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Messages - HyperSonicEXE

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451
Off The Wall / Re: Birthday Thread~
« on: December 15, 2009, 08:07:56 AM »
Dang, already here?!

HAPPY B-DAY SUB AND PB!

Everyone be sure to take in plenty of bewbs and Mango Lemonade!
Daily Dose it if you have to!

452
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 15, 2009, 02:30:31 AM »
Oldschool in the house. 8B

SNES = Greatest console thus far.
(click to show/hide)

453
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 15, 2009, 01:45:43 AM »
It is more fun with more people, now that's a given. Same's true for Mario...anything! Mario Kart, SMB DX, Sports spinoffs, Galaxy for pete's sake, you name it!

Still though, I wish you'd "passthrough" the other players rather than bump.

And World 9-1 had a few long jumps with enough Koopas, but 9-2 didn't.

454
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 15, 2009, 01:26:52 AM »
Played this with buddies over the weekend.

GEEZ, it is harder with friends! Ah, perhaps there's a reason Nintendo hasn't been doing co-op up until this point.

...well designing a 1P game but making slightly larger platforms and dumping 4 people into it is NOT good design. I was hoping this wasn't the case, but we all tried a number of levels. It was especially clear in World 9-2 that they were just ****ing around; we even tried picking each other up to 2 at a time to clear that level like 1P pros, but it wasn't happening.

Still fun, though. Just don't expect the same performance.

455
Original / Re: MegaMan 10 - More Playable Blues
« on: December 10, 2009, 03:34:53 PM »
Fire - Lava Man
Ice - Snow Man
Cyber - Mouse Man
Elec - Sheep Man

And was that a fortress level? I'm kinda thinking:
Tank Man
If that's not a Wily Fortress stage.

Sheep Man's weakness is probably going to be something that either messes with his lightning or his four-in-the-air evade pattern.

Third playable is probably Bass. I'll bet you MM9's secret was that the Bass image file was called "RM10" or "ten" or "ju" or something.
I wouldn't mind Roll, though.

A freakin' robot virus, and that's not a precursor to the Wily Virus?
And how about Bass' upgrades?
If it's not Zero time, they're REEEEEALLY messin' with us.

456
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 10, 2009, 07:34:30 AM »
I think EVERYONE is going to be Blues. Aside from being cooler overall, he has superior abilities in the 8 bit rehashes. (Since Megaman has robot Alzheimer's and forgot how to [tornado fang]ing slide,) although i WOULD much prefer it if Blues dashed like he does in the arcade games. (doesnt he in MM&B too? I dont remember.)

I may want the Charge and Slide, but I stick to ol' Rock for the first run, no matter which game.

That goes for X, too.

457
Gaming / Re: "Tales of" Series
« on: December 10, 2009, 06:01:30 AM »
What's next? "M&L4: Lovely VOCALOIDs in Danger!!"?  :P

King Bowser: "What...hey, WHO ARE YOU?! You just barged into my castle like you own the pla---"
Miku: *earth-shakingly loud* "MIKUUUUUUUUUUUUUU~!"

*miles away*

Peach: "Ooh, my friend's in the neighborhood!"
M&L: "?!"

458
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 10, 2009, 05:48:04 AM »
I go to sleep for 5 hours and wake up to this?!

... Well damn.

GOOD MORNING!

BAAAAAAAAAAAAH

459
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 10, 2009, 04:28:30 AM »
LLLLLLLLLLLLLLLEGENDS?!

No seriously, I wouldn't mind MML3 if it had Wii's controls and a more active plot. And something akin to Robot Masters + weapons and wasn't linear.

Also, lol Protoshredder.

460
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 10, 2009, 12:49:36 AM »
WAIT, DOES THIS MEAN MORE FEMALE ROBOT MASTER FAN ART IS ON TITS WAY?

You say that like it's a bad thing! óVó

Is it just me, or does it sound like the stages might be even more of a challenge this time?

Hey, if I get Charging and Sliding, I'm ready!

461
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 10, 2009, 12:34:59 AM »
Tch! Who's the third playable? It's either Bass, Roll, or Duo.

462
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 10, 2009, 12:33:16 AM »
There is no image macro for what I'm feeling.

...but it's something along the lines of:

*howls at the moon and ricochets off the walls*

463
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: December 09, 2009, 05:49:39 AM »
The last 2 weeks have been pretty ace. The originals actually sound like fun.

Still can't wait to be Risky with my DSi Points and give Wayforward their Revenge.

464
Gaming / Re: Sonic Classic Collection
« on: December 09, 2009, 05:43:33 AM »
Oh I totally agree. Moving the camera in 64 and Galaxy is a royal pain in the ass, and I avoid it as much as possible. Oddly, though, Sunshine's camera was pretty cooperative.

Because it zoomed so far out, you could see everything.

Sonic Unleashed could learn from it.

465
Gaming / Re: Sonic Classic Collection
« on: December 07, 2009, 07:14:46 AM »
Whoa, back the heck up.
Let's get one thing straight.

