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Messages - HyperSonicEXE

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2251
Gaming / Re: Sonic and the Black Knight
« on: December 04, 2008, 01:55:28 AM »
I figure they'd stick Tails in the "Merlin" role.

Oh, while I'm here:
http://en.wikipedia.org/wiki/Gareth
Let's put Gareth from Megaman XTreme 2 in. 8D

2252
Fan Games / Re: Megaman Flash Fangame
« on: December 04, 2008, 01:33:30 AM »
Looks good! Interesting weapons on both X and Zero's parts.
And you bet I like the X3 goodness.  owo

<a href="http://www.youtube.com/watch?v=bnm8adf42_M&amp;NR=1" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=bnm8adf42_M&amp;NR=1</a>

After watching that video, though, this vid came up.
...what...is Kirby doing in Quick Man's stage?

2253
Forum Games / Re: "What Are You Thinking Now?"
« on: December 03, 2008, 11:59:07 PM »
"More than two, that's for sure."

"There are some female vocalists that can do 5-6 ranges, and really good ones do 7. Male, it depends on the genre."

2254
Forum Games / Re: "What Are You Thinking Now?"
« on: December 03, 2008, 11:53:59 PM »
"Whew...okay, now to watch Episode 2 of my birthday present and type up a nice letter to go along with the Christmas presents for my best friend and his wife."

2255
General / Re: Change my nickname, please
« on: December 03, 2008, 11:50:56 PM »
Well, since it looks like this forum is up and back and permanent and every other way you can think of saying Good To Go, can I switch back to

HyperSonic.EXE

EDIT: Coolsville!

2256
Off The Wall / Re: Birthday Thread~
« on: December 03, 2008, 11:49:26 PM »
Tails.EXE Got
Through
Act 22

Thanks, everyone! 0v0

EDIT: Hey, hey, hey! Only room for one cyber-critter, Tails!

2257
Forum Games / Re: "What Are You Thinking Now?"
« on: December 03, 2008, 06:30:57 AM »
"My Blue Bomber mixed drink...isn't very blue. Better change the recipe."

~The Blue Bomber~
6 oz. Red Bull
4 oz. Blue Curacao
2 oz. Sake

*looks at it*
"...........good enough. Tastes okay."

2258
Rockman Series / Re: Why don't see more Original robots in the series?
« on: December 03, 2008, 05:58:30 AM »
I'm just glad that no one *****ed when MM9 didn't introduce a robot named Rhythm.

2259
Off The Wall / Re: CAN YOU KEEP A SECRET?
« on: December 03, 2008, 05:57:32 AM »
SORRY, LINK.
I CAN'T KEEP SECRETS.
COME BACK WHEN YOU'RE A LITTLE MMMMM
MMMMMMMM
MMMMMMMM
MMMMMMMM
MMMMMMMM
MMMMMMMM
MMMMMMMM
RICHER!

2260
Challenge Mode / Re: Most Insane of the insane
« on: December 03, 2008, 04:43:34 AM »
I play that fight a lot.

...don't get hit? That's as much luck as it is timing, considering his pattern is random. And then it's going to take forever since you're at Level 1.

Even if you were really good at Guarding and you could pretty well use Lock-On to track him before he uses Descend Heartless Angel (or "Sin Harvest" for some of you, which I thought was pretty reasonable considering the Tonberry's "Bad Karma"), there's a good chance Omnislash would prove tricky enough to throw off even the most timing-minded pros after a while. Meteor? Please.

EDIT: Oh ho ho, waaaait, we're talking about KH2.
Nvm.

2261
Gaming / Re: Sonic Unleashed
« on: December 03, 2008, 04:35:30 AM »
Since this is the internet, and IGN is just an internet site, can't we, er, "persuade" them about this? Maybe get a better reviewer on the job?  -_-

Gonna go CD-i Luigi on IGN, eh?

2262
Off The Wall / Re: CAN YOU KEEP A SECRET?
« on: December 03, 2008, 04:30:01 AM »

2263
Off The Wall / Re: CAN YOU KEEP A SECRET?
« on: December 03, 2008, 04:23:21 AM »
IT'S A SECRET TO EVERYONE, ACID

2264
Gaming / Re: Why we can't have a Sonic game with nothing but speed...
« on: December 03, 2008, 12:41:18 AM »
i disagree. SA2's real strength is its replayability. after beating the stories, you should be compelled to get A ranks, and then try to beat that score and/or time. Tails' and Eggman's stages were made for high score nuts, and they aren't all that slow, either. though Tails should never have been put in a mech in the first place. Cosmic Wall is the quintessential example of this. once you know more of the hiding spots, and get past Mad Space's horrible gravity, Knux and Rouge ain't terrible to play either.

