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Messages - HyperSonicEXE

Pages: 1 ... 69 70 [71] 72 73 ... 104
1751
Gaming / Re: Super Smash Bros. Thread
« on: January 10, 2009, 02:55:08 AM »
You would say that while I have Metroid Prime 3 in my Wii AND I'm eating a bowl of Frosted Mini Wheats!

*grumble grumble*
*gets up to change game discs*

EDIT: Okay, let me reconnect.
Hang on. This always happens, and I don't know why.

Good grief, now it shows you with a red circle! What in?

Posted on: January 09, 2009, 07:36:40 PM
No way, man, forget it. This game's not responding at all. That was terrible, but that's not what I want it to do!

Forget it, forget it, FORGET IT.

1752
Fan Creations / Re: Vixy Randomness~
« on: January 10, 2009, 02:21:46 AM »
Tittily worth it?   8D

Bah, beat me to it! XD

1753
Forum Games / Re: "What Are You Thinking Now?"
« on: January 10, 2009, 01:42:54 AM »
"Hey, I've only had 1000 calories for the day, not ba---HOLY SNAP, there's another INTJ on this board!"

1754
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: January 10, 2009, 01:25:43 AM »
Whoa, my personality type has changed. I was an ISTJ, now I'm an INTJ.

Definitely putting this in my sig.

1755
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: January 10, 2009, 12:42:19 AM »
laughingelfman.jpg

1756
Forum Games / Re: What are you currently Eating?
« on: January 10, 2009, 12:39:24 AM »
Geez, I forget what I had for lunch. Lemme think:

~4 small slabs of fried venison (w/Ranch sauce)
~A roll
~Sprite Zero
~Handful of tortilla chips
~Packet of Mint Chocolate Quaker Mini-Delights (90 calories)

1757
"lllllllllLLLLLLLLLET'SGETREADYTOPING-POOOOOOOOOOOOOOOOONG"

*cue music*

1758
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: January 10, 2009, 12:32:08 AM »
Iris and Alia dancing in the video were very nice too. The characters seemed so vivid.

Translation:

Iris and Alia dancing in the video were very hot too. Iris and Alia seemed so vivid. Iris and Alia both had big juggs, and I liked Iris' bouncing, a lot. Did I mention Iris and Alia?

1759
Fan Creations / Re: Vixy Randomness~
« on: January 10, 2009, 12:29:43 AM »


Oooh~, she's probably thinking about that buff Waddle Dee at the restaurant last night~!

1760
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: January 09, 2009, 11:35:46 PM »
SUDDENLY,

Vava

1761
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 11:30:39 PM »
That's the bridge we now have to cross with video games.

And it's not so much that the internet has made us picky, as much as it is that we are now older, more capable, but with less time to dedicate to mastering any one particular game. You then hit a game (let's just continue using Sonic Unleashed) where it's now glaringly obvious that some parts of the game clash with the player (which is often). Or, say a game like LoZ: Twilight Princess. Fun, yes, but for only one 100% playthrough, and even then, it's way too easy. Then again, you could have a game like Metroid Prime 3 where you feel like you could Game Over at any time, and you can't save just anywhere like LoZ.

The disconnect is when the games are no longer of the same quality. Subjective enjoyment aside in terms of cast or aesthetics, there are now a number of games that don't even equal their predecessors (some are even worse, Starfox Command compared to Starfox Assault, or the dungeon designs in LoZ:TP compared to LoZ:WW). This drop in quality was unfortunately timed alongside the execution of the Big 3's new attempt at mass appeal, causing finger-pointing.

This is not to say great games aren't still being made. Personally, Mega Man 9 and Super Mario Galaxy (while not necessarily in my Top ___) have far outshone a lot of older games. There have also been plenty of wacky ideas that have taken off (Patapon, Katamari Damacy, Pikmin, Puzzle Quest) alongside a number of new series that are still fairly traditional (Halo, Kingdom Hearts, Tales Of, etc.).

It's the quality of the game that counts. It's why people are sharing their opinions over the entire internet; we're exchanging information in hopes that it will progress our pasttime further, especially after aggravating laments over "the games that could have been", and the buyer's remorse that follows (which has lead to increased piracy).

