recall from memory a given level.

Granted, but often you want to try and take inspiration from good things; what kid wants to grow up to be like Brussels Sprouts? Nah, they want to be an astronaut or a doctor or something "good." I think Sensuitzan made it just to be a downward attack.

Prior knowledge of where the level is poorly programmed. Especially that gravity maze. Rail mechanics in any Sonic game are awful enough; throw a bad camera on top of an area that insta-kills you for exploring, and we're talking major fail. Prior knowledge would more refer to the parts or how the Shadow Armor can't get through...Gate Stage 3? Or is it 2? Still not cool, either way.

Concept, execution, etc.

670
Gaming / Re: Top 10 Platform Gaming Levels, Worlds, or Areas
« on: October 22, 2009, 03:36:48 AM »
*grabs uppercut, throws it into the ground*

They're not memorable, they inspired nothing, and they're both pretentious stage designs requiring that you know some things ahead of time rather than actually work with the given, standard mechanics. Final Rush is glitchy as all hell, too.

671
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: October 22, 2009, 02:33:38 AM »
Question for all you PokeNuts out there:

Let's say I have a Houndoom out on the field. If one of my "benched" Pokemon has Sunny Day for an Ability, is it in effect, or does the Pokemon with the Sunny Day ability have to be out on the field?

672
Gaming / Re: Top 10 Platform Gaming Levels, Worlds, or Areas
« on: October 22, 2009, 02:27:00 AM »
1. Final Rush - Sonic Adventure 2
If there was ever a successful 3D Sonic stage, this is it.  It has it all; stunts, branching paths, jumps that are somewhat white-knuckle without requiring tip-toeing, shortcuts, environments that make your abilities useful without being necessary, and of course kick-butt music.

2. Gate's Lab 1 & 2 - MegaMan X6
More cannon fodder than any MegaMan game has ever seen.  The levels are challenging and require you to use your head.  Every "impass" has multiple solutions, which lets you change things around depending on your play style.

Polar opposite, man, polar opposite.

673
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 21, 2009, 11:14:47 PM »
Luigi meets Luigi in Galaxy, doesn't that invalidate the argument?

Except that Miyamoto didn't deconfirm Luigi.

Sure, it's as possible for there to be a Galaxy Peach or Mecha Peach or even a Belome or Doopliss Peach, but we don't have any of these rationally explainable clones period.

674
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 21, 2009, 10:11:14 PM »
I got the impression that the Wario bit was a joke to detract from the fact that Peach wasn't playable.

And, honestly, why would she be? She gets kidnapped; you'd have to disable access to Bowser's Castle after beating the game. Sure playing as her would be great, but it doesn't make sense given the story, not on the first playthrough nor in its postgame.

Or have a New Game+. And that's not in there, otherwise, Miyamoto wouldn't have deconfirmed Peach.

675
Gaming / Top 10 Platform Gaming Levels, Worlds, or Areas
« on: October 21, 2009, 07:25:33 AM »
Yes, yes, Top 10 Games, and even Top 10 Video Game Songs, and even Character Polls, but what good is all that without the proper scenery, hmm? Time for the levels to get some love.

1. World 1-1, Super Mario Bros.
2. Black's Dice Palace, Gunstar Heroes
3. Green Hill Zone Act 1, Sonic 1
4. Broken Highway, Mega Man X
5. Casino Night Zone Act 1, Sonic 2
6. Quick Man, Mega Man 2
7. Bubbly Clouds, Kirby's Dream Land
8. Touch Fuzzy, Get Dizzy, Super Mario World 2: Yoshi's Island
9. Quartz Quadrant Act 2, Sonic CD
10. Ricco Harbor, Super Mario Sunshine

In order of fame AND influence. The first level of Mario ever does score points, but Black's Dice Palace actually encouraged other games to use board game influences as part of the mechanics. Devil May Cry 4 even had a dice-tossing ordeal. 3-7 are influential within their own series; Green Hill Zone had many flavors afterwards, Broken Highway spawned Area D in Megaman ZX, Casino Night Zone had a similar effect to Black's Dice Palace, Quick Man's stage had tribute areas in MMNT and MMX5, and Bubbly Clouds' Hidden Door near the moon so captivated the dev crews that they repeated it in Kirby's Adventure Level 7-6 and in Kirby Superstar's Spring Breeze, Bubbly Clouds. 8-10 are stand-outs in design quality: Touch Fuzzy, Get Dizzy is an infamous stage that strikes cute, though honestly unwarranted fear into the hearts of those who play it, Quartz Quadrant for its addictive pacing and brevity combined with a variety of elements, paths, and background changes, and Ricco Harbor for being a large, realistically-structured and detailed stage without overwhelming the player.

Now I know I've left a lot out, just from the games I've played. SMB3, SMW, SM64, KSS, the entire Metroid series, S3&K, Pulseman, Goemon, I know I left out Chemical Plant Zone on purpose even though it's more referred to than Emerald Hill Zone; I've left out a great number of memorable areas. And even then, I've not played Mischief Makers, Pitfall, Rayman, Spyro, Crash Bandicoot, Klonoa, and some other lesser known platformers that could've made this cut. I'd put LoZ: OoT's Temple of Time on this list, but I'm focusing more on platforming.

Agree/Disagree?

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