Sega != HAL

The Chao races should be completely optional, and Green Hill Zone remade is not enough of an incentive to nitpick perform at goals the player might not even really want to do, especially when it requires playing a stage...what was it...6 times? That's minimum. That's IF you can do whatever they tell you to the first time.
Actually, those Meteor stages were really fun. Super Mario Galaxy before it happened, I say (good thing it was Knuckles and Rouge, though; Sonic and Shadow move too fast for that mechanic to be enjoyable).

...okay, true, but I still say that since the stage layout and enemy placement is already done for the new programmers and directing team, it shouldn't be too much of a stretch.
...yes, I know, Sonic Genesis.

2265
Gaming / Re: Sonic Unleashed
« on: December 03, 2008, 12:34:19 AM »
Quote
Wasn't it around the time Old Yeller turned into a werehog that someone had to finally put him out of his misery?

OOOO, BUUUUURN.

Maybe the 7 was paid?
Either way, if SU gets a 4.5, Sonic Heroes and ShTH need lower scores. Way. Lower. Scores.

2266
Gaming / Re: Why we can't have a Sonic game with nothing but speed...
« on: December 03, 2008, 12:30:56 AM »
Plus, playing as Tails was much more fun in SA1

Seconded like there's no tomorrow. Tails has always been fun to play as; I don't even mind being Tails as 2P in co-op plays, even if I can't always see myself.
I hated that I was limited to "Racing Sonic/Eggman" though. Look at him; Tails was made for exploring (no comments from the Palcomix/furry crowd).

...which reminds me, where was THAT feature in Sonic Rush/Adventure? The DS is good at that, y'know, especially in Wi-Fi.
Missed opportunity.

2267
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: December 03, 2008, 12:15:19 AM »
I haven't checked up on it in forever.
http://xbuster.planetquake.gamespy.com/site/broad.php

...they haven't posted any news since Feb. 26, 2007.

The progress bars don't seem to have moved much, though I imagine there might still be some hint of activity in the forums.

2268
Gaming / Re: Why we can't have a Sonic game with nothing but speed...
« on: December 03, 2008, 12:12:31 AM »
I didn't really see much a problem with Rush, barring those open-bottom levels; those are annoying.  I didn't see a problem with the lifebars, heck, we all know Robotnik generally suffers from 8-hit syndrome.  I guess I am a little surprised that the final boss' health didn't exceed 8 points; in a lot of the older games, as well as Sonic Advance, final bosses generally had over 8 points of health.

As far as puzzles go, I don't really see much of a problem there either.  If any puzzle gave me problems, those rotating cylinders in Carnival Night Zone did.

Battle rooms weren't really a problem to me either; Sonic Rush's boss system was pretty original, and it was nice to see something different for a change.

Perhaps I should clarify:
I'm not talking about Boss Battles. Those, actually, weren't that bad, and made you think in moderate amounts. And yes, Robotnik's due to have so many hits.

I'm talking about when you'd be speeding along, and suddenly, you're enclosed in a room or trapped on a raft, and enemies are headed your way. Not hard, but there's nothing better at killing the game's pace than that. And again, enemies, regular enemies, with lifebars.

If you remember how collision damage works in principle, it's not hard to see where a Sonic game can really suffer.
Sonic "collides" with his enemy to damage them.
If they're still around, Sonic can't keep moving.
Seems basic, but recall Metropolis Zone in Sonic the Hedgehog 2. YEAH. THAT. Only it taunts you even more because you actually are damaging the enemy, but the game just, because it can, says you need to do it again.

2269
X / Re: bestest couple ever?
« on: December 03, 2008, 12:02:12 AM »
>Zero and Zero
Hmm... I'd like to see this.

You couldn't through all the hair.

2270
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: December 03, 2008, 12:01:50 AM »
Should be the XBuster project. That's the only Megaman-based Quake mod I know of, not to mention XBuster was intended for Quake 3.

2271
X / Re: bestest couple ever?
« on: December 02, 2008, 11:57:46 PM »
Wait...X series...whoops...

...

...oh come on, you know that hoverwwheelchair is pimp.

2272
Gaming / Re: Why we can't have a Sonic game with nothing but speed...
« on: December 02, 2008, 11:55:50 PM »
May I just say that I resent the attitude against Sonic Adventure 2.  Which was, incidentally, at time of release widely respected as the masterpiece it was, and then later torn into once it was ported to GCN.

Even if the game is a "quality over quantity" thing, the stage and boss designs are still very well done, far better than SA1.  SA1 just delivered more of it.  And SA2 is *MUCH* less glitchy than SA1, in which I have had several fall-through-the-floor incidents as well as the craptacular physics and control response for standing on an incline.  Really, Tails was their only misstep in SA2, but unfortunately he occupies a lot of the Hero Story game time.