I would call into question how effective this has been, though, seeing as how we can't get ONE Sonic game that plays like a Genesis game, or a Star Fox game to play like the first and best 2 entries into the series.

1762
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:24:42 PM »
Agreed, the whole casual/hardcore is what I hate the most about this gen.

It's just a small part of a whole mess of social problems and conflicts between differently-minded people that has been brewing since the late 80's, early 90's.

I don't know if the pot will overflow, or if everyone will collectively turn the heat down, but mind you, this is nothing new. Sure, gamers have been competitive (oh, I'm bad about this), but the heights of elitism that people are now trying to paint themselves with beats all I've ever seen.

1763
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:10:49 PM »
True, that's why I didn't get it. I didn't give the controls a chance though, so it may not be as bad as I thought.

Eh, if you have a thumb-stylus, it's okay. Otherwise, hoo boy, it's nuts.

1764
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:06:37 PM »
More than likely, this will be an option as well. However, seriously, MotionPlus and Star Fox just sound right for one another imo.

Careful.
We all thought Command's stylus-control would be "an option", too. :|

I liked Star Fox Assault... :'(

Star Fox Assault was fun! ...until the on-foot gameplay started to wear on everybody.

It only sounded like story and amount of time flying were the only two criticisms though. Maybe floaty Arwing physics. '>.>

On-Rails Arwing: Two main complaints. One being the lack of distinction between scenery and colliding objects, and two, the last level where tons of enemies and bullets would be fired from behind you, with little to no warning.

All-Range Arwing: This is probably what you're referring to. Compared to the stages, the Arwings were HUGE. On top of that, skimming your wings was incredibly easy to do, so you took damage, and didn't know how it happened until too late.

1765
Rockman Series / Re: Ancient Theories/Fanon
« on: January 09, 2009, 10:04:51 PM »
See? This is what I'm talking about. MANY years ago, this wasn't even possible if you didn't cleverly using your TV and/or VCR, and did one of the following things:

1) grab parts of a screen with a camera and cut the sprite out of the snapshot.
2) redraw the sprite from scratch.

But now thanks to emulators and tile editors, it's so good to get pixel-perfect sprites.

Memories. ^^

 :O

Seriously? That's so complicated, time-consuming, and inaccurate that it hardly seems worth it, especially considering how not-powerful computers and the internet were.

1766
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:01:11 PM »
I disagree.  If this game offers perfect hand movement, and a new Star Fox comes out with the Option to use the Wii-Mote like a Flight Stick, the "hardcore" will do a [tornado fang]ing barrel roll with that thing!

If it's anything like Powersliding with the Wii Wheel, it would be a disaster.

The StarFox/Star Fox 64 side of me says to just play using the Wii Remote and Nunchuk, no pointing at the screen to shoot, waggling to Aileron (barrel roll), etc.

Quote
You do realize that Nintendo heavily compromised the WiiMote from it's unveiling to it's actual production due t the parts being too expensive, right? We would be talking 100 dollars for a complete WiiMote+Nunchuk setup versus the $60 now, and even that was too high for them in hindsight. There's an article on this where Miyamoto & Iwata stated that they were kinda saddened that they had to tweak the specs of the Wii but they did so in order to make sure it wouldn't alienate the market.

The Wiimote and Nunchuk prices were already astronomical, people were already complaining about 'em when the Wii launched. I just think they could have sent the Wiimote back to the drawing board until it was 1:1, but if Nintendo had already tried that and the price was way, way too high, then so be it.

1767
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:46:21 PM »
The last living Metroid after Fusion is Samus.

The most logical scenario will be -Samus Vs. the Federation-

And she survived their little "plan".

Oh, this could get interesting.

EDIT:

Isn't Wii Sports Resort whole purpose for existing to be a demo for Motion+ anyways?

I think this is something that we can all agree.

Did you even play the Prime games? However, I agree about the Fusion sequel.

Yeah, basically. Nintendo admitting, "...WHOOPS, eh heh, we should have done 1:1 in the first place, so here, buy our expensive bundle."