Other 3D Marios > Super Mario Sunshine = Sonic Adventure 1 >>>>>>>>>>>>>>>>>>>>>>>> Other 3D Sonics

Okay, now I don't feel like I've failed teaching you people, carry on.

466
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: December 06, 2009, 06:01:56 PM »
Get through the highest difficulty, Non-Stop Climax. If that ain't basically it, I don't know what is. 8D

Slow-to-activate?

Really and truly, the combos are only as "slow" as your hand-eye coordination allows you to have. Want the combos to come out faster, then your fingers may need to get a bit more training in their reflexes. 8D

But then again, if you do want something a bit more deliberate and powerful, the game's got you covered. How do Fire Claws and Tonfa Bazookas sound to you? 

You can press P,P,P,K,P too fast and the combo doesn't activate. Does that in training, does that in combat.

Developers don't seem to get that the only people that care about Ranking, Difficulty, and Combos are a very niche group of nerds with nothing better to do. The larger group really doesn't care, want a powerful and competent main hero without feeling like you've SNOBBED US LIKE WE'RE SOMEHOW INFERIOR FOR PREFERRING SOMEONE WITH SOME ACTUAL POWER, and enjoy the settings and story since the devs hide secret missions and areas and spend a lot of time making you watch cutscenes and travel.

And you still really can't dodge while you're trying to input these long combos, and if an enemy decides to go nuts on you while you're putting it in and it's wanting a certain timing, well you're just SOL.

Brutal Legend had longer combos, but they weren't necessary. In addition, it had an all-range, damage stopping Guard. This made you focus on knowing when to pull off combos instead of going in headlong. And in the meantime, you had plenty of shorter inputs that, though not as powerful, had effect. Stop an enemy in its tracks, daze them, set them on fire, etc. Brutal Legend would have been the best Action game if it had some more of the genre's traditional elements (like a freakin' lifebar) and the RTS hadn't gotten in the way.

467
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: December 06, 2009, 12:57:56 AM »
Give me the upgrade where I turn into King Bowser and Haymaker everything!

Just not a big fan of slow-to-activate, multi-button press combos. 3 or 4 button presses, max. EVER.

468
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 05, 2009, 07:36:25 PM »
Mario fully talking (as Charles Martinet) sounds weird and would get annoying extremely fast.

You're right; Mario imitating Charles Martinet would get annoying.

 8D

469
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: December 05, 2009, 07:12:07 PM »
There are times when you do have to eliminate those that are truly evil. This is unfortunate, but when there's no changing them, no chance for turning it around, no way of making them see that they're no better than the "evils" they're eliminating, then it's gotta be done. Note that if this were relative, it'd just be an ongoing cycle; I'm talking in terms of absolutes, here.

Tales of Phantasia, Final Fantasy Tactics, Braid (I think), there's been plenty of mind-hardknucklery.

470
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 05, 2009, 07:07:58 PM »
But Bowser wants to tell you it's SHOOOOOOOWTIME!

His dialogue from SMB3 to today has always been amusing or contributing. Even in SMS, when the voice was WAY OFF, the content was enjoyable.

Let the man speak, I say.
Hell, let all of them speak. Did anyone even say anything beyond grunts and generic sounds? Mario actually spoke more words in the menus than everyone in the entire game.

471
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 05, 2009, 06:38:49 AM »
you're using it wrong.
You're supposed to be running over stuff and getting magic back for that, you shouldn't be running out of magic.

It was more of a point that Goron Link should have fire and spikes, anyway, no Magic Meter needed.

472
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 05, 2009, 06:09:52 AM »
[tornado fang] both TP and OoT, rolling around as a goron is where it's at.

Until your Magic Meter drains.

But, I agree.

473
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: December 05, 2009, 05:11:59 AM »
Alright, finished the demo twice.

Well, Bayonetta does make some very marked improvements to the Action genre. In addition to the Climaxes sweetening your victory, combos are fluid (provided you can remember them, because they're not intuitive, but that's on par for the genre), the controls are solid, and there is the one-button, catch-all Evade.

That said, it still needs work. DMC4 Nero's O-button arm was the last and only time I actually felt like I could tackle a boss. You do get a great sense of power fighting regular enemies, and she does make quick work of them. But when it comes to bosses or rivals, you are still at the mercy of your measly weapons. Any combos you pull may or may not interrupt the boss, leaving you no time to evade. That Evade function, by the way, is handy in that it's one-button, but you can barely see what move your enemy is about to pull whereas in other action games you have just enough indicator. Or you can at least see the bloody weapon or their arm swinging, for pete's sake.

(click to show/hide)

474
Gaming / Re: The Kingdom Hearts Thread
« on: December 05, 2009, 03:17:40 AM »
Not many great main villians in FF. Queen Remedi and (at first) Exdeath are the only 2 that aren't entirely "DESTROY EVERYTHING".

It's the manipulative subvillains like Hojo, Dycedarg, or Queen Brahne that drive the stories.

475
Off The Wall / Re: Birthday Thread~
« on: December 04, 2009, 05:21:17 AM »
Lol, what did you do?  And Happy Birthday.

Keep forgetting to check the calendar for other people's birthdays! 8D

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