And personally I didn't think much of Advance.  It was decent, but not exceptional.  I don't know many players who would take it over Rush, and I certainly wouldn't.

And I say Sonic Adventure 2 still had its ups and downs. The only reason it wasn't utterly trashed when it came out is because Sonic Adventure 1 was still strong on everyone's minds and there weren't 2 games or so a year.

Sonic Adventure 1 did have its share of glitches, to be fair. I specifically HATE Final Egg's propellor lifts, not to mention the "autorun" segments in Windy Valley and Speed Highway that hindered any exploration or creativity on the part of the player, in addition to just flat out being poorly tested. However, this does not excuse Sonic Adventure 2. While City Escape and Metal Harbor did improve on the "autorun", the game was 1/4 speed, 3/4 Werehog. The stages that weren't Sonic and Shadow were so boring it made you want to cry. Then, when you finally did get to a speed stage, either a rail or a glitch wind up killing you with you still trying to figure out what you did wrong (when you didn't; Shadow's Final Chase is a good example of this). Apparently, Sonic Team was VERY new to this "ingenious" Rails gimmick of theirs. Sonic's Final Rush stage is okay until you get to the gravity puzzle. At this point, it's frustration city. On top of that, the powerups were numerous and fairly useless as compared to their SA1 counterparts, then boss battles were as mind-numbingly easy as ever (not counting the character vs. character battles of SA1).

Advance was basic. Rush, though it had some nice ideas, had a perfect collection of all the things that makes people angry; ambiguously designed puzzles, open-bottom levels, more rail BS, and since when did enemies have LIFEBARS and battle rooms?

Dear Sega:

Don't you dare touch Sonic 3 & Knuckles. Gaming greatness like that should never be tampered with. Leave it as a piece to look back to. Work from it, don't work on top of it. The same goes for 1, 2, and CD.

Sincerely,
A Real Sonic Fan

I'm assuming they don't screw it up like Sonic Genesis. And it can be done; look at Kirby Superstar Ultra. In minor ways, it actually improved upon the original game while still maintaining proper aspect ratios, puzzle spacing, etc. Revenge of the King, while not impossibly hard, did force the player to think one step ahead or fall prey to the vulnerabilities of the provided powers matched up against a bevy of long-lasting enemies (Suplex and Parasol are king in this game).

If these new guys at Sonic Team don't work their way backwards, they're never going to figure out how it's all supposed to mesh.

2273
Gaming / Re: Sonic and the Black Knight
« on: December 02, 2008, 11:24:48 PM »
I can't believe Knuckles isn't using Kendo. He's got the hands for it; he should be shrugging off swords left and right.
In fact, he should be breaking armor and swords.

2274
Gaming / Re: Sonic and the Black Knight
« on: December 02, 2008, 06:00:14 PM »
It's armor.

The sprites in these games are as plastic-y as the Sonic Heroes models. You can see the same fleshtone skin Knuckles has always had in one of the shots.

Can't really see very well, though.

2275
Gaming / Re: Why we can't have a Sonic game with nothing but speed...
« on: December 02, 2008, 05:57:23 PM »
Remember, at the time people were asking for speed-based gameplay, we had just gotten done with Sonic Adventure 1 (which had some okay levels) and Sonic Adventure 2 (which was both glitchy and slow, saddling the player with more Emerald hunting and mech-shooting).

After that, games were a mixed bag, attempting to find what the players wanted. Sonic Advance 1 was balanced, 2 was almost all speed, 3 was heavy on the platforming. At that point, Sonic Rush and Heroes were made, and they might've been fine, except for gimmicky extra characters and poor stage construction marred with obscene, unprecedented amounts of open-bottom design.

Desperate to do something to boost their reputation, they poll the fans. The result? Shadow the Hedgehog. Again, execution on a brand new guns-n-ammo system was poor on top of a very rushed scenery and awful plot scheme. When that failed, they teased and promoted a game that would go back to being Sonic, but ultimately didn't and was once again poorly executed.

Now, it's the transition phase. Now the teams are flustered and frustrated. Now a mass of confusing input that can't be sorted out unless the fans were somehow in on the development process drives performance-minded managers to frustration, and now the teams are just doing what they want. They're a lower quality Square-Enix, now. You didn't want a Werehog? Too bad. You didn't want happy fun time storybook land? Too bad.

2 ways to go from here:
1) The death of the company resulting from poor sales combined with an ailing economy and rampant piracy,
or
2) Eliminate polled consumer input, and undertake an overhauling of basic principles to more closely match the games that are respected and sold well (S1, S2, S3&K, SAdve1, SAdva1). This may require remaking Sonic 2 or Sonic 3 & Knuckles so that the newer employees understand how to design the game correctly.

I can't say Sonic Unleashed was absolutely a step in the right direction, but compared to what they've been doing, it is.

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