I agree with it. The "hardcore" won't, though.

Prime was fun, albeit a little aggravating. Where's the button that makes Samus "HOLY ****, WHAT'S BEHIND ME, I'D BETTER TURN 180 AROUND"? Or look at the enemy that last shot you.

1768
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:41:51 PM »
Nintendo's best selling, story-heaviest franchises are Metroid and Zelda. Metroid is pretty much dead (unless they revive it for this, LOL keep dreaming). And even Zelda is not so deep.

Yeah, I'm starting to wonder how long Metroid can last. Ridley's been biologically revived, then re-killed.
Samus has lost her original suit TWICE, then gained it back in different ways.
We've had any number of Samus clones.
Supposedly, the last Metroid in the universe is dead (certainly after Fusion, that seems to be the case, although it's really easy to retcon this).
It just seems like anything they do would feel cheap, at best.

And no, LoZ isn't deep. Mario isn't deep. It's not the depth, here, it's the characters and evolution of the series and watching the events and twists unfold that's fun.

Isn't Wii Sports Resort whole purpose for existing to be a demo for Motion+ anyways?

I think this is something that we can all agree.

Did you even play the Prime games? However, I agree about the Fusion sequel.

Yeah, basically. Nintendo admitting, "...WHOOPS, eh heh, we should have done 1:1 in the first place, so here, buy our expensive bundle."

I agree with it. The "hardcore" won't, though.

Prime was fun, albeit a little aggravating. Where's the button that makes Samus "HOLY ****, WHAT'S BEHIND ME, I'D BETTER TURN 180 AROUND"? Or look at the enemy that last shot you.

1769
Those gushers wouldn't be too hard to make. Wouldn't need food coloring; just leave the paste white.

For...uh...emphasis.

1770
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:35:51 PM »
It only shows you how, big deal. You still have to do it, which in many cases it's easier said than done.

Even if it showed me how to get Wario's top time on Wario's Gold Mine, I'd still have one heck of a time trying to match that time with powersliding; guarantee you I'd fall off the course more often than not.

Pilotwings 64 could have used this.

1771
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:33:46 PM »
Tell that to Japan.

Granted, and it was sold individually in some countries (and I guess it is sold Used here in the U.S.), but Wii Sports Resort doesn't have a collection of well-known sports; it's a collection of beach games.

If it does sell, it's due to the bundling with the Wii MotionPlus.

A game is about playing it.
A game is about playing and overcoming the trials and obstacles it throws at you. It the company intends to show you how to beat the game in the first place, then there's no need to make the game at all.

It is, and this does hinder that a bit, but sometimes there are design flaws or extremely ambiguous details that this will help mask. It's a "solution" to a "problem".

Besides, there's still the matter of the story.

1772
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:13:48 PM »
Again, this whole vid thing is simply an option to view during the game.  An option.  It means you don't have to use it.  I don't see how adding options is ever a bad thing.  Nor trying to expand on ideas and innovation.

Seconded.

1773
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:12:38 PM »
and some core Wii [...] games.

And MarioKart Wii isn't one of them.

*hides the sales charts*

BACK! BACK FOUL DEMONS! MARIO KART WII SUCKS!

1774
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:05:02 PM »
Well, it's a potentially good idea. An immersive way for people to learn Expert tricks, or just cut out the bad parts of the game (say you bought a game, but it wasn't fun to you, just download a save, watch the game play itself out, take over for the final battle, voila. Done. Go trade it in for $$$).

Then, of course, it could be bad. Posted on YouTube, this could really spoil a ton of things, and result in a loss of sales.

We'll see.

EDIT: Oh, Wii Sports wouldn't have "sold" as many as it did if it weren't bundled with the Wii console. Yeah, SMB was bundled with the NES at times, but that game actually would have been bought, whereas Wii Sports would be nowhere if it weren't bundled with the console. Remember this when Wii Sports Resort comes around and doesn't sell.

1775
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 08:41:54 PM »
This could also take the grinding out of RPGs, and make a character being a certain level canon.

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